when did the add the wall along the river by E on Lumphini Garden? I dont remember it being there when the dlc came and I feel like it destroys the flow of the map
[editline]18th September 2014[/editline]
I was on the Chinese team and we couldnt get out of e because every way out was a choke point. It sucks because I really liked that map
[QUOTE=Wulfram;46014730]when did the add the wall along the river by E on Lumphini Garden? I dont remember it being there when the dlc came and I feel like it destroys the flow of the map
[editline]18th September 2014[/editline]
I was on the Chinese team and we couldnt get out of e because every way out was a choke point. It sucks because I really liked that map[/QUOTE]
It's always been like that, afaik. BF4 maps are meh.
I like Sunken Dragon, Zavod, Flood Zone, but otherwise the maps are all just 'alrite' to me.
Sunken dragon has a section lifted straight from siege of shanghai
[QUOTE=NitronikALT;46020245]Sunken dragon has a sectio. lifted straoght from siege of shanghai[/QUOTE]
My memory might fail me, but isn't the bus station in Pearl Market also in Dawnbreaker?
[QUOTE=booster;46021099]My memory might fail me, but isn't the bus station in Pearl Market also in Dawnbreaker?[/QUOTE]
Now that you mention it, that's also true I think
Might have some minor differences, and there are map-specific buses, but it does look awfully similiar
There's plenty of buildings that are copy pasted on each maps.
Not ideal, but I don't really mind it all that much. The overall maps are pretty different.
Pretty much every Battlefield game reuses building assets from map to map.
[QUOTE=Trainbike;46021701]Pretty much every Battlefield game reuses building assets from map to map.[/QUOTE]
BF2 - all sand-based maps have identical buildings
[editline]19th September 2014[/editline]
Also, BFH stuff
[video=youtube;zOABuPJtGmg]http://www.youtube.com/watch?v=zOABuPJtGmg[/video]
No one should ever complain about reusing assets in a videogame, especially in a shooter with large scale maps. It saves the devs a whole lot of time to just re use a building than have to build an entirely new one from scratch. Its something that EVERY game devs does
[editline]19th September 2014[/editline]
[QUOTE=RocketRacer;46022837]
Also, BFH stuff
[video=youtube;zOABuPJtGmg]http://www.youtube.com/watch?v=zOABuPJtGmg[/video][/QUOTE]
wouldnt it be neat if Hardline had a 4v4 "High Speed Chase" mode where there were maybe 4 maps with extremely long sections of road and the cops had to chase to crooks and stop them and arrest them before they could reach a certain point and the teams switched back and forth a few times?
[url=http://battlelog.battlefield.com/bf4/news/view/bf4-fall-patch-coming/]BF4 Fall Patch[/url]
Going prone in this game is slightly irritating. Whilst maneuvering in prone position, sometimes your character will have the tendency to automatically get up if prone blocked by a small ant hill. You keep shouting yourself to stay down like a dog who wont sit still.
[QUOTE=Daemon;46025365]Going prone in this game is slightly irritating. Whilst maneuvering in prone position, sometimes your character will have the tendency to automatically get up if prone blocked by a small ant hill. You keep shouting yourself to stay down like a dog who wont sit still.[/QUOTE]
Same with bipod. You set it up, take aim at an enemy and suddenly it raises up itself for no reason.
[QUOTE=Akasori;46025568]Same with bipod. You set it up, take aim at an enemy and suddenly it raises up itself for no reason.[/QUOTE]
I swear bipods are the most unreliable piece of equipment in the game. It seems almost impossible to actually get them to fold out, and only actually do so in the most inopportune of moments.
[QUOTE=kapin_krunch;46025763]I swear bipods are the most unreliable piece of equipment in the game. It seems almost impossible to actually get them to fold out, and only actually do so in the most inopportune of moments.[/QUOTE]
For me, bipods in BF3 are way more easier to use than in 4 and I have never used a bipod in 4 yet
[QUOTE=Grizz;46025197][url=http://battlelog.battlefield.com/bf4/news/view/bf4-fall-patch-coming/]BF4 Fall Patch[/url][/QUOTE]
[QUOTE]Trigger Delay: Removed from all revolvers[/QUOTE]
HALLELUJAH!
Getting Marksman ribbons is such a chore.
[QUOTE=StrawberryClock;46026756]HALLELUJAH![/QUOTE]
Does this mean the rex is now back to its glorious pew pew pew of it's previous life from bf3?
Was in a game with fucking Xfactor on the opposite team. How egotistical do you have to be to have your own face as your emblem?
[QUOTE=Why485;46028511]Was in a game with fucking Xfactor on the opposite team. How egotistical do you have to be to have your own face as your emblem?[/QUOTE]
Someone got wrecked.
[QUOTE=Why485;46028511]Was in a game with fucking Xfactor on the opposite team. How egotistical do you have to be to have your own face as your emblem?[/QUOTE]
You sure it was xFactor? His current soldier name is: [B]xFACTOR|Gaming[/B]
His current emblem is:
[t]http://eaassets-a.akamaihd.net/battlelog/prod/emblem/671/590/320/2955055690496290191.png?v=1406407145[/t]
Quite a few people have taken his name.
[QUOTE=RocketRacer;46022837]BF2 - all sand-based maps have identical buildings
[editline]19th September 2014[/editline]
Also, BFH stuff
[video=youtube;zOABuPJtGmg]http://www.youtube.com/watch?v=zOABuPJtGmg[/video][/QUOTE]
Again, they're not learning. It still looks the beta.
What I'll really want are some hostage rescue situations gameplay, like SWAT 4 style. It'll make the game so much more interesting, cause no one does 'SWAT Raids scenarios etc.' these days anymore, plus, it refresh things.
And it'll involve actual teamwork and planning on assaulting a position/defending the hostages.
[QUOTE=dragon1972;46028863]Someone got wrecked.[/QUOTE]
I was mad. It's frustrating because good games are very rare on CTE because of the lack of auto team balance.
[QUOTE=StrawberryClock;46028895]You sure it was xFactor? His current soldier name is: [B]xFACTOR|Gaming[/B][/QUOTE]
That's his main server emblem. On CTE this is his emblem.
[img]http://eaassets-a.akamaihd.net/battlelogdev/prodcte/emblem/594/964/256/2985968005182123890.png?v=1404688171[/img]
[QUOTE=RocketRacer;46026168]For me, bipods in BF3 are way more easier to use than in 4 and I have never used a bipod in 4 yet[/QUOTE]
I've got a bipod on my AWS. It's a sniper-accuracy murder-machine with it. I've been called a hacker several times because I use it to take out snipers with AWS. I also held out a point alone against like 12 other players but stationing my AWS on top of a dumpster. :v:
[QUOTE=StrawberryClock;46026756]HALLELUJAH![/QUOTE]
holy shit finally they realised it's a bad idea?
ohh yis Rex is going to be 10 time more fun now.
[sp]I really want it to feel arcadey from BF3 tho ;_; [/sp]
[QUOTE]Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart[/QUOTE]
Can someone clarify what they mean by this?
[QUOTE=Flapjacks;46031307]Can someone clarify what they mean by this?[/QUOTE]
Bullpup weapons have a variety of bonuses. Reduced hipfire accuracy loss and faster ADS movement are what comes to mind at the moment
They probably just upped the multipliers for carbines and PDWs
EDIT - I remember Ironsights being given the fastest ADS of all in an act of balancing, is this a thing in the CTE?
Bought Premium, it was worth it.
I want the relish Camo as a soldier Camo. Since it is basically CADPAT
hurrah, i finally unlocked the srr-61
looks like playing on that sniper server really pays off on xp
[QUOTE=Tuskin;46032847]Bought Premium, it was worth it.
I want the relish Camo as a soldier Camo. Since it is basically CADPAT[/QUOTE]
The fire starter camo is pretty sweet.
[img]http://i.imgur.com/ncuZGTw.jpg[/img]
I used the M142 for the first time. Damn that thing gives some easy kills.
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