• Battlefield 4 V.1 "Stretching Necks"
    14,525 replies, posted
[QUOTE=IAOEGIJaKe;42777513][img]http://i.imgur.com/qMS5Or7.gif[/img] Not mine Really surprised at how bad the netcode is in this compared to BF3. Getting shot through walls every time I play all of the sudden.[/QUOTE] i haven't seen anything that bad in bf4 so far. one of them probably had a high latency
[QUOTE=Pandamox;42782562]Yeah i went back and played BF3 and it's so far superior in the gameplay department to BF4 at the moment it's not even funny. When you shoot people, your bullets [b]actually register[/b] which is something you get used to not happening in bf4. Maps are much bigger, not cluttered with a bunch of stupid shit, vehicles aren't just thrown onto the map to be there, there are no kill trades happening which seems to be every other death you have in bf4[/QUOTE] I always think it's funny that so many people complain about hit detection, but it just seems to me that people are using it as some sort of justification for their failures, I have very rarely had any problems with HD in either game despite people constantly complaining about it. Furthermore, it's funny that people were before saying "man BF4 has better HD" (at least during the beta), but now people are apparently super angry and have reached a consensus that the HD sucks, what happened, did you guys get killed or something?
[QUOTE=be;42782849]I always think it's funny that so many people complain about hit detection, but it just seems to me that people are using it as some sort of justification for their failures, I have very rarely had any problems with HD in either game despite people constantly complaining about it. Furthermore, it's funny that people were before saying "man BF4 has better HD" (at least during the beta), but now people are apparently super angry and have reached a consensus that the HD sucks, what happened, did you guys get killed or something?[/QUOTE] [url]http://battlelog.battlefield.com/bf4/soldier/GuyOnAManatee/stats/250234167/pc/[/url] I'd hardly call that a failure. It's quite clear that the hit detection in BF4 is bad, very bad. In the beta, it was actually quite different (seeing as how the beta was a build of the game from June) and it seemed to be good, but now that the game is fully released it's very clear that the hit detection is a major issue in BF4 - see this: [img]http://i.imgur.com/qMS5Or7.gif[/img] Kill trades are something i honestly don't remember happening very often if at all in BF3. In BF4, it happens seemingly every other one of my deaths. Call it any way you want, i'm standing by the fact that the hit detection is abysmal
[QUOTE=be;42782849]I always think it's funny that so many people complain about hit detection, but it just seems to me that people are using it as some sort of justification for their failures, I have very rarely had any problems with HD in either game despite people constantly complaining about it. Furthermore, it's funny that people were before saying "man BF4 has better HD" (at least during the beta), but now people are apparently super angry and have reached a consensus that the HD sucks, what happened, did you guys get killed or something?[/QUOTE] Despite what everybody is saying, I still say Battlefield 4 has much better hit detection than BF3. It's so much more responsive than before.
[QUOTE=Pandamox;42782923][url]http://battlelog.battlefield.com/bf4/soldier/GuyOnAManatee/stats/250234167/pc/[/url] I'd hardly call that a failure. It's quite clear that the hit detection in BF4 is bad, very bad. In the beta, it was actually quite different (seeing as how the beta was a build of the game from June) and it seemed to be good, but now that the game is fully released it's very clear that the hit detection is a major issue in BF4 - see this: [img]http://i.imgur.com/qMS5Or7.gif[/img] Kill trades are something i honestly don't remember happening very often if at all in BF3. In BF4, it happens seemingly every other one of my deaths. Call it any way you want, i'm standing by the fact that the hit detection is abysmal[/QUOTE] I already know you're good at games, probably because it's what you dedicate your life to, but since you're doing "so good" then why do you complain about hit detection? You're complaining about something that clearly does not affect you, so wtf?
[QUOTE=be;42782965]I already know you're good at games, probably because it's what you dedicate your life to, but since you're doing "so good" then why do you complain about hit detection? You're complaining about something that clearly does not affect you, so wtf?[/QUOTE] ... the fuck are you talking about? hit detection absolutely affects me, how would it not? did you not read what i said?
[QUOTE=Pandamox;42782992]... the fuck are you talking about? hit detection absolutely affects me, how would it not? did you not read what i said?[/QUOTE] If hit detection affected you then you wouldn't have a 3.5 KD, because hit detection affecting you means that you're having trouble hitting people, thus having trouble killing people, but you aren't. I guess you're just being the same foxpie I remember.
[QUOTE=be;42782849]I always think it's funny that so many people complain about hit detection, but it just seems to me that people are using it as some sort of justification for their failures, I have very rarely had any problems with HD in either game despite people constantly complaining about it. Furthermore, it's funny that people were before saying "man BF4 has better HD" (at least during the beta), but now people are apparently super angry and have reached a consensus that the HD sucks, what happened, did you guys get killed or something?[/QUOTE] It most certainly was better in beta. The first time I shot at someone in release BF4 I was 5 meters away, had the reticle dead center, but nothing happened whatsoever. No flinch, no hitmarker, 100% health on the killcam. I had 20 something ms latency. That seems to have been a one-off thing, but I constantly experience guns taking more bullets to kill than they should. In BF3 I can fire an M16A4 burst at someone's head and it's a guaranteed kill.
[QUOTE=be;42783020]If hit detection affected you then you wouldn't have a 3.5 KD, because hit detection affecting you means that you're having trouble hitting people, thus having trouble killing people, but you aren't. I guess you're just being the same foxpie I remember.[/QUOTE] I would have a higher KD if bullets actually hit people they way they were supposed to and you didn't die behind cover. Do you not understand the concept of adapting to the shit netcode? The netcode isn't [b]unpredictable[/b], it's just BAD.
[QUOTE=Pandamox;42783105]I would have a higher KD if bullets actually hit people they way they were supposed to and you didn't die behind cover. Do you not understand the concept of adapting to the shit netcode? The netcode isn't [b]unpredictable[/b], it's just BAD.[/QUOTE] How good are you that you really think you'd have higher than a 3.5kd and 20% accuracy? The fuck do you do with your life?
[QUOTE=be;42783134]How good are you that you really think you'd have higher than a 3.5kd and 20% accuracy? The fuck do you do with your life?[/QUOTE] Are you going to fling shit at people or are we going to talk about the netcode?
[QUOTE=Altimor;42783158]Are you going to fling shit at people or are we going to talk about the netcode?[/QUOTE] Well this is really part of it, isn't it? He's claiming that he hates the netcode even though he is doing amazing, and his logic is that "he should be doing better" but I doubt that. The netcode for me is fine, the only problems I have is my horrible internet at my university that makes it impossible to play games without rubberbanding every 2 seconds. [editline]6th November 2013[/editline] It was a rhetorical question anyway, I already know he's an (ex)pro-gamer lol. I just can't imagine that he could conceivably have such a high KD and expect it to get even higher, it doesn't seem possible to me, and it seems rather pompous you know?
Battlefield 4 is absolutely refusing to play multiplayer
[QUOTE=be;42783195]Well this is really part of it, isn't it? He's claiming that he hates the netcode even though he is doing amazing, and his logic is that "he should be doing better" but I doubt that. The netcode for me is fine, the only problems I have is my horrible internet at my university that makes it impossible to play games without rubberbanding every 2 seconds.[/QUOTE] Hahah, what? Are you being serious? You can doubt it all you want, i did better in 2143, i did better in bad company 2, and i did better in BF3 (although goofing around on private servers messed up my stats). You don't know me, you don't know how well i usually play and my playstyle. I know for a fact that i would be doing better if there were no rubberbanding issues, no netcode issues, and no latency issues. Using the k/d of someone who you have no idea how well they usually play as an excuse to brush off poor netcode is ridiculous
10+ minute load times or 5 minute load times with crashes [editline]6th November 2013[/editline] Omg it finally loaded but everyone was invisible including my guns As I quit the game it crashes wtf
[QUOTE=Pandamox;42783239]Hahah, what? Are you being serious? You can doubt it all you want, i did better in 2143, i did better in bad company 2, and i did better in BF3 (although goofing around on private servers messed up my stats). You don't know me, you don't know how well i usually play and my playstyle. I know for a fact that i would be doing better if there were no rubberbanding issues, no netcode issues, and no latency issues. Using the k/d of someone who you have no idea how well they usually play as an excuse to brush off poor netcode is ridiculous[/QUOTE] How do you know I don't know you when you have no idea who I am? Lol
[QUOTE=be;42783195]Well this is really part of it, isn't it? He's claiming that he hates the netcode even though he is doing amazing, and his logic is that "he should be doing better" but I doubt that. The netcode for me is fine, the only problems I have is my horrible internet at my university that makes it impossible to play games without rubberbanding every 2 seconds. [editline]6th November 2013[/editline] It was a rhetorical question anyway, I already know he's an (ex)pro-gamer lol. I just can't imagine that he could conceivably have such a high KD and expect it to get even higher, it doesn't seem possible to me, and it seems rather pompous you know?[/QUOTE] How well he's doing has absolutely nothing to do with the netcode. This discussion would be a hell of a lot more productive if we actually tried to figure out if there's something wrong with the netcode, and if so what's wrong with the netcode.
Anyway, BF4 in my opinion has pretty good hit detection, I have only had a handful of issues with it where the guy even flinches from being hit but it doesn't detect it. Beyond that though, nope, no issues.
[QUOTE=be;42783333]Anyway, BF4 in my opinion has pretty good hit detection, I have only had a handful of issues with it where the guy even flinches from being hit but it doesn't detect it. Beyond that though, nope, no issues.[/QUOTE] Things like that shouldn't be happening in a client authoritative model. My hypothesis is that the game isn't properly ensuring that the hit packet is acknowledged.
[QUOTE=Altimor;42783350]Things like that shouldn't be happening in a client authoritative model. My hypothesis is that the game isn't properly ensuring that the hit packet is acknowledged.[/QUOTE] Shouldn't the fact that it's client-centric mean that hit detection should be TOO good?
finally a server is letting me connec- [img]http://i.imgur.com/GWL4zm3.png[/img] god wait hno
[QUOTE=be;42783357]Shouldn't the fact that it's client-centric mean that hit detection should be TOO good?[/QUOTE] I'm not sure what you mean by too good. It means that if the bullet collides with the guy on the client, a server hit should be registered. This doesn't always happen, like you just said. It seems to me like there's no acknowledgement system. So if the client sends a hit packet and the server doesn't receive it, the client never resends it.
[QUOTE=Altimor;42783441]I'm not sure what you mean by too good. It means that if the bullet collides with the guy on the client, a server hit should be registered. This doesn't always happen, like you just said. It seems to me like there's no acknowledgement system. So if the client sends a hit packet and the server doesn't receive it, the client never resends it.[/QUOTE] What I'm saying is that if the client is the one who makes the determination that they hit the person, then shouldn't there be no hit detection problems, because what you see is what you get?
Gee, stop arguing. Simmer down people.
[QUOTE=be;42783456]What I'm saying is that if the client is the one who makes the determination that they hit the person, then shouldn't there be no hit detection problems, because what you see is what you get?[/QUOTE] Networking isn't always predictable/reliable, as I said above my theory is that DICE didn't put in proper failsafes to make sure the server knows the client registered a hit.
Just shotdown my first helicopter with the SRAW. ; _ ; muh at4 is back
anybody got the "you're running 32bit and can't change graphics settings" fuckup? running 64bit with windows 7 and a 7950 3gb edit: nevermind, i fucked up
I finished my GDI emblem. Just need thoughts on colour schemes Useful for: [img]http://gyazo.com/3f985e6b40836d191d1261c3c30e5f9b.png[/img] Optimistic for: [img]http://gyazo.com/bc2876f86d95c5eac711fe92492fc73f.png[/img]
[QUOTE=Wulfram;42783965]I finished my GDI emblem. Just need thoughts on colour schemes Useful for: [img]http://gyazo.com/3f985e6b40836d191d1261c3c30e5f9b.png[/img] Optimistic for: [img]http://gyazo.com/bc2876f86d95c5eac711fe92492fc73f.png[/img][/QUOTE] You can edit the colour number values btw so you can be more specific and get it closer to the golden / silver colour scheme speaking of emblems, i got bored while studying. [img]http://i161.photobucket.com/albums/t217/FoxPie/emblems_zpsf2e5a8a0.jpg[/img]
The biggest issue I have with emblem editor is its extremely hard to manipulate very small objects. Whenever I go to move something, I end up resizing it. I have to find the 1 pixel I can click on to move it. it gets frustrating.
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