Wait, do all levels require the same amount of XP?
[QUOTE=27X;47580170]You saying this shit like this is why I usually completely disregard your opinion here and in the fighting game thread; the commando's dps is pretty much where it was when KF launched, aka batshit high. When it comes to raw damage, right now he is king of the hill and unless demo has some rapid fire batshit damage, he's probably going to stay there until the SWAT is introduced.[/QUOTE]
Commando was even more insane during the stress test beta, at max level he was doing 175% weapon damage. I still haven't seen a commando not be at the top, it's an insane class.
SWAT seems like a variant of the commando, so I'm hoping it can compete. I wanna see how insane 6 commandos would be though.
[QUOTE=PotatoArmada;47580180]Probably not during EA.
[editline]23rd April 2015[/editline]
Oh and playing offline solo makes the game easy mode. Beat hard with a level 2 commando. That has to be the fastest way to level up.[/QUOTE]
It definitely is the fastest way to level, I've been doing it from the start, you can get level 10 in about 6-8 hours doing solo mode on full clears.
Hard long gets you about 5k exp.
Suicidal long gets you 7.2k exp.
[editline]23rd April 2015[/editline]
[QUOTE=StrawberryClock;47580234]Wait, do all levels require the same amount of XP?[/QUOTE]
[url]https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?pli=1&sle=true#[/url]
Here's a spreadsheet showing level requirements/what each zed gives on what difficulty.
-snip what the fuck is happening-
got killed by a scrake whos head was nothing but a brain plus two eyeballs stuck on a spinal cord
kinda cartoony really
[QUOTE=Ricenchicken;47580240]Commando was even more insane during the stress test beta, at max level he was doing 175% weapon damage. I still haven't seen a commando not be at the top, it's an insane class.
.[/QUOTE]
he might be topping the scoreboard but how many of those kills were trash mobs?
[editline]23rd April 2015[/editline]
support will always have the highest dps output simply because of the aa-12/
They seriously need to speed up the reloads of the rifles. I love how the rifles feel in this game, but Christ, I feel like as if I spend more time reloading than actually shooting.
Scar has rad as fuck damage though.
[QUOTE=Derp123213;47580466]They seriously need to speed up the reloads of the rifles. I love how the rifles feel in this game, but Christ, I feel like as if I spend more time reloading than actually shooting.
Scar has rad as fuck damage though.[/QUOTE]
tactical reload
I'm currently idling all the steam games i can to get card drops and sell them little by little for money to buy KF2. Haven't got a lot of dosh right now, but by the time I'm done idling and selling cards I could have about $15. That's not so bad.
how do you go about making your own server
What's the optimal loadout/perk for solo XP farming?
[QUOTE=Keychain;47580543]What's the optimal loadout/perk for solo XP farming?[/QUOTE]
anything/anything
just play what you want to play.
[QUOTE=BeardyDuck;47580427]he might be topping the scoreboard but how many of those kills were trash mobs?
[editline]23rd April 2015[/editline]
support will always have the highest dps output simply because of the aa-12/[/QUOTE]
Spike, burst, and sustained are three very different things.
[editline]23rd April 2015[/editline]
[QUOTE=Rusty100;47580530]how do you go about making your own server[/QUOTE]
[url]http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29[/url]
[QUOTE=BenJammin';47578672]berserkers absolutely need a good ass medic when trying to be the dedicated tank. And that's rare right now, most medics don't even know they are playing medic or something and just want to shoot zeds instead of heal[/QUOTE]
Oh you don't have to tell me that.
On my last game on hard, before I decided to move on to suicidal, I have played with a medic who only healed with his nades...
He was fucking level 4 and didn't know about HEALING DARTS... Which means, my typical build of Pulverizer + medic pistol, made me heal more than him... .
Changing topics,
I really like how increase in difficulty doesn't come from stupid bullet sponginess and flat damage increase of zeds but rather how they act now in the field. Game becomes much more hectic on higher difficulties, much faster too, which wasn't really the case in KF1.
anyone else getting that fading dot effect under the clot and car?
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/711909623592952943/68D8B0902A9A0968D89C4E25110A662BE2EB5C4B/[/IMG][/QUOTE]
zoom in to see it
Could be your card forcing AA? Check your graphics card settings.
it's not forcing AA
[QUOTE=WitheredGryphon;47579901]I've found occasionally that even clots will only get nicked in the side of the head by one of my bullets and you can see like half their skull missing. It's pretty brutally detailed which is great.[/QUOTE]
In KF1 is was possible to put zeds in up to 5 pieces, and in KF2 its 22+.
shotgun + clot torso = chunky salsa goodness
[QUOTE=killer89;47580810]In KF1 is was possible to put zeds in up to 5 pieces, and in KF2 its 22+.[/QUOTE]
And apparently this isn't even the full gore
I wonder what the devs mean by that, this looks like the stuff we saw in the trailers
[QUOTE=Nemisis116;47580835]And apparently this isn't even the full gore
I wonder what the devs mean by that, this looks like the stuff we saw in the trailers[/QUOTE]
Maybe individual organs and other stuff, probably going to be added when Demolition perk gets added.
[QUOTE=ZombieDawgs;47579337]Has anyone tried sandwiching Hans like the old patty?[/QUOTE]
Yeah, he drops grenades at his feet and tears into people with melee attacks. Not advised.
[QUOTE=krakadict;47580762]anyone else getting that fading dot effect under the clot and car?
zoom in to see it[/QUOTE]
FXAA seems to help a little, gonna force 4xAA to see if that fixes it
I know they'll probably add it later, but it annoys me to see what I think is a laser sight and a flashlight on the AA12 and not being able to use them.
Night vision perk should put green lasers on all weapons, including your teammates' even though they can't see the laser. Even berserker weapons.
[QUOTE=DEMONSKUL;47580893]I know they'll probably add it later, but it annoys me to see what I think is a laser sight and a flashlight on the AA12 and not being able to use them.[/QUOTE]
the shop description even says it has a flashlight
i kinda miss the patriarch fight music
hope they'll add some kind of KF1 music pack
Scrake is op. He moves faster than FP, hit much harder and on top of that have pretty good explosive resistance.
Never died to FP but scrake is a guarantied death to me.
some of the kf1 music is already in the song rotation
[editline]23rd April 2015[/editline]
[QUOTE=Hammer7;47580980]Scrake is op. He moves faster than FP, hit much harder and on top of that have pretty good explosive resistance.
Never died to FP but scrake is a guarantied death to me.[/QUOTE]
git gud
[QUOTE=ashxu;47580982]git gud[/QUOTE]
Aside from shitposting, can you tell something useful for once?
Right now scrake gives a higher threat than a FP mostly because of his damage and magnetic chainsaw dance.
[QUOTE=krakadict;47580762]anyone else getting that fading dot effect under the clot and car?
zoom in to see it[/QUOTE]
That's the screen space reflections it looks like, but it doesn't seem to be rendering properly for you
turn it off if it's distracting
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