• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
[QUOTE=errur;47584836]A bit late but does it cause massive fps drops? It happens to me all the time and I wonder if anything can be done about it on my end.[/QUOTE] It does. As far as I know it comes when cpu usage gets much higher than usual. [QUOTE=riku2211;47584855]I'm not even sure if I should post this in the hardware section, I might just make a thread there later if no one has any ideas here. My friend got KF2 the other day, and the game itself runs absolutely fine, but whenever he's in any kind of menu, his GPU temp starts skyrocketing until the game gets really choppy and eventually his whole computer crashes. Here's his Steam community post: [url]http://steamcommunity.com/app/232090/discussions/1/618459931319808759/[/url] This ONLY happens in Killing Floor 2, nothing else. He hasn't seen many other people with the issue, nor a solution, so I figured I'd throw this out here and see if anyone could have any ideas.[/QUOTE] Could he check what framerate he's getting when that happens? Perhaps it gets ridiculously high? That has caused similar issues in some games.
ALRIGHT BOYS ITS DONE. 32 slot KF server up and running - 108.28.26.178:7777 IT WILL SHOW 6/6 but just click connect anyways and it will work. xp works, scaling is a bit weird so GL killing the raid boss [img]http://i.imgur.com/4KiqZwW.png[/img]
[QUOTE=Sini;47584888]It does. As far as I know it comes when cpu usage gets much higher than usual. Could he check what framerate he's getting when that happens? Perhaps it gets ridiculously high? That has caused similar issues in some games.[/QUOTE] Good idea, but he says the FPS touches 63 at the highest then dips to like 20.
Swapped meshes and it works in-game, just not on servers. Sp works though. (this is upk modding and not any official modding) [t]http://images.akamai.steamusercontent.com/ugc/529513838686079353/DD141787C42FBB3F26DF8B8E3E5E0F824A02C324/[/t] tanaka's body on briar.
[QUOTE=VietRooster2;47581299]ill never know why the nerfed the hell out of the berserker didn't he have about 40% or so damage resistance before?[/QUOTE] Yep. Parry is supposed to cover that now, but on Hell on Earth when you parry two FPs and a Scrake, you've taken so much bleed damage that your return hit, even with the damage-taken buff isn't going to get you out of trouble, and kiting is pretty much thing of the past except around heavily cornered areas of a map, which TW said they will be dealing with. Also you only get the headshot explosion bonus against one of them, which means you are going to die without a medic, guaranteed, even if you round robin stun them in a conga line, unless they are literally the last zeds on the map; even a clot interfering at that point is death.
What gives more XP for certain classes, and the bonus breakdown seems to be all over the place, why does the Zerker get only 25%+ damage maxed out? That's pathetic.
[QUOTE=Zeos;47585174]What gives more XP for certain classes, and the bonus breakdown seems to be all over the place, why does the Zerker get only 25%+ damage maxed out? That's pathetic.[/QUOTE] because when it was 175% increased damage it was silly and made hoe trivial. [editline]23rd April 2015[/editline] [QUOTE=bloodshotlol;47584905]ALRIGHT BOYS ITS DONE. 32 slot KF server up and running - 108.28.26.178:7777 IT WILL SHOW 6/6 but just click connect anyways and it will work. xp works, scaling is a bit weird so GL killing the raid boss [img]http://i.imgur.com/4KiqZwW.png[/img][/QUOTE] this is absolute chaos.
[QUOTE=bloodshotlol;47584905]ALRIGHT BOYS ITS DONE. 32 slot KF server up and running - 108.28.26.178:7777 IT WILL SHOW 6/6 but just click connect anyways and it will work. xp works, scaling is a bit weird so GL killing the raid boss [IMG]http://i.imgur.com/4KiqZwW.png[/IMG][/QUOTE] how do I connect? what's the console command?
The medic lvl 5 perk, what does it mean by backup weapons?
[QUOTE=BeardyDuck;47585200]because when it was 175% increased damage it was silly and made hoe trivial. [editline]23rd April 2015[/editline] this is absolute chaos.[/QUOTE] 175% to 25% is maybe a bit of an overcorrection, though.
[QUOTE=salty peanut v2;47585371]how do I connect? what's the console command?[/QUOTE] "open 108.28.26.178:7777"
This is also one of the problem i have with KF2. Fresh out the oven. [vid]http://a.pomf.se/wkwbka.webm[/vid] And this kind of stupid shit also happens all the time with Hans and his rifles. Had 20 MS for reference.
Anyone's framerate feel worse today, or is that totally just me?
[QUOTE=Drk;47585510]This is also one of the problem i have with KF2. Fresh out the oven. [vid]http://a.pomf.se/wkwbka.webm[/vid] And this kind of stupid shit also happens all the time with Hans and his rifles. Had 20 MS for reference.[/QUOTE] husk fireball has splash damage. this is why you jump over the fireball.
[QUOTE=Drk;47585510]This is also one of the problem i have with KF2. Fresh out the oven. [vid]http://a.pomf.se/wkwbka.webm[/vid] And this kind of stupid shit also happens all the time with Hans and his rifles. Had 20 MS for reference.[/QUOTE] I thought the husks projectile did aoe damage, that's why they shoot at the floor near you to better guarantee the damage.
[QUOTE=BeardyDuck;47585654]husk fireball has splash damage. this is why you jump over the fireball.[/QUOTE] On the topic of Husks, does anyone else feel they're pretty weak in this compared to KF1? In KF1 you'd see one and you'd want it dead if you weren't in a sort of open space, cause your whole team could be set alight if you were that unlucky. I've seen 2 people be set ablaze by a husk shot in KF2 once, and I've got about 15 hours now, even in a really tight space. His close-range suicide attack though, holy shit. I saw 3 people instagib to that cause they didn't know it existed and they bunched up near him. :v:
I still fail to see how i could take the damage there, AOE or not, as the projectile is obviously hitting the pillar. That being said it doesn't explain Hans magical bullets either. No hate it's early access after all.
There actually is an acknowledged bug posted on reddit, projectiles from enemies can hit impossible targets, they're working on it.
[QUOTE=HHBlackhawk;47585697]On the topic of Husks, does anyone else feel they're pretty weak in this compared to KF1? In KF1 you'd see one and you'd want it dead if you weren't in a sort of open space, cause your whole team could be set alight if you were that unlucky. I've seen 2 people be set ablaze by a husk shot in KF2 once, and I've got about 15 hours now, even in a really tight space. His close-range suicide attack though, holy shit. I saw 3 people instagib to that cause they didn't know it existed and they bunched up near him. :v:[/QUOTE] The trick where you jump as they're charging to make them miss still works flawlessly. Abuse that, and they're extremely not-dangerous. Same goes with the trick where you bait not-suicidal+ ones into melee which causes them to stand still and flail.
[QUOTE=Zeos;47585772]There actually is an acknowledged bug posted on reddit, projectiles from enemies can hit impossible targets, they're working on it.[/QUOTE] Nice. Felt cheap at times.
[QUOTE=Doom14;47585779]The trick where you jump as they're charging to make them miss still works flawlessly. Abuse that, and they're extremely not-dangerous. Same goes with the trick where you bait not-suicidal+ ones into melee which causes them to stand still and flail.[/QUOTE] I know that, I do it reflexively like nothing's changed, still a good hint for others.
[img_thumb]http://images.akamai.steamusercontent.com/ugc/715287323311400830/41F8E1EBEF679BAC0E2CF831458D76E2D202DEEE/[/img_thumb] "I can move things, [I]with my mind![/I]"
[QUOTE=wat_am_i_doin;47585401]175% to 25% is maybe a bit of an overcorrection, though.[/QUOTE] 175% - 125%* That's not really that much of an overcorrection
[QUOTE=Pandamox;47585871]175% - 125%* That's not really that much of an overcorrection[/QUOTE] It's a 66% decrease, though not as much as I thought. (Didn't play the beta before zerk nerf, legitimately though it was 175--125 and not the actual values.)
Nother fun piece of shit I just saw with Hans. He was shooting a player with low health, switched focus and walked off. While Hans is facing 180 degrees the wrong way and walking away, that player poked out of cover for one second only to have two bullets come out of Hans' kidneys and kill him instantly. That said, Hans is a little bit easier when you understand that he's only weak to raw DPS. We ran him through to the last phase in under a minute. Everyone just died afterwards, though, because we kinda had a poor team of pubs playing Rank 0-3 on Hard. The very same who needed to be carried through the last three waves and of which I had to pull a 70-zed-left clutch solo off of on Wave 7. [IMG]http://i.cubeupload.com/XfIGKc.jpg[/IMG]
Ah yes, veaponized kidneys! Ze enemies vill never see it coming!
[media]http://www.youtube.com/watch?v=uzyKXuBhhD8[/media] from the 32 player server RIP benny
[QUOTE=RolandDinosaur;47586071][video=youtube;uzyKXuBhhD8]https://www.youtube.com/watch?v=uzyKXuBhhD8[/video] from the 32 player server RIP benny[/QUOTE] obligatory use media tages and remove s from https
I can't believe I fucking solo'd Hans as a low level support. He becomes way easier as you can actually tell the exact moments that he becomes resistant because it's always coming after you. That's really poor in a multiplayer game though.
Posting this for anyone with crashing issues. If you have Dxtory (and possible Fraps) try closing/disabling or updating them.
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