Loving the 32 player server, the moment people see a scrake or FP, everyone just fucking scatters like rats
[QUOTE=Zeos;47586134]I can't believe I fucking solo'd Hans as a low level support. He becomes way easier as you can actually tell the exact moments that he becomes resistant because it's always coming after you.
That's really poor in a multiplayer game though.[/QUOTE]
Hans is a joke solo. Tbh it's just the scaling that's kinda fucked, and his fart attack when he's red, that's what seems to kill everyone at once.
[QUOTE=RolandDinosaur;47586071]http://www.youtube.com/watch?v=uzyKXuBhhD8
from the 32 player server
RIP benny[/QUOTE]
Ya my plan didn't work out very well.
from my pov
[media]http://www.youtube.com/watch?v=qBodNQY6d_c[/media]
[QUOTE=Dr.Scrake;47586357]Hans is a joke solo. Tbh it's just the scaling that's kinda fucked, and his fart attack when he's red, that's what seems to kill everyone at once.[/QUOTE]
Yeah, Scrakes/FP's have nearly 4x as much health with a full team as solo. (also, zed health scaling across difficulty levels is nearly the same as in KF1.)
[QUOTE=wat_am_i_doin;47586415]Yeah, Scrakes/FP's have nearly 4x as much health with a full team as solo. (also, zed health scaling across difficulty levels is nearly the same as in KF1.)[/QUOTE]
So much for "we want to avoid making harder difficulty enemies a bullet sponge"
[QUOTE=WaffleCopter;47586312]Loving the 32 player server, the moment people see a scrake or FP, everyone just fucking scatters like rats[/QUOTE]
I was on there about an hour ago, that sever is an absolute cluster fuck.
scrakes are worse than fleshpounds, once they pop they just don't stop.
[QUOTE=ZombieDawgs;47586756]scrakes are worse than fleshpounds, once they pop they just don't stop.[/QUOTE]
FP at least decides to take a break between rushes but these Scrakes just don't give a damn thing and try their best for most optimal ballet dance.
Dps, dps and dps i guess.
gg gave my life on the server and nobody but one person healed me, you all suck
[QUOTE=Sweater;47586936]Dps, dps and dps i guess.[/QUOTE]
Right now there's only four classes and it breaks down realllllllll simple like.
[B]Scake:[/B]
Support: Use Pump/Hunting Shotgun until he is enraged. Keep a good 2 second running distance from him to account for the weapon swap time. Use AA12 when he's pissy and focus on the head, not just going for meatshots unless he's not facing you.
Bezerker: Should be going for parries and overhead-alt swings with the Pulverizer. Going for maximum stumble time so that the Support can do his job.
Medic: Sole job is to keep the other two alive. A healing grenade isn't a bad idea to stack some health on the zerker/support while doing slight damage.
Commando: Ahahah, uh, wait I mean keeps all the trash off the above three.
[B]Double Fleshpounder w/ Cheese[/B]
Support: Slapping out damage as fast as possible with the AA12 and using grenades.
Zerker: Parrying if possible and using EMP grenades to reset his pissy-blinkers.
Medic: Still keeping everyone alive to the best of their abilities. With no zerker, medic becomes a semi-viable one-or-two-bodyblock meatshield for others.
Commando: Grenades if desperate, and keeping trash away. If clear, headshots.
Was fighting Hans on Hard as Field Medic, standing away from the main fray, healing everyone and trying to keep them alive.
He decides to charge me and doesn't stop with his melee barrage bullshit until I'm dead.
I can see why people hate him now.
[QUOTE=Doom14;47587029]Right now there's only four classes and it breaks down realllllllll simple like.
[B]Scake:[/B]
Support: Use Pump/Hunting Shotgun until he is enraged. Keep a good 2 second running distance from him to account for the weapon swap time. Use AA12 when he's pissy and focus on the head, not just going for meatshots unless he's not facing you.
Bezerker: Should be going for parries and overhead-alt swings with the Pulverizer. Going for maximum stumble time so that the Support can do his job.
Medic: Sole job is to keep the other two alive. A healing grenade isn't a bad idea to stack some health on the zerker/support while doing slight damage.
Commando: Ahahah, uh, wait I mean keeps all the trash off the above three.
[B]Double Fleshpounder w/ Cheese[/B]
Support: Slapping out damage as fast as possible with the AA12 and using grenades.
Zerker: Parrying if possible and using EMP grenades to reset his pissy-blinkers.
Medic: Still keeping everyone alive to the best of their abilities. With no zerker, medic becomes a semi-viable one-or-two-bodyblock meatshield for others.
Commando: Grenades if desperate, and keeping trash away. If clear, headshots.[/QUOTE]
Yeah that sounds all great or whatever but the simple fix for that is Medic with regen, acidic damage and really good reflexes for the block button followed by health grenade + hammer bullshit.
[QUOTE=27X;47587201]Yeah that sounds all great or whatever but the simple fix for that is Medic with regen, acidic damage and really good reflexes for the block button followed by health grenade + hammer bullshit.[/QUOTE]
Talking about casual players, not already-rank-15+ turbospergs doing whatever minmax stuff works for them. On the initial stress test, Zerkers were absolutely erasing Scrakes/Fleshpounds - but then the pulverizer got nerfed to dust.
[QUOTE=Catscratch;47587012]gg gave my life on the server and nobody but one person healed me, you all suck[/QUOTE]
You kept meowing randomly. Good riddance.
FUCK YEAH
clutched hans as support after i found armor, just with the sg500
i kind of wish Jacket made it into this game instead of Payday 2, just grabbing a hammer and caving in zed brains for money seems like the kind of thing he would do
i guess Donovan could be Biker if someone made a pink skin for his vest
[QUOTE=Doom14;47587239]Talking about casual players, not already-rank-15+ turbospergs doing whatever minmax stuff works for them. On the initial stress test, Zerkers were absolutely erasing Scrakes/Fleshpounds - but then the pulverizer got nerfed to dust.[/QUOTE]
Yeah, at the moment, once you level up a bit, medic makes for a better zerker in a way.
Finally dealt with Hans.
Just need to be patient for this.
[QUOTE=HHBlackhawk;47585697]On the topic of Husks, does anyone else feel they're pretty weak in this compared to KF1? In KF1 you'd see one and you'd want it dead if you weren't in a sort of open space, cause your whole team could be set alight if you were that unlucky. I've seen 2 people be set ablaze by a husk shot in KF2 once, and I've got about 15 hours now, even in a really tight space.
His close-range suicide attack though, holy shit. I saw 3 people instagib to that cause they didn't know it existed and they bunched up near him. :v:[/QUOTE]
Husks are fucking horrifying man.
I was playing paris suicidal and 2 husks popped over the cars near the tower, then instantly flamethrowered.
The morale damage alone caused 2 players to die from crawlers, and the remaining 3 got burnt alive, all in the space of about 3 seconds.
[QUOTE=Zeos;47586134]I can't believe I fucking solo'd Hans as a low level support. He becomes way easier as you can actually tell the exact moments that he becomes resistant because it's always coming after you.
That's really poor in a multiplayer game though.[/QUOTE]
Solo is easier than MP imo.
The health scaling makes him easy to take down, especially if you're support and using the AA-12 with the double barrel.
Herman the German's farts do so much damage, like holy shit.
MaxZEDs=32 = Default Game
My Server:
MaxZEDs=100 - Yes/No? let me know ;)
8.5 MB patch? What does it contain?
[QUOTE=StrawberryClock;47587761]8.5 MB patch? What does it contain?[/QUOTE]
[quote][TW]Yoshiro
We have just pushed live a required update for Killing Floor 2 (client and servers) bringing it to builds 1006.
This update includes the following:
• 2 Server crash fixes
• 3 Client crash fixes
We are continuing to investigate and work on additional crash reports as they come in via the BugSplat reporting tool. Please make sure to send us as much detailed information about your system and crash using that tool.[/quote]
[url]http://steamcommunity.com/games/232090/announcements/detail/230024463461464597[/url]
Feels good to play and know my progress will at least last longer than 4-5 days. :v: Does it feel worth the wait, to those of you just starting to play now?
So, how long will it be in Early access for? I hope it doesn't turn into one of those games where it's forever early access.
[QUOTE=Gabriel_Gore;47588283]So, how long will it be in Early access for? I hope it doesn't turn into one of those games where it's forever early access.[/QUOTE]
They don't have a solid date yet but they're hoping to release it sometime before 2016.
[editline]23rd April 2015[/editline]
Basically 6 months to a year.
[QUOTE=ZombieDawgs;47587299]You kept meowing randomly. Good riddance.[/QUOTE]
Hey man I was just kitten around.
No need to be so catty.
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