• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
I know not much info has been revealed on them yet, but I've been thinking and I've decided that the SWAT perk will probably end up being the tank class, no? Wasn't there mention of riot shields in the past, and it just seems like any firearm that the SWAT would use would fit better under Commando, Sharpshooter, or Support.
[QUOTE=No Party Hats;47591198]I know not much info has been revealed on them yet, but I've been thinking and I've decided that the SWAT perk will probably end up being the tank class, no? Wasn't there mention of riot shields in the past, and it just seems like any firearm that the SWAT would use would fit better under Commando, Sharpshooter, or Support.[/QUOTE] What if like SWAT could bust down welded doors with explosives and kill the zed that are behind it? That would be one cool mechanic.
Suicidal is pretty silly. You get like 4 scrakes spawning at once in later waves and they don't aggro unless you shoot them so it's just spending 5 minutes running around the map and then finally caving in and going ham
[QUOTE=Joseph Smith;47591228]What if like SWAT could bust down welded doors with explosives and kill the zed that are behind it? That would be one cool mechanic.[/QUOTE] Would be cool but rarely usable since the doors, once busted open, can't be used a second time.
[QUOTE=DEMONSKUL;47591248]Would be cool but rarely usable since the doors, once busted open, can't be used a second time.[/QUOTE] That's why it couldn't be exploited. You basically trade a door for part of a wave of zeds. Just a gimmick i wouldn't mind too much, but probably my idea is bad :v:
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] You should try one of those novelty aprons like "kiss the cook"
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] Are you god?
the fact that this is on ue3 was worrying me in terms of the extent of client side modding you could do, but seems like things are coming along nicely. so long as they don't start putting in restrictions i think this game is going to have a giant modding scene.
[QUOTE=Odellus;47591309]the fact that this is on ue3 was worrying me in terms of the extent of client side modding you could do, but seems like things are coming along nicely. so long as they don't start putting in restrictions i think this game is going to have a giant modding scene.[/QUOTE] Considering it's a cooperative game, they can be a lot more loose on the modding scene. In terms of skins and sounds, the worst that could come from it is wallhacking. Versus AI. In a cooperative wave-shooter. v:v:v
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] I can imagined one that says "kiss the cook" :v:
Google Search of "Novelty Apron" went a little awry. [t]http://ecx.images-amazon.com/images/I/416uWCFMaIL._SY355_.jpg[/t][t]http://ecx.images-amazon.com/images/I/51wMb316UgL._SY355_.jpg[/t] [t]http://www.buyaprons.co.uk/images/Sherlock-Holmes-UK-Briefs-Novelty-Apron.png[/t][t]http://www.buyaprons.co.uk/images/Marmite-Vintage-Cotton-Novelty-Apron.jpeg[/t]
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] All I see is when it rages, that it should play "PEPSI-MAN!!!"
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] Please. Do this: [IMG]http://www.notonthehighstreet.com/system/product_images/images/001/112/355/original_eat-haggis-and-ceilidh-on-apron.jpg[/IMG]
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] look at those feet though, they look like boba fett's shoes.
Trying to make a complete music overhaul makes me realize just how many tracks there are. 98 Total. About 35-40 for Instrumental, a few less for Vocal (no vocals with zYnthetic.) Then all the idle themes, boss, menu, etc.
[QUOTE=Marphy Black;47591026]Seeing as custom client-side music replacements work marginally well, I decided to try my stab at custom client-side textures to see if they could still maintain on-line compatibility: [t]http://images.akamai.steamusercontent.com/ugc/29614280045502608/DCE825D1F3033717B01B04AE10CCC1C785A6E600/[/t][/QUOTE] could you make a little tutorial about how to mess around with the packages and import things ? i found some indications left and right, but i don't feel going all out in the mysteries of UDK for such little modifications.
How are you doing the model swaps? I'm directly swapping the upk files (it breaks online though) [t]http://images.akamai.steamusercontent.com/ugc/529513838689573010/69844C5C1DB36BF50B4BB6FAFBEAFBB67C9C43B1/[/t]
[QUOTE=Pops;47591578]look at those feet though, they look like boba fett's shoes.[/QUOTE] So I guess you could say they are Bobba's Feet getit?
Actually, it turns out my obsession with collection might have saved me for this project. [img]http://i.cubeupload.com/qLXm5x.jpg[/img] The trick will be making sure that 90% of the music isn't E1M1 and Map01 remixes.
I got a KF2Server. I don't know why and I had no idea what to call it. [IMG]http://i.imgur.com/liXIsTa.png[/IMG] IP: [url=steam://connect/45.59.68.90:7787]45.59.68.90:7787[/url] If enough people want me to change the difficulty on it I will
how long till Shrek FP
Think we just say Facepunch now, no one really says the Studios part anymore
tripwire would do well to spotlight good mods
-snip- Found the gore settings :v:
How long till I can make the trader play a loop of Lodesmoney.
You know, it would be pretty dope if the perma-blood thing extended for all decals with bullet holes and explosives leaving permanent marks on the map, and maybe players leaving bloody footsteps as they stepped on the blood splatters and shit. I wonder if it's just a matter of expanding on the existing system or it's way more complicated than that.
[QUOTE=No Party Hats;47591198]I know not much info has been revealed on them yet, but I've been thinking and I've decided that the SWAT perk will probably end up being the tank class, no? Wasn't there mention of riot shields in the past, and it just seems like any firearm that the SWAT would use would fit better under Commando, Sharpshooter, or Support.[/QUOTE] I wonder what kind of grenades they'll have. Maybe flashbangs that disorient enemies for about 10 seconds? Imagine throwing one into a big group of zeds, then they start flailing around all over the place and attacking eachother. That would be pretty sweet.
[QUOTE=ashxu;47592088]Think we just say Facepunch now, no one really says the Studios part anymore[/QUOTE] I tried to make it long enough to cut out the '- InitialServer.com' part. It didn't work and I just haven't attempt to change it back yet. Which is why I also added 'KF2Server' in the name.
I hope they add one of the original characters but with the KF1 voice files. I know Mr. Foster's voice is like 90% similar but he has tons of new lines.
[QUOTE=ashxu;47589948]Yeah with all the problems in the game, we have to remember it's only week 1. However things solved by coding aside, I really do hope they add more voice commands. Would obviously be awesome of they brought back the old voices from KF1 but at the very least bring back 90% of the old voice commands. It's missing A LOT now.[/QUOTE] Honestly I [i]was[/i] surprised by the lack of a "thanks" vocal option. I mean really, sometimes I wanna thank people for actually healing me, or working together as a team cohesively. I don't think that's asking too much.
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