• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
[QUOTE=Nemisis116;47591262]You should try one of those novelty aprons like "kiss the cook"[/QUOTE] "will lariat for dosh" [editline]25th April 2015[/editline] [QUOTE=Sandvich9;47593445]It cracks me up every time when you hear the intro-roar of Scrake/FP half in Zed-time, half in normal speed. :v:[/QUOTE] Sounds like Taco Bell and Tequila morning after
[QUOTE=TechnoSandwic;47594236]Tripwire is putting so much effort into the guns yet the characters still call magazines and shotgun shells clips :v:[/QUOTE] At this point, they probably did it to piss everyone off.
[QUOTE=ZombieDawgs;47594292]At this point, they probably did it to piss everyone off.[/QUOTE] That's what I said to people getting angry.
[QUOTE=TechnoSandwic;47594236]Tripwire is putting so much effort into the guns yet the characters still call magazines and shotgun shells clips :v:[/QUOTE] Well... I guess you can't say that's not realistic behavior.
[vid]http://zippy.gfycat.com/LightAromaticAidi.webm[/vid] just had to check out the wibblewobble for myself
[QUOTE=Em See;47594343][vid]http://zippy.gfycat.com/LightAromaticAidi.webm[/vid] just had to check out the wibblewobble for myself[/QUOTE] That barrel wiggle. Does the AA-12 really wiggle that much irl? Kinda looks too comical to be true :v:
no, the AA-12 has practically zero recoil, you can one-hand the fucking thing [media]http://www.youtube.com/watch?v=WOoUVeyaY_8[/media] 4:50 for one-hand it's also quite waterproof
and the AK on auto [vid]http://zippy.gfycat.com/FlawedMetallicAmazonparrot.webm[/vid]
Why does the barrel go inwards?
and burst if you're interested [vid]http://zippy.gfycat.com/MarriedCalculatingCheetah.webm[/vid] my merge aa [QUOTE=gbtygfvyg;47594399]Why does the barrel go inwards?[/QUOTE] probably stylistic, I didn't think any of the AK's did this - isn't it just a little piston within the uppermost tube? double barrel shotgun confirmed for most accurate weapon, has zero flex
[QUOTE=TechnoSandwic;47594236]Tripwire is putting so much effort into the guns yet the characters still call magazines and shotgun shells clips :v:[/QUOTE] they said on reddit that it was because some of the characters didn't know the difference between the two. unfortunately, it extends to police officers and special forces, so I think they forgot about that in the scripts.
[QUOTE=Pops;47594373]no, the AA-12 has practically zero recoil, you can one-hand the fucking thing [media]http://www.youtube.com/watch?v=WOoUVeyaY_8[/media] 4:50 for one-hand it's also quite waterproof[/QUOTE] I was talking about how the barrel there wiggle wobbles so much, not the recoil. After watching that vid for the 15th time though, I can safely say that this isn't the case. He was using a shorter barrel though, not sure if making the barrel longer would make it wobble. Then again, I've never fired a gun before so I can't really say much about it.
I really question their ability to name things when I remembered that the second clot variant is called Slasher. I mean, really? Clot and Cyst are both body-related issues in the form of blockage or abnormal growth. Both names are also really short and to the point. They really should've come up with something better. Even something like Cavity or Boil would've suited it better though they still kinda suck.
[QUOTE=gbtygfvyg;47594399]Why does the barrel go inwards?[/QUOTE] Maybe something with fewer moving parts? I don't know if the real gun actually does that or not.
[QUOTE=gbtygfvyg;47594399]Why does the barrel go inwards?[/QUOTE] Some sort of system to either lower recoil or make bullets group closer together in burst. I don't really know if gameplay reflects it. It mostly reminds me of the AN-94. [url]https://www.youtube.com/watch?v=r4e4QcbEZP8&feature=player_detailpage#t=72[/url]
I'm going to assume that these animations are exaggerated in the editor and tweaked in game based upon certain variables. Just went and looked: it does not, it wiggles like a semi-erect wang
[QUOTE=Chiv;47594422]Some sort of system to either lower recoil or make bullets group closer together in burst. I don't really know if gameplay reflects it. It mostly reminds me of the AN-94. [url]https://www.youtube.com/watch?v=r4e4QcbEZP8&feature=player_detailpage#t=72[/url][/QUOTE] Odd. Although it's cool to see the barrel wiggle around for real. I never knew they actually did that.
I've created a topic with a poll on tripwire forums about current system of voice commands vs. old KF1 numerical one, results are very interesting indeed.... seems like barely anyone likes the new one: [URL]http://forums.tripwireinteractive.com/showthread.php?t=106195[/URL] It's currently 14 votes for the new radial menu vs. 150 for the old, numerical one.
[QUOTE=Avager;47594438]I've created a topic with a poll on tripwire forums about current system of voice commands vs. old KF1 numerical one, results are very interesting indeed.... seems like barely anyone likes the new one: [url]http://forums.tripwireinteractive.com/showthread.php?t=106195[/url] It's currently 14 votes for new radial menu vs. 150 for old numerical one.[/QUOTE] If Tribes Ascend, a game about travelling 200mp/h and shouting commands using a numerical voice board while shooting laser discs is anything to go by, numerical is, and always will be the far superior choice.
I'd like there to be an option to use either radial or numerical, but also being able to customize them.
[QUOTE=ZombieDawgs;47594434]I'm going to assume that these animations are exaggerated in the editor and tweaked in game based upon certain variables.[/QUOTE] there are a couple of variations for each (in most cases differing levels of craziness), but the most they'd likely be altered is when blended with the rest of the animations (idle/sprint/hit reaction) bearing in mind you see these from first person (most of the gun in the way) and not this slow, even in zed time here's the SCAR [vid]http://zippy.gfycat.com/SpanishDaringEwe.webm[/vid]
[QUOTE=Avager;47594438]I've created a topic with a poll on tripwire forums about current system of voice commands vs. old KF1 numerical one, results are very interesting indeed.... seems like barely anyone likes the new one: [URL]http://forums.tripwireinteractive.com/showthread.php?t=106195[/URL] It's currently 14 votes for the new radial menu vs. 150 for the old, numerical one.[/QUOTE] The new one just doesn't have enough voice commands. You can't even thank people.
So the 32 player server was turned into a 128 slot server. [t]http://images.akamai.steamusercontent.com/ugc/529513838690759185/EEB937CA00E632CD765A4A5F08D5DC65E3010C28/[/t] Here's 50 players (It's ranked so matchmaking people get shoved into it.)
[QUOTE=Stiffy360;47594575]So the 32 player server was turned into a 128 slot server. Here's 50 players (It's ranked so matchmaking people get shoved into it.)[/QUOTE] Seems like a great way to farm xp.
[QUOTE=Stiffy360;47594575]So the 32 player server was turned into a 128 slot server. [t]http://images.akamai.steamusercontent.com/ugc/529513838690759185/EEB937CA00E632CD765A4A5F08D5DC65E3010C28/[/t] Here's 50 players (It's ranked so matchmaking people get shoved into it.)[/QUOTE] how do I connect to that server do want to try
[QUOTE=Stiffy360;47594575]So the 32 player server was turned into a 128 slot server. [t]http://images.akamai.steamusercontent.com/ugc/529513838690759185/EEB937CA00E632CD765A4A5F08D5DC65E3010C28/[/t] Here's 50 players (It's ranked so matchmaking people get shoved into it.)[/QUOTE] Played on that server The scrake army destroyed us
guys quick tutorial for audio settings: [t]http://images.akamai.steamusercontent.com/ugc/36369679496850576/468B7C46EDBA24E072A8AE0EBD282C63A41289A1/[/t] no need to thank me
[QUOTE=Stiffy360;47594575]So the 32 player server was turned into a 128 slot server. [t]http://images.akamai.steamusercontent.com/ugc/529513838690759185/EEB937CA00E632CD765A4A5F08D5DC65E3010C28/[/t] Here's 50 players (It's ranked so matchmaking people get shoved into it.)[/QUOTE] science has gone too far
[QUOTE=Qaus;47594645]guys quick tutorial for audio settings: [t]http://images.akamai.steamusercontent.com/ugc/36369679496850576/468B7C46EDBA24E072A8AE0EBD282C63A41289A1/[/t] no need to thank me[/QUOTE] Turn off music vocals.
[QUOTE=TechnoSandwic;47594651]science has gone too far[/QUOTE] [t]http://images.akamai.steamusercontent.com/ugc/716413223222431859/F3FBE397C06FE34469539C22886F31ED65CBC6E6/[/t] Indeed. I attempted to record some shadowplay videos but they got corrupted from the incredible strain on the GPU and RAM.
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