So are blocks timed or can you just hold down the button.
I was soloing hard and this happened
[IMG_thumb]http://jesusfuck.me/di/BT0C/2015-04-25-00015.jpg[/IMG_thumb]
I don't even know how he got himself there
[QUOTE=HJ-kos;47596914]Since Hans is a motherfucker that can't be interrupted during healing I see little point in using big guns on him until he healed 3 times. I just dump pump shotgun on him until he can't heal anymore and dump AA-12 afterwards.
I'm slowly starting to see what TWI wanted to do with new boss, but he is still somewhat disbalanced.[/QUOTE]
CAN he only heal 3 times? is this confirmed?
[QUOTE=Rusty100;47597087]CAN he only heal 3 times? is this confirmed?[/QUOTE]
Yes he only heals 3 times, he's kinda like the patriarch from KF1 only instead of running away to heal he just runs up to someone else to leech
[QUOTE=Rusty100;47597087]CAN he only heal 3 times? is this confirmed?[/QUOTE]
Yup. Assuming you're playing support (currently the best class for him . . . and everything else), just buy a medic pistol before his round, dump it + boomstick into him until he heals 3x, use the medic pistol to keep the guys he grabs alive, then magdump AA12.
And don't get to close to him, he farts poison gas.
[QUOTE=StrawberryClock;47597075]So are blocks timed or can you just hold down the button.[/QUOTE]
Parrying is based on timing.
Blocking is just passive damage reduction, that does jack shit on higher difficulties.
[QUOTE=StrawberryClock;47597075]So are blocks timed or can you just hold down the button.[/QUOTE]
You can hold it down to block most damage, but staggering enemies with a parry has to be timed.
[QUOTE=usaokay;47595922]I wish difficulties multiply the amount of XP you receive.
Of course, it has to scale with the amount of players who have dealt damage too.[/QUOTE]
I wouldn't mind getting a little XP for surviving a wave or something. I feel like XP gain could be slightly faster then it is now.
[QUOTE=SFArial;47596841]Restart steam, or launch the game with the executable.
British rifle, german engineering.
British rifle, german engineering.
British rifle, german engineering.
British rifle, german engineering.
British rifle, german engineering.[/QUOTE]
Looks like a toy, kicks like a mule.
Looks like a toy, kicks like a mule.
Looks like a toy, kicks like a mule.
Looks like a toy, kicks like a mule.
Looks like a toy, kicks like a mule.
[editline]25th April 2015[/editline]
[QUOTE=Marphy Black;47596650]After spending far too many hours on the subject, I am officially throwing in the towel in regards to client-side non-music sound replacements. Everything is hinged on the audio banks, but even after learning enough of Wwise to generate nearly identical sound banks, the game doesn't accept them as replacements. I can only assume there are unseen and uncontrollable variables at play that are causing unresolvable disparities at an internal level. Short of someone creating something like the [url=https://sites.google.com/site/skinspotlights/wpkpacker]WPKPacker[/url] for KF2, I don't see client-side sounds happening. This has dashed my hopes of creating any KF1 voice packs for KF2.
Other client-side replacements are still feasible, but I guess this release will have to go without the custom sounds I had imagined:
[media]http://www.youtube.com/watch?v=R3ylknTuPHAp[/media][/QUOTE]
You mean no "PEPSIMAAAAAAAAAN" replacing the Scrake announcement roar?
awwwww
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/711909623601267024/11E4E22675E3003CF19B48F8BF419891DB5DFF9A/[/IMG]
[/QUOTE]
[muffled rage in the distance]
I'm out of the loop on all things KF2 but how do people make 6+ player servers?
So, does anyone else feel like the game could do well with slightly higher headshot multipliers?
I'm enjoying the game a lot more now that I've been de-hyped, but I really do feel like simply increasing the additional damage for popping zeds in the head by like 25% would make it feel a lot more rewarding, as well as addressing/removing a lot of the bullet-sponge problems people have with a single change.
[QUOTE=wat_am_i_doin;47597273]So, does anyone else feel like the game could do well with slightly higher headshot multipliers?
I'm enjoying the game a lot more now that I've been de-hyped, but I really do feel like simply increasing the additional damage for popping zeds in the head by like 25% would make it feel a lot more rewarding, as well as addressing/removing a lot of the bullet-sponge problems people have with a single change.[/QUOTE]
i feel like the damage multiplier for everything BUT the head should be increased
right now the zeds feel like sponges with balloons on top. they take way less head shots than they do body shots to kill them.
any commandos here got preferences? i used to focus on getting a bullpup and a scar, but lately i've realised the ak12 on burst fire is insane, especially considering how easy it is to make consecutive bursts
I think mess up the resolution and then hud is gone.
[t]http://images.akamai.steamusercontent.com/ugc/32991979778341269/5530910A3A84D1741BF22A70F66870A536D212D9/[/t]
I think I'm ok with that.
does anyone know what the default fov is? As in a number.
[QUOTE=ashxu;47597364]does anyone know what the default fov is? As in a number.[/QUOTE]
Check KFGame for best answer I guess while having FOV settings as default, but it should be 90 at 100% as far I am concerned.
goddamn won solo with just 13hp left
shit that was too close, not to mention 2 fp near deaths
[QUOTE=ashxu;47597364]does anyone know what the default fov is? As in a number.[/QUOTE]
90
can't play this fucking game, servers keep timing out my connection after 1 minute. Just tried 6 different servers. It's not my problem, all other mp games work like a charm. I hope they fix this shit soon.
[QUOTE=KlaseR;47597468]can't play this fucking game, servers keep timing out my connection after 1 minute. Just tried 6 different servers. It's not my problem, all other mp games work like a charm. I hope they fix this shit soon.[/QUOTE]
I've been getting this as well. I can't even find out the reason why but less processes in the background seemed to make it happen less
Joined a 100 slot hard server.
Fun times were had
leveled up twice
[t]http://puu.sh/hqklK/c8ac9c6401.jpg[/t]
and we actually fucking survived.
I hope tripwire buffs the zerk, the nerfs were too much imo
I can do the same thing that a zerk can do with a medic and better, with health regen, more hp and good heals.
I swear down most pubbies don't realise they can heal themselves
i got really mad in the beta when we were fighting hans and i was so busy trying to keep everyone else alive i had no time (or charge) to heal myself and i kept begging my other team mates to heal me
we wiped, unsurprisingly, after i died
Get myself a Scar and Ak and got myself 2 Scrakes.
I died by one of them already on berserk mode. So with my camera i checked a Support player.
Well he easily destroyed a Fleshpound and a scrake with his AA-12, i was so salty :v:
[QUOTE=SFArial;47596841]Restart steam, or launch the game with the executable.
British rifle, german engineering.
British rifle, german engineering.
British rifle, german engineering.
British rifle, german engineering.
British rifle, german engineering.[/QUOTE]
Yeah it worked. Thanks!
[QUOTE=Xubs;47597785]and they also don't realize they can heal others without being a medic or owning a medic gun
I have died a ton of times just repeating to some pubbies 'heal me' in the chat with no medics on the team and absolutely nobody gives any attempt to try and heal me until I die. I even had someone say to me that only medics can heal people and it made me very mad.[/QUOTE]
I always carry a medic pistol with me as a commando to that end (when I have the money) simply because its cheap, effective, and only weighs 1. It only takes a second anyway to pull it out, shoot two darts, and get back to firing.
Medic pistol works in any load out since it weights one block, it's a million times more effective than having to run over to team mates and it's a straight upgrade from the standard pistol as well. The difference between teams where most people have one and use it and teams that don't is like night and day, it's fantastic for keeping the medic alive too, since even with all their buffs it's more effective for someone else to heal them.
If you're not buying one in the latter waves, especially the boss, when you have spare money you're making a mistake really.
why do people weld every single door in eyesight
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