• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
[QUOTE=pebkac;47599369]Definitely SWAT, although the first one I'd like to see added to the game is sharpie because we desperately need an anti scrake/fp class right now.[/QUOTE] Zerk is pretty viable if you're parry-god420 but with the latency issues and the nerf it actually requires thought
[QUOTE=Xubs;47599309]I actually wanna know, what future perks are we all most interested in? Let's have a tiny poll: [img]http://www.facepunch.com/fp/ratings/tick.png[/img] for Sharpshooter [img]http://www.facepunch.com/fp/ratings/cross.png[/img] for Demolitions [img]http://www.facepunch.com/fp/ratings/funny2.png[/img] for Firebug [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for SWAT [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for Martial Artist [img]http://www.facepunch.com/fp/ratings/information.png[/img] for Gunslinger Since I can't rate my own post, I am personally most interested in SWAT.[/QUOTE] Martial Artist because of potential hand to hand combat with parrying and hopefully some exclusive agility based moves. (i just want god hand in killing floor)
firebug master race
swat for sure, I love using smg's, mainly because I can't aim for shit, even with hundreds of hours in csgo. plus, I want to see what they do with electric weapons, if that ties into that class.
Firebug if we see a return of the Husk Fireball Launcher (that thing was so fun), Demolitions because it was the second class I maxed and I miss my M32 Grenade Launcher.
I have some questions about the Field Medic tree. Does the Syringe Recharge Rate & Syringe Potency stat apply to Medic weapon darts as well? Do darts become more efficient the higher your level becomes? Also, how does the Armament perk work? Does somebody need to be damaged in order to restore some of their armor? In a server someone told me that it restores 2% armor per level, but that sounds wrong to me.
i have always played support because i like shotguns. i also miss being able to carry a shitload of gear and grenades... especially grenades. on that note, i am waiting for demo too. was my first rank 6 class back in kf1.
I want to see how they "fixed" Firebug's awfulness in higher difficulties. Firebug was amazing for trash in low difficulties but once you start getting to the higher ones, since the zeds had more and more health the fire damage started to get weaker and weaker. A commando would be a better choice since they can just get headshots.
[QUOTE=Xubs;47599309]I actually wanna know, what future perks are we all most interested in? Let's have a tiny poll: [img]http://www.facepunch.com/fp/ratings/tick.png[/img] for Sharpshooter [img]http://www.facepunch.com/fp/ratings/cross.png[/img] for Demolitions [img]http://www.facepunch.com/fp/ratings/funny2.png[/img] for Firebug [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for SWAT [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for Martial Artist [img]http://www.facepunch.com/fp/ratings/information.png[/img] for Gunslinger Since I can't rate my own post, I am personally most interested in SWAT.[/QUOTE] SWAT, Martial Artist, and Gunslinger, because those are new. We already know roughly how Sharpshooter, Demolitions, & Firebug will play.
[QUOTE=SGTNAPALM;47599484]I have some questions about the Field Medic tree. Does the Syringe Recharge Rate & Syringe Potency stat apply to Medic weapon darts as well? Do darts become more efficient the higher your level becomes? Also, how does the Armament perk work? Does somebody need to be damaged in order to restore some of their armor? In a server someone told me that it restores 2% armor per level, but that sounds wrong to me.[/QUOTE] yes, yes, yes [editline]25th April 2015[/editline] [QUOTE=gbtygfvyg;47599494]I want to see how they "fixed" Firebug's awfulness in higher difficulties. Firebug was amazing for trash in low difficulties but once you start getting to the higher ones, since the zeds had more and more health the fire damage started to get weaker and weaker. A commando would be a better choice since they can just get headshots.[/QUOTE] firebug was still viable for trash mobs in hoe kf1. a single mac-10 shot would still kill clots, crawlers and stalkers. and frying larger zeds when they rage makes them stop raging, plus when they're on fire they take more damage.
i really hope the gunslinger class has Revolver Ocelot levels of implausible pistol skills
[QUOTE=gbtygfvyg;47599494]I want to see how they "fixed" Firebug's awfulness in higher difficulties. Firebug was amazing for trash in low difficulties but once you start getting to the higher ones, since the zeds had more and more health the fire damage started to get weaker and weaker. A commando would be a better choice since they can just get headshots.[/QUOTE] I am guessing we are going to see weapons like the mac-10 and trenchgun. Those were really damn good in my opinion, only problem was ammo. Firebug was never really a FP or SK killer though he's just there to stack damage on everything so the rest of the team has an easier time winning.
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[QUOTE=BeardyDuck;47599528]yes, yes, yes[/QUOTE] Wow, 2% armor healed per level actually sounds really powerful. It sounds like a tough choice between the discount and the armor regeneration for the team.
[QUOTE=SGTNAPALM;47599572]Wow, 2% armor healed per level actually sounds really powerful. It sounds like a tough choice between the discount and the armor regeneration for the team.[/QUOTE] the armor healing at level 10 and 20 are super good, almost to the point of broken because you can generally just have teammates self damage between waves and heal up to 100% body armor, as well as having hans intentionally grab you as fast as you can at a low health so the medic can throw a grenade and practically heal up 100% body armor.
Just had one of the best matches so far in one of those 100 player servers. A massive fuckfest all around, especially in the beginning where people just threw the shittiest jokes at each other. In the end everyone got chummier though and we actually managed to survive. Yellow car should ring a bell, if anyone else was in that round. Did I mention that's the first time I've managed to beat Hans?
I wish you kept spinning your pistol as long as you mashed r
I just noticed this from the Killing Floor 2 website [img]http://www.killingfloor2.com/media/2330/mrfoster.png[/img] "birthsign: dosh" :v:
some of fosters lines are great 'being poor is seriously shit'
[QUOTE=Xubs;47599309]I actually wanna know, what future perks are we all most interested in? Let's have a tiny poll: [img]http://www.facepunch.com/fp/ratings/tick.png[/img] for Sharpshooter [img]http://www.facepunch.com/fp/ratings/cross.png[/img] for Demolitions [img]http://www.facepunch.com/fp/ratings/funny2.png[/img] for Firebug [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for SWAT [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for Martial Artist [img]http://www.facepunch.com/fp/ratings/information.png[/img] for Gunslinger Since I can't rate my own post, I am personally most interested in SWAT.[/QUOTE] New perks are what i mostly want to see but overall i enjoy trying and fully playing all perks. SWAT sounds the most interesting for me.
I just came from a full game on Paris at the 100 player slot server on Suicidal. Mother of god, the game feels like it was done for it, I had full fps, and only I lagged a bit everytime someone died. We laughed a lot everytime FPs or Hans entered on full train mode on a tight corridor. Agaisnt Hans I swear he killed like 10-15 players in a single rush. I recorded the whole game, but each part is 3GB big, so I will posting these eventually (no chances of a full long video I fear). They are now on Outpost.
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[QUOTE=Mellowbloom;47599663]I wish you kept spinning your pistol as long as you mashed r[/QUOTE] Confirmed for level 30 gunslinger perk
I love how when you double tap a dead enemy, your character actually says something about it.
Finally killed Hans on hard with pubs as a zerker. I really need to bind some basic strategy info to some keys, thus I don't have to keep typing how to kill Hans before the boss round starts... However I had to switch from long to medium waves, due to pubs dying to late game scrakes (fucking retarded and dumbfuck pub-commandos who shoot at them at first sight). I'm usually on a duty of tanking / taking care of scrakes and sometimes flesh pounds, but I won't go in on enraged scrake when there are 20 crawlers, 3 sirens, 2 bloats and 1 husk that is ready to blow up the second I come close to it. I saw someone mentioning that commando is a useless perk, I actually really like having commando whenever I zerk around, due to their massively better ability to clear trash. You may say "Oh, but support can do it too, they can also penetrate mass enemies", yea... once every 1 or 2 seconds, commando can lay constant fire that cleans pesky crawlers (usually 1 hits them anywhere in their body) and they are much better at taking care of bloats' heads on distance, when I need to close in due to some baddie or smth.
Are those 16 - 100 player servers really laggy? Does the zed count scale? This is one of my fav things in KF1 because you could have 64 people and there'd be no lag or anything at all, and every wave has like 540 zeds
As if Foster was born in Chelmsford. We're practically Neighbours!
Is there anyway to increase the zed cap, as in the number of zeds on the map at one time? I want to test the limits of a map I'm working on
[QUOTE=Citrus705;47600137]Are those 16 - 100 player servers really laggy? Does the zed count scale? This is one of my fav things in KF1 because you could have 64 people and there'd be no lag or anything at all, and every wave has like 540 zeds[/QUOTE] I only lagged everytime someone died, but the rest of the time I had full 60fps. Yes, it scale. I think we reached more of 700 on round 7/7. Ah, and is ranked, because I leveled my medic to level 1 from 0.
[QUOTE=Citrus705;47600137]Are those 16 - 100 player servers really laggy? Does the zed count scale? This is one of my fav things in KF1 because you could have 64 people and there'd be no lag or anything at all, and every wave has like 540 zeds[/QUOTE] I've actually noticed very little lag, only some spikes when everyone starts shooting at the same thing (say, a scrake). They occur so infrequently though that I don't really find them bothersome. The wave scaling is also similar to what you described. There's lots of cannonfodder zed, with a few having scaled health (Scrakes and FPs being the prime example of massive health scaling).
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