[QUOTE=Hellsing4682;47601750]Hans on Earth.
[t]http://i.imgur.com/UYuSWZd.png[/t][/QUOTE]
[B]LETS TRY GAS[/B]
[QUOTE=Hellsing4682;47601750]Hans on Earth.
[t]http://i.imgur.com/UYuSWZd.png[/t][/QUOTE]
[B]MY TWIN FANGS[/B]
[QUOTE=Hellsing4682;47601750]Hans on Earth.
[t]http://i.imgur.com/UYuSWZd.png[/t][/QUOTE]
[B]SO MUCH GAS[/B]
[QUOTE=Hellsing4682;47601750]Hans on Earth.
[B]LET ME TRY OUT MY NEW NERVE GAS[/B][/QUOTE]
Is this just a model or do they have AI?
[QUOTE=ZombieDawgs;47601940]Is this just a model or do they have AI?[/QUOTE]
I could enable them to have AI, but I want to live.
KF2 has a screenshot mode accessed through the console. You're still going to have to orchestrate the images, though.
[t]http://i.imgur.com/q327lns.png[/t] [t]http://i.imgur.com/z2G3QrY.png[/t] [t]http://i.imgur.com/KAvGf2Q.png[/t] [t]http://i.imgur.com/ec6F44s.png[/t]
[QUOTE=solid_jake;47599403]Zerk is pretty viable if you're parry-god420 but with the latency issues and the nerf it actually requires thought[/QUOTE]
zerk is dogshit garbage above normal.
[QUOTE=Hellsing4682;47602009]I could enable them to have AI, but I want to live.
[/QUOTE]
do it u fkn pusy
[QUOTE=Toy_Soldier;47601050]Berserkers can knock Scrakes on their ass. How is that useless?[/QUOTE]
Try playing hell on earth before saying that, also the hammer does that for anyone.
Watching a Scrake swing its chainsaw on the 100 slot servers is the most hilarious and terrifying thing ever. Each spin sends a few bodies in the air. RIP
What you do if your a Lvl 10+ Medic make sure you set you 10 perk to 'Armourer' to get the free armour, then when the first wave is over either swap back to the 'Repair' perk or swap out to another class and keep your robust armour.
[QUOTE=ZombieDawgs;47602120]do it u fkn pusy[/QUOTE]
[vid]http://a.pomf.se/scsfqn.webm[/vid]
i can't go back to normal servers for a while after what i've experienced on the 100 player server
it's a WoW raid with guns
I'm getting tired of this bad audio stuttering. It seems to happen when a lot is going on, like a lot of gunfire with a bunch of zeds and a siren going off, etc. It doesn't appear to be linked too strongly to FPS, since I had 60-70 FPS for most of it, dropping down to around 35-40 when things got really crazy, but it was still fairly smooth. I take a small FPS hit when the audio stuttering starts, but not a huge dip. It's also worse on some maps than others, so it might have to do with echoing sounds or something.
Has anyone else had this issue? I've tried searching around for it but I've only found like one thread on reddit.
[QUOTE=Ghost101;47602370]I'm getting tired of this bad audio stuttering. It seems to happen when a lot is going on, like a lot of gunfire with a bunch of zeds and a siren going off, etc. It doesn't appear to be linked to FPS, since I had 60-70 FPS for most of it, dropping down to around 35-40 when things got really crazy, but it was still fairly smooth.
Has anyone else had this issue? I've tried searching around for it but I've only found like one thread on reddit.[/QUOTE]
Haven't had audio issues but I have noticed that every time a player dies my game freezes for a fraction of a second. Everything hangs and it is very jarring.
[QUOTE=Hellsing4682;47602009]
KF2 has a screenshot mode accessed through the console. You're still going to have to orchestrate the images, though.
[/QUOTE]
How do you do this? What exactly happens? Does a game play out while you move around in a free cam taking shots? Do you go into a previous game so you can pause it?
[QUOTE=Ghost101;47602370]I'm getting tired of this bad audio stuttering. It seems to happen when a lot is going on, like a lot of gunfire with a bunch of zeds and a siren going off, etc. It doesn't appear to be linked too strongly to FPS, since I had 60-70 FPS for most of it, dropping down to around 35-40 when things got really crazy, but it was still fairly smooth. I take a small FPS hit when the audio stuttering starts, but not a huge dip. It's also worse on some maps than others, so it might have to do with echoing sounds or something.
Has anyone else had this issue? I've tried searching around for it but I've only found like one thread on reddit.[/QUOTE]
Used to be terrible, would dip to 9 fps when audio would stutter but I've dusted my laptop fans and now the drops are almost insignificant. Hope they fix this soon as it's obviously a problem with the game.
[QUOTE=srobins;47602376]Haven't had audio issues but I have noticed that every time a player dies my game freezes for a fraction of a second. Everything hangs and it is very jarring.[/QUOTE]
Happens to me too. It's quite annoying to say the least
[QUOTE=srobins;47602376]Haven't had audio issues but I have noticed that every time a player dies my game freezes for a fraction of a second. Everything hangs and it is very jarring.[/QUOTE]
Yeah, that could be part of it too. I'm gonna try a clean re-install, since I'm still running off the stress test files, maybe something for corrupted in there.
[QUOTE=Hellsing4682;47602224][vid]http://a.pomf.se/scsfqn.webm[/vid][/QUOTE]
Did you die?
[editline]26th April 2015[/editline]
[QUOTE=srobins;47602376]Haven't had audio issues but I have noticed that every time a player dies my game freezes for a fraction of a second. Everything hangs and it is very jarring.[/QUOTE]
Happens to me when someone buys a new weapon that wasn't in their inventory too.
Like if a support didn't have the AA12 and just now bought it the game will freeze for a second.
I'm hoping it's just an EA issue that'll eventually get fixed with optimizations. I'd hate to be able to run the game basically fine except for this.
So, it turns out in KF2 the mouse sens is a function of the raw character direction rather than of the current FOV, bit unusual. So when you use ironsights with the .ini scalar set to 1.0 it's way too fast if you were trying to get them to be the same (the default is .35). Anyone know the percentage going into iron sights reduces the FOV by? with that i can figure out the right scalar to make the ironsights sensitivity match the hipfire sensitivity based on the distance on the screen.
Just a preference thing. Though i think some other people might appreciate knowing this too.
The flamethrower takes up a lot of screenspace, and those little jets on the top are incredibly distracting.
[QUOTE=27X;47602099]zerk is dogshit garbage above normal.[/QUOTE]
Playing zerk on normal is so different than playing it on another difficulty because in normal you're pretty much godmode to every zed other than skrakes, husks and fleshpounds. most zerks just stand in a crowd of enemies and fastfire left mouse button and leave it at that
on hard the enemies get completely different animations and they can actually dodge your attacks and shit too and since you're facing a tougher variety, you have to play your role completely differently which a lot of people don't. a zerk is essentially a class designed to keep enemies off of your team mates when they get overwhelmed--not storm the front. it's obviously just an aggro class, but people mistake aggro with being a tank. you're still incredibly vulnerable. you just have to attack and draw enemies away from other players while staying far enough away so you don't get hit yourself
zerker is an AWESOME class on hard. i love it. i love romping around with the eviscerator and then pulling out the knife to parry skrake attacks
[QUOTE=A B.A. Survivor;47602628]The flamethrower takes up a lot of screenspace, and those little jets on the top are incredibly distracting.[/QUOTE]
all the guns take up nearly a fourth of the screen. At least it's not GTA where it's more like a third, i guess.
Man, i hope they make a Commando Chicken for KF2.
He is awesome. Awesome awesome.
[QUOTE=Qaus;47602610]yeah maybe zerk level 1-4[/QUOTE]
No, directly comparative to any level of any other class at the same level.
By all means continue to stick your head in the sand, but the medic is a far better zerk than zerk will ever be under the current perk conditions; and this is without the comparison to the incoming weeaboo class, which is directly geared for speed, damage refutation and batshit counter damage. Nerf or no nerf, in its current state the perk is severely under-performing, and rather reminiscent of KF1's initial zerk aka an utterly useless character past hard.
At level 20, the medic takes armor at wave 1, then switches to regen and acid, and you're pretty much level 6 zerk from Kf1 with [I]regen[/I] and the ability to give teammates armor back. If you can't see the completely off the rails disparity there, I really don't know what to tell you.
The bezerker is supposed to a generally resistant tank under the new balance model; with parrying, anyone can be a situational tank, and a parrying medic can literally create a zone wherein anything entering said zone takes continual damage for four seconds while being stunlocked with an explosive hammer, up to and including FPs.
Anyone up for some runs ? I don't have a lot of people to play with and pub games rarely finish on victory since pub players have a tendency to ignore healing and to tapdance amidst nervegas.
Throw me an invite on steam if anyone wants to play.
I really hope that they "buff" the Berserker's melee force on kills by level.
I love scooping and tossing Clots and Gorefasts up into the air with a simple strong backswing attack, but I certainly feel that it would be an awesome addition to passively increase it with the already established weapon damage.
are there any servers with tons of zeds? leveling is so slow for me.
in normal killing scrakes could not be easier. just spin around them spamming the pulverizer's 2ndary fire.
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