Yes, because clearly 24/7 sprinting Slashers makes the game REALLY slow-paced compared to the shambling chess pieces of KF1.
I know nostalgia goggles are a thing, but Christ.
Alright, so thanks to a certain [URL="http://facepunch.com/member.php?u=47"]Marphy Black[/URL], I was able to wrangle a music replacement. Give him all your love, adulation, first-born children, and so on.
[URL="https://mega.co.nz/#%2101BziI7R%21jOzEk-qnhvJQwUdI09IlmutX8GQCAkjyBxN4-1RPbgs"][IMG]http://i.cubeupload.com/xyroLj.png[/IMG][/URL]
[URL="https://mega.co.nz/#%2101BziI7R%21jOzEk-qnhvJQwUdI09IlmutX8GQCAkjyBxN4-1RPbgs"]This will replace all the non-vocal tracks with various remixes of Doom music.[/URL]
[B]This was done more as a test, as such there are issues:[/B]
- Not every track is perfectly fit-to-length. There might be silence upwards of 10-20 seconds after tracks. I think less than 5 have this issue.
- The music can be quiet. Proper musicians don't amplify the shit out of their songs and I didn't run any of these through a pass. My recommendation is to turn game volume down and music volume to max; then up your total volume.
- There are repeats. I think about 2-3. There's about 50 combat songs and I simply didn't have 50 tracks fit perfect-to-length as Doom music tends to be on the shorter side. (Sorry for all the variations of Hanger, Running, Shawn's Got the Shotgun, etc.)
- It's gonna be repetitive and I wouldn't recommend it unless you have a Doom fetish or hate the current game music. I can't place too much faith in it because listening to the same tracks a gorillion times while doing this made me like them all a little less.
- This is for no-vocals only. If you turn vocals on, you're gonna get normal tracks mixed in.
[B]Installation:[/B] Take all the ".wems" from the rar and drag/drop/override them to killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows.
[B]BE WARNED:[/B] Back up all the randomly numbered .wem files in here (ex: 55960868.wem) [B]BEFORE[/B] you override. This will save you from having to verify your files to get the old music back.
Artists included in no particular order because fuck me if I remember who's shit I used: Ashely Carr, Ransu, Overclocked's Delta-Q-Delta and Dark Side of Phobos Albums, Kinkiness, Kira, Lorican, Mazedude, Per Kristian, Steve Rot, and Zora.
[QUOTE=Ricenchicken;47606051]I put in a suggestion about combining the single fire and auto fire perks into one. Shouldn't have to have a separate perk just for different firing modes.
Support has one that increases damage for all weps at level 20. Commando should have an increased damage perk for all weps, switch it to level 20.[/QUOTE]
But that doesn't produce something that is interesting; and still has the problem of being great on paper, but in practice hard to appreciate. Frankly having some unique bonuses to better enhance those particular firing modes seems a lot better. Not to mention much more awarding for people who use one over the other.
I really want a class based around fist weapons. The first weapon you would get would be some brass knuckles and weapons would slowly raise in scale. Such as maybe some iron boxing gloves that explode much like the pulverizer.
[QUOTE=dragonitemaster;47606491]I really want a class based around fist weapons. The first weapon you would get would be some brass knuckles and weapons would slowly raise in scale. Such as maybe some iron boxing gloves that explode much like the pulverizer.[/QUOTE]
Sounds like it would fit berserk just fine, why have a separate class for it?
[QUOTE=dragonitemaster;47606491]I really want a class based around fist weapons. The first weapon you would get would be some brass knuckles and weapons would slowly raise in scale. Such as maybe some iron boxing gloves that explode much like the pulverizer.[/QUOTE]
We still dunno what Martial Artist is, so maybe he'll fill in that role?
I'd kill for a kick attack that actually kicks and bans someone from the server if votekick hasn't kicked them yet :v:
[QUOTE=Derp123213;47606528]We still dunno what Martial Artist is, so maybe he'll fill in that role?
I'd kill for a kick attack that actually kicks and bans someone from the server if votekick hasn't kicked them yet :v:[/QUOTE]
Thats what I'm hoping for but the katana seems like it will eventually be under that perk so I'm hesitant to believe.
[QUOTE=errur;47606507]Sounds like it would fit berserk just fine, why have a separate class for it?[/QUOTE]
I would be fine if they did this but I would still prefer a whole perk designed for it. I feel there would be more weapons as well if it was its own perk.
[QUOTE=Doom14;47606452]Alright, so thanks to a certain [URL="http://facepunch.com/member.php?u=47"]Marphy Black[/URL], I was able to wrangle a music replacement. Give him all your love, adulation, first-born children, and so on.
[URL="https://mega.co.nz/#%2101BziI7R%21jOzEk-qnhvJQwUdI09IlmutX8GQCAkjyBxN4-1RPbgs"][IMG]http://i.cubeupload.com/xyroLj.png[/IMG][/URL]
[URL="https://mega.co.nz/#%2101BziI7R%21jOzEk-qnhvJQwUdI09IlmutX8GQCAkjyBxN4-1RPbgs"]This will replace all the non-vocal tracks with various remixes of Doom music.[/URL]
[B]This was done more as a test, as such there are issues:[/B]
- Not every track is perfectly fit-to-length. There might be silence upwards of 10-20 seconds after tracks. I think less than 5 have this issue.
- The music can be quiet. Proper musicians don't amplify the shit out of their songs and I didn't run any of these through a pass. My recommendation is to turn game volume down and music volume to max; then up your total volume.
- There are repeats. I think about 2-3. There's about 50 combat songs and I simply didn't have 50 tracks fit perfect-to-length as Doom music tends to be on the shorter side. (Sorry for all the variations of Hanger, Running, Shawn's Got the Shotgun, etc.)
- It's gonna be repetitive and I wouldn't recommend it unless you have a Doom fetish or hate the current game music. I can't place too much faith in it because listening to the same tracks a gorillion times while doing this made me like them all a little less.
- This is for no-vocals only. If you turn vocals on, you're gonna get normal tracks mixed in.
[B]Installation:[/B] Take all the ".wems" from the rar and drag/drop/override them to killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows.
[B]BE WARNED:[/B] Back up all the randomly numbered .wem files in here (ex: 55960868.wem) [B]BEFORE[/B] you override. This will save you from having to verify your files to get the old music back.
Artists included in no particular order because fuck me if I remember who's shit I used: Ashely Carr, Ransu, Overclocked's Delta-Q-Delta and Dark Side of Phobos Albums, Kinkiness, Kira, Lorican, Mazedude, Per Kristian, Steve Rot, and Zora.[/QUOTE]
Does it include this?
[video=youtube;7a7-5WYOKxE]http://www.youtube.com/watch?v=7a7-5WYOKxE[/video]
[QUOTE=Rents;47606674]Does it include this?[/QUOTE]
That's about the quality you can expect. v:v:v
The Classic Doom 3 soundtrack for EP1 would fit KF2 pretty well.
EDIT: Looks like more and more people are having that audio bug, so I at least feel a little better it isn't just my PC crapping itself. Given that it's the Unreal Engine it should be pretty easy to dive into the config files and eventually find something, right? Some people were saying it's an autoconfig issue.
So is there anything on around how long we'll be waiting when there's gonna be more weapons or perks
Trying to keep my distance from the game a bit until it's done. I really don't want to get tired of it before all of the content is there
Currently, a medic with a melee weapon is much more survivable than a zerker doing the same while doing an insignificant amount less damage outside of scrakes/fleshpounds, who you'd be parrylocking anyway.
So I've been trying to think of ways to make it more based around MGR style zandatsu to give it more crowd control utility.
Have the parry window be longer per level.
Lower damage when blocking per level.
Give a dash as one of the earlier perks(5 or 10), think bloodborne dash evading.
Slowdown on parrying as a bonus to both talents at level 15 or 20.
Allow zerker to infinitely swing a melee weapon while held down, instead of stopping at a three hit combo
[QUOTE=BeardyDuck;47606222]went back and played kf1 today.
holy shit fuck everybody saying kf2 is slower than kf1, kf1 is slow as FUCK.[/QUOTE]
It took a few matches for me in KF2 to get used to KF2's way faster pace than KF1.
Waves in KF2 seem to be more constantly action-packed and don't feel like they just drag on for too long.
Some people get really angry at this game. It's hilarious.
[vid]http://a.pomf.se/pgzryz.webm[/vid]
[QUOTE=thisguy123;47604698]I remember hearing about how they wanted to add three variants to every type of enemy, like the cyst, clot and slasher which got me thinking.
We've already seen the double bladed gorefast so that could potentially be a thing but what of other less easily malleable enemies, what about say... the husk.
So I sat and though and arrive at an idea, "what if a husk variant did less damage but it's weapon could be used as a welder." Effectively this husk could quickly unweld a door if not taken care of somehow. Then I though, perhaps one of it's new abilities on harder difficulties could be that it can then weld doors back up to trap players in a room with something big and nasty like a scrake.[/QUOTE]I would've thought a simple standard flamethrower in lieu of the fireball thrower would do the trick for a husk variant.
[QUOTE=BeardyDuck;47606327]twi forums, youtube, reddit, twitch.
have you not been keeping up with comments on kf2?
[editline]26th April 2015[/editline]
pretty sure a few people in this thread also complained about kf2 being slow in comparison.[/QUOTE]
the worst thing about kf2 for me is that in early waves there just isn't enough enemies to go around. the early waves are TOO easy because all of the players start off with great weapon loadouts so waves one and two and sometimes three can be dealt with in a matter of minutes in seven and ten wave servers
it's essentially the same problem when it comes to high level players on kf1, when they start with tier 3 weapons and can buy tier 4 weapons for dirt cheap by the second wave. it just sucks the fun out of the game since you're just mopping the floor with no real threats until midway through the level
[QUOTE=Sgt Doom;47607008]I would've thought a simple standard flamethrower in lieu of the fireball thrower would do the trick for a husk variant.[/QUOTE]
Husks already do that on suicidal and HoE though, it does quite a lot of damage.
I swear the audio is too low for this game for me, I have everything maxed, I checked the mixer, everything.
The game just seems to quiet compared to other games, even Red Orchestra 2 is louder.
[QUOTE=PotatoArmada;47607006]Some people get really angry at this game. It's hilarious.
[vid]http://a.pomf.se/pgzryz.webm[/vid][/QUOTE]
This guy should be in the next starfox
[QUOTE=PotatoArmada;47607006]Some people get really angry at this game. It's hilarious.
[vid]http://a.pomf.se/pgzryz.webm[/vid][/QUOTE]
His voice reminds me of the scientist from HL1
[QUOTE=PotatoArmada;47607006]Some people get really angry at this game. It's hilarious.
[vid]http://a.pomf.se/pgzryz.webm[/vid][/QUOTE]
Sounds like Lester from GTAV
[QUOTE=PotatoArmada;47607006]Some people get really angry at this game. It's hilarious.
[vid]http://a.pomf.se/pgzryz.webm[/vid][/QUOTE]
He could work well as a VA
Just for funsies, I edited the Stalker's texture to see what they would look like if they had flesh-toned skin as in KF1. I also restored their nipples since they seemed to have misplaced them:
([b][i]NSFW?[/i][/b])
[b][url]http://i.imgur.com/2oYBqAf.jpg[/url]
[url]http://i.imgur.com/zRvAL1A.jpg[/url][/b]
It has begun.
Having bad Nexus flashbacks.
Keep your arms inside the vehicle, because there's no getting off this ride now.
[QUOTE=VietRooster2;47607052][video=youtube;0P696IwhYj0]http://www.youtube.com/watch?v=0P696IwhYj0[/video][/QUOTE]
My favorite part about this video is how one of them at the beginning says the scrake will smash the door in one hit (referring to the 100% one holding him off at the start) and it actually happens at the end
i find it hilarious how everyobe says medic is a better zerk than zerk.
you cant stumble scrakes, you lack stun nades, run at the same speed as a zerk and once.your armor is toast, so are you.
hell, the armor as medic feels weaker than kf1 as well, not to mention medic perks are fucking shitty, slowass regen? 20% more hp? fuck that, I'd love clot antigrab.
also one of The medic zed time perks basically only affects heal nades, pretty retarded when you consider the grenade timer is longer than zed time lasts
the zerk is amazing because he can stunlock fleshpounds with the eviscerator. no other class can do that
Sorry, you need to Log In to post a reply to this thread.