You can shoot through teammates now?
GOTY, instant buy
I like that you can see how much doors are welded/glued from distance now.
dat gun wiggle during zed time
I love how the scrake charges at you once he's raged and completely wrecks all the zeds standing infront of him
zed friendly fire returns at full force
[QUOTE=grobov13;47411964]*30 minute video*[/QUOTE]
Fuck why do I have a three hour meeting today of all days.
Is it a good thing that the vendor is now pod thingie? I always sorta liked the vendor from KF1 though her quips were kinda annoying at times
I'm a bit disappointed at the lack of AA-12 footage.
Nonetheless, the guns look nice to use and the HUD's pretty clean, too. I wonder how my GTX 765m's gonna handle this game, probably at med-high with no AA at best.
[QUOTE=Cheh3x;47412132]Is it a good thing that the vendor is now pod thingie? I always sorta liked the vendor from KF1 though her quips were kinda annoying at times[/QUOTE]
The vending machines are way better
gonna watch as soon as i can, but can anyone tell me if there is any dual deagle action/early access date info?
Dosh has physics now!
[QUOTE=Dermock;47412163]gonna watch as soon as i can, but can anyone tell me if there is any dual deagle action/early access date info?[/QUOTE]
Sadly, no delicious Deagle action and the vid's pretty much only gameplay and doesn't have any additional info regarding EA.
On the plus side, though, the game already looks polished enough for an EA release and I remember from the PCGamer interview that the current showcased build is very close to what they want for the EA build, so there's that.
They put [sp]a black screen at the Patriarch round.[/sp]
[sp]They aren't fighting the Patriarch but a new one. He sounded cybernetical.[/sp]
he sounded german. Robo hitler confirmed
Oh man, I'm so relieved it's actually smooth and nowhere near as twitchy as what we've seen yesterday.
What's with the healthbars? I hope they are optional, not liking those.
I mean in first-person survival horde games I like the feeling of not knowing how much will the fuckers that are surrounding me last.
[QUOTE=Derp123213;47412195]Sadly, no delicious Deagle action and the vid's pretty much only gameplay and doesn't have any additional info regarding EA.
On the plus side, though, the game already looks polished enough for an EA release and I remember from the PCGamer interview that the current showcased build is very close to what they want for the EA build, so there's that.[/QUOTE]
They only showed off gameplay from the Commando and Berserker classes.
The Nailgun is now a Berserker weapon instead of a Support weapon, and it doesn't seem to be a shotgun anymore.
[QUOTE=Petachepas;47412355]What's with the healthbars? I hope they are optional, not liking those.
I mean in first-person survival horde games I like the feeling of not knowing how much will the fuckers that are surrounding me last.[/QUOTE]
That's an inherent ability of the Commando class, to see enemy health.
Just got done watching it. My impressions;
About the only next-gen shooter I've seen that looks really pretty AND looks like the gameplay isn't as deep as a kiddie pool
I still think the shotgun hammer is really dumb and seeing the reload animations confirmed it more so to me. Also seems kinda weak if you dont use a shell.
New trader voice/machine sucks, I'll miss the old one. No sign of the classic ambiguously comedic "British" voices either :(
All the animations look great, apart from the sprint animations which look lifted from RO2 and rather out of place. Idle anims are cool too.
Fleshpound looks like its actually a real threat now and even clots seem more resilient. the FPs spawn announcement scream is legit terrifying.
Lots of assault rifles, didn't see a single pistol other than the 9mm... I hope the deagle, .44 and dual wielding for all are still in the game (i remember seeing them mocap dual wielding so it better be there!)
Also...
[IMG]http://puu.sh/gT8wF.png[/IMG]
Third person reload animations! Too many games neglect this.
[QUOTE=Dermock;47412416]
All the animations look great, apart from the sprint animations which look lifted from RO2 and rather out of place. Idle anims are cool too.[/QUOTE]
I really dislike those first person sprinting animations. They look like they are meant for much higher speed.
One thing I just realized that makes me pretty happy. Mic quality won't be such ass anymore so people will actually use it.
[QUOTE=Sini;47412443]I really dislike those first person sprinting animations. They look like they are meant for much higher speed.[/QUOTE]
I can't tell much of a difference between the walk speed and the run speed, they might need to rebalance it so sprinting isn't so useless but you can't really tell until you've played I suppose
Old Father Grigori guy screams a lot.
Dunno it that makes me want to play him more, or less.
I imagine a full lobby of them gets really noisy.
Is it me or does Siren looks REALLY WEAK compared to KF1 ?
Not only her scream is pretty silent and doesn't overpower (hide) other sounds, which also is her strength in KF1 that allowed, she doesn't deal much of damage either nor her range is high enough... Siren in first game can basically 1-2 hit kill you if you are not careful.
I know it was on Normal, but ... still.
[QUOTE=Avager;47412625]Is it me or does Siren looks REALLY WEAK compared to KF1 ?
Not only her scream is pretty silent and doesn't overpower (hide) other sounds, which also is her strength in KF1 that allowed, she doesn't deal much of damage either nor her range is high enough... Siren in first game can basically 1-2 hit kill you if you are not careful.
I know it was on Normal, but ... still.[/QUOTE]
It looks like they're incapable of teamwiping like in KF1 in exchange for breaking lights and behing able to hide behind tankier looking zeds. Like the bloat looks significantly harder to kill, maybe if Sharpshooter or Firebug was available they'd be easier to kill.
Does anyone else feel like a little bit of the charm has been lost? Maybe I just couldn't really hear the characters talking or anything but it felt like it was missing something from KF1. It looks great other than that.
Am i the only one who doesnt like this sort of a futuristic look and feel that they took? Especially that instead of the trader you get that pod thingy... Otherwise it looks good. I'm just going to miss those silly accents.
[QUOTE=Adarrek;47412923]Am i the only one who doesnt like this sort of a futuristic look and feel that they took? Especially that instead of the trader you get that pod thingy... Otherwise it looks good. I'm just going to miss those silly accents.[/QUOTE]
might be different maps have different traders.
[QUOTE=Ghost101;47412788]Does anyone else feel like a little bit of the charm has been lost? Maybe I just couldn't really hear the characters talking or anything but it felt like it was missing something from KF1. It looks great other than that.[/QUOTE]
I think its because we can barely hear the music and voices plus the commentary is so monotone it ruins the mood a bit
The trailers are way more hype because everything is loud and exciting
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