• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
Awesome guy named LittleBabyman gifted me the game yay!
[QUOTE=HappyHead;47625411]Awesome guy named LittleBabyman gifted me the game yay![/QUOTE] LITTLE BABY MAN IS CREDIT TO TEAM!
they better fix that ringing sound bug soon, it's really annoying. I'm just lucky I can load back in quick as I have a SSD.
A moment to reflect on gorefasts: [t]http://puu.sh/hvfMP/defd9dfa8b.jpg[/t] Firstly, that tongue. secondly, THEY'RE FUCKING EVOLVING [T]http://puu.sh/hvfRK/8bba115c69.jpg[/T] [T]http://puu.sh/hvfT1/dd6d21f053.jpg[/T] [B][I]FLIGHTCONFIRMED[/B][/I]
I guess they went.... [I]too fast[/I] and ended up flying
Gotta gore fast
[QUOTE=Combine 177;47624929]The reaso why it is so low is because of the new blocking gimmick. Also the fact scapel can block chainsaw is pretty dank.[/QUOTE] Problem is that parrying isn't really reliable because of it being server-sided instead of client side, which means it's seriously hard to parry scrakes and fleshpounds with their really random and unpredictable attacks they do. Also a medic at 25 has 60% bloat bile resistance compared to berserker. Don't forget that berserker has some seriously weak skills compared to other classes so zerker is seriously underpowered in suicidal or HoE and you're better off with another medic than a zerker
Just in case anyone didn't know, the [url=http://forums.tripwireinteractive.com/showthread.php?t=107233]Faked Players mutator from KF1 got ported to KF2[/url]. So you can enjoy all the anxiety of the 128 man server while being antisocial at the same time!
[QUOTE=salty peanut v2;47623471]FOOL! GERMAN SCIENCE IS THE BEST IN THE WORLD!! [video=youtube;dSL1KrnRVCw]http://www.youtube.com/watch?v=dSL1KrnRVCw[/video][/QUOTE] downloaded this mod problem is that the audio quality is really bad, I don't know if this guy got the song from the official ost or if he just ripped it from youtube. Also it doesn't loop properly and has a 3-5 second silence period or so.
ZED Time mechanics: [url]http://www.reddit.com/r/killingfloor/comments/34aitd/killing_floor_2_zed_time_mechanics/[/url]
I said fuck it and upped all my perks to level 10 using the map, wow the balance of who gets what is all over the place.
[QUOTE=Hammer7;47624593]I wonder why nobody plays zerker... [t]http://images.akamai.steamusercontent.com/ugc/713036156383773322/AB6DBB7F3FDA8CC2031FE26796CAB7A6C6B4320B/[/t] 5% damage resistance at lvl25. Really?[/QUOTE] The rest of the perk is pretty shit too, aside from siren and bloat ablation. Extra swing speed ain't anything to write home about either. Basically you're a drive by skirmisher with two semi-decent weapons, which on suicidal and HoE is pointless as you need to be taking out the leapy and rolly guys forthwith so you have clear lanes to retreat through when shit goes down, and because it's HoE, 2xskrake, FP, two bloats and three sirens will happen, at least once per wave. [IMG]http://www.peterfuda.com/wp-content/uploads/2013/05/Mask.jpg[/IMG] "It's time for an [I]overhaul[/I]" [quote] keeping larger groups [/quote] Doesn't work, doesn't happen. Try playing all four difficulties before making mechanic assumptions. [quote] stumble [/quote] Pulverizer works for anybody.
I can't handle all of these choices.
[QUOTE=Empty_Shadow;47624917] wall of assumptions[/QUOTE] So let's see some of this super amazing skill on HoE Biolab, yes? Will be awaiting this amazing revelatory video that will change zerk play forever.
level 20 support is insane, the damage you put out fucktouples and the reload speed is a massive improvement
servers with more then 6 players are now de-ranked
Fixed single-load guns sometimes not hitting zeds after reloading finally
[url=http://steamcommunity.com/games/232090/announcements/detail/231150996254422150]Post patch notes, you dinguses.[/url] [quote]Interface: Fixed healer screen not updating Server browser: Fixed max player count not showing on server browser Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language Gameplay: Adjusted door health and weld integrity values Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game Perks: Fixed medic with healing surge being unable to heal after level up Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design: Fixed Hans getting stuck in firing range on Outpost Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues Localization: Updated localization Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX: Fixed some third-person artifacting related to muzzle flashes Fixed issues with flamethrower charring online Audio: Fixed un-ending clot grab sounds Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug Input: Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) Fixed caps lock being un-bindable Fixed voice chat binding blocking input Security: Fixed several exploits Dedicated server: Added servername and numplayers to window title Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one) Crashes Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) [/quote]
[QUOTE=VenomousBeetle;47625003]Combat medic in games is typically dumb and futile [editline]29th April 2015[/editline] I agree about berserker they made him garbage I hate mechanics where low health is more damage. It's a survival game.[/QUOTE] Instead of low health it shoudl either be proximity to zed based, or better yet a bonus to something upon a successful parry. Parry Zed gain double damage on your next attack, parry zed and your next attack restores X amount of HP.
More proogress [t]http://i.imgur.com/TIoPkMm.png[/t] [t]http://i.imgur.com/CxuWHE3.png[/t]
I feel the Pulverizer may be OP if the Berserker was at like KF1 levels of stat bonuses. [QUOTE=Stiffy360;47626288]More proogress pics [/QUOTE] How are you going to generate the blood textures for the blood splatter? Or does the SDK automatically generate it for you?
[QUOTE=ashxu;47626305]I feel the Pulverizer may be OP if the Berserker was at like KF1 levels of stat bonuses. How are you going to generate the blood textures for the blood splatter? Or does the SDK automatically generate it for you?[/QUOTE] It uses lightmap (I think) or a 3rd uv channel to auto-generate it for you.
Holy fucking shit. [quote]Fixed single-load guns sometimes not hitting zeds after reloading [/quote] That has been a bug in the killing-floor world since killing floor 1 came out. Tears of joy.
[quote]Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions[/quote] For real? There's obviously a Flashlight or something similair on the SCAR and AK-12 models I understand there needs to be a reason for Night Vision to exist But why punish aiding your team with call out?
Why cant we have atleast a flashlight on any other gun then the starter guns? Night vision sucks and call out is so much better.
Medic gun flashlight master race.
I still think the night vision perk should give you and all your teammates green lasers so you can see where they're aiming instead of being marginally better than flashlights.
had a fun session with a the TW devs on my server ^_^ [img]http://i.imgur.com/AcT3q2E.png[/img] btw we all got rekt HoE 100 players D:
[QUOTE=Stiffy360;47626316]It uses lightmap (I think) or a 3rd uv channel to auto-generate it for you.[/QUOTE] Wait what? Can someone explain what this means, generating blood textures? I thought it just used a generic blood decal and a realtime reflection shader, what does it have to generate?
Some thoughts on chatter in game. Currently making a voice call-out seems to simply put a [I]localized[/I] string in chat, so if a player with French locale "says" REQUEST MONEY - it will print out "DEMANDE DE L'ARGENT" (or something, thx google translate), without character nearby to hear voice line it is hard to make out what they want if you don't know language used. On the other hand since it is printed as a generic chat line, so I sometimes type in chat "INSULT PLAYERS" when pubbies are bad, remembering what characters said in KF1 :v: There's interaction lines during the downtime, and there's two problems with it: 1) Character will [I]always[/I] respond to "how's everybody for ammo?" with "more than enough" even if he has last clip left, though maybe they take pistol ammo into account. 2) These lines seemingly supposed to be said during downtime, i.e. zeds are coming but not here yet, or you shot all of them before more has come, yet there's [I]always[/I] a "downtime" each wave - when trader opens up, it makes these lines [I]extremely[/I] annoying as shit and some lines don't make sense at trader - "maybe ve doing so great ze zeds are regrouping". Some "idle" lines can be mistaken for call-outs, such as Tanaka's "I need money.......... But deserve none", makes me double-check chat if someone actually asked for money. And, of course - we need more voice lines, such as insult players, weld door, [B]do not[/B] weld doors, head upstairs\downstairs, head inside\outside, thanks
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