• Killing Floor v6 - From Dosh to Brouzouf
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[VID]http://a.pomf.se/rvfycb.webm[/VID]
[QUOTE=Drk;47503844][VID]http://a.pomf.se/rvfycb.webm[/VID][/QUOTE] Again, all this money on animations and they don't have an animation for ZEDs climbing rails? Even L4D had them.
Their animation team took a lot of liberties with stuff you don't see, and stuff that really [I]should[/I] be in the game.
[QUOTE=Madrider760;47503771]Barrel's pointed at the ceiling, therefore you shot the ceiling.[/QUOTE] [QUOTE=Rents;47503728]Well, the gun's pointed at the ceiling.[/QUOTE] [QUOTE=Combine 177;47503740]Barrel points up and therefor shells fly where barrel points at, realistic and high tech.[/QUOTE] Then maybe fix that. Even if it's realistic it's frustrating. It also happens on the DBS.
[QUOTE=ZombieDawgs;47503913]Then maybe fix that. Even if it's realistic it's frustrating. It also happens on the DBS.[/QUOTE] Or use the sights?
[QUOTE=Rents;47503926]Or use the sights?[/QUOTE] Who uses sights on a shotgun?
[QUOTE=ZombieDawgs;47503934]Who uses sights on a shotgun?[/QUOTE] People who want their shots to go in the right place.
What do you guys think about the global sounds the fleshpound and scrake make?
[QUOTE=Madrider760;47503977]What do you guys think about the global sounds the fleshpound and scrake make?[/QUOTE] They make me tinkle.
[QUOTE=ashxu;47503881]Again, all this money on animations and they don't have an animation for ZEDs climbing rails? Even L4D had them.[/QUOTE] I don't know why I'm dumb for complaining about this and I hope it's not a bandwagon. It is an issue. One of the big things they were pushing is how cutting edge the animation is, yet they are missing things that are visible at a glance. Keep in mind they said each ZED has a few hundred animations with like 60 for deaths, yet one of the most basic ones they didn't do. [editline]12th April 2015[/editline] [QUOTE=ZombieDawgs;47503934]Who uses sights on a shotgun?[/QUOTE] In KF1 even if one pellet hits, you can take off the head of a ZED. Also obviously headshots do more damage so with automatic shotguns like the AA12, getting headshots can be critical against Scrakes and Fleshpounds.
[QUOTE=Rents;47503968]People who want their shots to go in the right place.[/QUOTE] git gud
Does anyone else have a problem with biolab? It's the only map my frames die on. The other 2 run flawlessly, but Biolab literally kills my game. It's laggy, the audio is cracking, and all kinds of shit.
Didnt even realise there were any key giveaways, damn am I kicking myself now. If I can afford it this will definitely be a day one purchase.
[QUOTE=Rents;47503968]People who want their shots to go in the right place.[/QUOTE] i thought you were joking. it doesn't work like that.
[QUOTE=Odellus;47504155]i thought you were joking. it doesn't work like that.[/QUOTE] What doesn't? They've got something similar in RO2 and had been talking about the weapon sway mechanics in a couple of videos, looks like part of that system to me.
[QUOTE=Suttles;47504061]Does anyone else have a problem with biolab? It's the only map my frames die on. The other 2 run flawlessly, but Biolab literally kills my game. It's laggy, the audio is cracking, and all kinds of shit.[/QUOTE] I get that cracking audio on all maps. It happens at random though and I have no idea why. Whenever that cracking starts going it kills my fps as well.
They talked about how shots now come straight out of the barrel instead of middle of the screen. Hipfiring is still surprisingly accurate despite that. [editline]11th April 2015[/editline] [QUOTE=CGNick;47504276]I get that cracking audio on all maps. It happens at random though and I have no idea why. Whenever that cracking starts going it kills my fps as well.[/QUOTE] What CPU do you have? It probably can't keep up. I get audio cracking as well when there's lot of stuff with sound effects going on at once.
Can't you fiddle diddle some config files and change how many sounds can play at once?
[QUOTE=Rents;47504260]What doesn't? They've got something similar in RO2 and had been talking about the weapon sway mechanics in a couple of videos, looks like part of that system to me.[/QUOTE] where do they talk about that? even if that's true it still doesn't explain how i missed all three clots in that video, because i tested it in a solo game and no matter what state the gun is in when you shoot, the bullets will go to exactly where you're aiming, which means if they do originate from the barrel of the gun the pellets would still be angled in such a way as to hit at least the second or third clot. that's the most obvious example i've recorded, but i've had several other instances where i was aiming at the center of a gorefast's chest as it charged me (and i wasn't reloading) and it either didn't get hit at all or didn't die in one shot.
[QUOTE=Sini;47504280]They talked about how shots now come straight out of the barrel instead of middle of the screen. Hipfiring is still surprisingly accurate despite that. [editline]11th April 2015[/editline] What CPU do you have? It probably can't keep up. I get audio cracking as well when there's lot of stuff with sound effects going on at once.[/QUOTE] AMD Phenom II N950 (quad 2.1 ghz)
Scrakes are harder to solo than fleshpounds now. Even though if you have a bit of range you can still kill them decently easy as commando.
[QUOTE=Odellus;47504335]where do they talk about that?[/QUOTE] [QUOTE]Most games, he explains, represent accuracy with a bullet spread. Less accurate guns will have a wider spread on their bullets, so planting your crosshair dead center on a target doesn't guarantee a hit. "We wanted to actually have the gun physically move instead of having some magic number that you tweak that makes the bullets go in random directions. The gun's accurate; if you can manage to keep your sights on an enemy, you will hit it. The crosshair's just moving around, but wherever that crosshair is, that's where the bullet's actually going." [/QUOTE] [url]http://www.pcgamer.com/killing-floor-2-how-tripwire-aims-to-design-gamings-most-realistic-guns/[/url] [QUOTE=CGNick;47504361]AMD Phenom II N950 (quad 2.1 ghz)[/QUOTE] It's quad core so I can't really blame it with certainty.
The most annoying thing that I have found new is that Sirens attracts you into their position when they scream. Thanks to them, it made me glue to the Fleshpound which I was running away from, killing me. The second thing is that the camera automatically rotates into the zed that is grabbing you. It helps, but it also may disorient a bit when you are running away.
[QUOTE=Maestro Fenix;47504444]The most annoying thing that I have found new is that Sirens attracts you into their position when they scream. Thanks to them, it made me glue to the Fleshpound which I was running away from, killing me. The second thing is that the camera automatically rotates into the zed that is grabbing you. It helps, but it also may disorient a bit when you are running away.[/QUOTE] I'm hoping the siren thing isn't actually intended, I hate stuttering into walls when trying to run away because of it.
I for one have learned how to fuck sirens over as a zerker because of that magnetic scream
[QUOTE=Sini;47504427]It's quad core so I can't really blame it with certainty.[/QUOTE] The real problem is that I'm on a laptop, so rip hopes of a replacement.
You know, i'm so used to shitty server browsers, unworking server filters, and awful lobbies that KF2 feels like a finished product, since these things are [I]actually working[/I] in it. It's crazy how the industry is so shit nowadays to be impressed by things like that.
Is it me, or is the ADS sensitivity in this game a bit weird? I'm used to ADS sensitivity of one-third of my hip-fire sensitivity in Unreal games, but this feels like as if it's 1/10 of my hip-fire sensiv.
[QUOTE=Drk;47504539]You know, i'm so used to shitty server browsers, unworking server filters, and awful lobbies that KF2 feels like a finished product, since these things are [I]actually working[/I] in it. It's crazy how the industry is so shit nowadays to be impressed by things like that.[/QUOTE] It's a big step up from KF1's eldritch abomination of a server browser. Anyways, I've pretty much given up on playing any time before Pre-release, and my efforts to fix KF1's broken workshop on my end have come up fruitless.
[QUOTE=Sini;47504427][url]http://www.pcgamer.com/killing-floor-2-how-tripwire-aims-to-design-gamings-most-realistic-guns/[/url][/QUOTE] [img]http://i.imgur.com/fVnNdID.gif[/img] [url]https://www.youtube.com/watch?v=DlW8DJDW8g4[/url] [QUOTE=Derp123213;47504610]Is it me, or is the ADS sensitivity in this game a bit weird? I'm used to ADS sensitivity of one-third of my hip-fire sensitivity in Unreal games, but this feels like as if it's 1/10 of my hip-fire sensiv.[/QUOTE] according to the config files it's 0.35x hipfire sensitivity. [editline]'[/editline] yeah that's what i thought :~)
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