• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
[QUOTE=The DooD;47261746]Something cool that Munk just confirmed on the TW forums. The Lyrics for the background music are off by default, but there is an option to turn them on. Which is cool, I can't really think of any other games that give you that ability.[/QUOTE] I want an option that does the music like in Metal Gear Rising, letting the lyrics kick in when a gorefast or a boss appears.
[url=http://forums.tripwireinteractive.com/showthread.php?p=1357107#post1357107]It's ready...[/url] Fuck I'm impatient.
[QUOTE=The DooD;47274562][url=http://forums.tripwireinteractive.com/showthread.php?p=1357107#post1357107]It's ready...[/url] Fuck I'm impatient.[/QUOTE] My 60$ is ready
[QUOTE=The DooD;47274562][url=http://forums.tripwireinteractive.com/showthread.php?p=1357107#post1357107]It's ready...[/url] Fuck I'm impatient.[/QUOTE] i don't get it all i read through the garbage was "video is ready" no links or descriptions on dates or anything. i don't want to start pre-hyping unless EA is confirmed.
[QUOTE=Pops;47276568]i don't get it all i read through the garbage was "video is ready" no links or descriptions on dates or anything. i don't want to start pre-hyping unless EA is confirmed.[/QUOTE] This video has been in the pipes for [I]ages[/I], they've also said they wanted to get the main menu just right for it or some animations ready or something I'd be surprised if we didn't get at least some info on the EA with this video or soon after as they did say early 2015 I think
[QUOTE=Pops;47276568]i don't get it all i read through the garbage was "video is ready" no links or descriptions on dates or anything. i don't want to start pre-hyping unless EA is confirmed.[/QUOTE] That's all I meant really, was that the video was ready. I've been impatiently waiting for like a month now I feel. I wouldn't be surprised if they didn't make any announcement about EA but here's a rainbow to hoping.
Killing Floor 2 Dev Diary: Weapons and Perks Part 2 was just released. [video=youtube;LJWLQ88d-gM]http://www.youtube.com/watch?v=LJWLQ88d-gM[/video]
mr foster has paint on his gas mask [img]http://i.imgur.com/GTb3fVW.png[/img]
Pretty sure I saw a picture of him with no paint on it, so, character customization?
[QUOTE=FishNachoz;47301389]Killing Floor 2 Dev Diary: Weapons and Perks Part 2 was just released. [video=youtube;LJWLQ88d-gM]http://www.youtube.com/watch?v=LJWLQ88d-gM[/video][/QUOTE] Oh lord the way those clots strut towards the player at 2:38. :v:
Jesus Christ, those weapon animations are pure sex
The character voice clips sound different for each character. Fucking hell yeah.
Those guns look so satisfying to shoot omg
[QUOTE=SgtTupelo;47301442]Oh lord the way those clots strut towards the player at 2:38. :v:[/QUOTE] "You came to the wrong neighborhood, muhfucka"
So happy to see the aa12 making a comeback. (atleast if I'm not mistaking the ironsight at 5:22)
Even though they are such gun fanatics they still somehow manage to mix up magazine and clip :v:
dear god the jiggling
[QUOTE=rider695;47302078]So happy to see the aa12 making a comeback. (atleast if I'm not mistaking the ironsight at 5:22)[/QUOTE] Every "developer diary" besides first gore one has shown AA12.
There's a lot of more solidified content being shown - menus and so forth. They might be getting closer to a stage which they can put it out into early access. I'm gunna assume 3 maps for early, the 'Biolab' one, 'Paris Streets' and the 'Snow Bunker' Weapons will be all the ones they've shown for each class (only 4 classes at this point), at least three for every class at the minute. [t]http://i.imgur.com/iwrwwzt.png[/t] [t]http://i.imgur.com/NJhGGJU.png[/t] Given some of these perks, it looks like we're going to need them with the difficulty ramp-up they've supposedly given the game.
Still no early access date, they've said they have an internal date but man when is it going to be? Regardless it's looking very polished They said ages ago that flourishes were added for melee weapons so you can flick blood off the blade/twirl it around a bit and it looks like there's chamber/mag checking animations in the same vein. Nice to have something to do while you wait around for more zeds to shoot
[QUOTE=ZombieDawgs;47302499]There's a lot of more solidified content being shown - menus and so forth. They might be getting closer to a stage which they can put it out into early access. I'm gunna assume 3 maps for early, the 'Biolab' one, 'Paris Streets' and the 'Snow Bunker' Weapons will be all the ones they've shown for each class (only 4 classes at this point), at least three for every class at the minute. [t]http://i.imgur.com/iwrwwzt.png[/t] [t]http://i.imgur.com/NJhGGJU.png[/t] Given some of these perks, it looks like we're going to need them with the difficulty ramp-up they've supposedly given the game.[/QUOTE] that gear tab has a gas mask icon are we able to put on equipment like helmets or kevlar vests?
Those gun mechanics are god tier, the way zeds get destroyed and react to getting shot, even better I have the money in steam I will buy this right now please TW
[QUOTE=Pops;47302643]that gear tab has a gas mask icon are we able to put on equipment like helmets or kevlar vests?[/QUOTE] Possibly, there's character customization. Helmets or kevlar vests probably depends on the character.
[QUOTE=ZombieDawgs;47302499][t]http://i.imgur.com/iwrwwzt.png[/t] [/QUOTE] Based on those images, Do we only get one skill unlocked at levels indicated (5, 10, 15, etc) or is it the entire row unlocked? Based on what they are saying with the game starting difficult from wave one, I assume we unlock one skill every five levels, not two.
[QUOTE=Amaurus;47303036]Based on those images, Do we only get one skill unlocked at levels indicated (5, 10, 15, etc) or is it the entire row unlocked? Based on what they are saying with the game starting difficult from wave one, I assume we unlock one skill every five levels, not two.[/QUOTE] you only get one, you have to choose between the 2 that get unlocked
[QUOTE=Pops;47302643]that gear tab has a gas mask icon are we able to put on equipment like helmets or kevlar vests?[/QUOTE] In certain screenshots there's a character wearing a bandana around their face that they don't normally wear, so I assume so Maybe not kevlar as everyone gets armour anyway (it won't be visual i suspect) but various aesthetic things like colour schemes and swapping schemes like Foster's gasmask having a union jack on it
I love the perk skills. Also each class having their own special nade/zed time skill is amazing.
[QUOTE=ZombieDawgs;47302499] [t]http://i.imgur.com/iwrwwzt.png[/t] [t]http://i.imgur.com/NJhGGJU.png[/t] [/QUOTE] No firebug or demolitions? Did I miss something?
[QUOTE=Just2Rusty;47305342]No firebug or demolitions? Did I miss something?[/QUOTE] Yes, the "Alpha footage" part. It was confirmed there will be more perks than the first game.
[QUOTE=Just2Rusty;47305342]No firebug or demolitions? Did I miss something?[/QUOTE] KF2 will likely hit Early access before all the perks are in There's going to be 10 in total, all the old ones returning plus some new ones - gunslinger (dual pistol class) "helmet guy" (unknown) "dragon" (unknown) sharpshooter doesn't use pistols anymore (at least as primary), gunslinger has them
Sorry, you need to Log In to post a reply to this thread.