The game performs incredibly well for me, 120-140 frames on high settings. They did a great job at optimisation. If you can run RO2 you shouldn't have a problem.
I am a bit worried about the lack of SLI profile though, since RO2 never had any afaik.
We'll see.
If you've got over three hours to spare, the quotes montage videos for all eight survivors and the Trader have finished processing. [b]SPOILER WARNING: The survivors and Trader talk about events, characters, and other things that have yet to be revealed.[/b]
Full KF2 quotes playlist link here:
[b][url]https://www.youtube.com/playlist?list=PLYHosJYrLkK9oBtomvLVe_iK6c7-zmeES[/url][/b]
Sample featuring everyone's favorite Dutch DJ:
[media]http://www.youtube.com/watch?v=BEezwSgOMw4[/media]
[QUOTE=Metal Engie;47506455]Would you be kind enough to explain how you extracted the sound files? I can't seem to figure it out with UDK and Umodel only worked a tiny bit.[/QUOTE]All of the game's sounds are stored in bnk files in the following folder and its subdirectories:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows
The following post provides the tools and instructions on how to batch extract and convert the sound files into ogg format (NOTE: The batch file deletes the bnk files, so make copies of the originals and do this in a different folder):
[url]http://forum.xentax.com/viewtopic.php?p=100592&sid=bc5e4251124c7a7c0f3f78b01179c451#p100592[/url]
The download link there for bnkextr.zip is out of date, so use this instead: [url=http://ctpax-cheater.losthost.org/personal/bnkextr.zip]bnkextr.zip[/url]
zYnthetic at it!
[media]http://www.youtube.com/watch?v=UcGqvG2ylTg[/media]
[QUOTE=Marphy Black;47506550]All of the game's sounds are stored in bnk files in the following folder and its subdirectories:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows
The following post provides the tools and instructions on how to batch extract and convert the sound files into ogg format (NOTE: The batch file deletes the bnk files, so make copies of the originals and do this in a different folder):
[url]http://forum.xentax.com/viewtopic.php?p=100592&sid=bc5e4251124c7a7c0f3f78b01179c451#p100592[/url]
The download link there for bnkextr.zip is out of date, so use this instead: [url=http://ctpax-cheater.losthost.org/personal/bnkextr.zip]bnkextr.zip[/url][/QUOTE]
Thanks. I was looking in the wrong place and trying to open the wrong files.
I'm really happy every character has the same amount of vocal content. Perhaps their DLC characters this time will be a bit more worthwhile. I mean, I pay $5 for Payday 2's character packs, and that's mostly because of the awesome vocal work.
Are death animations actually implemented? I've only noticed like about two of them. Most of the time it's just zeds flopping out like wayne rooney when he's told he has to do something.
[QUOTE=WaffleCopter;47506444]I think that in the tab menu ingame where the HP is displayed should be in percentage instead of showing the actual HP. Sometimes the person that needs healing is not always in sight where I am so I would check the tab menu to see if anyone is hurt. I'm the type of medic that would heal every little scratch because seeing people not in full HP bothers me quite a bit. It's hard to tell if someone is full on HP or not if their max HP is dependent on perk lvl. Someone with max HP of 104? How am I suppose to know that's their max HP and not 115 or so[/QUOTE]
afaik Medics can have 120 hp, support can have 150, and Commando can have 150.
Commandos get 2 hp/level so just look at their level, times it by 2, then add to 100.
[QUOTE=Marphy Black;47502420]Continuing in the vein of those old [url=https://www.youtube.com/watch?v=E91arivH5WY]KF1 specimen quotes videos[/url], I decided I'd try the same for KF2. Unfortunately, it seems there aren't nearly as many intelligible lines this time around, but I suppose these still might be somewhat useful in helping identify specimens by their sounds or some such.[/QUOTE]
[QUOTE=Toy_Soldier;47502479]Am I the only one who's kinda disappointed the zeds don't really taunt you anymore and just do spooky grunts and growls? They don't really have a personality anymore. The scrake lost his [url=https://youtu.be/ZXLuVIr0TWw?t=41]affinity for trousers[/url]
Also, I always pooped myself a little when I heard the fleshpound say "LEVEL OF AGGRESSION - ELEVEN"[/QUOTE]
I would be willing to bet money that these kinds of lines will be returning for the KF2 holiday events.
One major issue I have.
Heal darts are too easy to land.
I'm all for improved hit rego, but the homing behaviour on them makes medic too easy.
They should make it into a choosable perk or something because it's just way too good and it makes me feel like the devs think medics only play medic cause they can't aim or fight well.
Zerker gets so fucking strong when you get parrying down.
[QUOTE=Marphy Black;47506550]If you've got over three hours to spare, the quotes montage videos for all eight survivors and the Trader have finished processing. [b]SPOILER WARNING: The survivors and Trader talk about events, characters, and other things that have yet to be revealed.[/b]
Full KF2 quotes playlist link here:
[b][url]https://www.youtube.com/playlist?list=PLYHosJYrLkK9oBtomvLVe_iK6c7-zmeES[/url][/b]
Sample featuring everyone's favorite Dutch DJ:
[media]http://www.youtube.com/watch?v=BEezwSgOMw4[/media]
All of the game's sounds are stored in bnk files in the following folder and its subdirectories:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows
The following post provides the tools and instructions on how to batch extract and convert the sound files into ogg format (NOTE: The batch file deletes the bnk files, so make copies of the originals and do this in a different folder):
[url]http://forum.xentax.com/viewtopic.php?p=100592&sid=bc5e4251124c7a7c0f3f78b01179c451#p100592[/url]
The download link there for bnkextr.zip is out of date, so use this instead: [url=http://ctpax-cheater.losthost.org/personal/bnkextr.zip]bnkextr.zip[/url][/QUOTE]
I really like Alberts' voice, even more than Foster's.
Lt Masterson is my favorite character at the moment. "7.62 to the brain bin does wonders every time."
[QUOTE=Ricenchicken;47506812]afaik Medics can have 120 hp, support can have 150, and Commando can have 150.
Commandos get 2 hp/level so just look at their level, times it by 2, then add to 100.[/QUOTE]
Yeah I know you can tell by that but I don't think we should have to remember peoples levels everytime we play with a new set of players, especially if some people just suddenly change perks mid game
[QUOTE=Marphy Black;47506550]If you've got over three hours to spare, the quotes montage videos for all eight survivors and the Trader have finished processing. [b]SPOILER WARNING: The survivors and Trader talk about events, characters, and other things that have yet to be revealed.[/b]
Full KF2 quotes playlist link here:
[b][url]https://www.youtube.com/playlist?list=PLYHosJYrLkK9oBtomvLVe_iK6c7-zmeES[/url][/b]
Sample featuring everyone's favorite Dutch DJ:
[media]http://www.youtube.com/watch?v=BEezwSgOMw4[/media][/QUOTE]
Quite alot of unannounced weapon names there aswell [sp]Briar talks about mp5 and mp7, I guess swat perk will mostly wield smgs?[/sp]
[QUOTE=Ghost101;47505164]I didn't know they could infight, that's pretty cool. Hopefully they'll expand on that and give us some weapons/grenades that confuse Zeds and make crowds of them infight.[/QUOTE]
One of medic's abilities is to panic zeds with their healing darts. I'm assuming it causes this as well.
[editline]11th April 2015[/editline]
[QUOTE=davidrb18;47506600]zYnthetic at it!
[media]http://www.youtube.com/watch?v=UcGqvG2ylTg[/media][/QUOTE]
Meanwhile i spend more than the length of this video kiting the bastard after my team dies.
Wonder what Foster's chat about [sp] Promotions and Resets [/sp] is about?
[QUOTE=SomeDumbIdiot;47507173]Wonder what Foster's chat about [sp] Promotions and Resets [/sp] is about?[/QUOTE]
The developers mentioned adding in a "little extra" for the players that go above the rest and play it for thousands of hours, i'm guessing it's some kind of cowadoody-like prestige system.
[QUOTE=wheel_user;47507213]The developers mentioned adding in a "little extra" for the players that go above the rest and play it for thousands of hours, i'm guessing it's some kind of cowadoody-like prestige system.[/QUOTE]
They better have something good enough to warrant a prestige system though. idk if skins will do it for me cause I'll be so use to the level 25 perks.
Maybe part of the prestige award should be like new game+ where you keep your perks, but lose your stats that are based on levels.
[QUOTE=Niklas;47507093]Quite alot of unannounced weapon names there aswell [sp]Briar talks about mp5 and mp7, I guess swat perk will mostly wield smgs?[/sp][/QUOTE]
[sp]I heard a P90 in another one. And an M4, M14 (obvious.)
The trader's apparently mentions a Matriarch?[/sp]
OH FUCK [sp]TWIN BLADED GOREFASTS. MY FANTASY[/sp]
[URL="http://forums.tripwireinteractive.com/showthread.php?t=43366"]I literally suggested that off-handedly years ago[/URL]. [URL="http://forums.tripwireinteractive.com/showthread.php?t=46843"]So did others.[/URL]
Any more beta key give aways going on? :(
[sp] I noticed some lines in the Skully video about them having to defend a package, maybe something like the objective gamemodes in KF1?[/sp]
The medic smg sounds so fucking satisfying holy shit. Especially in zed time.
[QUOTE=Spydurr117;47507707][sp] I noticed some lines in the Skully video about them having to defend a package, maybe something like the objective gamemodes in KF1?[/sp][/QUOTE]
[sp]Check trader voice lines, there us bunch of interesting lines[/sp]
[QUOTE=Toy_Soldier;47507746]<DBS vid>[/QUOTE]
What difficulty was this? I was thinking it would be nice to have a difficulty signifier in the UI just like we've always had a perk level display
[QUOTE=The Rizzler;47507836]What difficulty was this? I was thinking it would be nice to have a difficulty signifier in the UI just like we've always had a perk level display[/QUOTE]
it was just hard difficulty, I haven't had the bravery to go into suicidal or HoE yet.
[QUOTE=Toy_Soldier;47507746]Boomstick[/QUOTE]
Blowing off a Scrake's head with a dual shot is one of the best feelings in KF.
Is there any difference between the HE and frag grenades?
streaming some suicidal gameplay
[url]www.twitch.tv/beardyduck[/url]
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