• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
I love the fact that HoE is terrifying because of enemy abilities (specifically making it 'everything fucking runs difficulty') and not because everything is a stupidly durable meatblock that does 5x normal damage.
So anyone know the console command to change the difficulty in a single player lobby?
I wish enemies were a bit slower on the lower difficulties, it feels like things get too chaotic too fast at the moment. At Suicidal/HoE, sure everything should be moving fast so you really need to move, but I think on Normal/Hard they should still be shambling a bit.
shambling was boring as fuck in kf1, I hated it. you could just sit in a corner and never get hit unless a husk came by.
[QUOTE=Ghost101;47514375]I wish enemies were a bit slower on the lower difficulties, it feels like things get too chaotic too fast at the moment. At Suicidal/HoE, sure everything should be moving fast so you really need to move, but I think on Normal/Hard they should still be shambling a bit.[/QUOTE] Normal doesn't need to be any easier, it's pretty easy imo. Hard is just fine, Suicidal and HoE are fine. I would actually like for hard/suicidal to be a little more difficult than what they are now.
Hard could need a little boost but Suicidal is alright. Something i wanna play when i feel like going above hard but less demanding than hell on earth.
Commando being my favorite class in KF1, it really needs to be balanced out with other classes. I don't feel like I should play any of the other classes because it's so good. It's far better than any other class. It can handle anything alone beside the boss.
Class balance is kind of tricky to figure out at the moment since we only have 4 out of 10 possible classes. I usually see Supports raking in most of the kills, rather than Commandos.
[QUOTE=Ghost101;47514527]Class balance is kind of tricky to figure out at the moment since we only have 4 out of 10 possible classes. I usually see Supports raking in most of the kills, rather than Commandos.[/QUOTE] Shotgun penetration and 1-shot capability give support a lot of umph right now over Commando, which has always been good at ranged and head popping. I rarely see Commandos right now in KF2 dealing with Scrakes and beyond without either support or kiting/abusing them.
[QUOTE=Ghost101;47514527]Class balance is kind of tricky to figure out at the moment since we only have 4 out of 10 possible classes. I usually see Supports raking in most of the kills, rather than Commandos.[/QUOTE] That is true, it seems as Swat is the commando's counterpart so I guess once that's out we can compare. On the second part, I guess it really depends on the person playing, I haven't once been beat by any other class when playing as a commando, usually 100+ more kills. Only recently did someone almost beat me, but he was another commando. :v: I think they did a pretty great job at balancing the first 4 classes together, I may not have played enough of a couple of the other classes to see how close they are to commando, but commando just seems superior from what i've witnessed. [quote] I rarely see Commandos right now in KF2 dealing with Scrakes and beyond without either support or kiting/abusing them. [/quote] Which is odd, Commandos who have a scar/ak can easily headshot spam a scrake to death before it reaches them.
I don't know if I'd really go by kill counts, though. Given how tough an FP, Scrake etc is now someone taking them down with minimal fuss is a lot more important than someone who shot 30 clots and crawlers.
So what classes are available right now in the Alpha? I see Commando and Berserker and medic. What are the other ones? If the firebug is in, does he still have issues with big things?
[QUOTE=Ricenchicken;47514561]Which is odd, Commandos who have a scar/ak can easily headshot spam a scrake to death before it reaches them.[/QUOTE] What difficulty, when I see this on Hard+, whatever they're shooting gets enraged and usually tries to increase their anal diameter before the head ever pops. [editline]12th April 2015[/editline] [QUOTE=Lone_Star94;47514583]So what classes are available right now in the Alpha? I see Commando and Berserker and medic. What are the other ones? If the firebug is in, does he still have issues with big things?[/QUOTE] Bezerker, Support, Medic, and Commando. Which is a pretty good combination, but it lacks any super-high one-off damage weapons. (Crossbow, LAW, etc.)
[QUOTE=Doom14;47514587]What difficulty, when I see this on Hard+, whatever they're shooting gets enraged and usually tries to increase their anal diameter before the head ever pops.[/QUOTE] Yeah, I get wrecked by Scrakes if I try to solo one with a Scar/AK, even with all headshots. A Commando can drop one, but you need distance or some teammates in the way. :v:
[QUOTE=Doom14;47514587]What difficulty, when I see this on Hard+, whatever they're shooting gets enraged and usually tries to increase their anal diameter before the head ever pops. [editline]12th April 2015[/editline] Bezerker, Support, Medic, and Commando. Which is a pretty good combination, but it lacks any super-high one-off damage weapons. (Crossbow, LAW, etc.)[/QUOTE] On hard I can spray into a scrake's head before it reaches me. Haven't tried soloing one on HoE yet, and I only played Suicidal once, so no experience on that.
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so i reached level 15 support last night and man, tactical reload is great.
Just got off a normal bioticslab game, playing zerker for the first time (i.e. level 1), so much fun when you have a dedicated medic and you can just go mash a few zeds Parried a scrake multiple times and a fleshpound a few, the FP is fucking quick though, and it's spin2win attack is basically unparryable I think Against the boss I was almost useless, I got a few sneaky pulverizer heavies in on him when his back was turned but as soon as he whipped out his guns I scarpered. Still managed to parry his melee rush though. Surprisingly not a lot of people whip out their knife to parry him when he's chasing them down I wonder if they're going to do anything about the medic pistols, pretty much everyone can buy one since they're 1 weight and it makes normal quite a bit easier Then again I haven't touched hard or suicidal since they're scary now that they've been updated :[ maybe other people's dart regen won't be enough to keep people alive [QUOTE=The DooD;47513853]Hey good game, that was the most convincing Hans Volter kill I've had.[/QUOTE] gg mate, which match was that? :v: Starting to get the hang of how that fucker works [editline]13th April 2015[/editline] [QUOTE=BeardyDuck;47514672]so i reached level 15 support last night and man, tactical reload is great.[/QUOTE] I'm kind of sad that tactical reloads are a perk skill rather than just a passive you get at level 15, since a rapid reload skill in a game with an actual [I]different reload animation[/I] is so rare I'm inclined to always go with the tactical reload and neglect the other skill
[QUOTE=BeardyDuck;47514672]so i reached level 15 support last night and man, tactical reload is great.[/QUOTE] support seems to have the best skills. i mean fuck, you get FIFTY extra hp at level 10, the ammo bag is insanely important later in the game, and all four of the level 20 and 25 perks are really strong.
I feel like letting the boss grab you asap to waste his 3 heals is better than kiting him around hoping your team does damage before running out of ammo.
So I took a look at the level 15 perk skill choices to see if i'd pick tactical reload over the other 15 skill, it seems only commando and support have tac reloads so far however Commando: 20% extra damage in single shot mode I rarely use single shot mode, I just use trigger discipline if I want a precision snipe or a burst, and especially if I need to pump a lot of rounds into a big bastard. The extra damage is interesting but do you really want to be smashing your mouse to get an RPM and damage better than full auto to kill a scr/fp? Considering you have to reload more frequently than you might need to use single shot mode, I'm inclined to go with tac reload. Commando is all about the dakka Support: Increase your chance to stumble by 15% Might be useful against scr/fp in higher difficulties, but it's hard to tell. Everything else dies too fast. All I know is reloading is a pain in the arse particularly for the support and his drawback. Would probably go with tactical reload
[QUOTE=The Rizzler;47514867]So I took a look at the level 15 perk skill choices to see if i'd pick tactical reload over the other 15 skill, it seems only commando and support have tac reloads so far however Commando: 20% extra damage in single shot mode I rarely use single shot mode, I just use trigger discipline if I want a precision snipe or a burst, and especially if I need to pump a lot of rounds into a big bastard. The extra damage is interesting but do you really want to be smashing your mouse to get an RPM and damage better than full auto to kill a scr/fp? Considering you have to reload more frequently than you might need to use single shot mode, I'm inclined to go with tac reload. Commando is all about the dakka Support: Increase your chance to stumble by 15% Might be useful against scr/fp in higher difficulties, but it's hard to tell. Everything else dies too fast. All I know is reloading is a pain in the arse particularly for the support and his drawback. Would probably go with tactical reload[/QUOTE] i don't see any reason at all to get single fire when you can get tactical reload and then autofire. tactical reload seems like a 100% must have on any perk that has access to it.
[QUOTE=Odellus;47514837]support seems to have the best skills. i mean fuck, you get FIFTY extra hp at level 10, the ammo bag is insanely important later in the game, and all four of the level 20 and 25 perks are really strong.[/QUOTE] Support has always been very capable with a team, only in KF2 it seems a lot easier for them to solo due to sprint etc. Definitely don't change his damage output and penetration but he [I]might[/I] actually be a bit too stronk at the minute.
[QUOTE=Odellus;47514908]i don't see any reason at all to get single fire when you can get tactical reload and then autofire. tactical reload seems like a 100% must have on any perk that has access to it.[/QUOTE] I don't see a reason Commando should get tactical reload, wave 5+ you have 75 shots, just switch weps. The 20% single fire is good for scar and reduces the amount of ammo it takes to tap husk/siren heads off. Also if you're right beside another person, let them deal with what's up close while you reload. [editline]13th April 2015[/editline] [img]http://i.imgur.com/jRe1IKR.png[/img] Good.
Is there a video showcasing tactical reload? I'd really love to see it on all weapons.
So is KF2 generally pretty easy for Killing Floor vets? I've gotten a lot better now that I'm back into practice, but I'm not really finding it all that easy still.
[QUOTE=Ghost101;47515034]So is KF2 generally pretty easy for Killing Floor vets? I've gotten a lot better now that I'm back into practice, but I'm not really finding it all that easy still.[/QUOTE] I can solo pretty much anything up to HoE, and online it's really all about your team. I'd say it matches KF Retail's difficulty pretty well, though HoE is less about stat tweaks and more about "holy fuck that bloat is running at me send HELP"
I guess they still need to cater hard/suicidal/hoe to the level up system. Like HoE should only be possible with high-max stats, suicidal for high levels, then hard for that inbetween levels. I was able to do hard no problem with an average level of the team around 10, so I'm glad they're beefing it up. Also the fact this is without sharphooter or demo, both will be super useful cause its tough to take out mobs with just commando and support without using grenades and quickly dispatching double fps and scrakes can be tough if your commandos/supports arent paying attention. I can see this game getting way harder, but way more fun as well.
I feel like KF2 does difficulty how most games should do it. Normal is actually a normal amount of difficulty. As you gain levels it gets a little easier, but the boss is still challenging. Hard is fairly difficult, and so on and so forth. The enemies tactics change as things get harder, so you're actually fighting the enemies not the numbers and breakpoints.
I'm dying to see and play the other classes and guns. I want to feel baller as fuck with dual handcannons again.
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