• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
It's a fancy word for beta, which makes people think that it's not a beta, then they complain that the game is clearly unfinished.
I got a question when I buy a early access game will I still have it even after it releases? Thanks also Damn wish I had the cash for this, well someday when I do I will buy this masterpiece.
Beta should be feature and content complete, tho. If there's only half the perks and only a handful of maps, it shouldn't be called a beta. Beta is meant to be "we are fishing out bugs before we can call this a finished product".
[QUOTE=Awesomecaek;47540604]Beta should be feature and content complete, tho. If there's only half the perks and only a handful of maps, it shouldn't be called a beta. Beta is meant to be "we are fishing out bugs before we can call this a finished product".[/QUOTE] Beta has been misused for years. This is nothing new.
[QUOTE=Skyward;47540680]Beta has been misused for years. This is nothing new.[/QUOTE] Well I am just saying that [QUOTE=A B.A. Survivor;47540506]It's a fancy word for beta, which makes people think that it's not a beta, then they complain that the game is clearly unfinished.[/QUOTE] is wrong. KF EA won't be a beta. Not at the start, anyhow.
[QUOTE=Awesomecaek;47540799]KF EA won't be a beta. Not at the start, anyhow.[/QUOTE] Stress Test more or less was a little miniature beta. Early Access (should) be mostly content balancing, I assume with rolling introductions unless they whip out the other 6 perks on launch. This is a far better "Early Access" that I'd be happy to buy into compared to how I got burnt on Starbound.
It's a late alpha, really. still adding lots of stuff, but it feels good.
Worst part about the early access is that its going to be everyone playing that same perk once its released, unless they do major roll-outs of like 3+ at a time its going to be 6 martial artists/firebugs/gunslinger/ect when it gets released
Should I wait for it to be out of EA for perks or should I jump it asap
[QUOTE=Doom14;47540879]Stress Test more or less was a little miniature beta. Early Access (should) be mostly content balancing, I assume with rolling introductions unless they whip out the other 6 perks on launch. This is a far better "Early Access" that I'd be happy to buy into compared to how I got burnt on Starbound.[/QUOTE] I am not arguing against the state or saying it's bad or that the devs are bad or anything, it's just not what these words mean. It's simply an alpha. Nothing more, nothing less. Core functionality is there, but lot of content is missing.
Oh yay, I was actually kind of disappointed that I had to work on the last day of the early access.
theres apparently 3 incomplete maps in the files, so they might ship with early access, same with some other weapons. they said that there would be a few more weapons in the EA launch, I think.
Depending on how fast they release content, early access could backfire real hard. If people invest many hours into leveling their perks and then get hit by a reset upon full release, it could result in disappointment and a dropping player base.
[QUOTE=Baazul;47541428]Depending on how fast they release content, early access could backfire real hard. If people invest many hours into leveling their perks and then get hit by a reset upon full release, it could result in disappointment and a dropping player base.[/QUOTE] I would just ignore them for being stupid enough to not think that their stats would be reset during Early Access. Given KF1's (TWI's overall, actually) track record and how KF2 looks currently, I would not think KF2 having a dropping player base to be a concern. At the least, it would mean that I wouldn't have to play with spergs who think their levels and egos are more important than actual experience.
[QUOTE=Baazul;47541428]Depending on how fast they release content, early access could backfire real hard. If people invest many hours into leveling their perks and then get hit by a reset upon full release, it could result in disappointment and a dropping player base.[/QUOTE] they've already stated that there are going to be resets during ea so those people are stupid if they get mad.
Not gonna lie, resets would be frustrating if there are too many of them. Leveling is *just* slow enough that it'd get painful after awhile.
theres already people at rank 25 at perks, and they know there is going to be a reset between the private beta and EA. There probably won't be many resets, I don't know why there would be, it's not like starbound or something.
28 hours logged already and only level 19 support/10 medic. i could have easily gotten to 25 support if i didn't switch to medic.
[QUOTE=Baazul;47541428]Depending on how fast they release content, early access could backfire real hard. If people invest many hours into leveling their perks and then get hit by a reset upon full release, it could result in disappointment and a dropping player base.[/QUOTE] Lol, you clearly don't understand the average KF-fan.
More beta keys have been sent out
I stopped playing because of the resets, don't want to burn out too quickly on the game.
don't see why you'd get burned out now instead of burning out when the game releases. i mean, what we're doing now is essentially what we'll be doing 5 years from now on kf2. [editline]17th April 2015[/editline] might as well figure out the nuances of the game to carry bad teams and find the best strats.
[QUOTE=Cheeseist;47541122]Worst part about the early access is that its going to be everyone playing that same perk once its released, unless they do major roll-outs of like 3+ at a time its going to be 6 martial artists/firebugs/gunslinger/ect when it gets released[/QUOTE] tf2 all over again
Let's say a game has 200 hours lifetime for you. Do you want to spend 40 of those hours in a gimped version lacking content, or all 200 in the full release? That's why.
[QUOTE=27X;47541963]Lol, you clearly don't understand the average KF-fan.[/QUOTE] This game will attract a huge bunch of people who haven't played the first one. It's one of the most hyped PC games at the moment. Heck, half the people in the closed beta don't seem to have played the first one. I'm not saying that early access is a bad move. The game is almost finished from a technical point and only lacks in content, but having no schedule on how fast they plan to release the missing content is a bit worrying. Imagine all your progress gets wiped after 8 months of playing. I think it will scare away a good bunch of people who haven't given their thoughts about it, or don't read online news all day. I guess it depends on how clear they are about in the early access description.
[QUOTE=Doom14;47542323]Let's say a game has 200 hours lifetime for you. Do you want to spend 40 of those hours in a gimped version lacking content, or all 200 in the full release? That's why.[/QUOTE] I think obsessing over tiny details and imposing yourself limits and other silly things is going to "burn you out" on a game a lot faster than anything else. I still regularly play KF1 and I've had it for many years, I've been maxed out for at least 2 years now and I still play all the time. Just cool your jets, you were the one spamming the thread with tears because you didn't get a key just a week ago.
[QUOTE=Empty_Shadow;47542344]Just cool your jets, you were the one spamming the thread with tears because you didn't get a key just a week ago.[/QUOTE] Who wasn't spamming about keys? Pretty sure almost everyone here was very upset without they were handed out, and no one's disagreeing that the entire system was shit. Especially when it was more reliable to send dumb shit to developers and get a key. That aside, I [I]loved[/I] Killing Floor's retail launch, but I only put in 277 hours. Which is a lot, even with consideration for idling, server hosting, so on. But let's say I had full 20/20 hindset and was offered a chance to play it earlier than release, but only be given 2 perks, 1-2 maps, and a reset. I might have - for a small bit, then dropped it until launch. When I put in those hours, it was big chunks at a time because it was the hot new thing for me and my friends. Said hours and paid-weapon DLCs later, everyone moved on. Now, in relation to this EA, if we're getting the same thing as the stress test - I'm probably going to do the same short stint and drop, and I don't see where I'm in the wrong for calling that out. Yeah, I'm probably gonna play it, and yeah, I'm gonna have fun. The instant something else nabs the attention of my friends' and I, we'll all likely ditch it just as fast until the full release. And I speak from experience after we all thought Starbound was going to be the new hotness. And when Payday 2 was going to be the tightest shit around until we realized the "oh wow all these heists!" at launch was actually the same Bank four times over with effectively zero changes and tiny amount of others. So, yes, I'm hopeful that the EA gets more than the Stress Test because I'll have more to tide me over until the full launch. Playing four perks, one of which I use to main, only on three beautiful, but repetitious, maps ending on the same boss with no incentive to do anything other than "play for funsies ha ha" and report bugs - that doesn't appeal to me very much. Not to mention that friends are a major factor in these games, as I find solo extremely boring and pubs are basically "online solo with teammates of dubious reliability."
I'll probably play a couple hours when each perk gets added and then put the real time in when the game is finalised and everything is in, might try and model a few guns for the game too, not sure how that's going to work with the high framerate animations though It's the people that put in 3000 hours that I can't understand, like I know they probably really like the game but dude it's UE2 and there's probably other cooperative shooters you could be playing There's only so many maps and only so many perks
[quote] coop [/quote] "I think you overestimate their chances" There ain't shit out there for deep and nuanced co-op with progression except me3mp, everything else is either glorified horde morde sans progression or payday, and we know what that turned into.
[QUOTE=27X;47543253]"I think you overestimate their chances" There ain't shit out there for deep and nuanced co-op with progression except me3mp, everything else is either glorified horde morde sans progression or payday, and we know what that turned into.[/QUOTE] Borderlands Series Terraria Divinity: Original Sin Saints Row 3/4 7 Days to Die Titan Quest Dungeon Defenders Risk of Rain Battleblock Theater Torchlight Series Hammerwatch Sniper Elite Nazi Zombie Army Serious Sam Series Monaco Trine Series Ibb and Obb I'm just shotgunning random stuff me and my friends/significant other have played recently, if you needed any suggestions. When you say progression though, that gets dangerously close to grindy F2P P2SkipGrind MMOs like War Thunder, Warframe, Heroes and Generals, etc - which are totally fun in their own right, but not worth much money even if you get hooked.
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