• Killing Floor v6 - From Dosh to Brouzouf
    5,005 replies, posted
I don't recommend Risk of Rain. After 16.5 hours of playtime, mostly of the time on my own, I actually managed to do a full playthrough and "beat" the game (in the sense I finished it on one character, not that I unlocked everything), on my own, solo. And the game crashed on credits roll and failed to save the progress. I was so fucking mad, and haven't touched it ever again. [editline]17th April 2015[/editline] Even aside of that it's a shitty unbalanced glitchy trash where you 90% rely on RNG for favourable setup of map and actually useful item drops and forgiving monster spawns. It's roguelike in the worst sense that most of the time, you will be simply doomed to die and there won't be anything you will be able to do about it.
Managed to get a code after Hypernia sent out a bunch more. Guess I'll use it while I can.
[QUOTE=Empty_Shadow;47542320]tf2 all over again[/QUOTE] Ahhhh.... I still remember the first class update, The Medic. 24 player servers, 18-20 people playing as medics trying to melee each other to unlock an ubersaw. Good times. Yes, I'm afraid of it too in KF2 EA. But well, after recent free to play weekend in KF1, all we have seen on most servers were newbies running as sharpshooters, because they think they were good at aiming....no, they weren't. =/
I got 2 codes, message me if you'd like one [B]edit: [/B]all gone
[QUOTE=Awesomecaek;47543616]I don't recommend Risk of Rain. After 16.5 hours of playtime, mostly of the time on my own, I actually managed to do a full playthrough and "beat" the game (in the sense I finished it on one character, not that I unlocked everything), on my own, solo. And the game crashed on credits roll and failed to save the progress. I was so fucking mad, and haven't touched it ever again. [editline]17th April 2015[/editline] Even aside of that it's a shitty unbalanced glitchy trash where you 90% rely on RNG for favourable setup of map and actually useful item drops and forgiving monster spawns. It's roguelike in the worst sense that most of the time, you will be simply doomed to die and there won't be anything you will be able to do about it.[/QUOTE] Welcome to rogue-likes. The entire point of them is to be random and absurdly hard. Winning is supposed to be a challenge against all odds, and frankly Risk of Rain is a fairly easy rogue-like.
[QUOTE=Doom14;47543288]Borderlands Series Terraria Divinity: Original Sin Saints Row 3/4 7 Days to Die Titan Quest Dungeon Defenders Risk of Rain Battleblock Theater Torchlight Series Hammerwatch Sniper Elite Nazi Zombie Army Serious Sam Series Monaco Trine Series Ibb and Obb I'm just shotgunning random stuff me and my friends/significant other have played recently, if you needed any suggestions. When you say progression though, that gets dangerously close to grindy F2P P2SkipGrind MMOs like War Thunder, Warframe, Heroes and Generals, etc - which are totally fun in their own right, but not worth much money even if you get hooked.[/QUOTE] I'm talking like this series (KF) and by progression I mean legit growth in power tactics and viability of character, more than half the shit you mention has none of that, as for Warframe, lol absolutely no comment there; rather amusing that half the #gamergate thread regulars still play a game that is blatantly predatory as fuck and devoid of any meaningful feedback usage or implementation, same for Borderlands, Dungeon Defenders is the literal rote definition of P2W; half of the other stuff you've mentioned are pretty much closed loops or simply don't carry a feeling of getting anywhere aside from Divinity and Torchlight, and even those have definite points where you're simply clicking larger and larger pooled Xs over and over, if I wanted to do that I'd still be playing Diablo. What I'm talking about is thematic progression tied to either a wide or deep system with lots of room for both variation and differing levels of skills to contribute; very little of your list caters to any of that, especially in the FPS venue.
[QUOTE=DeathBacon;47543802]Welcome to rogue-likes. The entire point of them is to be random and absurdly hard. Winning is supposed to be a challenge against all odds, and frankly Risk of Rain is a fairly easy rogue-like.[/QUOTE] Well there's good roguelikes like Dungeons of Dreadmor which are actually balanced and if you play your cards right, you rarely ever have to give up. The difficulty comes from complexity, not pure chance. Then there's roguelikes like Crypt of the Necrodancer or Teleglitch where the odds are random but gameplay contrastingly deterministic, and you can get out of even the worst bad luck through masterful play. In Risk of Rain you either faceroll the keyboard and everything dies with no effort or you gonna kite a billion things, comboing, minmaxing your DPS, and you still get your teeth kicked in. In 2015 we should be beyond "HAHA, YOU HAVE OPENED A BOX OF RAPEWEASEL, YOU ARE DEAD, TRY AGAIN?" roguelikes. Varied, much more refined approaches have been tried and proven and "it's a roguelike" doesn't mean it can't be a shit one. [editline]17th April 2015[/editline] And besides all this, Risk of Rain wouldn't be half as hard as it is if it wasn't for all the glitches, unfitting hitboxes and bad controls.
[QUOTE=BeardyDuck;47542259]don't see why you'd get burned out now instead of burning out when the game releases. i mean, what we're doing now is essentially what we'll be doing 5 years from now on kf2. [editline]17th April 2015[/editline] might as well figure out the nuances of the game to carry bad teams and find the best strats.[/QUOTE] Yeah but there's something insanely demoralising about having all your stats set to zero after you worked on them for possibly hundreds of hours.
unless something big happens I'm certain they won't go around resetting people's perks willy nilly.
[QUOTE=Awesomecaek;47544007]Well there's good roguelikes like Dungeons of Dreadmor which are actually balanced and if you play your cards right, you rarely ever have to give up. The difficulty comes from complexity, not pure chance. Then there's roguelikes like Crypt of the Necrodancer or Teleglitch where the odds are random but gameplay contrastingly deterministic, and you can get out of even the worst bad luck through masterful play. In Risk of Rain you either faceroll the keyboard and everything dies with no effort or you gonna kite a billion things, comboing, minmaxing your DPS, and you still get your teeth kicked in. In 2015 we should be beyond "HAHA, YOU HAVE OPENED A BOX OF RAPEWEASEL, YOU ARE DEAD, TRY AGAIN?" roguelikes. Varied, much more refined approaches have been tried and proven and "it's a roguelike" doesn't mean it can't be a shit one. [editline]17th April 2015[/editline] And besides all this, Risk of Rain wouldn't be half as hard as it is if it wasn't for all the glitches, unfitting hitboxes and bad controls.[/QUOTE] Is rapeweasel an actual word or did you invented that? Cause I like it a lot.
[QUOTE=Petachepas;47546206]Is rapeweasel an actual word or did you invented that? Cause I like it a lot.[/QUOTE] To be honest I have caught that from somebody else discussing Roguelikes (even though he wasn't talking about the particular game at all). It's a word that well describes many (bad) games in the genre, tho.
[QUOTE=ZombieDawgs;47545613]Yeah but there's something insanely demoralising about having all your stats set to zero after you worked on them for possibly hundreds of hours.[/QUOTE] if you spend hundreds of hours in early access and you get sad over your perks getting reset even though you already know they're going to reset that's pretty sad and you should probably go see somebody
I don't understand the big dilemma. Your perks are going to be reset. That's a fact, and almost everyone is aware of it. If you are that upset about losing your virtual levels and perks (despite being constantly reminded you will lose them), it sounds like you're concerned more with your virtual stats than the enjoyment you get from actually playing the game. [editline]17th April 2015[/editline] Same goes with the weird EA/Beta burnout theory, "if the game is only 200 hours of fun, why spend 30 in a gimped version". Who is imposing these weird artificial limits on your enjoyment of the game? When I load up CS:GO I'm not thinking "well, I'm not in a great mood tonight, maybe I should avoid burning 2 hours of my precious game-time tonight". If you want to play a game, play it, and when you are done enjoying it, stop. Playing video games is a lot simpler than some people make it out to be.
Different people play games differently, if that's how it works for him, then that's how it works for him. I'm the same way; I had a lot of fun with KF, but it did eventually get boring for me. If it doesn't ever for you, then great. Case in point with KF2, I played it a lot for a day or two, now I'm down to just a match every once in awhile before it expires later today. He has a point about EA games, I've definitely burned myself out before playing them in early stages, since even when they updated the core gameplay didn't really change enough to make it that different.
It's annoying as fuck that these other companies use Early Access for an easy cash-grab for shit that isn't finished and never will. TWI is looking to use Early Access for what it's supposed to be for: to allow people the [i]privilege[/i] of testing the game with the intent of providing feedback on how to make it better. By all means, no one is forcing you to play the game early before it's all good and ready for release; but don't complain that shit changes and things reset. TWI has already been burned by that with the botched release of Red Orchestra 2 and the whole reset fiasco months after launch, so good on them in being proactive with this. Oh, and what's even worse is when a company hides behind alpha/beta/Early Access to hide themselves from criticism despite blatantly pretty much being a full game (*coughwarthundercough*).
Yeah, if EA lets them avoid the mess that was RO2's launch, then I'll be happy.
[QUOTE=lilguy;47547181]It's annoying as fuck that these other companies use Early Access for an easy cash-grab for shit that isn't finished and never will. TWI is looking to use Early Access for what it's supposed to be for: to allow people the [i]privilege[/i] of testing the game with the intent of providing feedback on how to make it better. By all means, no one is forcing you to play the game early before it's all good and ready for release; but don't complain that shit changes and things reset. TWI has already been burned by that with the botched release of Red Orchestra 2 and the whole reset fiasco months after launch, so good on them in being proactive with this. Oh, and what's even worse is when a company hides behind alpha/beta/Early Access to hide themselves from criticism despite blatantly pretty much being a full game (*coughwarthundercough*).[/QUOTE] Carmageddon: Reincarnation has so far shaped up to be pretty good experience too. It even runs on my laptop quite well.
To anyone that has played Hard difficulty or higher, does the fleshpound become more dangerous? I've only played Normal but I feel like the Fleshpound isn't doing much damage, even the Fleshpound in the normal difficulty in KF1 was more of a threat.
[QUOTE=Dr.Cola;47547364]To anyone that has played Hard difficulty or higher, does the fleshpound become more dangerous? I've only played Normal but I feel like the Fleshpound isn't doing much damage, even the Fleshpound in the normal difficulty in KF1 was more of a threat.[/QUOTE] Enemies gain new moves on higher difficulties, they also move and attack faster. Big enemies gain additional health and probably do deal more damage, maybe not as much as in KF1, but I'm not sure about the last one as I haven't played on HoE yet.
[QUOTE=Dr.Cola;47547364]To anyone that has played Hard difficulty or higher, does the fleshpound become more dangerous? I've only played Normal but I feel like the Fleshpound isn't doing much damage, even the Fleshpound in the normal difficulty in KF1 was more of a threat.[/QUOTE] on hoe you often get 3-4 fleshpound spawns per wave after wave 4. they also rage more often and have higher health.
What do you people think about TW's EULA on their games? [URL="https://8ch.net/v/src/1429297287771-2.png"][IMG]https://8ch.net/v/src/1429297287771-2.png[/IMG][/URL] [URL]http://forums.tripwireinteractive.co....php?f=54&a=10[/URL] I'm kinda worried on the part where they can revoke your CD key forever for saying/doing bad things, possibly being true or not.
they're not going to ban you for calling somebody an idiot if that's what you're wondering.
[QUOTE=Gm10man;47547500]What do you people think about TW's EULA on their games? [t]https://8ch.net/v/src/1429297287771-2.png[/t] [URL]http://forums.tripwireinteractive.com/announcement.php?f=54&a=10[/URL] I'm kinda worried on the part where they can revoke your CD key forever for saying/doing bad things, possibly being true or not.[/QUOTE] I'm more worried that it's valid only until year 2106, I imagine they won't exist anymore after this... Not sure if I'm going to support this company then, as they probably support their games until that year.
[QUOTE=BeardyDuck;47547529]they're not going to ban you for calling somebody an idiot if that's what you're wondering.[/QUOTE] I might be overthinking at this point, but I've heard a lot of good about KF2, but stuff like this gets me on the edge. But probably the main reason I really want to have this game is to play with my playmates, since we haven't had a good game to play. I think I'll get it then.
[QUOTE=RichyZ;47547284]im really curious how warframe is predatory as fuck[/QUOTE] of course you are
[QUOTE=Gm10man;47547500]What do you people think about TW's EULA on their games? [t]https://8ch.net/v/src/1429297287771-2.png[/t] [URL]http://forums.tripwireinteractive.com/announcement.php?f=54&a=10[/URL] I'm kinda worried on the part where they can revoke your CD key forever for saying/doing bad things, possibly being true or not.[/QUOTE] Please don't tell my mom.
[QUOTE=27X;47547914]of course you are[/QUOTE] Not sure what you're trying to get at with that comment. I'm curious as well.
[QUOTE=27X;47547914]of course you are[/QUOTE] yo just a heads up when someone asks for clarification that is exactly the wrongest answer you could give 'em
[quote]I'm talking like this series (KF) and by progression I mean legit growth in power tactics and viability of character[/quote] Is what I'm most confused about. It's grinding for levels in a wave based shooter. There's nothing deep about that. It's dime a dozen when it comes to wave based shooters and pretty artificial progression at that. Sanctum does the same thing, more or less, and even still - it's not a far cry from watching numbers tick up in any sort of RPG. I mean you can stick a wicked player on Support Level 0/1, but he's still going to be a gimped baby because some of the most basic things support relies on (shotgun penetration) don't even really function until 4-8 levels in (in KF2.)
Hypernia gave me two keys about 15 minutes before the beta period expired.
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