Dark Souls and Demon's Souls Megathread VI. Katana Gank Squad Edition
5,004 replies, posted
[QUOTE=hakimhakim;47920533]Play as the pygmy, so easily forgotten
Vanquishing the dragons in the age of dragons would be so badass.
Join either Gwyn's army, Chaos daughter or if you feel adventurous, Nito's dead army.[/QUOTE]
Fighting grey dragons for 30 hours doesn't sound much fun.
Any word on the PC release?
[QUOTE=General;47921515]Any word on the PC release?[/QUOTE]
Considering the last 2 came out on PC its basically guaranteed.
They'd be morons to not release on PC considering the sheer amount of moneydollars it has to have gotten them.
[QUOTE=junker154;47921504]Fighting grey dragons for 30 hours doesn't sound much fun.[/QUOTE]
15 unique bosses makes so much sense now :v:
Hopefully they don't bring too many back. And hopefully by having fewer but unique bosses will mean they we're getting more than big dudes in armor and will have actual mechanics.
[QUOTE=ironman17;47916354]Is it just me, or does the left hand look more like he's giving the thumbs-up? Looks like it, but at a second glance it's probably just the game's Chosen Undead picking up some dust and letting it flow out of his hand.[/QUOTE]
[img]http://i.imgur.com/wAyU2VM.jpg[/img]
[QUOTE=Swiket;47921959][img]http://i.imgur.com/wAyU2VM.jpg[/img][/QUOTE]
"Remember kids! Always drink your estus." This message sponsored by Gavlaan.
[QUOTE=maddogsamurai;47918674]That is TOTALLY Anor Londo:
[t]http://i.imgur.com/Wzymuie.jpg[/t]
Guess we're going back to Lordran to the heart of it all? Will we see the remaining gods or important people like Velka, Astor, Flann, and visit the last haven of the gods? Will the gods even play a part in the First Flame due to their powers stemming from it? Whose even in charge with Gwyn and Gwyndolin gone? Is the Age of Dark even worth it now that we know it's possible outcome?[/QUOTE]
well keep in mind there seemed to be a lot of dudes emulating if not directly worshiping the lords and anor londo in ds2, if it's not time distortion it could be someone reconstructed it or built a their own city in its image
Seeing Lordran in a completely devastated and torched state would be pretty neat. Or that you have to travel to Lordran from another kingdom, having an epic journey. It would be a nice feel revisiting some of the older levels in a destroyed environment while still adding new areas that you have to pass in order to reach it.
[QUOTE=junker154;47922314]Seeing Lordran in a completely devastated and torched state would be pretty neat. Or that you have to travel to Lordran from another kingdom, having an epic journey. It would be a nice feel revisiting some of the older levels in a destroyed environment while still adding new areas that you have to pass in order to reach it.[/QUOTE]
I'm just wondering if they made the canon ending of DS2 scholar of the first sin be the aldia ending with having the crown that makes it [sp2]so you can't hollow. [/sp2]
and what the timeframe of DS3 is
[editline]10th June 2015[/editline]
also I would so play your idea for the game
I hope they bring back the Humanity and Estus systems of the first game, I get that they're a bit odd for new players to figure out but it can easily be explained to anyone who is confused. They depowered Estus in DS2 and made life gems far too powerful and plentiful, which made Estus practically pointless when you're constantly running around with 99 life gems.
Maybe you could have it where Humanity functions like it did in DS1, giving you slight bonuses to defence, letting you kindle fires, and returning your humanity and fully healing you, but also keep Human Effigies as a quick and dirty way of restoring your humanity, and you can still burn them to block invasions. The best of both worlds, make Human Effigies about 2-3 times as plentiful as Humanity so people can be human a lot but also keeping the value of Humanity.
Instead of health reduction to encourage you to stay human they should have it so that Estus heals slightly more while human, like a 25% boost. Anything to get rid of life gems.
[QUOTE=ironman17;47916354]Is it just me, or does the left hand look more like he's giving the thumbs-up? Looks like it, but at a second glance it's probably just the game's Chosen Undead picking up some dust and letting it flow out of his hand.[/QUOTE]
Dust, or Sublime Bone Dust? Whose to say that the person in the armor might be someone who sacrificed his humanity at the Kiln but made it out unlike Gwyn who remained with the flame when he went hollow.
[QUOTE=Sublime Bone Dust]"Charred, ashen bones.
Cast them into the Far Fire in Majula to increase the HP restored with each use of your flask.
They say these are the remains of a saint who cast himself into the bonfire. But we will never know for sure, for soot and ashes tell no story."[/QUOTE]
My other guess is that now that the Age of Dark is apparent, will we have a true audience with the Pygmy without the whole Manus ordeal? With the fact that Manus' humanity went wild, and the Fire keeper's Soul consists of hundreds of little humanity, methinks that the Pygmy was a firekeeper of sorts to The First Flame.
Imo here's how the series plays out
Dragons, uprising, age of fire, DS1 happens, John Darksouls links fire, lots of fucking time passes and shit naturally delapidates, DS2 happens, John Darksouls Jr. chooses Aldia ending, shit hits the fan harder than ever by the looks of it, John Darksouls III is left to clean up the mess that was made
We'll be playing as a very powerful janitor.
[QUOTE=For No Reason;47922712]Imo here's how the series plays out
Dragons, uprising, age of fire, DS1 happens, John Darksouls links fire, lots of fucking time passes and shit naturally delapidates, DS2 happens, John Darksouls Jr. chooses Aldia ending, shit hits the fan harder than ever by the looks of it, [B]John Darksouls III is left to clean up the mess that was made[/B][/QUOTE]
going off that tangent; what if the chosen undead from dark souls 2 SOTFS will be a dominant force in the world? I mean shit [sp2] the PC from ds2 SOTFS aldia ending up essentially becoming a dark lord that will never hollow and go crazy. Will he be a boss, an ally, or an enemy in this game? Or will he be something smack dab right in the middle of ambiguity? I could see the character from DS2 being the Oscar, knight of astora of DS3 and giving you your estus flask. But maybe he'll have an actual role in the game since he/she would've never hollowed?[/sp2]
Because technically he/she wouldn't ever hollow.
I gotta say one thing Im' stoked about is getting a new souls experiance minus the fore-knowledge I have
I've gotten pretty far with three characters on 1, but never beat it, and I beat ds2 5 whole times and have done so much.
At this point I can build a serious fucking character who doesn't mess around. But I know DS1/2 too much to really use that :v:
I'm going to love trying a true long sword only build.
[editline]10th June 2015[/editline]
[QUOTE=Janus Vesta;47922677]I hope they bring back the Humanity and Estus systems of the first game, I get that they're a bit odd for new players to figure out but it can easily be explained to anyone who is confused. They depowered Estus in DS2 and made life gems far too powerful and plentiful, which made Estus practically pointless when you're constantly running around with 99 life gems.
Maybe you could have it where Humanity functions like it did in DS1, giving you slight bonuses to defence, letting you kindle fires, and returning your humanity and fully healing you, but also keep Human Effigies as a quick and dirty way of restoring your humanity, and you can still burn them to block invasions. The best of both worlds, make Human Effigies about 2-3 times as plentiful as Humanity so people can be human a lot but also keeping the value of Humanity.
Instead of health reduction to encourage you to stay human they should have it so that Estus heals slightly more while human, like a 25% boost. Anything to get rid of life gems.[/QUOTE]
I hope they have ds1's estus system with ds2's hollowing system
there is literally no point in going human in ds1 aside from summons and kindling, and maybe some over few things. Otherwise you get insta invaded. It's so dumb. Almost every time I never even go human.
with DS2 the threat of random invasions is very tense
I hope they'll make it a happy ending :v:
[QUOTE=hakimhakim;47923044]I hope they'll make it a happy ending :v:[/QUOTE]
dark souls 1 had a happy ending
[QUOTE=J!NX;47923059]dark souls 1 had a happy ending[/QUOTE]
No matter what ending you choose you kinda get tricked by a smelly serpent telling a half-truth to further their own cause.
[QUOTE=Raxas;47923252]No matter what ending you choose you kinda get tricked by a smelly serpent telling a half-truth to further their own cause.[/QUOTE]
I don't know man but [sp]painfully burning your body and soul for the rest of eternity to save humanity[/sp] is pretty hardcore metal as fuck. That's a very happy ending!
it makes brutal legend look like sissy shit
[QUOTE=J!NX;47923261]I don't know man but [sp2]painfully burning your body and soul for the rest of eternity to save humanity[/sp2] is pretty hardcore metal as fuck. That's a very happy ending!
it makes brutal legend look like sissy shit[/QUOTE]
As I've come to understand it, Frampt's ending was Gwyn's plot at tricking humanity into prolonging the rule of the Gods over men via. their fear of change. As Dark Souls 2 has shown, every time a human sacrifices himself to the fire, the four great one's are "reborn", and the Gods stay in power, and the Dark Soul is suppressed. Hell, Manscorpion Tark still recognizes his "master" with each re-incarnation. I can't remember what said it, but I remember something saying the "undead curse" was not a natural effect of the decay of the first flame. I think Gwyn made the curse to force humans to play into his immortality plot.
Then on the flip-side, you have Darkstalker Kaathe, who pulls the curtains aside and tells you how to "best serve humanity's interests", before asking you to go beat the shit out of other humans to steal their humanity and give it to him. More importantly, Chester, from the Artorias DLC, references how a "toothy serpent" tricked the people of Oolacile into uncovering the grave of the Furtive Pygmy himself, Manus, Father of Humanity and the Abyss. Whatever they did, under the instruction of this "Serpent" (Kaathe, the only toothy serpent we know of with an interest in dark), disturbed Manus, and made "his humanity go wild", which ultimately ended poorly for the humans involved in the situation, as whatever fuckery he pulled on Manus ended up screwing up the humans too. This also leads to Artorias' defeat within the cold maw of the Abyss, his agonizing corruption, and eventually, being put down like an old, sickly dog, which made his girlfriend Carain sad, and me sad by extension.
So yeah, in short, I've come to distrust the serpents for both obvious reasons and subtle reasons. I mean, fucks sake, they're SERPENTS, man! That's a literary dead ringer for liars.
I only just realised... Either this is complete coincidence, or clever connections yet to be revealed, but there are the Great Souls of Old Ones in Dark Souls 2, who in turn are the four Lords from Dark Souls 1 (Gwyn, The Witch of Izalith, Nito and Seath the Scaleless), and in Bloodborne [sp]the Great Ones are the Lovecraftian "deities" we face as the world is twisted by tainted blood and eldritch kindred.[/sp]
Perhaps Dark Souls 3 may bridge the gap between the "Old World" of Lordran and Drangleic with the "New World" of Yharnam and Pthumeru? Perhaps the Drangleic Chosen Undead discovers [sp]the wild untamed Cosmos and the souls of the original Old Ones elevate to a higher/Greater plane of existence[/sp], leaving the world of Dark Souls to crumble into grey dusty entropy only to reform after countless aeons pass. But this time, rather than the world being whole and unformed like in Dark Souls, it is instead [sp]"layered" between the grounded waking world and the ever-changing thought-shaped dream world above, largely kept separate by the veils of reality that keep the worlds from bleeding into one-another[/sp] like they were before.
[QUOTE=ironman17;47923528]*MASSIVE BLOODBORNE SPOILERS*.[/QUOTE]
Maybe you should keep the Bloodborne spoilers unspoiled for the sake of those that haven't played it yet. Especially considering Dark Souls is not at all related apart from being made by the same studio.
[QUOTE=Raxas;47923427]the Furtive Pygmy himself, Manus, Father of Humanity and the Abyss.[/QUOTE]
...is that who the Pygmy is / was?
Bloodborne is its own thing, though.
[QUOTE=ironman17;47923528]I only just realised... Either this is complete coincidence, or clever connections yet to be revealed, but there are the Great Souls of Old Ones in Dark Souls 2, who in turn are the four Lords from Dark Souls 1 (Gwyn, The Witch of Izalith, Nito and Seath the Scaleless), and in Bloodborne [sp]the Great Ones are the Lovecraftian "deities" we face as the world is twisted by tainted blood and eldritch kindred.[/sp]
Perhaps Dark Souls 3 may bridge the gap between the "Old World" of Lordran and Drangleic with the "New World" of Yharnam and Pthumeru? Perhaps the Drangleic Chosen Undead discovers [sp]the wild untamed Cosmos and the souls of the original Old Ones elevate to a higher/Greater plane of existence[/sp], leaving the world of Dark Souls to crumble into grey dusty entropy only to reform after countless aeons pass. But this time, rather than the world being whole and unformed like in Dark Souls, it is instead [sp]"layered" between the grounded waking world and the ever-changing thought-shaped dream world above, largely kept separate by the veils of reality that keep the worlds from bleeding into one-another[/sp] like they were before.[/QUOTE]
I think the overarching themes of Bloodborne and Dark Souls are so entirely different that you couldn't connect them except with really bad writing. I'd prefer them to remain very separate.
The whole deal with the writhing ruin was always really confusing. You have the ancient dragon hanging there with the supposed great soul despite everything else saying seath's the spider.
Doesnt even make sense that seath's soul would matter seeing as he was just holding on to a bit of gwyn's.
[editline]10th June 2015[/editline]
[QUOTE=A B.A. Survivor;47923899]Bloodborne is its own thing, though.[/QUOTE]
It still could easily come after Demon's
Damnit, fuck Manus. Fuck his inconsistent magic spam.
He's really not all that tough to deal with. All of his melee moves can be blocked if you have the endurance, and if you're not a dumbass about it he always gives you the chance to recharge or heal. Just wait for his overhead smash move, roll, and you get two free heavy hits.
But then he starts using his magic attack, thank fuck for the silver pendant. The one that acts like the Hellzone Grenade and surrounds you is easy to beat and gives you enough time to react. Mousewheel, E. Maybe the last one'll get you.
But then the one that's just a CONE of magic right at you. There's NO time to react to that one. I've survived it by blocking before, and taking very minor damage, but sometimes it won't give a shit about your shield and just kill you instantly. It almost feels like luck, which sucks because I can't account for that in any way. And worst of all, sometimes he'll just decide to spam it twice in a row.
I've needled him down to a third of his health, and I REALLY hope close to death that he doesn't throw in another curveball to his moveset. He's hard enough as it is.
The dark magic spell that I can never ever avoid is the one where he spawns a million dark orbs around the edge of the arena and pulls them inward.
[editline]10th June 2015[/editline]
The attack where he hangs his giant hand up in the air for a second before crashing down usually gets me, too.
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