• Dark Souls and Demon's Souls Megathread VI. Katana Gank Squad Edition
    5,004 replies, posted
[QUOTE=Hakita;48401123]Dark Souls 3 was very fun, worth waiting 3 hours because im a nerd with no life, got to the first boss but ran out of estus Backstabbing is insanely easy, didnt try out parrying, secondary stance was handy for punishing whiffs, boss' moves were hard to read but i was able to avoid most by staying behind it[/QUOTE] I am so jealous; What stood out to you the most in terms of gameplay? And are the backstabs only possibe in like a 15 degree angle directly behind the enemy like I've been hearing? (in contrast to the 45 degree angle you could backstab someone from in dark souls 1)
[QUOTE=Ekalektik_1;48401013]I'd be okay if they just get rid of the chimes. Throwing lightning is a bit less badass when you have to use a dinner bell to do it.[/QUOTE] You'd rather use a napkin to do it? :v:
[QUOTE=Kite_shugo;48401146]I am so jealous; What stood out to you the most in terms of gameplay? And are the backstabs only possibe in like a 15 degree angle directly behind the enemy like I've been hearing? (in contrast to the 45 degree angle you could backstab someone from in dark souls 1)[/QUOTE] I didnt play enough to get a feel for backstabbing, but it was very easy and i only missed twice because of how back hitboxes dont follow an enemy's actual back during a swing, a friend who doesnt play souls games got backstabs on accident too Main difference in gameplay was the snappiness of it, much faster than dks2, snappy like dks1 but not quite as fast as bb Also the alternate stance function was very handy, having an even more versatile moveset is always a great thing
Apparently there's epitaphs scattered around you need to sacrifice items to read and some of them were talking about lord gwynn. so it's probably going to be some major dark souls 1 lore returning. I hope they don't ignore DS2 completely. lore/item/cosmetic contribution wise.
[QUOTE=psyke;48401440]Apparently there's epitaphs scattered around you need to sacrifice items to read and some of them were talking about lord gwynn. so it's probably going to be some major dark souls 1 lore returning. I hope they don't ignore DS2 completely. lore/item/cosmetic contribution wise.[/QUOTE] I noticed that in the gameplay video, there was a corpse who "fought for the Lord of Cinder"
[QUOTE=MrGreed;48399405]Could you post the source? Even if they lock the fps on PC, that likely won't be a problem considering DSfix.[/QUOTE] 30:10 [video=youtube;jEIwTzhOWis]http://www.youtube.com/watch?v=jEIwTzhOWis[/video] [editline]7th August 2015[/editline] I've read on other places too (I'd have to dig them up) confirming PC's 30fps, but this was the first one I saw.
How's the enemy sliding for them inconveniently turning towards you mid-attack compared to the other games?
[QUOTE=One Ear Ninja;48402498]30:10 *video* [editline]7th August 2015[/editline] I've read on other places too (I'd have to dig them up) confirming PC's 30fps, but this was the first one I saw.[/QUOTE] Hmm, that sucks. Well, none of their other games tie the FPS to game logic, so I'll remain optimistic about an FPS unlock fix/mod.
[QUOTE=RikohZX;48402517]How's the enemy sliding for them inconveniently turning towards you mid-attack compared to the other games?[/QUOTE] much less insane than in dark souls 2 at least, the boss was having trouble keeping up with my circlestrafing when he did a couple overheads in a row
god, i forgot how annoying 4Kids are. my Silver Knight Spear+5 does like ~150 damage per thrust while twohanding, i couldn't kill more than 1.5 of Kings
I just hope Dark Souls 3 has everything obtainable without having to jump through some ridiculous hoops, like 500 invasion kills or ludicrous things like that. Shouldnt need to go to NG plus two to get the damn things either. Everything should be obtainable in the regular game. At least Demon Souls is managable for this sort of thing, although i need to piss around with world tendency which i never really touched. Can you do both Black and White events or are you stuck with one or the other?
[QUOTE=Highwind017;48405168]I just hope Dark Souls 3 has everything obtainable without having to jump through some ridiculous hoops, like 500 invasion kills or ludicrous things like that. Shouldnt need to go to NG plus two to get the damn things either. Everything should be obtainable in the regular game. At least Demon Souls is managable for this sort of thing, although i need to piss around with world tendency which i never really touched. Can you do both Black and White events or are you stuck with one or the other?[/QUOTE] I kinda disagree on the NG+ part. I really got a thrill in DS2 when I first explored the NG+. Different things happen, black phantoms appear and there are items that you couldn't get previously. I like that, it makes it more interesting.
[QUOTE=Camper99;48405191]I kinda disagree on the NG+ part. I really got a thrill in DS2 when I first explored the NG+. Different things happen, black phantoms appear and there are items that you couldn't get previously. I like that, it makes it more interesting.[/QUOTE] That was like the only incentive for me to ever go to NG+ and beyond. I don't think I ever bothered to go into NG+ in DS1 'cuz I never really saw the point in it.
Matthewmatosis' Dark Souls commentary should be going up this month so look out.
[QUOTE=Highwind017;48405168]I just hope Dark Souls 3 has everything obtainable without having to jump through some ridiculous hoops, like 500 invasion kills or ludicrous things like that. Shouldnt need to go to NG plus two to get the damn things either. Everything should be obtainable in the regular game. At least Demon Souls is managable for this sort of thing, although i need to piss around with world tendency which i never really touched. Can you do both Black and White events or are you stuck with one or the other?[/QUOTE] They need to get rid of the "unique black phantom" shit that caused certain black phantoms to only appear ONCE per playthrough, and increasing bonfires didn't make them spawn. You literally had to beat the game just to get a black phantom to spawn, so you could try and get one of it's item pieces.
[QUOTE=Fourm Shark;48406884]God the one thing I hope that doesn't carry over to dks3 from dks2 is the damn required gameplay. What I mean is, in dark souls 1 you could skip large portions of the game at first if you knew what you were doing, but that is not possible in dark souls 2 at all, no matter how much experience you have, and it's a grind to go through just to make a single build. I hope dark souls 3 makes it easier to do things to skip portions of the game, like backtracking from firelink strait to blighttown without having to go through lower undead burg, depths, and upper blighttown at all. Hell, even if they did what they did in dark souls 1 with the warping being restricted until you advanced half way through the game, which made them find ways to loop the map around with shortcuts that go 2 directions.[/QUOTE] Another thing I hope they do is make bonfires feel like actual safe havens. In DS2, it felt like there were a lot of unneeded bonfires and weirdly placed bonfires. It lessened the feeling of "omfg finally a place to rest".
[QUOTE=Highwind017;48405168]At least Demon Souls is managable for this sort of thing, although i need to piss around with world tendency which i never really touched. Can you do both Black and White events or are you stuck with one or the other?[/QUOTE] I have touched world tendency and I hated it. I would take the NG+ restrictions over that system any day.
[QUOTE=slayer20;48406896]Another thing I hope they do is make bonfires feel like actual safe havens. In DS2, it felt like there were a lot of unneeded bonfires and weirdly placed bonfires. It lessened the feeling of "omfg finally a place to rest".[/QUOTE] Reminds me of the soldier's rest bonfire I managed to get stuck at in DS2 because of the like three turtle knights blocking the way back. And two of them would aggro as soon as I took a step away from the bonfire and the only place to fight them was a small chokepoint with a bunch of holes in the ground :v:
In Dark Souls the bonfires are treated as mini hubs. Everything you could want to do you can do at a bonfire, from levelling up, to assigning spells, to repairing and upgrading your equipment. The only things you can't do is buy items or ascend your weapons. Each level is also designed to loop back to the previous bonfire, with only a handful of connecting bonfires in more remote areas (like the Sunlight Alter). The healing system is even tied into the idea of bonfire being hubs, the player is free to burn Humanity in a fire to increase its size to receive more estus, this allows you to invest in the hubs you think are most important. It's interesting to note that some of the late game areas that people dislike in Dark Souls don't treat bonfires as hubs, like in the Demon Ruins and Lost Izalith where each bonfire is just a straight shot to the next. Which leads me on to Dark Souls 2, which makes 2 fundamental mistakes. The first is that it treats bonfires as checkpoints, rather than hubs (as you have said Forum Shark) limiting what you can do there to assigning spells and preventing invasions, instead placing greater emphasis on returning to Majula* to do everything. This is tedious from the player's perspective as they have to sit through loading screens and repeating dialogue every time they want to do something. The second problem, which stems from the first, is that the levels are not designed around the bonfires. Bonfires are used either as literal checkpoints on your journey to go somewhere, where you will never see them again, or they are checkpoints for multiple paths which are dead ends, like spokes on a wheel only there's no wheel. The Cardinal Tower bonfire is the only bonfire in the entire game with a path that loops back on itself. *There's also the problem with Majula, it's the worst central hub in any of the Souls games. It's a place you have to return to often, like the Nexus or Hunter's Dream, but it's so wide open and spread apart that you have to run all over to do anything, unlike the Nexus which had two groups who sat away from each other based on the magic/miracles split and then a couple of outcasts who sat closer you where you start. It's also the place most of the vendors wind up but once they're there they never move, making the place feel lifeless. In Dark Souls people show up without your intervention and they leave without your permission, you have to trigger it of course but it makes the world feel like it's alive with people on their own journeys, even Demon's Souls had that with Ostrava showing up in the Nexus for a bit before heading up to the castle. I hope Dark Souls 3 has a more compact central hub, NPCs who feel like they're part of the world, and let bonfires be important and not just teleporters with an estus nozzle for filling flasks.
[QUOTE=Highwind017;48405168]I just hope Dark Souls 3 has everything obtainable without having to jump through some ridiculous hoops, like 500 invasion kills or ludicrous things like that.[/QUOTE] This. Whoever decided to make ring of thorns +2 obtainable by invading and killing 1000 hosts should get fired.
[QUOTE=Janus Vesta;48407094]In Dark Souls the bonfires are treated as mini hubs. Everything you could want to do you can do at a bonfire, from levelling up, to assigning spells, to repairing and upgrading your equipment. The only things you can't do is buy items or ascend your weapons. Each level is also designed to loop back to the previous bonfire, with only a handful of connecting bonfires in more remote areas (like the Sunlight Alter). The healing system is even tied into the idea of bonfire being hubs, the player is free to burn Humanity in a fire to increase its size to receive more estus, this allows you to invest in the hubs you think are most important. It's interesting to note that some of the late game areas that people dislike in Dark Souls don't treat bonfires as hubs, like in the Demon Ruins and Lost Izalith where each bonfire is just a straight shot to the next. Which leads me on to Dark Souls 2, which makes 2 fundamental mistakes. The first is that it treats bonfires as checkpoints, rather than hubs (as you have said Forum Shark) limiting what you can do there to assigning spells and preventing invasions, instead placing greater emphasis on returning to Majula* to do everything. This is tedious from the player's perspective as they have to sit through loading screens and repeating dialogue every time they want to do something. The second problem, which stems from the first, is that the levels are not designed around the bonfires. Bonfires are used either as literal checkpoints on your journey to go somewhere, where you will never see them again, or they are checkpoints for multiple paths which are dead ends, like spokes on a wheel only there's no wheel. The Cardinal Tower bonfire is the only bonfire in the entire game with a path that loops back on itself. *There's also the problem with Majula, it's the worst central hub in any of the Souls games. It's a place you have to return to often, like the Nexus or Hunter's Dream, but it's so wide open and spread apart that you have to run all over to do anything, unlike the Nexus which had two groups who sat away from each other based on the magic/miracles split and then a couple of outcasts who sat closer you where you start. It's also the place most of the vendors wind up but once they're there they never move, making the place feel lifeless. In Dark Souls people show up without your intervention and they leave without your permission, you have to trigger it of course but it makes the world feel like it's alive with people on their own journeys, even Demon's Souls had that with Ostrava showing up in the Nexus for a bit before heading up to the castle. I hope Dark Souls 3 has a more compact central hub, NPCs who feel like they're part of the world, and let bonfires be important and not just teleporters with an estus nozzle for filling flasks.[/QUOTE] I feel Demon's Souls had the best hub in terms of atmosphere next to Dark Souls 1 but i totally hope DS3 won't dissapoint (although my expectations are really low considered the areas that we're into). Biorr, Ostrava, Siegmeyer and Sieglinde (not counting Solaire since he has never appeared in Firelink Shrine) were probably the best elements followed by Yurt and Lautrec.
I'm surprised that ENB didn't appear to get an invite with Vaati, Lobos, and all the other YouTubers/Streamers to play DS3.
I hope this is not too off-topic [sp] also stolen from LMAO pics [/sp] [video]https://youtu.be/HPjJCVylFBo[/video]
Doesn't matter since Bloodborne thread is sort of dead.
[QUOTE=Hammer7;48408083]This. Whoever decided to make ring of thorns +2 obtainable by invading and killing 1000 hosts should get fired.[/QUOTE] Ring sucks anyways ever since it got nerfed, so who cares. :v:
There's a humble bundle that has the special edition of DS1, pretty good if you don't already somehow own the game [url=https://www.humblebundle.com/?button&utm_source=Humble+Bundle+Newsletter&utm_campaign=572340ef20-Humble_Bandai_Namco_Bundle_Control&utm_medium=email&utm_term=0_990b1b6399-572340ef20-128312513&mc_cid=572340ef20&mc_eid=36d695a022]Right here[/url]
[QUOTE=archangel125;48410191]I'm surprised that ENB didn't appear to get an invite with Vaati, Lobos, and all the other YouTubers/Streamers to play DS3.[/QUOTE] He works on the offical guides with from. So he probably knows more anyways.
is cheat engine + family share still ok to do on the dx11 version? I just want to get into the PVP without playing through the game. I've done that wayy too many times on the vanilla version already... [editline]wefweffe[/editline] also, does anyone know what the most popular SM tier is?
[QUOTE=ethandennis;48413386]He works on the offical guides with from. So he probably knows more anyways.[/QUOTE] In his latest Dark Souls video he hinted that he knows some stuff about DS3 that he can't talk about.
must suck from a fan's standpoint not being able to experience the game fresh when it's released though
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