• Dark Souls and Demon's Souls Megathread VI. Katana Gank Squad Edition
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Also, what is this town? [t]http://cloud-4.steamusercontent.com/ugc/596997000679871950/71D2258B775C00A1D362939168120C07826110F8/[/t]
[QUOTE=DS_;47193192]Also, what is this town? [t]http://cloud-4.steamusercontent.com/ugc/596997000679871950/71D2258B775C00A1D362939168120C07826110F8/[/t][/QUOTE] New Londo Ruins maybe?
[QUOTE=DS_;47193192]Also, what is this town? [t]http://cloud-4.steamusercontent.com/ugc/596997000679871950/71D2258B775C00A1D362939168120C07826110F8/[/t][/QUOTE] thats just outside blighttown, you dont get to go there. in fact you can see blighttown right next to it.
The only thing I can think of is Oolacile but that doesn't make much sense, so it's probably just some nameless town But I don't think it's New Londo because new londo doesn't have walls surrounding it, it's in a cave under firelink
[QUOTE=DeVotchKa;47192092]I've been thinking about doing a bleeding or poison build or some mix thereof. The only true issues i'd have would be bosses that can't be bled but i could just apply bleeding to some heavier weapon and call it good, still get good damage out of it.[/QUOTE] So i'm gonna do this but i'm gonna do a mix. Use the Sanctum Gauntlets and Buttefly set with Poison infused Claws, that way i get basically 216 bleed build up every hit, same with Poison and with as fast as those are powerstanced, i'm gonna be a status nightmare. I'd LOVE to get the Suspicious Shadow gloves but good fuckin' luck with that. And i'm prolly gonna get a Flamberge for when i need extra damage against stuff that can't bed bled/poisoned.
[QUOTE=booster;47193267]New Londo Ruins maybe?[/QUOTE] Nah, new londo ruins is underneath firelink, and inside a cave That's just a town. I really wonder what's going on in skybox towns like that, too bad you never go there but i guess that's part of the magic and the mystery
[QUOTE=OHNOES;47193635]Nah, new londo ruins is underneath firelink, and inside a cave That's just a town. I really wonder what's going on in skybox towns like that, too bad you never go there but i guess that's part of the magic and the mystery[/QUOTE] im gonna guess something very similar to lower undead burg
well Lordran is the whole place, Anor Londo is the top and new londo/ash lake is the bottom it's three cities mashed into one that, at it's peak would have been filled with perhaps millions of devot priests, clerics, nobles, workers entire armies too many people to house in the undead burgs/parish alone
[QUOTE=_Maverick_;47193711]well Lordran is the whole place, Anor Londo is the top and new londo/ash lake is the bottom it's three cities mashed into one that, at it's peak would have been filled with perhaps millions of devot priests, clerics, nobles, workers entire armies too many people to house in the undead burgs/parish alone[/QUOTE] Yeah wow, that is odd to think about, how many layers are to Lordran. Anor Londo, Burg, Lower Burg, New Londo, Blighttown, Demon Ruins, Izalith and then Ash Lake and the Tomb of the Catacombs and Tomb of the Giants are somewhere between those. Pretty crazy, there's like four or five entire civilizations there and what's left of the Greylands.
[QUOTE=For No Reason;47193674]im gonna guess something very similar to lower undead burg[/QUOTE] No, it's actually the one place where everything has worked out for the best and everyone lives in peace and harmony.
[QUOTE=DeVotchKa;47193817]Yeah wow, that is odd to think about, how many layers are to Lordran. Anor Londo, Burg, Lower Burg, New Londo, Blighttown, Demon Ruins, Izalith and then Ash Lake and the Tomb of the Catacombs and Tomb of the Giants are somewhere between those. Pretty crazy, there's like four or five entire civilizations there and what's left of the Greylands.[/QUOTE] the best part is that it's all interconnected and it's all laid out perfectly.
Y'know Lordran is just one kingdom right? I wonder what is happening outside of Lordran's boundaries. Like we hear of Catarina,Vinheim,Astora etc.
DS2 fails at meshing different areas together, it's really disappointing. That's the one thing I loved the most about DS1, everything felt so interconnected, like one big Metroidvania. You could go anywhere in any order and you could see many places from just one spot from just about anywhere. I mean, fucking look at this. [img]https://36.media.tumblr.com/a3d0133ea328eaf65dccdd8ea205aa80/tumblr_na273zpW7Y1r708jno1_1280.jpg[/img] That's fucking [i]Duke's Archives[/i] circled in red, an area you don't access 'till way later, and this player is standing next to the church in fucking Undead Parish, one of the earliest areas in the game. [editline]22nd February 2015[/editline] I will, however, say the DLC's for DS2 did a much better job at meshing areas together. In every DLC you can clearly see different places from one spot from just about anywhere, just as DS1 did. I wouldn't be surprised if Miyazaki came back to work on the DLC's after Bloodborne was done, cuz there is a clear difference in quality in the DLC's compared to the vanilla game. [sp]Well, except maybe the rehashed bosses like Cool Ranch Smelter and Gank Squad Trio.[/sp]
Has anyone got any tips or anything that would be useful for getting any invasions or summons in Dark Souls 1? I've been trying for a couple of days now to get anything at all, playing for about 1h a time, and I haven't gotten a single invasion yet. Could there be anything that I'm doing wrong or need to do?
Download pvp watchdog to see if you're getting any connection nodes. If the answer is no then try selecting a different download server, restarting DS helps too.
I hope bloodborne has interconnected places like dark souls
I really want to see more games with level design like DS1 I loved ds2 more but it doesn't hold ANYTHING to ds1's design skyrims level design was, I'm going to be honest, absolutely god awful. Morrowind had legendary landscaping, but ds1 really takes the cake. It really feels like you're lost in this immense world, and it's so dense, so pact together, and so immersive. It's so much more than anything TES has, because it's really tight together. I want to see some games based around a very large land like skyrim, but the main story line takes place in an extremely dense area around a huge castle like DS1. So you have huge open areas as well as close quarter ones like you did in DS1 that really felt proper.
Yo in about 10 minutes I'm going to stream me trying to beat all the bullshit DLC bosses in souls 2 and it'll be great because I am really good at playing games. [URL]http://www.twitch.tv/hideo_kojima_en[/URL] Come watch if you want. edit; stream cancelled i got sad after losing so many times
The Giant slaves in Harvest Valley drop Sunlight Medal, oh boy.
[QUOTE=Sweater;47196281]The Giant slaves in Harvest Valley drop Sunlight Medal, oh boy.[/QUOTE] no way, you're kidding
[QUOTE=lintz;47196618]no way, you're kidding[/QUOTE] [t]http://i.imgur.com/JDkUW8G.jpg[/t] Boop
-snip-
It's pretty rare though, even farming them to extinction i only got barely a handful, certainly not enough to be a viable alternative to co-oping. I realize that the Sunbros are a co-op Covenant but it'd be cool if we could supplement that with getting Medals from invaders and stuff.
I defeated manus, opened steam chat, closed it and accidentally crushed Dusk's head with an axe elizabeth died too but I guess I got 10 humanity so whatever
I dunno, that would make the game almost Zelda-esque and that wouldn't be such a bad thing. Huge sprawling areas like the Outskirts filled with stuff to find and major dungeons and castles packed to the brim with monsters and traps. It'd give them incentive to focus on creating decent bosses again.
[QUOTE=DeVotchKa;47200462]I dunno, that would make the game almost Zelda-esque and that wouldn't be such a bad thing. Huge sprawling areas like the Outskirts filled with stuff to find and major dungeons and castles packed to the brim with monsters and traps. It'd give them incentive to focus on creating decent bosses again.[/QUOTE] This Zelda talk reminds me of an old idea me and a friend had of a zelda/dark souls styled spin-off game: Essentially every time you die you become a different character, -In a situation in which the kingdom is in such dire circumstances that they are drafting young men and dressing them like the hero and forcing them out into the world to try to save the kingdom. Each character that dies leaves behind a corpse with all of currently equipped items and currency on him that you have to pick up like the soul mechanic, otherwise the next character you play as gets all of his un-equipped items. -Think like the situation in ALTTP where you get your equipment from your uncle in the castle waterways. The soul mechanic is replaced with actual currency like gold/rupees with the added penalty of losing equipped armor on death but its generally the same where you use it to buy stuff or level up. Dying before reaching a past corpse removes the money but the equipment stays behind on the corpse.
[QUOTE=Primigenes;47200358]Why are you comparing Skyrim/TES games to Dark Souls And that would eat major ass[/QUOTE] I'm talking about the non shitty aspect of TES, nice open areas with nothing interconnecting it. Truly open fields between towns or other areas, combined with some areas being very dark souls 1-eque with its terrain. not quite zelda style though. Imagine a huge dungeon area inside a mountain, but many interesting paths into it you can unlock, and areas around out. Meaning it's like skyrim, but with less linear feeling, more natural dungeons. and I'm not saying from should make it, I said I wanted more games with DS1's level design style. I was complimenting how perfect DS1's level design was. [editline]23rd February 2015[/editline] [QUOTE=Primigenes;47200672]And Outskirts sucked major fucking dick. You can make shitloads of castles without having an area as big as Skyrim. LoZ plays differently than DS and has different mechanics. Just like Skyrim plays different than DS and has different mechanics. Do you guys play DS feeling like this game would be better if it had a world as big as Daggerfall or something? If From makes a game like that it probably wouldn't even be a Souls game[/QUOTE] I'm not talking about the gameplay though skyrim has a really fucked combat system but Bethesda's games are truly open wide. Zelda just have different areas that are open and interconnect towns through extremely specific paths. Dark souls interconnects areas through multiple nonlinear paths unlike Zelda, and dungeons are less linear than Skyrim (which are litterally point A to B) There are 2 ways to get to some areas in Dark souls, but only ever 1 way in Skyrim. It'd be nice if there was a much more open world game that used Dark souls 1 style of mapping, but on a more large scale basis. It'd make it feel extremely 'real'. Rather than just random ass dungeons that just magically happen to be at X/Y location with no real logic to them.
It's an example i used when i mentioned it being like Zelda. And not in the way that it's a pain in the ass but more of how large it is and how much stuff there is to find in it.
[I][B]Actually you're all fucking wrong as shit[/B][/I] because what we really need is a Streets of Rage-esque Dark Souls [IMG]https://41.media.tumblr.com/5ed2c05649f0934b3ca69c4e0011cab9/tumblr_nk8a2hrqOT1rnjfb2o1_1280.jpg[/IMG]
yo okay im doing another stream but this time i'm starting a new BOW ONLY character in dark souls 2 [url]http://www.twitch.tv/hideo_kojima_en[/url] starting at midnight PST. be there or be square.
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