Dark Souls and Demon's Souls Megathread VI. Katana Gank Squad Edition
5,004 replies, posted
[QUOTE=DeVotchKa;46957066]I agree, the only ones that are/were worth it were Soul Geyser and Sunlight Spear. Thinks like Focus Souls look cool but are totally useless.
[editline]17th January 2015[/editline]
Why is Tarkus sometimes shown with a flat ended blade (broken?) instead of the Greatsword?[/QUOTE]
I think it might be an attempt at showing that it's literally just a giant hunk of metal, a club, rather than a big sword.
[editline]18th January 2015[/editline]
which is funny because his weapon has a stab attack in DkS1
i just literally made a goblin
[t]http://cloud-4.steamusercontent.com/ugc/38612695659061909/B7DAFF3BFA970231B5CF3A753416B2F69484D87B/[/t]
use firebombs for pumpkin bombs
[QUOTE=Clovis;46946373]is it true that dark weapon is better than resonant weapon now?[/QUOTE]
A bit late but pretty much.
Dark weapon has a better duration and requires less stat investment to reach that duration.
Dark weapon does only slightly less damage and the extra duration MORE then makes up for it.
Dark weapon only costs 1 slot has a whopping 4? casts (8 at max SL).
The only reason to use resonant weapon is if you are using a dark infused weapon and chime and you are simply too lazy to quickswap in a staff.
I'd say Resonant would be better for PvP, since more power and mess duration which is good for quick fights and that Dark Weapon is better for PvE.
Actually, according to the wikidot wiki, resonant weapon does only 4% more dark damage at best. It could make a difference in PvP maybe. The durations aren't all that different at high int and high faith, 99 seconds for dark vs 73 for resonant, although resonant does need more faith to get its duration that high.
There's pretty much no reason to use resonant in PvE though.
Do you guys think I'll get banned if I make a pure co-op character and reset his SM constantly with something like Cheat Engine so I can get more co-op out of it?
The only reason why I don't play Dark Souls 2 is because everything is on this ass-backwards time fuse: the more PvP/xo-op you do, the less people you can actually play with as time goes on. If I could get rid of that, I'd love to start playing Dark Souls 2 over DaS, since I can ignore all the other problems the game has by just having fun w/ the peeps.
[QUOTE=yazrak;46961564]Do you guys think I'll get banned if I make a pure co-op character and reset his SM constantly with something like Cheat Engine so I can get more co-op out of it?
The only reason why I don't play Dark Souls 2 is because everything is on this ass-backwards time fuse: the more PvP/xo-op you do, the less people you can actually play with as time goes on. If I could get rid of that, I'd love to start playing Dark Souls 2 over DaS, since I can ignore all the other problems the game has by just having fun w/ the peeps.[/QUOTE]
Yes. From have a very special witch hunt for SM changers.
[QUOTE=Hammer7;46961586]Yes. From have a very special witch hunt for SM changers.[/QUOTE]
Oh. Guess I will literally never touch Dark Souls 2 again. Thanks for the reply :v:
[QUOTE=yazrak;46961592]Oh. Guess I will literally never touch Dark Souls 2 again. Thanks for the reply :v:[/QUOTE]
And this is how the players character goes full hollow.
[QUOTE=Janus Vesta;46958712]You're completely ignoring [i]the entire fucking point[/i] of offensive miracles, which I've already fucking explained to you, just to be contrary. Do I have to fucking break it down for you?[/QUOTE]
You don't, really, because imo you're wrong. It's not really necessary to get this angry about it either, the fact is you're in no way objectively right so acting like I'm just incapable of understanding your obviously superior viewpoint is pretty silly.
[QUOTE]Miracles were:
Powerful
Limited
Had poor tracking
Sorceries were:
Fairly weak
Plentiful
Had very good tracking[/QUOTE]
Yes, this is the basic gist of it. I've used all the spells in each of the schools extensively, I knew their strengths and weaknesses. I wasn't saying that they didn't have any disadvantages, just that the advantages greatly outweighed the disadvantages.
[QUOTE]They filled entirely different roles. Saying "Oh but miracle users can also heal themselves" is a non-argument, it's completely unrelated. You don't nerf offensive sorceries because they have the ability to cast light and nullify fall damage.[/QUOTE]
This is where I majorly disagree. You have to judge the magic school as a whole, not just one aspect of it. You don't have to choose between just using a magic school for its offensive or supportive abilities, both are freely available. In sorcery most things are pretty basic - casting light, repairing, etc and are of pretty minor usefulness overall. Meanwhile in miracles:
-AOE HP regen and burst heals
-Cure poison
-[b]Survive death[/b]
-Massively reduce all magic damage taken (easily one of the best buffs in the game)
-Buff attack and defense of all nearby allies
I don't think you can just say "well if you ignore the fact that you also get those with miracles, the two are balanced".
[QUOTE]Lightning spells were never so powerful that you could trivialise the bosses with them, and the only bosses which could be killed easily with them were the ones you'd expect to be weak to lightning.[/QUOTE]
Kind of contradicting yourself here, and they totally did trivialize at least a few bosses.
[QUOTE]There was no problem with PvE balance with miracles. I mean come on, your example is that Darklurker is weak to lightning when you give someone [i]the strongest lightning chime in the game[/i], that's fucking ridiculous, you can 3 shot him with pyromancy too, does that make pyromancy overpowered for PvE?[/QUOTE]
It's not ridiculous because if I gave them the best sorcery staff in the game and they did the same, it wouldn't have made the boss die so fast they literally never hit them. Pretty sure the ability to 3-shot him with pyromancy is long gone and was mostly due to an AOE that splashed between the two
[QUOTE]Balance does not mean "The player shouldn't be able to kill bosses with a thing",[/QUOTE]
Good thing I never said that then, phew! I just said that it probably shouldn't be powerful enough that it can make a player who is otherwise completely unable to beat a boss able to beat them with little to no effort just by respeccing.
[QUOTE]balance is making sure a thing doesn't have strengths which out weigh their weaknesses, or vice versa. Miracles like lightning spear were balanced because, while they did high damage, they had a severely limited stock of uses. After the patch lightning does barely more damage than a soul spear and you only get 3 fucking casts with it.[/QUOTE]
Again, I did agree they nerfed it [i]too hard[/i], but that's From. I was just saying that a nerf did kinda make sense.
[QUOTE]I'm also going to have to call bullshit on your claim that hexes require more stats to use, to use lightning spear a cleric (who has the highest starting faith of 12) requires 10 levels, to use a dark orb a sorcerer (who has 14 int and 4 faith) only needs 6 levels. The lightning spear does less damage than the dark orb and it only has 3 fucking casts compared to the 20 you get with dark orb. Even without using soul draining spells the hexes are a more effective tool, and you can get them at the exact same time you get access to miracles.[/QUOTE]
It's nonsense to use the most basic offensive spell for a caster and you're completely misinterpreting what I meant by the stats. What I said is fact - to get a point of magic adjust for hexes, you need to raise 2 stats. The scaling is based on requiring double the stats. And as for the stats, to hit the softcap you need:
50 int for sorcery, which as a sorcerer will cost you 36 stat points
50 faith for miracles, which as a cleric will cost you 37 stat points
50/50 int/faith for dark magic, which will cost (82 for sorc/85 for cleric) stat points
29/29 int/faith for dark magic to have the same bonus as sorcery/miracles, which means (40 as sorc/43 for cleric) stat points, and will make you unable to use a lot of spells until you spice them down [b]massively[/b]
So here's a damage comparison at 50int/50faith on basic hollows (NG+) between sunlight spear, CSS, and GRS (climax not included because you need major soul items to keep using it in a row, it's not really a bread and butter spell) using the best possible casting tools for each
Sunlight spear (1-3 casts/slot) : 872 damage
Crystal Soul Spear (1-2.5 casts/slot): 1427 damage
Great resonant soul (2-4 casts/slot): 933 damage
So in order (ignoring resistances, which are [i]generally[/i] in miracles favour) we have:
-Sun spear being the weakest, with the mid range of casts, with [i]minor[/i] splash
-GRS being the medium damage, while also taking souls and demanding an extremely higher stat investment (climax should be a fair amount higher but again it's too weird to directly compare against the other 2)
-Soul spear doing by far the greatest damage, with the most minimal stat investment
TBH this kinda surprised me, so if there was any problem with this test (maybe those basic enemies have more resistances than I thought?) let me know a better enemy with more flat across the board resistances. Climax, for reference, did do 2608 damage which is 83% more damage than the runner up in exchange for needing more than double the stats, as well as losing all of your souls and needing to pop a soul item to use it again.
[QUOTE]Finally, my last point was trying to point out that arguing that Dark Souls 2 is in any way balanced at this point is completely wrong. If From gave a shit about PvE balance they wouldn't have made blunt weapons superior to everything else, they wouldn't have nerfed miracles and sorceries while leaving the objectively over powered hexes alone, and they wouldn't have made armours who's resistances can be so high you are practically immune to certain types of damage by end game if you bother to upgrade them.[/QUOTE]
If From didn't give a shit about balance... they wouldn't patch them at all. Pretty much all of the most heinously unbalanced things have been nerfed: WoG, Climax, Resonant Weapon, Avelyns, etc. Maybe they're not so good at it, but I think it would be silly to say they're not at least trying. It's also important to note that the developers are Japanese, and as such they get way less direct feedback from their western audience. It'd be interesting to see what Japanese players say about the game and whether they're giving the exact same feedback, because in several games I've played different regions played the game pretty differently and gave very different feedback.
[QUOTE]Also I didn't tell you to fuck off. Nice to see that while complaining that I'm strawmanning (which wasn't my intent) you go ahead and put words in my mouth.[/QUOTE]
I think it's pretty clear when you're saying things like "[i]Do I have to fucking break it down for you?[/i]" that the message you're sending is "fuck off, I'm not even going to consider your viewpoint". I wasn't implying that you directly said it.
[I]LADIES, YOU'RE BOTH PRETTY![/I]
Dark Souls were never about [B]PvE[/B] balance.
I want my nuke miracles back.
[img]http://i.imgur.com/fZ75eoX.png[/img]
Pretty bummed the savegames won't be compatible
I reckon the only people who will buy the high-spec version will be the hardcore crowd and complete newbies. It's not like it's had the same marketing treatment as GTA V's re-release.
So the "high spec" version ends up splitting the multiplayer population in two
that is a terrible idea
This is a fucking stupid argument. On one hand everyone is like "the nerf was bullshit " and on the other Elspin is all "lalala can't hear you From intended it bluh."
It's dumb as shit and both of you need to bring your tits back down to a simmer.
[editline]18th January 2015[/editline]
Also if Googles conversions are right, 5,200 yen is like $45. That's fuckin' bullshit.
shit man, the hi-spec update really does split the playerbase into like 6 pieces
the consoles and PC, and then the INDIVIDUAL PLAYERBASES for the consoles and PC
i just wonder how long the conversion would take from ABC to DEF
[QUOTE=MoopsiePook;46962715]shit man, the hi-spec update really does split the playerbase into like 6 pieces
the consoles and PC, and then the INDIVIDUAL PLAYERBASES for the consoles and PC
i just wonder how long the conversion would take from ABC to DEF[/QUOTE]
Hardly any because most people feel that buying the DirectX11 version when they already have the base game is bullshit so now you'll have 2 watered down populations.
bummer
6 man shit would be really cool in all honesty, just imagine having 4 invaders for just a wacky ass hodgepodge
[QUOTE=DeVotchKa;46962685]Elspin is all "lalala can't hear you From intended it bluh."[/QUOTE]
I cannot fathom the lack of self awareness you must possess to have posted this... That's basically what you guys have been saying to me this whole time (often pretty rudely, I might add) despite my arguments and reasoning being pretty clear. That doesn't mean I think you should have to agree with me, but it'd be nice if you stopped pretending I'm coming from nowhere
That aside, does anybody know if the new version will be a reduced price for owners of DS2/the dlc? I don't know if I could bring myself to buy a full retail version of dark souls 2 all over again just to get more phantoms, a graphics upgrade, and the enemies being moved about
[QUOTE=Hellsing4682;46962451][img]http://i.imgur.com/fZ75eoX.png[/img][/QUOTE]
What's that last one under "New Content"?
New enemy placement only for high-spec.
Mr. Tanimura can eat a bag of dicks.
Aaand it's just as bullshit as predicted. fuck off FROM,
As irritated as I could be, I'm at least happy we get the new character and story for free still, and whatever that japanese text says at the bottom of the new content area, but I'll take a wild guess that it means equipment and the sort.
[QUOTE=slayer20;46962939]What's that last one under "New Content"?[/QUOTE]
"All sorts of adjustments."
Encountered some weird shit, playing with 2 friends on basically brand new characters and some shitlord (hacking??) comes in at HTF with some item they can drop to summon massive firestorms and is ghost-hitting everyone. After we finally kill them they don't go away, their corpse is rotating around on the ground but they're also an invisible ghost attacking us? So we booked it through past all the enemies to the boss gate and survived, then won the fight :v:
[QUOTE=DeVotchKa;46960819]I'd say Resonant would be better for PvP, since more power and mess duration which is good for quick fights and that Dark Weapon is better for PvE.[/QUOTE]
Fights versus a good player at max SL can easily last 2 minutes.
Fights at lower levels versus good players can easily last for 90 seconds.
Resonant weapon is only marginally better versus people that are already easy to kill while taking up 2 slots. These are slots you could be using to throw suns at people.
[editline]19th January 2015[/editline]
[QUOTE=yazrak;46961564]Do you guys think I'll get banned if I make a pure co-op character and reset his SM constantly with something like Cheat Engine so I can get more co-op out of it?
The only reason why I don't play Dark Souls 2 is because everything is on this ass-backwards time fuse: the more PvP/xo-op you do, the less people you can actually play with as time goes on. If I could get rid of that, I'd love to start playing Dark Souls 2 over DaS, since I can ignore all the other problems the game has by just having fun w/ the peeps.[/QUOTE]
Probably.
The agape ring is coming with the next patch. So soon you will be able to coop to your hearts content.
[QUOTE=Murky42;46963519]Fights versus a good player at max SL can easily last 2 minutes.
Fights at lower levels versus good players can easily last for 90 seconds.
Resonant weapon is only marginally better versus people that are already easy to kill while taking up 2 slots. These are slots you could be using to throw suns at people.
[editline]19th January 2015[/editline]
Probably.
The agape ring is coming with the next patch. So soon you will be able to coop to your hearts content.[/QUOTE]
doesn't that ring just absorb souls from player kills? i think if you coop and kill enemy ai it'll still be added to your SM.
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