Dark Souls and Demon's Souls Megathread VI. Katana Gank Squad Edition
5,004 replies, posted
Does the artificial undead's downward attack not do anything anymore? Got extremely lucky with the area full of them.
[media]http://www.youtube.com/watch?v=a5vARmVbTd0[/media]
Just killed Fume Knight.
Holy shit, fucking intense ass boss fight. Most rolls per minute ever.
Anyone got ideas for fun builds?
Everytime I play I just seem to steer towards one direction
[QUOTE=Nidhogg;47509832]Smelter Hammer build.
[img]http://cloud-4.steamusercontent.com/ugc/556513875590791363/8B446C256E60657AC3659553F76CE793082E2F8D/[/img]
Spin attack [b]everything[/b].[/QUOTE]
woah what
that catapult attack is a thing?
Doesn't that thing require 70 str to wield it?
[QUOTE=PotatoArmada;47509905]Doesn't that thing require 70 str to wield it?[/QUOTE]
You can 2 hand it.
Its 1 hand moveset is bad anyway.
[QUOTE=PotatoArmada;47509025]Does the artificial undead's downward attack not do anything anymore? Got extremely lucky with the area full of them.
[/QUOTE]
This kind of bouncing off walls when you hit them, which is not happening for enemies, is one of the few very unfair things in Dark Souls.
[QUOTE=Nidhogg;47508111]On a more serious note, why even bother fighting the skeletons if they respawn. Kill the necromancer tossing fire at you and that stops the skeletons from respawning.
Also, whenever the skeletons hold their sword across their chest like that, any attack against them is an instant parry.[/QUOTE]
Well I still hadn't got to the switch yet to open up the bridge to the necromancer, so my plan (which worked later on)was to lure them close to the door, then use the heavy attack with the mace to knock them back off the edge. However I didn't know about the parry thing, so thanks! :D
[QUOTE=PotatoArmada;47509905]Doesn't that thing require 70 str to wield it?[/QUOTE]
And 99 str to power stance. :v:
[QUOTE=PotatoArmada;47509025]Does the artificial undead's downward attack not do anything anymore? Got extremely lucky with the area full of them.
[media]http://www.youtube.com/watch?v=a5vARmVbTd0[/media][/QUOTE]
[video=youtube;hmWo7m3zhZs]http://www.youtube.com/watch?v=hmWo7m3zhZs[/video]
Well, I just found the depths in Darksouls. Don't think I ever even realised that place existed in my first playthrough.
Ah well, it can't be that ba- oh I got cursed in the depths after hitting the bonfire there, with no way to cure it...WELP, guess it's going to be even more of a ball ache
[QUOTE=General;47509635]Anyone got ideas for fun builds?
Everytime I play I just seem to steer towards one direction[/QUOTE]
I re-rolled a falchion/buckler build for SOTFS. Once I got the parrying down, it felt like a whole new game all over again.
[QUOTE=General;47506260]For Dark Souls 1
Anyone gotten the mouse fix to work?[/QUOTE]
If you're using the steamworks version try this dll. Use the dsmfix.ini and dsmfixgui from the old versions official download.
Download - [URL]a.pomf.se/cndmni.zip[/URL]
Virustotal - [url]https://www.virustotal.com/en/file/eca944818bd3c4a7ebdf2867015732e0d4df965b41ba849072743825dd78e69f/analysis/1428848723/[/url]
I attempted patching it and for some people it works perfectly while others it doesn't. Since no one came forward to help me find out why it didn't work for some people I couldn't fix it.
[QUOTE=General;47509861]Is the rapier any fun?[/QUOTE]
I had alot of fun using them my first time through. It attacks so quick that you're usually able to get 2+ hits in for every swing from anything else. Its biggest problem is its tracking which makes pvp difficult.
Dont bother with the original, the scorpion one has the same stats and you get to use poison strats which are wickedly powerful. I thought I killed a friendly npc the first time I met vendrick because he died so quickly without hitting me once.
LOLWAT
[SP]DAT CHARIOT IN THE CASTLE[/SP]
[editline]12th April 2015[/editline]
[QUOTE=mentalmoustache;47510905]I had alot of fun using them my first time through. It attacks so quick that you're usually able to get 2+ hits in for every swing from anything else. Its biggest problem is its tracking which makes pvp difficult.
Dont bother with the original, the scorpion one has the same stats and you get to use poison strats which are wickedly powerful. I thought I killed a friendly npc the first time I met vendrick because he died so quickly without hitting me once.[/QUOTE]
I actually think the rapier makes PvP too easy. :v:
Also the Black Scorpion Stinger has no stat scaling, so the damage output is actually less depending on how much dexterity you're pumping into your character. And the poison build-up isn't that effective unless you infuse it with poison, which drops the damage output even further. I guess PvP-wise that doesn't really matter since people will freak out once they get poisoned, but in PvE there are way better options.
So I just started playing dark souls, trying to get a handle on how everything works. So far, Undead Burg is the biggest pain in my rear and the armored guy in the basement makes me salty. Managed to get to the forest area (dunno whats up about that demon that shoots lightning at you) and sorta stumbled across the Land of Drakes. Almost killed one but I goofed. Oh, and a giant lizard thing shooting instant-death water.
I'm curious if weapon attack types (bashing, slashing, piercing) have any effect on certain foes. Like, does bashing work more against armored and skeletal types and slashing do better against fleshy things? A lot of guides I've seen just tell me how to beat the game instead of insight and this game itself doesn't convey that information very well either.
Also, these particle effects are so excessive it makes TF2 look like a can of glitter.
[QUOTE=Vaught;47511190]So I just started playing dark souls, trying to get a handle on how everything works. So far, Undead Burg is the biggest pain in my rear and the armored guy in the basement makes me salty. Managed to get to the forest area (dunno whats up about that demon that shoots lightning at you) and sorta stumbled across the Land of Drakes. Almost killed one but I goofed. Oh, and a giant lizard thing shooting instant-death water.
I'm curious if weapon attack types (bashing, slashing, piercing) have any effect on certain foes. Like, does bashing work more against armored and skeletal types and slashing do better against fleshy things? A lot of guides I've seen just tell me how to beat the game instead of insight and this game itself doesn't convey that information very well either.
Also, these particle effects are so excessive it makes TF2 look like a can of glitter.[/QUOTE]
From what I remember blunt damage was pretty much the most effective of all damage types since almost every enemy was weak to it.
[QUOTE=Nidhogg;47511209]From what I remember blunt damage was pretty much the most effective of all damage types since almost every enemy was weak to it.[/QUOTE]
Oh fiddlesticks. Well, I guess now is a good time to restart. I put just about all my points into dexterity.
[QUOTE=Vaught;47511221]Oh fiddlesticks. Well, I guess now is a good time to restart. I put just about all my points into dexterity.[/QUOTE]
Dexterity builds are still equally viable, though admittedly not as satisfying as slamming someone's face into the ground with a giant hammer.
It works like this: Strength blunt weapons are stupidly powerful and can crush through most enemies, but they're usually slow as fuck and makes you vulnerable to quick attacks. Fast weapons like rapiers or katanas can deal out a good amount of damage rather quickly, but individual hits don't reach the same numbers as heavy weapons can. It really all just boils down to your playstyle. There is no wrong way to play.
[QUOTE=Nidhogg;47511209]From what I remember blunt damage was pretty much the most effective of all damage types since almost every enemy was weak to it.[/QUOTE]
That's Dark Souls 2. Dark Souls has much more variety in how enemies take damage.
Slashing attacks are most effective against unarmoured and lightly armoured enemies, it's also really good against plant and crystal type enemies and is quite ineffective against heavily armoured enemies.
Thrusting attacks are most effective against armoured or scaled enemies and are reasonably effective against unarmoured and lightly armoured enemies. It has a hard time dealing with heavy armour and skeletons.
Blunt is effective against everything, but it doesn't really outmatch slashing or thrusting attacks against unarmoured and lightly armoured enemies. It deals good damage against armoured enemies but it really shines against enemies with heavy armour and skeletons.
Blunt does the most base damage typically, but it also has slow attack speed and drains more stamina to use. When timed right you can get a direct hit for extra damage.
Thrust has the lowest base damage, but it uses little stamina and has bonus damage on counter hits and critical attacks, it is also quite fast.
Slash is pretty much the middle of the road. Fairly fast, fairly strong, uses moderate stamina. It doesn't get any bonus for being well timed (like blunt) or for counter/critical hits (like thrusting).
That's rather odd. I figure blunt would be superior to crystal types since they're a stone-like entity. This game gets weirder the more I play it. Thanks for the info! Now I just have to find a merchant to buy weapons from. On that note, I need to find a merchant to sell my junk items too. So many hollowed helmets..
[QUOTE=Vaught;47511326]That's rather odd. I figure blunt would be superior to crystal types since they're a stone-like entity. This game gets weirder the more I play it. Thanks for the info! Now I just have to find a merchant to buy weapons from. On that note, I need to find a merchant to sell my junk items too. So many hollowed helmets..[/QUOTE]
What do you do to diamonds? You cut them.
[QUOTE=Janus Vesta;47511297]That's Dark Souls 2. Dark Souls has much more variety in how enemies take damage.
Slashing attacks are most effective against unarmoured and lightly armoured enemies, it's also really good against plant and crystal type enemies and is quite ineffective against heavily armoured enemies.
Thrusting attacks are most effective against armoured or scaled enemies and are reasonably effective against unarmoured and lightly armoured enemies. It has a hard time dealing with heavy armour and skeletons.
Blunt is effective against everything, but it doesn't really outmatch slashing or thrusting attacks against unarmoured and lightly armoured enemies. It deals good damage against armoured enemies but it really shines against enemies with heavy armour and skeletons.
Blunt does the most base damage typically, but it also has slow attack speed and drains more stamina to use. When timed right you can get a direct hit for extra damage.
Thrust has the lowest base damage, but it uses little stamina and has bonus damage on counter hits and critical attacks, it is also quite fast.
Slash is pretty much the middle of the road. Fairly fast, fairly strong, uses moderate stamina. It doesn't get any bonus for being well timed (like blunt) or for counter/critical hits (like thrusting).[/QUOTE]
Isn't that basically the same thing? Yes there are minor differences when it comes to armored and unarmored enemies, but they still tend to do the most base damage in average.
[QUOTE]What do you do to diamonds? You cut them.[/QUOTE]
But diamonds are also very brittle.
Not to undermine or anything, but I guess slashing could make sense against crystal enemies if you put it like that.
[QUOTE=Janus Vesta;47511329]What do you do to diamonds? You cut them.[/QUOTE]
Well technically they grind them.
[QUOTE=Nidhogg;47511333]Isn't that basically the same thing? Yes there are minor differences when it comes to armored and unarmored enemies, but they still tend to do the most base damage in average.[/QUOTE]
In a single attack, sure. Overall blunt isn't any more powerful than the other damage types in Dark Souls, it just deals its damage in single strikes instead of multiple. It takes about the same amount of time to deal the same damage though, and roughly the same amount of stamina.
I could easily say thrust is the most powerful attack type because a single critical hit with a rapier and the hornet ring can do over 1,000 damage, but that's only looking at one type of attack. Each attack type is as useful as any other, just in different situations. You can't just take single strike damage into account when many enemies are more susceptible to chain attacks and others move quickly and are easy to miss, making many quick attacks more useful than one single, slow attack.
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