The enjoyable parts from NV soundtrack are mostly Mark Morgan anyway
Regardless, the radio is pretty good, and both 3 and NV had it better than Fallout "I really liked that Conerald thingy guys" 4 radio
[video=youtube;9lrWx7-PiUM]https://www.youtube.com/watch?v=9lrWx7-PiUM[/video]
hearing this while tracking around the Mojave never ceased to be amazing.
[QUOTE=Holt!;49782561]You should make a video and set it to classical music.[/QUOTE]
hey i did that
[video=youtube;7ZGXey2JHsI]http://www.youtube.com/watch?v=7ZGXey2JHsI[/video]
[QUOTE=Ruh-roh;49797702][I]You[/I] are the worst part of... new chile or something.
In all seriousness now though you are terribly wrong.[/QUOTE]
You're right, nothing quite like listening to the smash hit "Johnny Guitar" followed by the equally as good "Mad About The Boy". Fantastic. 👌
[QUOTE=CompanionMube;49797800]hey i did that
[video=youtube;7ZGXey2JHsI]http://www.youtube.com/watch?v=7ZGXey2JHsI[/video][/QUOTE]
so this is what it must be like to OD on jet
Sorry, they couldn't get Rules of Nature licensed in time.
Guess what, the radio have more than two songs (and they all play unlike that johnny guitar meme implies) and[I] some people actually like those two songs[/I]. Crazy, right?
[QUOTE=Ruh-roh;49797831]Sorry, they couldn't get Rules of Nature licensed in time.[/QUOTE]
What am I even supposed to say to this? :v: Why would they put Rules of Nature in the game? I think you were trying to take an epic little jab at me but your triggered is showing.
[QUOTE=Ruh-roh;49797831]Guess what, the radio have more than two songs (and they all play unlike that johnny guitar meme implies) and[I] some people actually like those two songs[/I]. Crazy, right?[/QUOTE]
Hey man, okay, if you love those 2 songs more power to you, but I had to replace those 2 songs just so I wouldn't have to turn the radio off each time they came on.
I just downloaded a custom radio playlist. don't really see what the bid deal is with those songs.
[QUOTE=CompanionMube;49797800]hey i did that
[video=youtube;7ZGXey2JHsI]http://www.youtube.com/watch?v=7ZGXey2JHsI[/video][/QUOTE]
Reminds me of that scene in Futurama where Fry drinks his 100th coffee.
[QUOTE=Chilean_Wolf;49797885]
Hey man, okay, if you love those 2 songs more power to you, but I had to replace those 2 songs just so I wouldn't have to turn the radio off each time they came on.[/QUOTE]
I just don't see how two songs are somehow the worse thing in a game that got released so filled with bugs that some of them made the game almost unplayable, but if you hate Helen Forrest that much, that's nice i guess. Just don't turn the radio on? Your irrational hatred for two songs in a radio with 27 is akin to hating the hud being blue or some easily avoidable thing like that.
[t]http://i.cubeupload.com/7kCnI7.png[/t]
Well okay then.
[QUOTE=Ganerumo;49797738]I used the radio a lot in Fallout 3 because the OST is otherwise pretty bland (before I decided to just cut off the soundtrack entirely and played with just the wind and footsteps, that is) but for NV and Fallout 4 I never bothered using it when exploring because Inon Zur stepped up his game drastically.
The whole concept of the radio in these games works better when it's just some passive thing in the environment.[/QUOTE]
My only complaint about the Fallout 3 soundtrack is that it's very, very small. I remember the first time I played Fallout 3, it didn't take very long for me to hear every track on the list while in a city. The tracks weren't awful though, but hear something looping long enough like I did, and it starts to become grating.
New Vegas' tracks were the ones that sort of flew over my head though, because I can barely remember anything other than the Hoover Dam variations, and that one track that plays in Caesar's tent I think, there might be one or two more. The battle tracks in particular were [I]weird[/I] and sounded almost like an experimental thing.
Despite that, I still would love to see somebody make a mod that adds the Fallout 3 and New Vegas soundtracks to Fallout 4. It would probably be fairly complicated though.
[QUOTE=Ruh-roh;49797924]I just don't see how two songs are somehow the worse thing in a game that got released so filled with bugs that some of them made the game almost unplayable, but if you hate Helen Forrest that much, that's nice i guess. Just don't turn the radio on? Your irrational hatred for two songs in a radio with 27 is akin to hating the hud being blue or some easily avoidable thing like that.[/QUOTE]
Strong dislike =/= irrational hate. I could go into detail about what I dislike about those songs and why I dislike them and you'd find it perfectly reasonable, but I feel like we'd be shitting up the thread with that discussion. PM me if you'd like to continue to talk about that.
And turning the radio off forever is no solution. Like you said, I'd be missing out on another [I]25 songs that aren't absolute garbage[/I]. And I already told you I replaced them, it was easily avoidable like that. :v:
So, chill out, bruv. Here, have some Dogmeat:
[img_thumb]http://images.akamai.steamusercontent.com/ugc/367408920225030121/0469A85A07128760D2E5A3388FBBD5B0378B7D97/[/img_thumb]
Isn't he the most adorable thing?
[QUOTE=Lolkork;49798034]I've been going crazy over these artifacts the last couple of days and tried recreating them in any other game or stress test. But I've only seen them in fo4, so I'm starting to think that its a problem with the game and not my system.
So can someone please try to recreate this on their system? If you have the bullet time mod and an explosive shotgun just fire like 30-60 shots during super slow motion at a wall and see what happens.[/QUOTE]
[t]http://images.akamai.steamusercontent.com/ugc/317872034477555498/C043552AD4C64D5B938B2788A820C12C05E9F1FA/[/t]
help
[t]http://images.akamai.steamusercontent.com/ugc/317872034477555247/1471E827967FEFF925A1297526644E7A87D09CB8/[/t]
Seems to be related to the amount of light sources spawned by explosive ammo. At exactly 16 shots I start to get the artifacts (at that particular spot), which disappear when the light sources do.
Yeah it's definitely related to the amount of lights.
[t]http://images.akamai.steamusercontent.com/ugc/317872034477656766/FCD17D78B8A347184582320675EEFF9ECD55E2CD/[/t]
I spawned a few light sources (although not as many as before), and got a reduced by similar effect. You can notice it more clearly by looking at the fungus to the left.
Here's a better screenshot using the same light source as the one used by the explosives projectile:
[t]http://images.akamai.steamusercontent.com/ugc/317872034477686587/2B64CCA3C792F4C6A9AD1B5DA41E252EEAD50698/[/t]
Nobody has notice this before? when stuff like sunlight just start to pixilate things for no reason, it's straight up IN the preview picture for Far Harbor as I've already pointed out before.
[t]https://bethesda.net/data/images/event/77/Fallout4_DLC_FarHarbor03.png[/t]
[QUOTE=jonu67;49798382]Nobody has notice this before? Hell sometimes fucking SUNLIGHT does it, just starts to pixilate things for no reason, Bethesda doesn't seem to give a crap, because as I've already pointed it, it's straight up IN the preview picture for Far Harbor.
[t]https://bethesda.net/data/images/event/77/Fallout4_DLC_FarHarbor03.png[/t][/QUOTE]
That's the fidelity for volumetric lighting ("godrays") being low, and is unrelated.
I'm too distracted by the fucking giant fish skeleton and what the fuck it could be.
Also if anyone has ever heard of a game called Sunless Sea? A Fallout spinoff by Failbetter games based on that, would be awesome!
[QUOTE=DeEz;49798403]That's the fidelity for volumetric lighting ("godrays") being low, and is unrelated.[/QUOTE]
Funny that they'd have it low in an official screenshot. Honesty, I guess? :v:
[editline]23rd February 2016[/editline]
[QUOTE=Pvt. Martin;49798409]I'm too distracted by the fucking giant fish skeleton and what the fuck it could be.
Also if anyone has ever heard of a game called Sunless Sea? A Fallout spinoff by Failbetter games based on that, would be awesome![/QUOTE]
that's a whale you doof
[QUOTE=DeEz;49798403]That's the fidelity for volumetric lighting ("godrays") being low, and is unrelated.[/QUOTE]
Still pretty shitty either way, I mean it's an official screenshot that's supposed to show off the new area and they've got shit set to low. :v:
[editline]edit[/editline]
Also, perhaps it's connected to the pixelation of explosive rounds, but does anyone else's explosive shots turn green sometimes, like flash green?
[QUOTE=jonu67;49798415]Still pretty shitty either way.[/QUOTE]
Eh, it's not really an issue. You literally need over a hundred different light sources in roughly the exact same spot to produce this effect, which is not possible to achieve under normal circumstances.
Ideally, they would have some sort of clean-up function to combat this (like the clean-up functions for decals, cartridges spawned from weaponsfire etc), but I can see why this was easily overlooked.
[QUOTE=Lolkork;49798566]I wonder what happens if I use my other explosive combat shotgun
[t]https://dl.dropboxusercontent.com/u/34721652/2016-02-23_00010.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/34721652/2016-02-23_00014.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/34721652/2016-02-23_00016.jpg[/t]
what a relief.[/QUOTE]
Here we can see the nearly- destruction of everything in existance including colours, the only left are Black, White.. And green.
[QUOTE=ApertureXS200;49798577]Here we can see the nearly- destruction of everything in existance including colours, the only left are Black, White.. And green.[/QUOTE]
Because green... green never changes.
[t]https://fallout3.files.wordpress.com/2008/04/fallout07.jpg[/t]
[QUOTE=Lolkork;49798566]
[t]https://dl.dropboxusercontent.com/u/34721652/2016-02-23_00016.jpg[/t]
what a relief.[/QUOTE]
I'm glad [I]someone [/I]is using the objectively best haircut in the game
[QUOTE=TheRealRudy;49798679]honestly, the entire thing that fallout 3 looked "constantly" green is a bit overrated because most of the time the game doesn't even look green, especially not megaton itself, and especially not as green as that obviously oversaturated picture.
most of the time the game is actually a mix of brown and related colors (like grey) and sometimes a bit green-y, like downtown D.C (though that's mixed with some blue too). it's mostly really depends on the time of the day and what location on what color it is.
it's a really unpopular opinion, but i really like fallout 3's artstyle and graphical look, it's pretty atmospheric and fitting to the capital wasteland imo.[/QUOTE]
I know, I just cherrypicked the greenest image I could find for the sake of the joke.
I can still distinguish pretty easily the green filter over all the screenshots you posted
And applying a filter over everything and calling it "art style" is uninteresting, ugly and lazy as hell.
3 did that, NV did that and one of the main reasons F4 looks so damn good is because they finally dropped this stupid thing.
[QUOTE=Ruh-roh;49798718]I can still distinguish pretty easily the green filter over all the screenshots you posted
And applying a filter over everything and calling it "art style" is uninteresting, ugly and lazy as hell.
3 did that, NV did that and one of the main reasons F4 looks so damn good is because they finally dropped this stupid thing.[/QUOTE]
It was a good idea executed poorly imo. I get what they were going for, but just putting a green overlay over everything didn't work all that well.
Fallout 4 is a lot better off without it, both because it looked bad and because I don't think it would fit the game like it did Fallout 3. [sp]Fallout New Vegas' orange overlay really didn't fit one bit and I hate it[/sp]
The greenish tinge in the Glowing Sea looks like it's more than just a color overlay.
The Glowing Sea is basically what the Capital Wasteland should've been, except even more desolate.
Point is they didn't just slapped a filter over the Glowing Sea like they did in F3, exactly for having better technologies to try the same impression over it
And the only reason the Glowing Sea works so well in F4 is the contrast with the rest of the bright, beautiful Commonwealth all around it. If the entire game looked like that, F4 artstyle would be miles worse as a whole.
You can like the idea behind the filter all you want but the (poor) execution in F3 is flawed and deserves no praise.
I think the color scheme definitely works in certain locations, but seeing it all over the Capital Wasteland just bothered me after a while, the same with the orange Mojave. For example, the way the everything gets a lot greener and foggy when you're around Megaton after choosing to destroy it, that looks great. The same with the Glowing Sea having a constant radiation storm.
The funny thing is sometimes if you travel to the Glowing Sea on foot, the radiation storm won't be present, and the other graphical effects will be delayed, and the great atmosphere is lost because it's clear as day, and it doesn't look nearly as a nuclear-scarred wasteland without the lightning in the background and visibility loss. So I can definitely see the value of mood-setting lighting,
I hope with these new diseases that people actually have reactions to them. Like Diamond City guards say you look pale/ill or your companions notice it too.
I can imagine Curie could probably be good for that.
Sorry, you need to Log In to post a reply to this thread.