[QUOTE=Sableye;49823031]It needs some random lables too like
"Perfectly preserved food" and "not perfectly preserved food"
"Cake" and "not cake"
Maybe
""Meat""[/QUOTE]
i'd prefer "mystery meat"
[QUOTE=ClarkWasHere;49822052]Try setting shadow rendering distance to medium. And tell us your RAM speed.
Size of ram doesn't really matter when you hit the recommended specs for the game, but ram clock speed for Fallout 4 does give 5-10fps if ram speed is improved by a couple hundred mhz from what I've heard.[/QUOTE]
CPU-Z says it's 800mhz, it's DDR3.
Well, I had a look into modding, but the NIF export tools for Blender are broken. Guess there's no modding for me until they're fixed or the GECK comes out.
[QUOTE=StoneRabbit;49820845]I'd rather have a pump action shotgun before any other kind for now.[/QUOTE]
Usually I'd agree but I'm a massive sucker for revolver loading weapons so that shotgun looks fucking amazing to me.
[QUOTE=Craigewan;49823954]Usually I'd agree but I'm a massive sucker for revolver loading weapons so that shotgun looks fucking amazing to me.[/QUOTE]
I want a clean pipe revolver rifle tbh, fucking love revolver rifles
So the loading screen either got the wrong text or it loaded the wrong model.
[t]http://i.cubeupload.com/3iWudP.png[/t]
The text is just random hints and information that it cycles through. I usually have 2-3 different text boxes cycle when I fast travel.
[QUOTE=yellowoboe;49824343]So the loading screen either got the wrong text or it loaded the wrong model.
[t]http://i.cubeupload.com/3iWudP.png[/t][/QUOTE]
It's trying to hurt the guy on the sides feelings.
[QUOTE=yellowoboe;49824343]So the loading screen either got the wrong text or it loaded the wrong model.
[t]http://i.cubeupload.com/3iWudP.png[/t][/QUOTE]
It first has hint of the model it has in, after that if you have to slow setup it will cycle hints around.
[QUOTE=Combine 177;49824436]It first has hint of the model it has in, after that if you have to slow setup it will cycle hints around.[/QUOTE]
I'm aware that is does that.
Except the model loaded first and it had that text.
Usually when I get that text it shows the Fatman.
[QUOTE=yellowoboe;49824343]So the loading screen either got the wrong text or it loaded the wrong model.
[t]http://i.cubeupload.com/3iWudP.png[/t][/QUOTE]
Told ya 200 year old Pie ain't good for digestion.
Pipe weapons are so ugly, I can't bring myself to ever use one.
I think if they had a different tone and color scheme they'd look a little more tolerable.
[QUOTE=ScumBunny;49816571]This looks like fun.
Glowing barrels and everything.
[video=youtube;ZT-piizC9OI]http://www.youtube.com/watch?v=ZT-piizC9OI[/video][/QUOTE]
Now just stick it on my shoulder. :smug:
[editline]edit[/editline]
I just remembered that a high poly version of the Shoulder mounted machine gun exists, created by the guy who did the DLC, but I don't believe it was released.
[t]http://vignette4.wikia.nocookie.net/fallout/images/0/0f/High_Comp_copy.jpg/revision/latest?cb=20141117230755[/t]
Fuuuuck, that model if properly textured would be perfect for Fallout 4. :ohno:
[QUOTE=jonu67;49824817]Now just stick it on my shoulder. :smug:[/QUOTE]
we will never have the shoulder mounted machine gun again.
it's easier this way
Ironman for FO4 when?
Are there any mods that make NPCs exceed your level instead of matching it? There are some enemies that have this trait, but I'm not sure if it actually means anything. Kellogg, and Bosco being two examples I can name off the top of my head.
Being high level, I kinda miss seeing the skull on enemies. I wish there were higher leveled variants of Raiders that matched your level, like Gunners and Super Mutants do with their stronger variants.
[QUOTE=Dragadur;49824787]I think if they had a different tone and color scheme they'd look a little more tolerable.[/QUOTE]
[IMG]http://staticdelivery.nexusmods.com/mods/1151/images/3181-0-1448651068.jpg[/IMG]
It's amazing how literally just making them not piss yellow is a massive, massive improvment
[URL="http://www.nexusmods.com/fallout4/mods/3181/?"]Here's that mod if you want it[/URL]
I got one of the first mods that retextured pipe weapons black, still never used them but at least I didn't want to remove them entirely from the game.
I used a pipe pistol once with my first character but that's pretty much it
It's like the chinese pistol from FO3, it exists, yeah, but you start with a better weapon so why use something else? If you don't run out of ammo, there's no reason to use a pipe gun over the 10mm
I gotta say though I miss the 10mm SMG. Yeah you can make the pistol into a machine pistol but it isn't the same
I got a pipe weapon for every caliber basically thanks to this mod.
[url]http://www.nexusmods.com/fallout4/mods/7556/?[/url]
Then I also downloaded the fixed reflex sight for pipe weapons mod because it's just better.
[url]http://www.nexusmods.com/fallout4/mods/6965/?[/url]
[QUOTE=gbtygfvyg;49808850]Wait hang on, how are you supposed to get into the Institute without fast travel? I hope they thought that through...[/QUOTE]
Build a new teleporter every trip
gonna make institute runs a lot more resource-collecting-heavy.
[editline]27th February 2016[/editline]
[QUOTE=purvisdavid1;49825033]I got a pipe weapon for every caliber basically thanks to this mod.
[url]http://www.nexusmods.com/fallout4/mods/7556/?[/url]
Then I also downloaded the fixed reflex sight for pipe weapons mod because it's just better.
[url]http://www.nexusmods.com/fallout4/mods/6965/?[/url][/QUOTE]
[quote]I've always been pissed as to why the Pipe weapons are replaced so fast. You invested a LOT of time modding your weapon, yet it gets replaced just as immediately as soon as you fought enemies with better weapons. (Either by stealing their weapons once they're dead, or be forced to change weapons so you can kill them.)[/quote]
I dunno about that, I still use my Pipe Auto-Rifle to kill non-robot non-deathclaw enemies because I can unless a hail of bullets on anything and never run out
The pistol and bolt-action though are pretty much useless though imo
Pipe weapons should have had a perk that lets you use the luck special to randomly deal way more damage.
I hope with the release of the GECK we get slew of less stupid looking weapons. I don't know why and I say this just about every time I post. What were they thinking with the design of the weapons,especially after the previous games. Where the hell are my potatoes to make potato farm?
[QUOTE=RG4ORDR;49825178]I hope with the release of the GECK we get slew of less stupid looking weapons. I don't know why and I say this just about every time I post. What were they thinking with the design of the weapons,especially after the previous games. Where the hell are my potatoes to make potato farm?[/QUOTE]
I think pretty much all of the weapon designs are fantastic personally, my only real problem is how massive institute weapons are in first person
They even made the ugly block laser weapons look cool
[QUOTE=gk99;49825055]Build a new teleporter every trip
gonna make institute runs a lot more resource-collecting-heavy.
[editline]27th February 2016[/editline]
I dunno about that, I still use my Pipe Auto-Rifle to kill non-robot non-deathclaw enemies because I can unless a hail of bullets on anything and never run out
The pistol and bolt-action though are pretty much useless though imo[/QUOTE]
Actually I like the .50 bolt pipe rifle because it makes the ammo capacity 1 round, which would make sense for something as big as a .50. I use it as my VATS sniper and it's accurate as all fuck. Also helps that it has the explosive legendary, and I'm at rank 5 of demo expert.
[QUOTE=jonu67;49824817]Now just stick it on my shoulder. :smug: [editline]edit[/editline]I just remembered that a high poly version of the Shoulder mounted machine gun exists, created by the guy who did the DLC, but I don't believe it was released.[t]http://vignette4.wikia.nocookie.net/fallout/images/0/0f/High_Comp_copy.jpg/revision/latest?cb=20141117230755[/t]Fuuuuck, that model if properly textured would be perfect for Fallout 4. :ohno:[/QUOTE]No no. Its this:[video=youtube;2aq8qd21tUI]https://www.youtube.com/watch?v=2aq8qd21tUI[/video]
[media]https://www.youtube.com/watch?v=hLi0Y5iB8ZI&feature=youtu.be[/media]
That wasteland spawns mod really felt like throwing deathclaws at me that night. The video didn't catch it, but there was also a deathclaw or two fighting some synths on top of the hill. The first segment in the video was taken down the hill from where i fought the 3 deathclaws.
Love that bullet time mod.
I heard you guys wanted to see your guns on your backs.
[url]http://www.nexusmods.com/fallout4/mods/10317/?[/url]
[QUOTE=Gabriel_Gore;49826087]I heard you guys wanted to see your guns on your backs.
[url]http://www.nexusmods.com/fallout4/mods/10317/?[/url][/QUOTE]
it's interesting but it's a system that automatically equips/unequips pre-made apparel items which need to be made to match your weapons. so far the only ones that exist are from Armorsmith (katana sheath, pistol harness, and marksman's sniper rifle) and Nanosuit Accessories (pistol holster).
so this'll work but only if you use a sniper rifle with: muzzle brake, marksman's stock, default scope, standard barrel, and medium magazine, or 2 (?) 10mm pistols, or the katana mod.
we just have to wait for the GECK
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