[QUOTE=Zethiwag;49844002][media]https://youtu.be/Dhb4b_DfX1g?t=309[/media]
Has anybody ever had this glitch happen? (5:08)[/QUOTE]
that's not really a glitch, more of along the lines of having so many doctors in one settlement, then ringing a bell to call all of the settlers over. Doctors automatically initiate dialogue, and that's why every doctor in the town keeps talking to the PC.
You can even see all the clinic barter stands set up in the background.
[QUOTE=ClarkWasHere;49844017]that's not really a glitch, more of along the lines of having so many doctors in one settlement, then ringing a bell to call all of the settlers over. Doctors automatically initiate dialogue, and that's why every doctor in the town keeps talking to the PC.
You can even see all the clinic barter stands set up in the background.[/QUOTE]
But some of them are called Provisioner?
[QUOTE=Zethiwag;49844002][media]https://youtu.be/Dhb4b_DfX1g?t=309[/media]
Has anybody ever had this glitch happen? (5:08)[/QUOTE]
i believe that happens when you accidentally assign too many settlers to scavenging, where eventually they get a group together and raid a hospital for its medical degrees
[QUOTE=spekter;49843784]And then there's the downright horrifying version
[img]http://i.imgur.com/cqI7ymI.jpg[/img]
[url]http://www.nexusmods.com/fallout4/mods/10403/[/url][/QUOTE]
It's strange just how uhhhhh, [i]not like nick[/i] this looks. You wouldn't think just swapping the texture without changing the model at all could make a face look so different. Gives me hope for more cybernetics for the player based on nick's model.
[QUOTE=ScumBunny;49843905]I'm really more bothered by how empty he is on the inside.
If there's just emptry space between his face panel and the terminator skeleton underneath how does he do expressions? are there tiny actuators stuck to the inside of the face?
And his neck looks like a straight column. How can he hold, let alone move his head like a human?[/QUOTE]
It bugs me a lot that his jaw is clearly visible beneath his face, yet it doesn't move when he speaks.
Bethesda please make a Fallout spinoff that's just focused on Nick
[QUOTE=YourBreakfsat;49844427]Bethesda please make a Fallout spinoff that's just focused on Nick[/QUOTE]
You got fallout shelter, fallout 4, and dlc coming soon. Dream's of that happening so colorful yet blank.
Maybe somebody in future will dedicate to that idea on nexus once fallout 4's new geck happens.
[QUOTE=YourBreakfsat;49844427]Bethesda please make a Fallout spinoff that's just focused on Nick[/QUOTE]
I did say earlier that if Telltale ever took the moment to really flesh out the pre-war world, then Nick would be the perfect candidate.
I think it'd be kind of neat if Bethesda made actual readable versions of Grognak and Astoundingly Awesome Tales.
[QUOTE=YourBreakfsat;49844427]Bethesda please make a Fallout spinoff that's just focused on Nick[/QUOTE]
Well apparently Far Harbor starts by you following up on one of Nick's cases. He may play a decently sized role in that DLC.
Or maybe not :v:
[QUOTE=ChicagoMobster;49839428]I wonder if there's gonna be a big story revamp mod for 4. Like: take out lines mentioning Shaun, Nora or your military past and replace it with lines fitting for the context, and replace others lines so it all flows right.
It sounds like a big task so I'm not really expecting it, I'm really hoping for one big story mod that I can consider the main story.[/QUOTE]
If you're really all that appalled by the main story, you always have the option to just ignore it past your first playthrough.
Bethesda games are designed to let you ignore the main quest and still gain access to the vast majority of the content anyway. Even when you get to diamond city you can completely dodge questions regarding shaun. Unless you specifically step in nick's office or in the metro station, the MQ will never advance.
[QUOTE=Ganerumo;49844952]If you're really all that appalled by the main story, you always have the option to just ignore it past your first playthrough.
Bethesda games are designed to let you ignore the main quest and still gain access to the vast majority of the content anyway. Even when you get to diamond city you can completely dodge questions regarding shaun. Unless you specifically step in nick's office or in the metro station, the MQ will never advance.[/QUOTE]
you have to confront kellogg for the brotherhood to appear in the commonwealth, which i would say is pretty significant content
Do you think the mod tools would allow readding skills? At first was okay with it, but, really, I want skills back.
[QUOTE=WillerinV1.02;49845034]you have to confront kellogg for the brotherhood to appear in the commonwealth, which i would say is pretty significant content[/QUOTE]
Nearly all of the BOS' content is related to the Main Quest. You can still join them without starting the MQ as well.
Besides, the BOS is still a very small part of the game's overall content, same deal as the rest of the factions. It's the same business as New Vegas really, you can ignore the three main factions entirely and still have a ton of content.
[QUOTE=Ganerumo;49844952]If you're really all that appalled by the main story, you always have the option to just ignore it past your first playthrough.
Bethesda games are designed to let you ignore the main quest and still gain access to the vast majority of the content anyway. Even when you get to diamond city you can completely dodge questions regarding shaun. Unless you specifically step in nick's office or in the metro station, the MQ will never advance.[/QUOTE]
And? The story is bad and he hopes for a better version of it, what's wrong with it? Why do you feel so compelled to quote everyone disagreeing with it?
I can also ignore the horrible story from Watch Dogs and just wander around Not-Chicago. That's no excuse for the story being shit though and the game would still be miles better if it had a decent, coeherent plot with likeable characters instead. In the end it was a decent sandbox with a lot of wasted potential and seeing as i bought it i'm entitled to feel unhappy about the product i got. I'm sure there are people that love Watchdogs as much as you love Bethesda, but at least they have the decency to keep their love to themselves.
[QUOTE=Intoxicated Spy;49845108]Do you think the mod tools would allow readding skills? At first was okay with it, but, really, I want skills back.[/QUOTE]
Not without a ton of save bloating and finicky scripts.
Maybe by adding them in the form of perks with 100 tiers each, and that'd probably cause some pretty extreme bloating on long runs.
What would they do anyway ? There really isn't much in the game that's not covered by perks and could utilize a value going from 1 to 100 efficiently.
[QUOTE=Ganerumo;49844952]If you're really all that appalled by the main story, you always have the option to just ignore it past your first playthrough.
Bethesda games are designed to let you ignore the main quest and still gain access to the vast majority of the content anyway. Even when you get to diamond city you can completely dodge questions regarding shaun. Unless you specifically step in nick's office or in the metro station, the MQ will never advance.[/QUOTE]
That means putting work into not letting the game compromise your role play.
Also i don't know what you're talking about because you need to follow the main quest in Fallout 3 to join the Brotherhood, fight the Enclave, enter the simulation, gain access to Rivet City, etc., in Skyrim to start fighting dragons, open dungeons, join the Blades, etc., and in Fallout 4 to [sp]join the Brotherhood again, meet the Railroad, enter the Institute, and basically do anything except complete Minutemen quests, kill enemies, and build settlements.[/sp]
[QUOTE=Ganerumo;49845134]Not without a ton of save bloating and finicky scripts.
Maybe by adding them in the form of perks with 100 tiers each, and that'd probably cause some pretty extreme bloating on long runs.
What would they do anyway ? There really isn't much in the game that's not covered by perks and could utilize a value going from 1 to 100 efficiently.[/QUOTE]
Because right now, lot of the game is pretty boring. Its bad that I just keep going back to New Vegas and Skyrim (with a fuck ton of mods) over 4.
[img]http://staticdelivery.nexusmods.com/mods/1151/images/10324-0-1456524980.jpg[/img]
[url]http://www.nexusmods.com/fallout4/mods/10324/?[/url]
Now THIS is a mod.
"Make your lips huge. Consume your enemies with your enormous lips"
[img]http://i.imgur.com/iS5O5My.png[/img]
This however, is yet more horrror
[QUOTE=spekter;49845141]
[img]http://i.imgur.com/iS5O5My.png[/img]
This however, is yet more horrror[/QUOTE]
[IMG]http://a.pomf.cat/cnskdx.png[/IMG]
Wow. This mod is creepy, but ban the guy that fucking p. much calls it out and tell people not to report it.
[QUOTE=Ganerumo;49844952]If you're really all that appalled by the main story, you always have the option to just ignore it past your first playthrough.
Bethesda games are designed to let you ignore the main quest and still gain access to the vast majority of the content anyway. Even when you get to diamond city you can completely dodge questions regarding shaun. Unless you specifically step in nick's office or in the metro station, the MQ will never advance.[/QUOTE]
I don't play Fallout to ignore the main quest.
[QUOTE=Ganerumo;49845109]Nearly all of the BOS' content is related to the Main Quest. You can still join them without starting the MQ as well.
Besides, the BOS is still a very small part of the game's overall content, same deal as the rest of the factions. It's the same business as New Vegas really, you can ignore the three main factions entirely and still have a ton of content.[/QUOTE]
I wasn't really making any statements on the BOS and the Main Quest, I'm just saying that the desire to mod out certain story content isn't unwarranted to some people. You can't just ignore the Shaun/Spouse side of the story because you need it to access the Brotherhood in the first place.
I also wanna add that Brotherhood content isn't just joining up with them and doing quests. Patrolling squads and vertibirds are a pretty significant part of the game that won't show up unless you progress in the MQ and deal with Shaun/Spouse stuff.
Nah, I shouldn't have to ignore the story whether or not it's designed that way. That's a terrible excuse. If it's bad it's bad
[QUOTE=DChapsfield;49845135]That means putting work into not letting the game compromise your role play.
Also i don't know what you're talking about because you need to follow the main quest in Fallout 3 to join the Brotherhood, fight the Enclave, enter the simulation, gain access to Rivet City, etc., in Skyrim to start fighting dragons, open dungeons, join the Blades, etc., and in Fallout 4 to [sp]join the Brotherhood again, meet the Railroad, enter the Institute, and basically do anything except complete Minutemen quests, kill enemies, and build settlements.[/sp][/QUOTE]
I didn't mean all the content, I meant the vast majority of it.
If some factions are tied to the main quest then they're MQ content. The game however has more places to explore and side content than Main Quest content, meaning you can, in fact, access the vast majority of the content without doing the MQ.
Also all but like three of the dungeons are open by default in Skyrim. The ones that aren't can still be explored to an extent. You need to go literally two steps into the main quest of Skyrim to unlock dragons, same deal with Oblivion.
The railroad can be joined without ever bothered with the main quest. The game also lets you go all the way to Kellogg if you only want to avenge your spouse and then doesn't obther you again if you choose to ignore shaun entirely. If you join the BOS at this point but haven't pursued the main quest any further Maxson will simply tell you to look for a way in and not mention the institute again as well.
So yeah, you still have plenty of stuff to do without touching the MQ. This isn't like other RPGs like KOTOR or The Witcher 2 (3 being debatable) or Pillars of Eternity or Mass Effect where the game is almost purely MQ oriented with the majority of the side content unlocked as you progress through the MQ, rather than have them be open from the get go and keep a very small portion of it locked away.
I'm also emphasizing the fact I said the majority of the content, not [I]all of it[/I]. Of course shit's gonna get locked behind the MQ, but that amount is marginal.
[QUOTE=Intoxicated Spy;49845170][IMG]http://a.pomf.cat/cnskdx.png[/IMG]
Wow. This mod is creepy, but ban the guy that fucking p. much calls it out and tell people not to report it.[/QUOTE]
A lot of the older creepy mods are defending it because "do you have children?".
[QUOTE=doomevil;49845192]Nah, I shouldn't have to ignore the story whether or not it's designed that way. That's a terrible excuse. If it's bad it's bad[/QUOTE]
New Vegas also lets you ignore the story if you don't want to get involved in politics or if you just don't want your character to search for benny - that doesn't make the options to talk about Benny go away, and that doesn't stop the prompt to search for him disappear when you reach New Vegas.
If you feel like the Main Quest doesn't fit your character, don't do the Main Quest. If you feel like your character shouldn't be a self righteous ghoul hating scumbag, don't join the BOS. If you feel like your character shouldn't be an assassin, don't join the dark brotherhood.
If you ignore the main quest in Fallout 3 or 4 you will have pretty much nothing to do.
[editline]1st March 2016[/editline]
Well you have a bit more to do in 4, if you enjoy making settlements (I don't).
[QUOTE=UnidentifiedFlyingTard;49845224]If you ignore the main quest in Fallout 3 or 4 you will have pretty much nothing to do.[/QUOTE]
Outside of the entire worldmap to explore, all the side quests, accessing the factions that are still open to you, the DLC when they're out ? Yeah, nothing to do. Not at all.
Fallout 3 has 17 quests that are part of the MQ counting Broken Steel, and 81 side quests, including repeatable and unmarked quests, counting all DLC. Also a grand total of 225 marked locations counting all DLC, with a staggering majority not being tied to any quest at all.
I never would have expected somebody abhors the storyline of the game enough to want a mod to "fix it", but whatever.
Fallout 3 has a handful of side quests (unless you count added quests via DLC, which I don't) and no factions to join outside of being forced into the BoS. And it's whole world looks the same.
I can't talk about Fallout 4 because I couldn't be bothered to finish it, but at least it has variation in it's world design.
I think most people would still like to be involved in the faction power struggle without getting involved in the family story, though. Which you earnestly cannot do in 4. I think the Minutemen have the least involvement in the story, but you cannot avoid the dramatic confrontation at the Institute with you-know-who, no matter what.
I mean, in New Vegas, running the NCR route would allow you to never meet Benny at all. You truly could leave him behind and never talk to him in the entire game. I would have liked to see a similar option in 4, where you can ignore the Kellogg section entirely, because it would make future roleplaying-centric runs a whole lot easier. I already have to dodge the minefield of previous spouse references in conversation if I wanna make my character anyone other than Nate.
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