• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
Fallout 4 lets you explore practically all of the world without even bothering with the Main Quest. Not sure of the exact number of locations, but there's bound to be as much, if not more than 3 or New Vegas. That alone is enough content to surpass whatever the Main Quest has to offer. F4 has 10 non-faction MQ quests. The faction quests you can access solely by doing the Main Quest count up to 47 (including faction-variants of main quests like the nuclear option, and all radiant quests). Meanwhile, there are 77 side quests in the game (including radiant quests, but not the variants of similar radiant quests). Supposedly Automatron will add three new side quests by itself, bringing the count up to 80. Fair to assume that number will at least get to 90 by the time all DLC are out. So yeah, you still get more side content in the game than MQ content. [editline]a[/editline] As for the whole "I don't want to play nate/nora" thing, well you're gonna have to wait for mods for that, same deal with New Vegas or Fallout 3. You [I]can't[/I] be anyone else but a vault dweller with a dead mod and a kind doctor dad or a courier who has history with Ulysses and got shot in the head by Benny. Then mods came out and allowed you to start in a completely different place with a different background, and even then you'd still have to override some of the game's aspects with headcanon to explain why and how people are still calling you a vault dweller or a courier or why people treat you like they know you or like you aren't an obvious part of a faction the base game would not allow you to be a part of. If anything, take the same course as what people used to do before mods in New Vegas to explain their character not being a courier - claim the bullet in the head/200 years in the freezer caused brain damage and your character is delusional, or forgot about their past.
It's a shame that the side content I did play was just as uninteresting as the main quest. But hey, we could get some decent story DLC out of it if The Pitt has anything to say about it.
Fallout 4 is a game that is almost entirely turned towards settlement building and exploration - most places could have a quest tied to them considering the amount of shit you can find, but it's mostly untold stories and silent storytelling that uses the scenery more than people talking.
[QUOTE=TheRealRudy;49845377]i feel like fo4 has gameplay wise more in common with your average ubisoft open-world game than the actual previous fallout games.[/QUOTE] It doesn't even come close to the kind of cookie cutter boring slosh that open world ubisoft games are. Starting with the fact the locations are actually interesting and not a pretext to find the exact same collectible with the exact same shitty asset reused 150 times to save time and artificially bloat the longevity of the game. Ubisoft's open world model is already a bastardized, shitty version of Bethesda's model, without the interesting world and with more tedious shit.
[QUOTE=Ganerumo;49845337] As for the whole "I don't want to play nate/nora" thing, well you're gonna have to wait for mods for that,.[/QUOTE] But that's exactly ChicagoMobster said. He was wondering if there was ever going to be mods to do that, and you insisted to just "ignore the main story". Also, no one really needed to explain away their character not being a courier in new vegas - it was so perfectly vague that your character could have literally have been anything, before throwing away their life to become a courier. Not even their supposed history with Ulysses was that prominent. It's why TTW works so well - there's nothing wrong with the idea that the Lone Wanderer went on to become the Courier. Stupid fanfiction level idea, sure, but it worked perfectly in a roleplaying sense. No one needed to claim their main character had "brain damage" in order for their characters to work, which is a good thing. I hate having to use the cop out "Well, Nate just forgot about everything in the freezer". It really devalues any character you create.
Actually the guy just straight up wanted a new main story that didn't have shaun or nora in it. As in, actually be able to play the main quest, [I]which is centered around your child[/I], without having any mention of your child. [editline]1st March 2016[/editline] It's like asking to remove hoover dam from the main quest of new vegas.
But in that case you would have a new main quest to replace it with? not the ~nothing~ you get if you ignore the current main quest.
[QUOTE=Ganerumo;49845436]Actually the guy just straight up wanted a new main story that didn't have shaun or nora in it. As in, actually be able to play the main quest, [I]which is centered around your child[/I], without having any mention of your child.[/QUOTE] I don't think he wanted a 'new' main story has much as he just wanted the story to focus on the factions, with no backstory attached to it. It's a pretty unreasonable request, really, but not impossible or even unlikely, either. [Quote]It's like asking to remove hoover dam from the main quest of new vegas.[/QUOTE] Not really. It's like asking to remove Benny from the main quest of new vegas. Which is entirely possible.
[QUOTE=fulgrim;49845468]But in that case you would have a new main quest to replace it with? not the ~nothing~ you get if you ignore the current main quest.[/QUOTE] You'd still have nothing because if you remove the institute there's nothing to motivate any of the factions to do anything further, with the exception of the minutemen who are pretty much accomplished and good to go before the MQ even begins to concern them. It'd be absolutely jarring to suddenly have a bunch of people show up and shoot at each other and they just run at you and ask you if you want in, with no reason behind their conflict because you removed all reasons for their conflict. Again, it'd be like removing hoover dam in New Vegas. I mean there [I]is[/I] a mod that technically removes and replaces the NV main story, but it also removes literally [I]any[/I] story from the game and replaces it with a story that's summed up as [url=http://www.nexusmods.com/newvegas/mods/57927/?]"get the fuck out of here before you get shot, dumbass"[/url].
[QUOTE=Ganerumo;49845436]Actually the guy just straight up wanted a new main story that didn't have shaun or nora in it. As in, actually be able to play the main quest, [I]which is centered around your child[/I], without having any mention of your child. [editline]1st March 2016[/editline] It's like asking to remove hoover dam from the main quest of new vegas.[/QUOTE] That would be a total conversion mod at that point.
[QUOTE=UnidentifiedFlyingTard;49845508]That would be a total conversion mod at that point.[/QUOTE] It'd be DUST, which would be cool, but DUST has practically nothing to do with fallout to begin with and is just a fun nonsensical mod that could work in any given game with mod support. [editline]1st March 2016[/editline] [QUOTE=TheRealRudy;49845512]see, this is where it goes wrong. where exploration used to be part of the whole experience in the previous games, fo4 goes full on and says "it's the entire experience now, i hope you enjoy shooting". previous games like nv also had enemies where your only option was to kill them, but it's called a wasteland for a reason. outside of those moments between places though, in many of the quests and situations you encounter in the game, there are multiple ways to solve situations other than it boiling down to straight violence. also, settlement building is a neat side thing to have (i'm personally don't care for it though), but it's a bad thing when there's put more focus into an optional side thing than the actual main content of the game, especially in a fallout game.[/QUOTE] What's so wrong with changing the focus though, especially when the focus is pretty enjoyable ? Shooting and building settlements are both really solid mechanics, and despite what some people like to say the RPG mechanics and character progression are still present and strong. It's still a fallout game. It still has all the appeal, themes and sensitivities of a fallout game. Sure, it's [I]bethesda's[/I] kind of fallout more than [I]obsidian's[/I] kind of fallout, but it'd be pretty moronic to complain about that since it's not even the same developer - a comparison is fair, but saying one should objectively replace the other based on subjective preference would be asinine at best.
Someone actually did a good crossbow mod. [url]http://www.nexusmods.com/fallout4/mods/10484/?[/url] [IMG]http://i.imgbox.com/aPZGSU22.jpg[/IMG]
[QUOTE=spekter;49845141][img]http://i.imgur.com/iS5O5My.png[/img] This however, is yet more horrror[/QUOTE] what's the mod id so i can report it
[QUOTE=fear me;49845608]what's the mod id so i can report it[/QUOTE] Don't, they will ban you for reporting it.
[QUOTE=Intoxicated Spy;49845612]Don't, they will ban you for reporting it.[/QUOTE] i don't give a fuck, i don't want to be part of a site full of kiddie fiddlers
[QUOTE=TheRealRudy;49845630]role playing is barely existent, you said yourself a while back fallout 4's story was designed to be more linear, and that's a bad thing considering it's a fallout game. the new character progression is shit too compared to the previous systems of fo1/fo2/fo3/nv, and considering you also said a while back yourself you don't like role playing games like nv and fo2 (why the hell would you play fallout anyway then), it's pointless to discuss it with you since you're stuck in that same [I]open world exploration bethesda games[/I] mindset. [/QUOTE] lets not trek back into this argument again ganerumo isn't wrong when he says that its bethesdas brand fallout. that's the simple matter of fact. we have obsidians fallout (hopefully we get another one) for those who are more into the roleplaying and freedom of player agency elements of it all. the only real problem with the whole situation is that bethesda has framed their fallouts as the main series and obsidian's new vegas as the spin off, which is a little sad, but we're still both getting our fill, so why complain fallout 4 [I]rocks[/I] at being bethesdas pointy-shooty-looty sort of game and that's okay
I wonder which family member we'll have to search for and/or save next, though
Fallout Shelter is a spin-off. New Vegas is more of a parallel, it's still part of the series and shares far too many aspects to be ever considered a spin-off. If another Obsidian game ever came to be I simply hope Bethesda finally takes the hint and gives Obsidian more development time. Obsidian's entire lineup is a testament to the fact that the poor guys need more time to work on their games.
[QUOTE=fear me;49845622]i don't give a fuck, i don't want to be part of a site full of kiddie fiddlers[/QUOTE] [URL="http://www.nexusmods.com/fallout4/mods/10123/?"]this is the mod[/URL] don't hate me for empathizing or anything because while I agree it is a little dodgy, I read a bit further into the comments (wanted to read more gold) and apparently this is just a texture mod for an [URL="http://www.nexusmods.com/fallout4/mods/9743/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D9743%26user%3D1%26gid%3D1151&pUp=1"]existing mod[/URL] that gives children a bunch of different outfits, but however (somehow) the mod maker didnt do any female textures so it's just bare chested for the girls, so this guy took it upon himself. The moderators banning people for reporting it because "not like u have kids lol" are a fucking joke though lmao.
I have honestly never given a shit about Bethesda's or Obsidan's fallout plots, i mostly play fallout for mods because when it comes to Beth games there is no better place for modding.
[QUOTE=vamper;49845720]I have honestly never given a shit about Bethesda's or Obsidan's fallout plots, i mostly play fallout for mods because when it comes to Beth games there is no better place for modding.[/QUOTE] Yeah, but, like, imagine having a good game on a decent engine so that we don't need so many mods
[QUOTE=fear me;49845768]Yeah, but, like, imagine having a good game on a decent engine so that we don't need so many mods[/QUOTE] You act as if modding is burden but its in fact the best part, I get to play tons of variety content that many people put there heart and soul into with there own visions and goals its a beautiful thing. As for the game itself due to the new features, this Beth game has the highest modding potential of them all so im pretty excited.
Fallout 4 definitely could have used a reputation system though. I feel like a mix of Oblivion's Fame system and New Vegas/Fallout 1's reputation system would have been the best, as long as it doesn't make people instantly hostile towards you, cause that shit was just annoying.
[QUOTE=TheRealRudy;49845775]the only reason i can still somewhat enjoy it every time again is because of Liam Neeson's smooth voice and thus being able to say i once survived the apocalypse with Liam.[/QUOTE] Well, not really Liam Neeson dies
[QUOTE=Dr.Critic;49846015]Well, not really Liam Neeson dies[/QUOTE] Run, my child! Don't worry, I'm sure that syringe full of Plotdeviceium won't save Autumn's life!
Well to be fair you can spend the entire game injecting various chems into your bloodstream so it was only a matter of time until someone uses them as an actual plot point :v:
[QUOTE=fear me;49845768]Yeah, but, like, imagine having a good game on a decent engine so that we don't need so many mods[/QUOTE] Oh, now you're just talking crazy.
[QUOTE=fear me;49845706]I wonder which family member we'll have to search for and/or save next, though[/QUOTE] The dog. Fallout 5 will be about dogmeat. Because of dogmeat's integral role to the plot, you cannot remove them from the companion slot until it is over. To reflect this, half of the available perks will be for dogmeat.
[QUOTE=TheRealRudy;49846086]i will never forget, the first time i left vault 112 after freeing james. it was dark and completely empty outside, and james standing behind my back, whispering in my ear; [URL="http://vignette1.wikia.nocookie.net/fallout/images/5/59/FO3_James_ItsYouAndMeNow.ogg"][I]It's you and me, now, okay? You and me. But that's fine. So long as we've got each other, that's all that matters.[/I][/URL][/QUOTE] And then you run with him to Rivet City, while he spends his time trying to punch everything to death, be it a bloatfly or a deathclaw.
Actually to clarify it's not that I want Nora and Shaun out of it. I just wish there was more freedom apart from it. To take the Hoover Dam aspect as an example. Its not that I want them to remove it. Its that I don't want all the options to be different ways to talk about it, i Dont want four different ways of saying "hate hoover dam, love the dam , don't care about Hoover dam . Whats Hoover dam?" And to add on to what I meant a lot of quests and options revolve Around them too. I mean take then first quest you can do when you meet Preston. You have an option to say "I'm just passing through" instead of "looking for my son" and yet Murphy has to throw in her "sight can see everything" and mention shaun and your character can't even say something like "I don't even known what your talking about, you're crazy" every option is a variation of "shaun? Where?" The game forces the active goal on to you way more than any other Beth game, imagine if a majority of dialogue in skyirm was you saying you saw dragons or you're the dragon born and you must stop Alduin. It sacrifices a lot of character immersion if you want to be someone who's [I]not [/I] married with a kid.
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