We should have been able to bring our companions into the institute. Or even better, have them converse with "Father" when he is on top of the CIT. Seriously, so much question unanswered. I can't understand Nick valentine case. I'd love to see piper reaction to Father and who he is, and very much nick valentine, so he could understand what the point. Deacon and Danse could be interesting too as they're enemys with the institute.
[QUOTE=nomad1;49850040]Scrolling through the fallout subreddit and I came across this.
[vid]https://fat.gfycat.com/SecondSafeAustralianshelduck.webm[/vid]
Someone animated what might have happened if a laser rifle was overused.[/QUOTE]
reminds me of when a plasma rifle overheats in halo
[QUOTE=ApertureXS200;49853248]We should have been able to bring our companions into the institute. Or even better, have them converse with "Father" when he is on top of the CIT. Seriously, so much question unanswered. I can't understand Nick valentine case. I'd love to see piper reaction to Father and who he is, and very much nick valentine, so he could understand what the point. Deacon and Danse could be interesting too as they're enemys with the institute.[/QUOTE]
Shaun: I imagine you are not the only one with many questions to ask, what does your companion have to say
Dogmeat: Woof! Woof Woof!
Has F4SE been updated to the beta yet? I've been itching to use Place Anywhere all week
[QUOTE=Pax;49853184]I just wish we could have scars or markings or tattoos on things other than our faces.[/QUOTE]
Some bodies are dirty and others are clean when you take clothes from them, so there must be some mechanism for altering the base body skin in some ways.
It may be possible to augment the current character creator to add those alterations in the future, since the camera already zooms out when you alter the physique.
[QUOTE=Zethiwag;49853286]Has F4SE been updated to the beta yet? I've been itching to use Place Anywhere all week[/QUOTE]
it's on 1.4.132 which is the current version [url]http://f4se.silverlock.org/[/url]
I tend to run around in 3rd person most of the time, and ive noticed something pretty neat. my character's facial expression will change for a few minutes dependant on the last bit of idle dialogue an npc said to him.
For instance I walked past a minuteman who told me people have been complaining about "the bed situation" and my character has looked like he's about to burst into tears for about fifteen minutes since.
[t]http://images.akamai.steamusercontent.com/ugc/496891285985134430/DB66E86F3DA4F8646357EAEB47FEACEC2DDF61E6/[/t]
[QUOTE=YourBreakfsat;49853009]Maybe in the future they'll release a Fallout 4 Redux, simliar to what the Metro 2033/Last Light developers did?
[sp] Pretty nonexsistent chances, though.[/sp][/QUOTE]
Highly Doubt that will happen. We got nexus mods to do that already mainly.
[QUOTE=FlakTheMighty;49852233]Usually they're not directly under the barrel itself, but there's something between the two like this M16
[img]http://i.imgur.com/7pCCdHr.png[/img]
There's a little bit of, I don't want to say insulation, but I can't think of a better word, between the actual barrel and where your hand goes.[/QUOTE]
there's no insulation, just a bit of an air gap.
[media]https://www.youtube.com/watch?v=EwSJiAwoMpY[/media]
this rifle gets hot enough to catch the wood grips on fire
[QUOTE=fulgrim;49853324]I tend to run around in 3rd person most of the time, and ive noticed something pretty neat. my character's facial expression will change for a few minutes dependant on the last bit of idle dialogue an npc said to him.
For instance I walked past a minuteman who told me people have been complaining about "the bed situation" and my character has looked like he's about to burst into tears for about fifteen minutes since.
[t]http://images.akamai.steamusercontent.com/ugc/496891285985134430/DB66E86F3DA4F8646357EAEB47FEACEC2DDF61E6/[/t][/QUOTE]
that used to happen in New Vegas to me a lot too--like I would sit down after a gunfight and my character would still have that >:E look on their face
[QUOTE=butre;49853686]there's no insulation, just a bit of an air gap.
[media]https://www.youtube.com/watch?v=EwSJiAwoMpY[/media]
this rifle gets hot enough to catch the wood grips on fire[/QUOTE]
Exactly why I didn't want to say insulation :v:
Decided to go look at the new price of the season pass in Canada.
It jumped from $39.99 to fucking [I][B]$69.99[/B][/I]
our dollar sucks cock man.
You needed to do that before March, man
[QUOTE=Spydurr117;49854123]Decided to go look at the new price of the season pass in Canada.
It jumped from $39.99 to fucking [I][B]$69.99[/B][/I]
our dollar sucks cock man.[/QUOTE]
Think it's 49.99 on green man gaming, which is.... better.
Pretty sure it used to be $29.99 on GMG though, so yeah our dollar is basically about on par with monopoly money.
I wish I had money to spare right now, there's tons of stuff I want to buy and I want to pay for some of the games that I got... less legitimately. The DLC is probably going to be around $10-$20 each right?
Honestly I fucking hate it when game makers make a $60 game and then sell $60 DLC combos or individual DLC's for $15-$20.
But hey what can I do?
[QUOTE=fulgrim;49853324]I tend to run around in 3rd person most of the time, and ive noticed something pretty neat. my character's facial expression will change for a few minutes dependant on the last bit of idle dialogue an npc said to him.
For instance I walked past a minuteman who told me people have been complaining about "the bed situation" and my character has looked like he's about to burst into tears for about fifteen minutes since.
[t]http://images.akamai.steamusercontent.com/ugc/496891285985134430/DB66E86F3DA4F8646357EAEB47FEACEC2DDF61E6/[/t][/QUOTE]
He spent a day building beds single-handedly for an entire settlement and they still find something to complain about, of course he's going to be sad.
Here's another 1911 mod, but a little more "modern"
[url]http://www.nexusmods.com/fallout4/mods/10537/?[/url]
[IMG]http://staticdelivery.nexusmods.com/mods/1151/images/10537-3-1456966234.png[/IMG]
[IMG]http://staticdelivery.nexusmods.com/mods/1151/images/10537-6-1456966233.png[/IMG]
(If by modern they mean slap a drum mag on it, sure it's modern)
Wouldn't our "modern" be Fallout "prehistoric"?
[editline]2nd March 2016[/editline]
And how does a drum mag pistol even work.
[QUOTE=fear me;49854689]I wish I had money to spare right now, there's tons of stuff I want to buy and I want to pay for some of the games that I got... less legitimately. The DLC is probably going to be around $10-$20 each right?[/QUOTE]
The first two look to be around $5.99, while Far Harbor is $24.99.
One thing I love about fallout dlc's is that you can see the locations of where they are before they come out.
I think I might've found a spot that may be plausible for the "Far Harbor dlc"
The Location is "[U]Mahkra Fishpacking[/U]" It gives viable area of sea and docks to start out to send the player from. And has information inside the facility about docks of Maine and stuff.
The [B]Far Harbor dlc[/B] takes place off the coast of Maine in the dlc informative off of Bethesda's site.
[B]All of this is speculation[/B]. [I]Mainly[/I].
Edit: Considering Nick Valentine is related with this dlc, I wonder if taking him here will cause a dialogue trigger. I'll test that maybe.
[QUOTE=bigbadbarron;49853315]Some bodies are dirty and others are clean when you take clothes from them, so there must be some mechanism for altering the base body skin in some ways.
It may be possible to augment the current character creator to add those alterations in the future, since the camera already zooms out when you alter the physique.[/QUOTE]
Previously this was done with different races. In Fallout 3 there was a dirty raider race, a ghoul race, a tribal race, etc. I made a scarred race then, but it'd be nice if it worked out of the box.
[QUOTE=bigbadbarron;49853315]Some bodies are dirty and others are clean when you take clothes from them, so there must be some mechanism for altering the base body skin in some ways.
It may be possible to augment the current character creator to add those alterations in the future, since the camera already zooms out when you alter the physique.[/QUOTE]
Didn't the RaceMenu mod for Skyrim allow that sort of thing? It's been a while since I've used it so I'm not 100% sure, but I seem to recall it allowing you to have body tattoos and such.
[QUOTE=Spydurr117;49854123]Decided to go look at the new price of the season pass in Canada.
It jumped from $39.99 to fucking [I][B]$69.99[/B][/I]
our dollar sucks cock man.[/QUOTE]
No, it doesn't. Rubl does. Price djumped from [B]1499[/B] r. to [B]3599[/B] r., while game itself is still at [B]1999 [/B]r.
[QUOTE=hypno-toad;49852626]Reply not specifically related to synths, but on the note of bosses, it seems strange but Bethesda has an aversion to putting big boss characters in Fallout games.
Like, between The Master, Frank Horrigan and Lanius, Fallout has some of the most memorable monstrous villains, but Bethesda never seems to make cool endgame bosses. Like, imagine having to fight and disable (incomplete) liberty prime when attacking the airship, or go head to head with some bio-engineered cyborg freak that the institute was keeping under wraps.[/QUOTE]
Tbh Bethesda just can't do a large scale boss 1on1 style because up until now they haven't really had the gunplay for it. They still don't, really. I'm waaaaaaay less scared of death claws in fo4 over new Vegas / Fo3 because of the context in which they put them: boss-fights. They stick you in a room with them, you run around and shoot them a lot. Like that one in the hospital where you get trapped with and you have to flip a switch to get out. They are scary for a second until you realize that you just have to cheese the shit out of it if you don't have good enough guns or you have to be overleveled enough to be able to take them out relatively quickly.
I prefer the older style that would decimate you the second they reached you in fo3/NV which were fast, meaning that you had to take out their legs at mid to lower levels otherwise they'd immediately wreck your shit.
basically fo4 is the closest we've gotten to boss fights and they're drab as hell. Boss fights in other shooters are either a bunch of dudes or a big thing that has weak points you have to shoot. The latter could be made into future fallout games if they revamp the way damage resistance works
[QUOTE=A B.A. Survivor;49855180]Wouldn't our "modern" be Fallout "prehistoric"?
[editline]2nd March 2016[/editline]
And how does a drum mag pistol even work.[/QUOTE]
Pistol drum mags have been available since World War 1. Of course it makes sense.
[IMG]http://24.media.tumblr.com/tumblr_kw5tnkwYHm1qzw2tto1_500.jpg[/IMG]
Heck, most of the "modern" stuffs like drum mags, scope rails (Dovetail and maybe Weaver type), night visions and reflex sight have been invented before the 1950s. If you stretch the time frame to the 1960s, you can add some primitive laser sights. The problem with the 1911 mod is that Picatinny rails and laser sight were products of the late 20th century (although this can be explained by being in 2287), and the general aesthetics of the gun (too clean).
Does anyone else feel like the gunners are wasted opportunity? They could have been a cool morally grey faction of mercenaries, maybe you could've joined them and done jobs for them, or contracted them to [sp]help take out the institute with you for a high price[/sp] in the endgame, but in the game as it is, they're effectively just raiders with really good gear
They're essentially Talon Company and I never expected them to be anything less, so not really. It is kind of a bummer there's not another military faction like Reilly's Rangers to compete with them though. I do kind of wish there were more secondary factions like that.
Gunners are Talon Company 2.0: Now with 50% less potential to waste.
Which is really unfortunate, there isn't a good morally ambiguous/evil faction to join that isn't the Brotherhood or Institute. My obligatory "asshole with a shotgun" run isn't gonna have any good faction options :C
[QUOTE=alexglitch;49856177]Pistol drum mags have been available since World War 1. Of course it makes sense.
Heck, most of the "modern" stuffs like drum mags, scope rails (Dovetail and maybe Weaver type), night visions and reflex sight have been invented before the 1950s. If you stretch the time frame to the 1960s, you can add some primitive laser sights. The problem with the 1911 mod is that Picatinny rails and laser sight were products of the late 20th century (although this can be explained by being in 2287), and the general aesthetics of the gun (too clean).[/QUOTE]
I pointed out in an earlier post that, if you go through history and look at key Fallout and real key points in time, you can get a good idea of when pre-war Fallout is set. My basic theory is that any Fallout date is more or less equal to the real year 100 years prior. Basically 2077 = 1977.
So if that is the case, technology can be stretched into the late 70's, and anything in that time frame is fair game as far as aesthetics are concerned. This also helps to explain why Black Isle felt it was appropriate to use so many more modern guns that many people thing aren't canon. The H&K G11, H&K CAWS, and even the Desert Eagle were all developed no later than the early 80's (which in my opinion, is enough wiggle room considering how advanced we were in the Fallout universe).
One gun people seem to like to selectively ignore to 'not fitting the 50's-60's time frame' is the Minigun, which is arguably the most modern weapons that shows up consistently in the franchise.
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