I hope that the robot expansion comes with themed power armour
The minigun is just an evolution of the gatling gun which has been around since the Civil War era, they also had some of these in Vietnam on board the Huey albeit shittier
I was looking around the artbook again and I noticed this concept about some raiders called the wharf rats
[T]http://i.imgur.com/mgDonUL.jpg[/T]
(Sorry for the shitty quality)
They totally fit the misty and spooky seaside town far harbor seems to have, do you think we'll see more of them?
I remember that before the game came out, my idea of how the settlements would work was that we'd build buildings, gave them some purpose (shop, pub, etc) which would make you money from the travelers that'd go through your settlement. Larger stock, more services, higher security, your fame would all have an effect on how many people would visit it. You could barter with other settlements which would give you access to their unique stock and stuff. Sometimes you would have to fight off raiders that would set up camps around your trading routes. Chance of these happening could be decreased by sending more better-equipped guards with your traders, etc.
I didn't really expect "do it all yourself" babysitting experience. Not to say I completely don't like what we got but I feel like there could be more. The lack of independent settlements, except Covenant, really makes the Commonwealth feel dead.
[QUOTE=Starlight 456;49856284]Does anyone else feel like the gunners are wasted opportunity? They could have been a cool morally grey faction of mercenaries, maybe you could've joined them and done jobs for them, or contracted them to [sp]help take out the institute with you for a high price[/sp] in the endgame, but in the game as it is, they're effectively just raiders with really good gear[/QUOTE]
They could have even been (wait for it) another faction that gives you radiant quests! Escort X to place Y, defend VIP, take out a hit on this guy, etc. :v:
I mean, at the very least they could have been. Something better than another radiant quest factory would be ideal though.
[QUOTE=Dom Pyroshark;49856974]I remember that before the game came out, my idea of how the settlements would work was that we'd build buildings, gave them some purpose (shop, pub, etc) which would make you money from the travelers that'd go through your settlement. Larger stock, more services, higher security, your fame would all have an effect on how many people would visit it. You could barter with other settlements which would give you access to their unique stock and stuff. Sometimes you would have to fight off raiders that would set up camps around your trading routes. Chance of these happening could be decreased by sending more better-equipped guards with your traders, etc.[/QUOTE]
Knowing modders they'll eventually make something like this.
Thank god I bought the season pass before the price increase.
[t]http://i.cubeupload.com/A8Fbev.png[/t]
Now if only I could headbutt all the time.
[QUOTE=yellowoboe;49857297][t]http://i.cubeupload.com/A8Fbev.png[/t]
Now if only I could headbutt all the time.[/QUOTE]
You could kill Deathclaws with that jaw.
Name yourself Deathjaw.
I want a mod that lets me be a skeleton and turns power armor into a regular body, so that I can clamber into it and tromp around but also exit the flesh when the situation is appropriate.
[QUOTE=brenz;49857332]You could kill Deathclaws with that jaw.
Name yourself Deathjaw.[/QUOTE]
What should my stats be?
I've already decided to melee fight every Deathclaw I see.
[QUOTE=yellowoboe;49857428]What should my stats be?
I've already decided to melee fight every Deathclaw I see.[/QUOTE]
High Strength, high Endurance, at least 9 points in agility so you can get the Blitz perk which is a necessity.
[QUOTE=Dom Pyroshark;49857466]High Strength, high Endurance, at least 9 points in agility so you can get the Blitz perk which is a necessity.[/QUOTE]
[t]http://i.cubeupload.com/X1Tt2G.png[/t]
[vid]http://webm.host/1e1df/vid.webm[/vid]
Off to a great start.
[QUOTE=ElectricSquid;49854768]He spent a day building beds single-handedly for an entire settlement and they still find something to complain about, of course he's going to be sad.[/QUOTE]
"o-oh okay, did you guys see the cool bathhouse I made in the east tower?, I know one thing I missed from before the bombs was a hot shower at the end of the day!, no? You all just stood on the roof of the bar I built yesterday? oh... thats cool too I guess."
[QUOTE=yellowoboe;49857297][t]http://i.cubeupload.com/A8Fbev.png[/t]
Now if only I could headbutt all the time.[/QUOTE]
I think it's more lore interesting that your wife also has such a strong jawline, clearly your son is going to be a natural born potatohead
Working on my environment enhancement mod for New Vegas again. Just started working on the area around Vault 22.
Before:
[img_thumb]http://i.imgur.com/IMIKdlR.jpg[/img_thumb]
After:
[img_thumb]http://i.imgur.com/5WGlDyQ.jpg[/img_thumb]
[QUOTE=Wellpapp;49858320]
After:
[img_thumb]http://i.imgur.com/5WGlDyQ.jpg[/img_thumb][/QUOTE]
The broken down cars and truck are a nice detail, conjuring up the images of the rushed sense of urgency as the people desperately arrived at the vault.
You could probably add to it by having two cars crashed nearby or one of them having crashed into the concrete barrier, possibly with a skeleton still in the driver seat, leaning out the front window.
[QUOTE=Wellpapp;49858320]Working on my environment enhancement mod for New Vegas again. Just started working on the area around Vault 22.
Before:
[img_thumb]http://i.imgur.com/IMIKdlR.jpg[/img_thumb]
After:
[img_thumb]http://i.imgur.com/5WGlDyQ.jpg[/img_thumb][/QUOTE]
Would certainly make finding the bloody place easier.
[QUOTE=Ruby_Axe;49858340]
You could probably add to it by having two cars crashed nearby or one of them having crashed into the concrete barrier, possibly with a skeleton still in the driver seat, leaning out the front window.[/QUOTE]
I can definitely add some crashed cars. Sadly, I can't put skeletons inside the cars though, because the collision meshes are awful and the physics engine is buggy as hell. I was going to add some skeletons outside the fence, but they kept bugging up, so I removed them.
[QUOTE=Wellpapp;49858320]
[img_thumb]http://i.imgur.com/5WGlDyQ.jpg[/img_thumb][/QUOTE]
New Vegas was exactly as bad looking as it was well written. Nice stuff.
[QUOTE=Wellpapp;49858320]Working on my environment enhancement mod for New Vegas again. Just started working on the area around Vault 22.
Before:
[img_thumb]http://i.imgur.com/IMIKdlR.jpg[/img_thumb]
After:
[img_thumb]http://i.imgur.com/5WGlDyQ.jpg[/img_thumb][/QUOTE]
apart from the billboard (which feels out of place there) looking great
planning on doing other areas too? which ones?
[QUOTE=Ruh-roh;49858485]apart from the billboard (which feels out of place there) looking great
planning on doing other areas too? which ones?[/QUOTE]
The billboard was originally going to be a Vault-Tec billboard, but New Vegas doesn't have any Vault-Tec billboards so I just put a blank frame there. I'm planning on redoing most places in the game. Here's some of the places I've done so far: [url]http://imgur.com/a/1qqEK[/url]
[QUOTE=Wellpapp;49858550]The billboard was originally going to be a Vault-Tec billboard, but New Vegas doesn't have any Vault-Tec billboards so I just put a blank frame there. I'm planning on redoing most places in the game. Here's some of the places I've done so far: [url]http://imgur.com/a/1qqEK[/url][/QUOTE]
that's some really nice stuff man, do you want to go into level design?
speaking of which, I applied for a level design position at Bethesda a little while back, never heard anything :(
[QUOTE=ElectricSquid;49857067]They could have even been (wait for it) another faction that gives you radiant quests! Escort X to place Y, defend VIP, take out a hit on this guy, etc. :v:
I mean, at the very least they could have been. Something better than another radiant quest factory would be ideal though.[/QUOTE]
I don't have [I]too[/I] much issue with radiant quests, as long as they don't dwarf the rest of the content, and I think Fallout 4 had a nice balance.
[QUOTE=Starlight 456;49858612]I don't have [I]too[/I] much issue with radiant quests, as long as they don't dwarf the rest of the content, and I think Fallout 4 had a nice balance.[/QUOTE]
I agree that radiant quests are not a problem when there's enough other content to distract you from them but i strongly disagree that Fallout 4 has enough alternative options for other kinds of quests.
I kind of wish certain quests or radiant ones felt like you were accomplishing something. Preston's lines felt like it at first before I realised it's just random chance. If there was an actual feel of progression or end goal or even rewards apart from whatever it is he gives you,it would really do a lot . I wish there was more radiant quests too, all I can remember being radiant was Preston's quests
[QUOTE=Ruh-roh;49858628]I agree that radiant quests are not a problem when there's enough other content to distract you from them but i strongly disagree that Fallout 4 has enough alternative options for other kinds of quests.[/QUOTE]
The Minutemen especially. They should have had quests where you do impressive things to get large (already built) settlements on your side which eventually leads you to taking the Castle. It also should have had characters join you as Minutemen as the story progresses who form something of a leadership or inner council of the Minutemen directly below you.
The mod [url=http://www.nexusmods.com/fallout4/mods/6443/?]We are the Minutemen[/url] just does simple shit like adding more Minutemen patrols, the ability to recruit Minutemen as temporary followers, and giving them proper uniforms and the game immediately feels much better. Like you have actual support and aren't the only Minuteman in the entire Commonwealth.
-snip-
[QUOTE=Starlight 456;49856284]Does anyone else feel like the gunners are wasted opportunity? They could have been a cool morally grey faction of mercenaries, maybe you could've joined them and done jobs for them, or contracted them to [sp]help take out the institute with you for a high price[/sp] in the endgame, but in the game as it is, they're effectively just raiders with really good gear[/QUOTE]
I was having a thought or two about the Gunner just recently, as I stormed their HQ for only the second time in all my playthroughs. Never is there really a reason to attack Gunner Plaza unless you're hunting collectibles or just really hate the Gunners. There's even some weird storyline going on there about one officer getting in trouble with the Captain for following an order he himself issued... or something. It's a plot hook without any resolution, like so many others in the Commonwealth. Gunners = Green Raiders.
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