• Fallout 4 V25: Le Sujet Terribles
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[video=youtube;Y2QeUjE1mtY]http://www.youtube.com/watch?v=Y2QeUjE1mtY[/video] Fallout Shelter Update
[QUOTE=brenz;49857332]You could kill Deathclaws with that jaw. Name yourself Deathjaw.[/QUOTE] The whole game, you seek vengeance against a man named Dead-Eye Ricky who claims to have killed your cousin in Nevada.
[QUOTE=Itauske Roken;49859144][video=youtube;Y2QeUjE1mtY]http://www.youtube.com/watch?v=Y2QeUjE1mtY[/video] Fallout Shelter Update[/QUOTE] Yay, sweatshops!
I can sleep easy now knowing that the name fit into the field [t]http://i.cubeupload.com/2oEi8Q.jpg[/t]
[QUOTE=Beacon;49858574]that's some really nice stuff man, do you want to go into level design? speaking of which, I applied for a level design position at Bethesda a little while back, never heard anything :([/QUOTE] How far back? I applied too, late last year. Didn't get anything, but didn't have high expectations to. I hear it's virtually impossible to get a job in the industry if you are entry level (read: no shipped titles) and aren't local. This would be a much easier pill to swallow if if it wasn't for the fact that almost every game dev studio hub on earth is located in the world's most expensive cities. (Actually planning on moving locally to sweeten the deal in a few months, assuming the position is still available. Working on a Skyrim level I hope to have finished by then.)
[QUOTE=Itauske Roken;49859144][video=youtube;Y2QeUjE1mtY]http://www.youtube.com/watch?v=Y2QeUjE1mtY[/video] Fallout Shelter Update[/QUOTE] i wish they would release a pc version of this so i can play it on my windows 8 tablet
[QUOTE=Itauske Roken;49859144][video=youtube;Y2QeUjE1mtY]http://www.youtube.com/watch?v=Y2QeUjE1mtY[/video] Fallout Shelter Update[/QUOTE] too bad i already unistalled this
Somehow my save file got deleted and I rage-uninstalled the game off my phone. :saddowns:
[QUOTE=goatking732;49855260]One thing I love about fallout dlc's is that you can see the locations of where they are before they come out. I think I might've found a spot that may be plausible for the "Far Harbor dlc" The Location is "[U]Mahkra Fishpacking[/U]" It gives viable area of sea and docks to start out to send the player from. And has information inside the facility about docks of Maine and stuff. The [B]Far Harbor dlc[/B] takes place off the coast of Maine in the dlc informative off of Bethesda's site. [B]All of this is speculation[/B]. [I]Mainly[/I]. Edit: Considering Nick Valentine is related with this dlc, I wonder if taking him here will cause a dialogue trigger. I'll test that maybe.[/QUOTE] Most likely Bar Harbor, Maine. My friend visits there.
[QUOTE=Beacon;49858574]that's some really nice stuff man, do you want to go into level design? speaking of which, I applied for a level design position at Bethesda a little while back, never heard anything :([/QUOTE] Send a physical copy of your profile and address it to the hiring or office manager. No guarantee obviously but we live in a time where so much is done online that snail mail stuff is actually starting to get more attention because people need to physically handle it. (not that you need advice but iirc I remember seeing a ton of your work in the stalker thread which has always been great and that you deserve more attention)
I haven't played it in ages but I haven't uninstalled because I developed a minor sentimental attachment to many of my dwellers and don't want to see them go.
[QUOTE=bdd458;49861177]Most likely Bar Harbor, Maine. My friend visits there.[/QUOTE] I thought this aswell. If you look on a map, bar harbor is like a mini peninsula. Not hard to imagine the peninsula-y part being destroyed by the bombs/climate change.
Fingers crossed we get some good fucked up fishmen enemies. They need to do something disturbing/horrifying since there's an obscene lack of it in the main game. [sp]Salem musem was a joke even if you were under-levelled.[/sp]
We need catfish and mudskipper mutants/mirelurks.
Yeah the various mutants in fallout 4 look pretty well put together imo, we need some serious body-horror mutants in the DLCs to make it feel right.
They should bring back centaurs.
Lakelurks may return. Oh, no.
[QUOTE=fulgrim;49850488]Funny enough I would have loved this 100X more than what we got, because it doesn't throw so many walls up around what you can do with your character "this is your character, they have a dog". hell maybe the instipoop steal your dog instead of your beautiful baby boy, id have probably gone there a lot quicker if that was the case because i love dogs, dogs are awesome.[/QUOTE] Oh my god we could mod this once the GECK comes out I might actually finish the storyline then. I felt more of an emotional attachment to the fucking dog in John Wick than what's supposed to be my own son.
[QUOTE=Minelayer;49861721]They should bring back centaurs.[/QUOTE] The concept art was horrific, don't know why we got the mutant hounds instead. Spose' one could chock it up to not even the institute would be irresponsible enough to create these things: [t]http://vignette3.wikia.nocookie.net/fallout/images/d/d1/Fo4_centaur_concept_art.png/revision/latest?cb=20160105003431[/t] I appreciate all "The Thing" references in Fallout 4. Between R.J. Macready, FMS Northern Star and those Centaurs you can tell somebody at bethesda really loves that movie
[QUOTE=spekter;49861508]Fingers crossed we get some good fucked up fishmen enemies. They need to do something disturbing/horrifying since there's an obscene lack of it in the main game. [sp]Salem musem was a joke even if you were under-levelled.[/sp][/QUOTE] I wish that it was something unique, fucked up and unexplained, being left entirely up to the player's imagination at [sp] the Salem museum of witchcraft [/sp] instead of just a [sp] Deathclaw[/sp].
I wonder what floaters would look like in a modern Fallout game with a unique AI routine. I'm aware Fallout 3 had some concept art with them, but they never returned. They were one of the enemies in the isometric titles that made me shudder because of how unusual they seemed. And it got even weirder when you chose to attack them in a specific location and saw how all their body parts were named.
Well after 290 hours of [del]gameplay[/del] sobbing over pathetic dialogue wheel I managed to pull myself together and share my feelings about F4. Wasn't easy [video=youtube;7f6IBCl5p80]https://www.youtube.com/watch?v=7f6IBCl5p80[/video]
[QUOTE=hypno-toad;49861843]The concept art was horrific, don't know why we got the mutant hounds instead. Spose' one could chock it up to not even the institute would be irresponsible enough to create these things: [t]http://vignette3.wikia.nocookie.net/fallout/images/d/d1/Fo4_centaur_concept_art.png/revision/latest?cb=20160105003431[/t] I appreciate all "The Thing" references in Fallout 4. Between R.J. Macready, FMS Northern Star and those Centaurs you can tell somebody at bethesda really loves that movie[/QUOTE] I've been hoping these things would show up in a DLC. They probably won't but damn that looks so cool.
[QUOTE=hypno-toad;49861843]The concept art was horrific, don't know why we got the mutant hounds instead. Spose' one could chock it up to not even the institute would be irresponsible enough to create these things: [t]http://vignette3.wikia.nocookie.net/fallout/images/d/d1/Fo4_centaur_concept_art.png/revision/latest?cb=20160105003431[/t] I appreciate all "The Thing" references in Fallout 4. Between R.J. Macready, FMS Northern Star and those Centaurs you can tell somebody at bethesda really loves that movie[/QUOTE] fuck, i didn't even realize those were references to the thing, which i just coincidentally got on blu-ray.
shame they dropped centaurs because the idea of super mutants using mutated humans as attack dogs and labor animals is supremely fucked up and radical
I'm looking forward to darker themes from mods and DLC trainwiz or pastaspace or whatever he calls himself is gonna make a mod-successor to Dead Money
FO needs more enemies like centaurs and floaters and stuff like that in general imo. A lot of the mutants are too "clean" like they're produced in moulds in a factory. They should look more gross with more tumours, pustules and extra limbs and stuff. I'm not talking just an extra head or some fur missing like some already have, I mean like a gross twisted leg growing out of their back and stuff that seems painful or uncomfortable. Part of the reason I like Radstags is because they look a lot more pained than Brahmin, despite being very similar. Brahmin seem pretty cool with having an extra head, but Radstags look more pathetic and tortured. I think a big part of that is the vestigial extra legs that just dangle uselessly. Yao Guai actually kind of went backwards in that regard. In FO3 at least they were covered in blisters and sores. FO4 Yao Guai seem pretty clean in comparison.
[QUOTE=Trainbike;49862688]FO needs more enemies like centaurs and floaters and stuff like that in general imo. A lot of the mutants are too "clean" like they're produced in moulds in a factory. They should look more gross with more tumours, pustules and extra limbs and stuff. I'm not talking just an extra head or some fur missing like some already have, I mean like a gross twisted leg growing out of their back and stuff that seems painful or uncomfortable. Part of the reason I like Radstags is because they look a lot more pained than Brahmin, despite being very similar. Brahmin seem pretty cool with having an extra head, but Radstags look more pathetic and tortured. I think a big part of that is the vestigial extra legs that just dangle uselessly. Yao Guai actually kind of went backwards in that regard. In FO3 at least they were covered in blisters and sores. FO4 Yao Guai seem pretty clean in comparison.[/QUOTE] Fallout mutations have always been gross outs but I actually don't mind the cleaner aesthetic that 4 has. I actually dislike the Ragstag design for being a bit too generic and the gross out falling flat on me. I think it'd be nice if all the enemies and mutated creatures had a cleaner style to them, to leave room for much grosser, tumor-covered mutations to come in later DLC with stronger enemies and stuff to make a neat contrast.
The way I think about it, the mutations have sort of "stabilized" 200 years post-nukes and become less unnatural looking
[QUOTE=hypno-toad;49861843]The concept art was horrific, don't know why we got the mutant hounds instead. Spose' one could chock it up to not even the institute would be irresponsible enough to create these things: [t]http://vignette3.wikia.nocookie.net/fallout/images/d/d1/Fo4_centaur_concept_art.png/revision/latest?cb=20160105003431[/t] I appreciate all "The Thing" references in Fallout 4. Between R.J. Macready, FMS Northern Star and those Centaurs you can tell somebody at bethesda really loves that movie[/QUOTE] Honestly super mutants are a bit jarringly out of place in Fallout 4 and centaurs would have only accentuated that. The huge piles of gore and flesh worked well in Fallout 3 because everybody rode that train (raiders having their equivalent with all the hung-up bodies and such), but in Fallout 4 there isn't really that much of that. The game takes some pretty obvious lessons some The Last Of Us where, in the long run, things were damaged more by years of decay than by the initial cataclysmic event (whereas Fallout 3 is more about how brutal the initial event was). In that environment, having big green monsters walk around with literal pillars of flesh and meat sacks hung up everywhere feels a bit out of touch, especially when all the other mutations you get to see are seemingly so mild.
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