• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
No matter what I do I just can not get this plugin to work [url]http://www.nexusmods.com/fallout4/mods/9424/[/url]
[QUOTE=Hock;49869720]Of course (I even verified twice). I tried fixing the tdr level in the graphics card too, as well as reinstalling the mods to see if my game was crashing as it required something from the mod.[/QUOTE] Can you start a new game without issue? If so, then it's definitely related to the mods you have in the save. Hard to say what the issue is for definite, but you could try using [url=http://www.nexusmods.com/fallout4/mods/838/?]F4SGE[/url] to edit the plugins associated with it, even if that's just changing them to use updated plugin names. If you can't start a new game, then the best option is to pretty much nuke the Data folder and start again (unless you're using Mod Organizer in which case I have no idea how to help). Here's a post I made about it a little while ago for someone else: [QUOTE=Omolong;49807896]The easiest thing to do would be to clear out most of your Data folder. Leave the .ba2, .csg and .cdx files, and delete all of the .esm/.esp files apart from Fallout4.esm. I think if you then delete all of the folders other than the Video folder, you should have gotten rid of all of the mods. Just verify your game in Steam once that's done and it'll restore any files that are missing/aren't the vanilla files. That shouldn't be too big a download, as I don't think Bethesda left many other files in the Data folder. Of course, this doesn't do anything to anything you've put in the Fallout 4 folder itself, but it shouldn't be too hard to work out what to keep and what not to keep there.[/QUOTE]
[QUOTE=Katatonic717;49869805]No matter what I do I just can not get this plugin to work [url]http://www.nexusmods.com/fallout4/mods/9424/[/url][/QUOTE] Never mind, I was just an idiot and didn't read and downloaded an old version that doesn't work anymore
[QUOTE=Omolong;49869824]Can you start a new game without issue? If so, then it's definitely related to the mods you have in the save. Hard to say what the issue is for definite, but you could try using [url=http://www.nexusmods.com/fallout4/mods/838/?]F4SGE[/url] to edit the plugins associated with it, even if that's just changing them to use updated plugin names. If you can't start a new game, then the best option is to pretty much nuke the Data folder and start again (unless you're using Mod Organizer in which case I have no idea how to help).[/QUOTE] Alrightie, I'll give it a shot. Wish me luck and thanks for the help! EDIT: Everything's working now, gonna re-install some of my mods. Thanks!
[QUOTE=fear me;49863165]This is probably really nitpicky but is there a mod to remove the shell casing sound when Fruit Loops fires his [i][b]REVOLVER[/b][/i] in the intro?[/QUOTE] Fun fact; that sound is actually listed as a 10mm Pistol sound, which leads me to believe that Captain Crunch was supposed to have a 10mm Pistol instead of a .44 Magnum. But anyway bud yeah, I'll make you a mod to fix it, hold on.
Y'know what a really great and convenient mod would be? For like all the 3d fallout games? A magazine/book/bobblehead quest like just a custom quest that points you to all the magazines and bobbleheads instead of having to look up a walkthrough and go back and forth
[QUOTE=LolzMan1325;49870594]Y'know what a really great and convenient mod would be? For like all the 3d fallout games? A magazine/book/bobblehead quest like just a custom quest that points you to all the magazines and bobbleheads instead of having to look up a walkthrough and go back and forth[/QUOTE] Well right now FO4 has a pipboy map mod that has all the locations of the bobbleheads on it. They don't disappear off the map once you pick them up though but it's still something.
So I tried giving Preston a new face. Things didn't turn out as planned. [t]http://images.akamai.steamusercontent.com/ugc/318999100685392948/D636B5D6A54EDC96C384D3E61BD2C34E1CC4131F/[/t] What he was suppose to look like: [t]http://staticdelivery.nexusmods.com/mods/1151/images/6630-1-1450724782.png[/t]
[QUOTE=MissingGlitch;49870673]So I tried giving Preston a new face. Things didn't turn out as planned. [t]http://images.akamai.steamusercontent.com/ugc/318999100685392948/D636B5D6A54EDC96C384D3E61BD2C34E1CC4131F/[/t] What he was suppose to look like: [t]http://staticdelivery.nexusmods.com/mods/1151/images/6630-1-1450724782.png[/t][/QUOTE] "Something a little different" has taken on a whole new meaning.
Here's the [url=https://dl.dropboxusercontent.com/u/55414661/Mods/Fallout%204/Frosted%20Flakes%27%20Firing%20Fix.7z]mod[/url] to fix Golden Graham's pistol in the prologue, for whomever wanted it.
[img]http://puu.sh/nvnXI/e00085758d.jpg[/img] Base is done
[QUOTE=Vassikin;49869773]God dammit Preston. [t]https://dl.dropboxusercontent.com/u/25802995/ShareX/2016/03/2016-03-01_00033.jpg[/t] [/QUOTE] heh, its [U]a preston on the roof[/U]. [I]TRADITION!!![/I]
[QUOTE=Vassikin;49869773]God dammit Preston. [t]https://dl.dropboxusercontent.com/u/25802995/ShareX/2016/03/2016-03-01_00033.jpg[/t] [media]https://www.youtube.com/watch?v=slDitj4qE5A[/media][/QUOTE] Don't encourage him. Keep him up there.
Do we have any details on the release date of Automatron beyond "march 2016"?
[QUOTE=gbtygfvyg;49870649]Well right now FO4 has a pipboy map mod that has all the locations of the bobbleheads on it. They don't disappear off the map once you pick them up though but it's still something.[/QUOTE] yeah, I used that for a while, but the issue is it doesn't tell you specifically where at the location the bobblehead is, so I'm still obligated to look up a walkthrough. at one point I was using that map with the locations on it and I searched for half an hour inside a building before looking it up and finding it as on the outside the whole time.
[QUOTE=Ardosos;49871025]Do we have any details on the release date of Automatron beyond "march 2016"?[/QUOTE] Nope. Nothing new on Bethesda.net or their twitter account. I'm guessing towards the middle or maybe end of the month.
March 31st at 11:59pm
So, what's the best dungeon in Fallout 4? Nope, it's not the one you're thinking of. [img]http://i.imgur.com/q86KVJg.png[/img] It's this one.
[QUOTE=lavacano;49871250]So, what's the best dungeon in Fallout 4? Nope, it's not the one you're thinking of. [img]http://i.imgur.com/q86KVJg.png[/img] It's this one.[/QUOTE] what where?
[QUOTE=Itauske Roken;49871328]what where?[/QUOTE] Guessing it's the one in the Glowing Sea.
For some reason I decided to build in the Mole Rat hole near the Sanctuary Red Rocket. [media]http://imgur.com/a/5XrLL[/media]
[QUOTE=yellowoboe;49871986]For some reason I decided to build in the Mole Rat hole near the Sanctuary Red Rocket. [media]http://imgur.com/a/5XrLL[/media][/QUOTE] Huh, did NOT know that was there, interesting, wish there were more interesting hiddenish unmarked location like this.
[QUOTE=yellowoboe;49871986]For some reason I decided to build in the Mole Rat hole near the Sanctuary Red Rocket. -images-[/QUOTE] Did you edit those, or are you using some kind of graphical mod, because that looks [I]really[/I] nice. Or have I just been missing out by not being able to play on the highest settings?
It's a Reshade I believe. I don't remember which though.
I was purposely not wearing any armor to please Cait (I forgot to put it back on once I switched to Piper) and only now did I realize how ridiculous I looked. [thumb]http://images.akamai.steamusercontent.com/ugc/316746134556359567/3DB874D657D9A32A52575A386348363938E7DC2E/[/thumb]
[QUOTE=Vodkavia;49872128]I think people are a bit inconsiderate when it comes to how the BoS handles synths. What the player and the RR know but most common wealth people and the BoS don't; >Synths are sentient and some choose to coexist or help humanity What the everyone knows; >Synths regularly slaughter entire communities >Synths replace people and the institute uses them to manipulate from the shadows Acting like the BoS are evil for seeing this as a serious threat and not wanting to take chances with an organisation that's actually cartoonishly evil is unfair and TBH subtracts from the gravity of a synth's existence. The BoS doesn't see suffering synths as oppressed peoples because that conclusion makes no sense unless you come from the perspective of the RR or the PC. And it's why I see serious flaw with how the RR is depicted, their motives don't have the context needed to substantiate the mental gymnastics required for people who have seen nothing but grevious harm come from synths put their lives on the line and somehow gain huge following and resources. If there were some sort of tragic backstory or mythos to the RR it MIGHT make sense but their isn't.[/QUOTE] If this was New Vegas you could explain to the BoS with multiple speech checks and possibly a few side quests as to why synths aren't evil boogeyman and why the BoS could work alongside with or at least steal Institute tech [sp]instead of blowing it up[/sp]. But Bethesda spent all their writing on Nick and Kellogg but then realized they still had the rest of the main quest to get through. So in the context of the game, they aren't nazi space marines like everyone likes to think, but they're pretty goddamn retarded from any other point of common sense.
[QUOTE=Killajax;49872074]I was purposely not wearing any armor to please Cait (I forgot to put it back on once I switched to Piper) and only now did I realize how ridiculous I looked. [thumb]http://images.akamai.steamusercontent.com/ugc/316746134556359567/3DB874D657D9A32A52575A386348363938E7DC2E/[/thumb][/QUOTE] I really wish degan could be a companion Like after finishing either questline he'd be like "well shit, I'm out of a job now"
The railroad probably started with a bunch of dumb hippie cunts who already had the whole "machines are people too" attitude and who essentially forcefully applied the ideology to synths when they started appearing, regardless of whether or not it would actually work.
[QUOTE=Ganerumo;49872316]The railroad probably started with a bunch of dumb hippie cunts who already had the whole "machines are people too" attitude and who essentially forcefully applied the ideology to synths when they started appearing, regardless of whether or not it would actually work.[/QUOTE] Chose them for the main quest by accident without knowing who they were [sp](you know, when that memory scientist asks you about where to seek help). The way RR handle the institute situation is terrible. Blowing everything and everyone up ? Seriously ? Killing more synths in the process then they ever helped ? And what about all the technology and non harmful scientists that submitted ? I'd save the place for the showers alone[/sp]
[QUOTE=Ganerumo;49872316]The railroad probably started with a bunch of dumb hippie cunts who already had the whole "machines are people too" attitude and who essentially forcefully applied the ideology to synths when they started appearing, regardless of whether or not it would actually work.[/QUOTE] Eh some like tinker Tom are the hippy types, others like desdimona would be the moral thinkers and sympathisers that ran the IRL underground railroad and some like deacon and gloria have a tangible emotional connection to synths much like those that married former slaves in the North, so there is a wide range of people there, the whole spy thing sort of got rammed in as well as the whole memory wipe thing. Like [sp] Gloria bitches about implanting Curie in a brain-dead synth, but she had no qualms wiping the synths memories to begin with[/sp] The railroad ending [sp]should have seen them lead a coup by recruiting sympathisers from the inside of the institute as well as arming the synths[/sp] the actors were there, they just never interacted with the player in any meaningful way
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