• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
I didn't realize there was Institute/Minuteman interaction either, aside from the Institute attacking the Castle if you side with the Minutemen. Then again, the only time I've sided with the Institute, I didn't even let Garvey and friends out of the museum. I just walked past, grabbed the bobblehead, and left with the power armor. Enemies outside don't even spawn unless you let Preston finish talking. I think I then walked that power armor directly to the Railroad, left it there most of the game, and then upgraded it so I could use it to murder the RR later.
I got bored and decided to enter a play tester application to Bethesda although I live in California and their play test area is in the Dallas/Ft. Worth, Texas area. More or less did it out of boredom and hope.
[QUOTE=purvisdavid1;49898893]I got bored and decided to enter a play tester application to Bethesda although I live in California and their play test area is in the Dallas/Ft. Worth, Texas area. More or less did it out of boredom and hope.[/QUOTE] have fun with the commute
[QUOTE=elowin;49899073]have fun with the commute[/QUOTE] Yeah not gonna happen. I more or less did it to try and see if anything becomes of it in a positive light, because I'd be more than willing to move if I could try and figure it out.
So since tomorrow it marks 4 months since fallout 4 was released, it kind of makes sense to release a trailer or some new info for the DLCs right?
So, I just finished the game for the first time, with the Institute. Is that really it? [sp]A firefight that is indistinguishable from any of the other 500 firefights I go through when walking around the world?[/sp]
war never changes my friend.
Is anyone else here having the game constantly crashing? It was doing well for a while and now it's back to being unplayable.
[QUOTE=TheRealRudy;49899961]looking ahead, i wonder what bethesda will do next year, since somewhere around late september will mark the 20th anniversary of the series since fallout 1 [sp]bethesda announces obsidian makes the next fallout game on fo4's engine???? make it happen beth[/sp][/QUOTE] I'd rather have them wait two or three years before any announcement regarding an Obsidian game is made, for the sake of Obsidian and their game. New Vegas originally sold poorly because people perceived it as a cash-in expansion sold as a full game, since it was announced in a rush and released far too close from Fallout 3.
[QUOTE=A B.A. Survivor;49899783]So, I just finished the game for the first time, with the Institute. Is that really it? [sp]A firefight that is indistinguishable from any of the other 500 firefights I go through when walking around the world?[/sp][/QUOTE] I wouldn't say indistinguishable. The quests with huge battles are easily differentiated from the random skirmishes you find out in the wasteland, unless you're using a mod that increases enemy presence in triplicate or something. Still, I suppose if you were expecting another Lanius, then you'll be disappointed.
[QUOTE=TheRealRudy;49899961]looking ahead, i wonder what bethesda will do next year, since somewhere around late september will mark the 20th anniversary of the series since fallout 1 [sp]bethesda announces obsidian makes the next fallout game on fo4's engine???? make it happen beth[/sp][/QUOTE] i am 100% expecting an Obsidian Fallout spun off of Fallout 4 within the next three-to-five years. it worked out very well for both parties the last time it happened (excepting the missed bonus) and produced a very well panned game that satisfied the large and vocal portion of the fanbase that disliked the new direction taken by Fallout 3. The system between the publisher and two dev studios was much like that between Activison, Infinity Ward, and Treyarch, and that has shown to be an effective business model. It just makes a lot of sense, for the business, for the franchise, and for the community, to let Obsidian have another turn with the IP.
I don't think another Obsidian-made Fallout is ever going to happen, and I think PC gamers generally overestimate how well New Vegas was received--it got a lower critical score and I get the feeling that most console gamers who've played both Fallout 3 and New Vegas consider New Vegas to be the boring shitty version of Fallout 3(because it had less dungeons and random monster encounters.) If Bethesda tries their full-sized spinoff experiment again, which I don't think is a given, they're liable to hand it off to a studio with potential for better turnaround with the mainstream crowd.
finding the game real boring now, i know that dlc has been announced but how much dlc is gonna be released overall you think?
From the sounds of it more DLC than we got with Skyrim, which is good. Plus, when the Creation kit/GECK comes out in April that should hopefully lengthen the playtime of the game.
I'm really excited for the automatron DLC. I [I][U]will[/U][/I] have codsworth with assaultron heads for eyes, even if I have to wait for the GECK to do so.
[QUOTE=Hamaflavian;49900573]I don't think another Obsidian-made Fallout is ever going to happen, and I think PC gamers generally overestimate how well New Vegas was received--it got a lower critical score and I get the feeling that most console gamers who've played both Fallout 3 and New Vegas consider New Vegas to be the boring shitty version of Fallout 3(because it had less dungeons and random monster encounters.) If Bethesda tries their full-sized spinoff experiment again, which I don't think is a given, they're liable to hand it off to a studio with potential for better turnaround with the mainstream crowd.[/QUOTE] Are we talking about the same New Vegas?
[QUOTE=Hamaflavian;49900573]I don't think another Obsidian-made Fallout is ever going to happen, and I think PC gamers generally overestimate how well New Vegas was received--it got a lower critical score and I get the feeling that most console gamers who've played both Fallout 3 and New Vegas consider New Vegas to be the boring shitty version of Fallout 3(because it had less dungeons and random monster encounters.) If Bethesda tries their full-sized spinoff experiment again, which I don't think is a given, they're liable to hand it off to a studio with potential for better turnaround with the mainstream crowd.[/QUOTE] Idk man, I feel fallout 4 was literally perfect for the people who would "consider New Vegas to be the boring shitty version of Fallout 3" and severely disappointing for the other side of the fanbase, so releasing another obsidian fallout would be a good move if they want to satisfy both groups. Sure there is a huge market in casual gamers, but i think you are underestimating the popularity of New vegas. It was an incredible game with the kind of depth you wont find in pretty much any other modern game, and as such, it has a huge and very vocal cult following. There was already a tweet on obsidian's twitter that got mistaken for a hint at a new fallout game, and it totally exploded before they could explain it was for a different project.
[QUOTE=Hamaflavian;49900573]I don't think another Obsidian-made Fallout is ever going to happen, and I think PC gamers generally overestimate how well New Vegas was received--it got a lower critical score and I get the feeling that most console gamers who've played both Fallout 3 and New Vegas consider New Vegas to be the boring shitty version of Fallout 3(because it had less dungeons and random monster encounters.) If Bethesda tries their full-sized spinoff experiment again, which I don't think is a given, they're liable to hand it off to a studio with potential for better turnaround with the mainstream crowd.[/QUOTE] People bashed the game for being a rushed buggy mess that lacked the proper polish to warrant the full price-tag. [editline]9th March 2016[/editline] Sure as hell wouldn't mind an Obsidian made fallout game that takes notes from Fallout 4 and doesn't have a map that's three quarters full of fucking annoying cazadores and deathclaws.
[QUOTE=Ganerumo;49901118]People bashed the game for being a rushed buggy mess that lacked the proper polish to warrant the full price-tag. [editline]9th March 2016[/editline] Sure as hell wouldn't mind an Obsidian made fallout game that takes notes from Fallout 4 and doesn't have a map that's three quarters full of fucking annoying cazadores and deathclaws.[/QUOTE] you do realize the majority of the DC map consisted of outskirts of insects, deathclaws and robots right? there's also the fact that a lot of the cities/towns were barricaded with rubble and debris blocking the pathway, and some of them that weren't only existed for a certain quest and had no real features to it.
[QUOTE=Ganerumo;49901118]People bashed the game for being a rushed buggy mess that lacked the proper polish to warrant the full price-tag. [editline]9th March 2016[/editline] Sure as hell wouldn't mind an Obsidian made fallout game that takes notes from Fallout 4 and doesn't have a map that's three quarters full of fucking annoying cazadores and deathclaws.[/QUOTE] anecdotal evidence and all but I know a few people irl who play games on a 360 and don't consider themselves gamers who played Fallout 3, loved it, played New Vegas, thought it was boring. three quarters of the map full of cazadores and deathclaws huh yeah okay buddy
[QUOTE=SonicHitman;49901252]you do realize the majority of the DC map consisted of outskirts of insects, deathclaws and robots right? there's also the fact that a lot of the cities/towns were barricaded with rubble and debris blocking the pathway, and some of them that weren't only existed for a certain quest and had no real features to it.[/QUOTE] You know what insects, robots and deathclaws didn't do in Fallout 3 ? They didn't fucking poison your shit and didn't come in swarms of six. Also you couldn't find giant radscorpions by stepping a hundred meters in the wrong direction in Fallout 3. New Vegas practically punishes you for exploring instantly if you try to take any other road than the MQ designated path through primm, nipton, novac, so on and so forth. It's not exactly fun to be kicked in the dick when you try to do the thing that every bethesda game until this point has let you do pretty leniently. Even Morrowind didn't instantly fuck you up if you tried to go in the opposite direction of balmora.
[QUOTE=Ganerumo;49901306]You know what insects, robots and deathclaws didn't do in Fallout 3 ? They didn't fucking poison your shit and didn't come in swarms of six. Also you couldn't find giant radscorpions by stepping a hundred meters in the wrong direction in Fallout 3. New Vegas practically punishes you for exploring instantly if you try to take any other road than the MQ designated path through primm, nipton, novac, so on and so forth. It's not exactly fun to be kicked in the dick when you try to do the thing that every bethesda game until this point has let you do pretty leniently. Even Morrowind didn't instantly fuck you up if you tried to go in the opposite direction of balmora.[/QUOTE] Oh wow, the great dangerous Wasteland is actually dangerous! Can't have that in my videogame! Honestly though, I never really minded Cazadores or Deathclaws since, as I hinted, really made the Wasteland feel dangerous and unfriendly. And when you finally got to that point in the game where you could stroll to your objective shortest way across the desert with barely anything leaving a scratch on you, it made you feel GOOD because you realized how you progressed from that little former twat of yourself that had to stick to the road, clenching his peashooter and hope nothing awful wandered too far from depths of the desert. It gave you this clear message "roads are safe but once you wander off, you are on your own" and it worked because it pretty much made it impossible for you to discover everything super early on and then get bored of seeing everything over and over again. I am not saying it was perfect but I liked it a lot more than exploration in FO4 where you could fuck off wherever you wanted to super early on except few areas.
I don't know, in Fallout 4 if you went south or east, you pretty much can find a messy death at any turn. Four is kind of like NV in that there's a "safe" path to Diamond City, and you go from there. Except the path to Diamond City is a direct diagonal line across the map, and you level up so fast, it doesn't matter for long anyway. Fallout 3, though? Totally. You can wander anywhere you damn well want at level one, as long as it isn't that place up north that's full of Deathclaws. Olney?
[QUOTE=Ganerumo;49901306]You know what insects, robots and deathclaws didn't do in Fallout 3 ? They didn't fucking poison your shit and didn't come in swarms of six. Also you couldn't find giant radscorpions by stepping a hundred meters in the wrong direction in Fallout 3. New Vegas practically punishes you for exploring instantly if you try to take any other road than the MQ designated path through primm, nipton, novac, so on and so forth. It's not exactly fun to be kicked in the dick when you try to do the thing that every bethesda game until this point has let you do pretty leniently. Even Morrowind didn't instantly fuck you up if you tried to go in the opposite direction of balmora.[/QUOTE] Yeah, it was pretty annoying. But being the persistent explorer I was, I decided I was going to get to Vegas the short way deathclaws or not. Despite a huge bulk of the Mojave map being covered in invisible walls on even basic foothills, I abused what little was available to walk on to avoid the blind deathclaws that could somehow sense my presence from 50m away. Made a mad dash on that last stretch, and I was home free.
[QUOTE=Hamaflavian;49901281]anecdotal evidence and all but I know a few people irl who play games on a 360 and don't consider themselves gamers who played Fallout 3, loved it, played New Vegas, thought it was boring. three quarters of the map full of cazadores and deathclaws huh yeah okay buddy[/QUOTE] What? Fucking three quarters? Are you out of your mind? It's only like one quarter of the map! :v: (Yes, it's still quite a bit, but that's the end game stuff that really isn't in your way when you play the game like you are supposed to and follow the quest markers.)
[QUOTE=Ganerumo;49901306]You know what insects, robots and deathclaws didn't do in Fallout 3 ? They didn't fucking poison your shit and didn't come in swarms of six.[/QUOTE] Cazadores are nothing if you are a quick enough shot. Hit their wings and they can't fly any more, easy kills. Sting-wings do all that *and* have the typical bethesda bullet sponge bullshit at higher levels. [QUOTE=Ganerumo;49901306]Also you couldn't find giant radscorpions by stepping a hundred meters in the wrong direction in Fallout 3. New Vegas practically punishes you for exploring instantly if you try to take any other road than the MQ designated path through primm, nipton, novac, so on and so forth. It's not exactly fun to be kicked in the dick when you try to do the thing that every bethesda game until this point has let you do pretty leniently. Even Morrowind didn't instantly fuck you up if you tried to go in the opposite direction of balmora.[/QUOTE] Is it bad that I actually enjoyed this? I greatly prefer maps to have dangerous areas full of powerful mobs and items no matter your level, none of this weaksause levelled loot and bad guys that will lock the entire game below level 20 if you explore too quickly. It's almost like the wasteland is a dangerous place that will kill unseasoned adventurers that don't have the gear and smarts to survive going off the beaten track. Besides you are making this out to be far worse than it actually is, the two rad scorpions and several smaller bark scorpions in hidden valley are hardly a brick wall locking you out of all exploration until you hit the level cap, they are just moderately more challenging to a low level player than following the easy road. Scrounge up a decent gun, save your armor piercing ammo, use a few chems, and try to pick your targets from stealth and it should be a pretty fun and bracing adventure.
[QUOTE=fulgrim;49901741]Cazadores are nothing if you are a quick enough shot. Hit their wings and they can't fly any more, easy kills. Sting-wings do all that *and* have the typical bethesda bullet sponge bullshit at higher levels.[/QUOTE] Nothing like emptying full mag of shells from automatic shotgun into VERY OBVIOUSLY squishy insect just for them to shrug it off and shove that needle bullshit up my nostril. Cazadores at least looked like armored overgrown wasps so there was a reason why they took so much but wings were their weak spots so you could take them on earlier on if you had at least decent rifle.
The problem with New Vegas isn't that the wasteland is dangerous, it's that it's really jarring how there are certain areas that are stupidly dangerous and as long as you stick to the official MQ road you'll have no problem and will not encounter a single tough enemy practically all the way up to New Vegas. It's like this dangerous, unforgiving wasteland decided to make a cozy little path for you to take because the script demanded it, but you step half a mile in any other direction and an assembled cast of radscorpions, deathclaws and cazadores appear to fuck you up. What exactly keeps the radscorpions, deathclaws and cazadores from sticking around near the road the story tells you to take ? Literally nothing. Fallout 3 is built in a circular fashion where the further you stray from the starting point, in [I]any direction[/I], the tougher the enemies get. Fallout 4 follows the same logic but has you start in a corner so a much smaller portion of the map is easy compared to the amount of places designed for higher level play. This becomes very obvious in New Vegas if you start using an Alternate Start mod.
Idk, Having a long easy road that introduces you to all the factions and their motivations for new players, and several variously quicker paths that get more challenging the closer to vegas you start for returning players was a good idea imo.
[QUOTE=Ganerumo;49901849]The problem with New Vegas isn't that the wasteland is dangerous, it's that it's really jarring how there are certain areas that are stupidly dangerous and as long as you stick to the official MQ road you'll have no problem and will not encounter a single tough enemy practically all the way up to New Vegas. It's like this dangerous, unforgiving wasteland decided to make a cozy little path for you to take because the script demanded it, but you step half a mile in any other direction and an assembled cast of radscorpions, deathclaws and cazadores appear to fuck you up. What exactly keeps the radscorpions, deathclaws and cazadores from sticking around near the road the story tells you to take ? Literally nothing.[/QUOTE] And this is a problem? It's a videogame for christ's sake, it doesn't need to conform fully to logic. It needs game balance, and that balance is Deathclaws and Cazadores blocking your way so that you don't get ripped apart from the enemies around Vegas itself. Have you ever actually been to the New Vegas area as a level 1 char? Not including the Cazadores and the Deathclaws, it's tough as nails with Fiends and Fire Gecko because they expect you to be level 10-20 by the time you get there. Besides, the reason why the path down south through Nipton to bolder city is clear is because the NCR cleared that out a long time ago and nothing really dangerous besides Powder Gangers actually re-inhabited the area. Deathclaws got attracted to the quarry because deathclaws like that granite apparently. You're comparing apples to oranges with the game design here, and treating one design as something that's bad.
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