[QUOTE=Ganerumo;49578367]The problem isn't so much with the ending to the main quest being similar for all factions involved as much as the absence of slideshow past the ending.
Even New Vegas didn't have a whole lot of variation in the Main Quest. You'd end up at the dam, you'd end up taking control of it, and you'd have only one option to actually sabotage the place. The variation came in all the ending slides.[/QUOTE]
How many times people need to prove your point wrong for you to stop repeating this shit
You could sabotage the dam, you could take the dam for the NCR, you could take the dam for House, you could keep the dam for the legion, you could kill Oliver, Lanius, you could spare both, you could betray House for the NCR, you could force them to sign the treaty, you could fight Lanius and the rangers, you could fight the rangers in the trapped building for the legion, there are WAY more variations to the ending than the same sequence of the institute blowing up and that lame video from Fallout 4
And i'm not even counting all the variations of people and factions that can help you in the final fight according to your actions during the game.
I'm not even saying the ending of NV is awesome or anything like that. It was rushed, it felt incomplete, and apart from the Legion variation (which is great, unfortunately few people ever play it) it didn't felt like a proper FINAL BATTLE to end the game, but saying it's the same thing and it has the same lack of variation than Fallout 4 is just wrong.
Now that I've played Fallout 4 I can agree more with Ruh-roh, the ending served a purpose but really could have been better.
Fallout was never a series with a ton of variation in the main quest to begin with. New Vegas went its own way and that's admirable, but it's kind of an anomaly in the series considering three out of the five main games in the series don't actually change the ending around. Variation has always been in the ending slides, not in the actual finale.
new new orleans
Fallout's always been a series about the journey rather than the destination, even New Vegas. The battle for hoover dam doesn't matter nearly as much as all the (usually very dirty) work you had to do to get there.
[editline]21st January 2016[/editline]
[QUOTE=TheRealRudy;49578473]so when a sequel like new vegas really changed that around, the sequel to that game should say "welp, previous games didn't do it either, lets copy that formula over again even though the previous game actually improved that"[/QUOTE]
They clearly tried to imitate it but it didn't work out as well as it could have. What I'm saying is it's not a big deal because the series was never known for this kind of thing to begin with.
When the DLC arrives, I hope they have the great atmosphere of the new vegas ones. I absolutely loved dead money, It was such a well done DLC. I hope we get something like that instead of something like honest hearts.
[QUOTE=Ctrl;49578487]When the DLC arrives, I hope they have the great atmosphere of the new vegas ones. I absolutely loved dead money, It was such a well done DLC. I hope we get something like that instead of something like honest hearths.[/QUOTE]
I'd love to see them try some of the fallout 3 stuff again with current graphics. The Pitt had its shortcomings but the rotten, claustrophobic and sickly industrial setting certainly had a charm.
[editline]21st January 2016[/editline]
[QUOTE=TheRealRudy;49578517]that's just a flawed way to defend fallout 4's ending. you'd expect when a game in the series makes improvements (like having a very variable and flexible ending), those are carried over in the next game and get reintroduced alongside the new things that are added in upon everything in that game?
fallout was never known for first person combat, yet it has become pretty popular it seems since fallout 3 introduced it, and it seems every sequel after it uses it too?[/QUOTE]
An improvement made by a completely different studios, with different skills and shortcomings. If Bethesda somehow came up with New Vegas and then released Fallout 4 in its current state it would be a different deal, but Bethesda and Obsidian are two very different entities and you can't expect the abilities of one team to magically bleed onto the other team just because they release a game in the same franchise.
Stuff like mechanical improvements are easy to bring over because they're lines of codes. Stuff like better writing can't simply be copied because it requires more than that.
[QUOTE=TheRealRudy;49578543]but it really just feels at times they act like new vegas never happend and there's only fallout 3 and 4 after the classics.[/QUOTE]
Clearly they're not seeing as they took some heavy inspiration from the ending being flexible and the companions being more complex. They just didn't nail the ending part as well because, as surprising as it may sound, writing four different paths with four tonally consistent ways to handle all the characters based on your actions or lack of actions is really difficult.
[QUOTE=Hamaflavian;49578299]wow i really hate everyone in presto gravy's group and i wish they would stop defiling my hometown and my house with their prescence[/QUOTE]
I've avoided going to Concorde entirely with my current character, the game is much more enjoyable without having to babysit Garvey and the fuckwit ensemble.
[QUOTE=El Burro;49578574]I've avoided going to Concorde entirely with my current character, the game is much more enjoyable without having to babysit Garvey and the fuckwit ensemble.[/QUOTE]
You can tell Garvey to fuck off after doing his first minutemen quest (the one that typically brings you to Corvega) and he'll never bother you again. It also grants you free power armor, a minigun, and like four levels so it's a pretty nice route to take early on even if you ignore the minutemen from that point on.
I read this elsewhere, but imagine just never going to Concord at all. going about the rest of the game and taking your sweet time doing so. Then like 5 game years later stumble into Concord and find Preston is STILL in a shootout with that one raider. And his dialog mentions how he's been trying to hold this one guy off for years.
[QUOTE=Kenneth;49578464]new new orleans[/QUOTE]
Would there be a Bourbon Street Blues?
Ok so I brought this one suit of power armor home, the one that's near red rocket, took all the pieces off cuz I was gonna put my own on, I turn around and the frame now has model a t-45 on it except the helmet, so I look at the transfer menu and there's nothing on it... like ok but why though why does this happen
[editline]January 21st 2016[/editline]
Actually this reminds me of another story: once upon a time I went out to get one more frame so I could make the last suit in my collection, I go to diamond city, buy it, come back, and all of my suits are rusty model A t-45s. I check their transfer menus and yep, all model A t-45s
it turns out I had a mod, the one where you could repair sanctuary's houses, and apparently that caused the cell to reset, luckily I had a hard save from before I installed it so everything was fine in the end and i got rid of that mod and just started building my own buildings over the sanctuary houses
I found a full suit of pristine T-51 with a fully charged fusion core in the South Boston Army Checkpoint
[t]http://images.akamai.steamusercontent.com/ugc/608351653773951534/FAF5586B83890087AFC959F2F30870F1709EC11B/[/t]
:toot:
[QUOTE=fear me;49578749]I found a full suit of pristine T-51 with a fully charged fusion core in the South Boston Army Checkpoint
[t]http://images.akamai.steamusercontent.com/ugc/608351653773951534/FAF5586B83890087AFC959F2F30870F1709EC11B/[/t]
:toot:[/QUOTE]
All the t-51 suits I find are secretly t-45s why does this visual bug have to torment me :cry:
[QUOTE=No Party Hats;49575866]seeing as ghouls heal from radiation, don't see hpw that's really implausible with the no food thing but ok[/QUOTE]
They HEAL from radiation but they still require food to survive even if it's minuscule amounts.
[QUOTE=SteakStyles;49578671]I read this elsewhere, but imagine just never going to Concord at all. going about the rest of the game and taking your sweet time doing so. Then like 5 game years later stumble into Concord and find Preston is STILL in a shootout with that one raider. And his dialog mentions how he's been trying to hold this one guy off for years.[/QUOTE]
He helped a settlement during that time.
[QUOTE=SteakStyles;49578671]I read this elsewhere, but imagine just never going to Concord at all. going about the rest of the game and taking your sweet time doing so. Then like 5 game years later stumble into Concord and find Preston is STILL in a shootout with that one raider. And his dialog mentions how he's been trying to hold this one guy off for years.[/QUOTE]
I'm doing this right now, haven't met with Codsworth either. Skipped straight to Red Rocket for Dog and haven't looked back since.
Also, something I've just come across: [sp]if you help the Railroad and play with Power Armor, they refer to you as a Heavy and Glory has some different lines and other things.[/sp] Thought that was pretty neat. I will enjoy these extra lines and fun [sp]until I end up betraying them all for the superior Institute ending.[/sp]
[QUOTE=gbtygfvyg;49579300]They HEAL from radiation but they still require food to survive even if it's minuscule amounts.[/QUOTE]
eat their own flesh?
not like they're gonna die from disease???
i think you guys are -way- too nitpicky about your bethesda games.
Kinda bummed that there isn't an equivalent to the Explorer perk in FO4. It made a really good "Endgame" perk cos it let you check out those few locations you'd missed
[QUOTE=No Party Hats;49579853]eat their own flesh?
not like they're gonna die from disease???
i think you guys are -way- too nitpicky about your bethesda games.[/QUOTE]
Harland is so dumb
He could have survived by eating his own arms but he still had all the trouble of feeding from radroaches and drinking condensated water to keep himself alive in the REPCONN rocket facility
what a doofus
also ghouls do have one "disease" - going feral
[QUOTE=rilez;49579610]I'm doing this right now, haven't met with Codsworth either. Skipped straight to Red Rocket for Dog and haven't looked back since.
Also, something I've just come across: [sp]if you help the Railroad and play with Power Armor, they refer to you as a Heavy and Glory has some different lines and other things.[/sp] Thought that was pretty neat. I will enjoy these extra lines and fun [sp]until I end up betraying them all for the superior Institute ending.[/sp][/QUOTE]
[sp] I thought they always referred to you as a Heavy? I never once used power armor, and just wore a yellow coat and used the PPk to deal with everything. [/sp]
You know? Why didn't they structure the story around the settlement building? In the final game, only one faction is really thematically/mechanically tied to what is at least 1/4 of the gameplay and that's the ever-needy Minutemen. Each of the 4 factions could be wanting to rebuild the Commonwealth in their own image and the player character is the one to do it with them.
You can have the Minutemen, in all their Revolution gear be an underdog as they are in the final game, lost but with a drive to do the right thing. They would be mostly a reflection of both the Commonwealth's citizens and the player character. Self-governing settlements, but if you want to make them more grey they carry the prejudices that pervade the Commonwealth such as unwarrented hostility towards all "synths" and some holier-than-thou attitude over those who aren't crazy enough to fight back against the hordes of raiders, feral Ghouls, Super Mutants, and the Institute. The player might be able to mitigate that somewhat, but hearts and minds are hard to sway and this should be clear to the player.
The Brotherhood of Steel could be trying to get the people of the Commonwealth on their side, offering the means to survive on three meals a day and the Power Armoured protection of their Knights, but only so they don't object too much (or know to keep their mouths shut) when the Paladins take their guns and exterminate their Ghoul neighbours, and take some of their food for their own forces. They'd offer security but at the cost of living under their code that'll keep them in a technological rut and a "mutation"-free society. Like Caesar's Legion but with 100% less rape.
The Railroad would probably be similar to the Minutemen, but with a forced integration agenda which would cause more conflicts within their settlements and be a less stable society. And with such a policy comes needing to play nice with mutants and synths and some people have deep-rooted biases against those groups. Ghouls can turn feral without warning, it's said and synths (whether you think they're "people" or not) might be Institute spies.
Now the Institute would be different, they'd come up from their hiding place and try to peddle to the people a picture of the past, the pre-War dreams of the future. A Jetson's style utopia built on the backs of synths. As if the war was just a short ugly affair that can be quickly swept away by the power of their advanced technology, if you can stomach the enslavement of a bioengineered race of humans. Their settlements would be futuristic and clean but you'd see on more than one occassion the secret police of the SRB try to root out "malfunctioning" synths and synth-sympathisers and the horrible process of practically lobotomising people who just want to be free. But they're just machines, right? They'll still do their body-snatching thing, but it'd be more a political weapon than the seemingly random grab-and-replace scheme they have going on that's never really explained.
Now for conflicts. The Minutemen think they should be in charge of protecting the Commonwealth and freeing the common people from "the Man", that being both the BoS and the Institute. They think the Railroad is enforcing a dangerous policy of integration that's leaving things wide open for a mass Institute takeover or agitating the BoS without the arms to fight back. The Railroad thinks the Minutemen are as bigoted as the BoS and the Institute and that the only real freedom for everyone in the Commonwealth is with them. The BoS want total control of the region and think the Minutemen are a bunch of rebels that can't really keep everyone safe forever, and they want to take the evils of unchecked technological progress out of the hands of the Institute and, by extention, the Railroad. The Institute is just trying to achieve its goal; "humanity, redefined" from barely surviving a nuclear holocaust to a species that overcame its greatest tragedy and came out with its integrity stronger than ever, but also redefined not as an awareness of mind but as being born by the natural process rather than manufacured, and under that definition synths have no humanity and so no human rights.
So, you do your missions to get a feel for each faction, set up your settlements for whoever you want to back, and the others try to liberate through force or undermine through politics your territory. But you come out on top and see the Commonwealth slowly become how your faction envisioned it with perhaps Diamond City being the neutral ground around all this madness until the last story quest. Of course the whole Shaun plot device would have to be scrapped in favour of wanting to end rising tensions. I know I just typed out 'New Vegas 2' mixed with the original Civil War questline in Skyrim but it's still an idea that uses more of the gameplay than just shooting. But knowing Bethesda they'd need a way for people to progess the story without needing to draw city development plans, because I know at least I can't make the 2 feet of building space in the middle of the most uneven terrain look decent. Most settlements can fit maybe two small shacks and some farmspace with a lot of them floating in the air.
tl;dr should have made fallout 4 be new vegas plus minecraft plus skyrim civil war
I watched the video of nick and piper's reactions to [sp]siding with the institute[/sp] and it's a shame that all of the response options [sp] are ones that agree with the idea of kidnapping people; it'd be nice if one of the options involved you,as the head of the institute, reforming their methods and putting an end to the kidnappings [/sp]
[QUOTE=Ruh-roh;49580027]Harland is so dumb
He could have survived by eating his own arms but he still had all the trouble of feeding from radroaches and drinking condensated water to keep himself alive in the REPCONN rocket facility
what a doofus
also ghouls do have one "disease" - going feral[/QUOTE]
yea i mean if you're trapped somewhere with legitimately no food supply, there's your option?
thank god Harland had more than a tiny area to survive in that happened to have a few big bugs around!
[editline]21st January 2016[/editline]
[QUOTE=RichyZ;49579892]Yeah eat your own flesh I'm sure it'll grow back it'll be an infinite food supply man these feral ghouls had it all wrong[/QUOTE]
im just saying that if you're gonna bitch and moan about how it makes no sense for them to survive without food, there are ways for them to overcome that (that was even covered in previous games, with the feral ghouls!!!)
Random FYI, I know a lot of people like to "loop" their supply lines between settlements, but I've found that just having a single huge capital settlement in the center of the map, and then running all your supply lines into it is generally the most effective way to do things.
Plus it's gives the place a pretty cool "bustling market" sort of feel with all the provisioners and brahmin coming through.
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