[QUOTE=NapyDaWise;49597687]I'm less mad about the dialogue wheel (mass effect did it right imo), but the lack of skill tests beside charisma is really dumb. Some perks should have opened up new dialogue options too.[/QUOTE]
I agree. Other than the charisma checks there is [sp]The intelligence checks on the USS consitution[/sp]. Has anyone run into any others?
I think that was it.
They probably meant well with the dialogue changes since the art book repeatedly shows that they really wanted a more linear experience storywise with a more fixed character, but somewhere down the line they ended up fumbling around and it came out pretty underwhelming due to a lack of commitment from the writers.
I mean originally the game wasn't even designed around letting you play a female character, since your wife was supposed to be pregnant and stuff like pipboy were supposed to be a keepsake from your military days.
[editline]24th January 2016[/editline]
[QUOTE=gk99;49597765]In any case, an Obsidian Fallout'll probably fix the dialogue wheel problem.
Probably by removing it.[/QUOTE]
I think Obsidian could do good with that system. Alpha Protocol had the exact same system (down to using keywords and not full sentences) and it worked better simply because the writing hit the spot.
[editline]24th January 2016[/editline]
Practically speaking Fallout 4 does the job adequately enough if you play Nate or Nora (while still doing worse than other games doing the same thing) but it doesn't hold up well enough to really allow for more than that.
You sure like defending Fallout 4's flaws don't you Ganerumo? It doesn't matter what the art book says or shows, what we got was a dumbed down speech system that offers little to no variety in choices and doesn't give you a clear indication of what your character will say. It's a joke compared to New Vegas' or even 3's system.
[QUOTE=Pokepunch;49597904]You sure like defending Fallout 4's flaws don't you Ganerumo? It doesn't matter what the art book says or shows, what we got was a dumbed down speech system that offers little to no variety in choices and doesn't give you a clear indication of what your character will say. It's a joke compared to New Vegas' or even 3's system.[/QUOTE]
I didn't even defend the decision, I'm simply stating the facts on how Bethesda worked their way to the current system and explained where they fucked up.
It was a bad decision and it did have a negative impact on the game but like all bad decisions it happened for a reason and I think it'd be stupid to ignore these reasons and pretend Bethesda fucked it up out of sheer spite or on a whim.
They should have played New Vegas 200 times before starting development on Fallout 4.
[QUOTE=MissingGlitch;49597968]They should have played New Vegas 200 times before starting development on Fallout 4.[/QUOTE]
They probably did. They also probably figured they could try something new, and while some of the new features work well, others like dialogue were a blunder.
Doubtful that the dialogue system will reappear in this state in any bethesda game considering the poor reception. People complained about stuff like armor sets being too simple in Skyrim (ie not having several parts) so as a response Fallout 4 included armor layering (while still keeping full armor sets around, since fallout's always operated in that way first and foremost).
[editline]24th January 2016[/editline]
[QUOTE=TheRealRudy;49597984]well it's pretty clear they made all of these changes to attract "the big console/gaming" crowd, you know what i mean. the kind that plays all day minecraft, rust, call of duty, battlefield, etc.[/QUOTE]
Could you stop with the elitism though ?
[QUOTE=TheRealRudy;49598012]the sad part is, the largest just described audience actually really enjoys the 4 wheel dialog system. it's fast, simple, very easy understandable, and they can get out of it really quickly to get back to shooting stuff. so with a bit of bad luck bethesda looks at those largest group of reviews and makes it a standard in future games.[/QUOTE]
I haven't heard anyone who outstandingly enjoyed the dialogue in Fallout 4, only people who found it serviceable [I]at best[/I].
[QUOTE=TheRealRudy;49598051]if you're only in fanbases then yes, you won't see much praise of it. take a look at all the big ign and gamespot and whatever is popular nowadays reviews, people there are fucking praising it, alongside with all of the youtube channel gamers and their audiences and such. all of them love it for some reason. hell ign even stated they thought "fallout 4 is to previous games the skyrim to oblivion"[/QUOTE]
the skyrim to oblivion comparison still works on our end funnily enough
[QUOTE=TheRealRudy;49598012]How the fuck is this elitism? i'm just throwing out the facts and how the video game industry fucking works nowadays.[/QUOTE]
No you're making up pointless conjecture and openly despising anyone who disagrees with you.
Big developers don't go out of their way to pander to a group of players just on a whim. That kind of decision usually comes from publishers, and Bethesda'as a publisher doesn't need to do that because they're riding a multi million dollar boat.
They're a publisher that have avoided stuff like preorder bonuses and release day DLC for the longest time. They published games like Dishonored that are not exactly the kind of game you can present to "the console crowd" and expect them to eat it up. Why the fuck would they tell their most prominent group of developers to suddenly start casualizing shit ? Do you honest think they even need to do that to sell their games ?
[QUOTE=TheRealRudy;49598051]if you're only in fanbases then yes, you won't see much praise of it. take a look at all the big ign and gamespot and whatever is popular nowadays reviews, people there are fucking praising it, alongside with all of the youtube channel gamers and their audiences and such. all of them love it for some reason. hell ign even stated they thought "fallout 4 is to previous games the skyrim to oblivion"[/QUOTE]
I'm pretty sure there are no reviewer sites that are praising the dialogue system. Pretty much all reviews I've seen specifically say that it's a bit limiting and sometimes confusing.
What Fallout 4 did right:
Weapon modding
Somewhat armor modding. (Armor pieces can't be equipped on every set of clothing. Same with Ballistic Weave.)
Gun play
Companions (arguably the best writing in the game. Except Preston, Strong, and X6-88)
Power Armor
What Fallout 4 did wrong:
A wheel for conversations where you don't know what you are going to say
Removing most SPECIAL and perk speech options
Terrible faction writing
Terribly written story
Lack of unique modeled weapons
Super linear quests that boil down to Get X/Kill X/Deliver X to Y
Removed companion wheel
Arguably good or bad:
Reworked SPECIAL and Perk system
Settlement system
The way conversations are set up (able to run away/shoot them mid conversation)
No more DT
Removal of skills and changing a lot of the skills to perks.
Obsidian could do good with this dialogue wheel
But they could do fucking volumes better by tossing it.
[QUOTE=TheRealRudy;49598105]because they saw skyrim was last time "goty", praised to shit and among all the big games, and made them a shitton of money. obviously they wanted to expand that to an even bigger level.[/QUOTE]
The problem with your logic is that you assume Bethesda's making these decisions based on consumer pressure and to pander to a crowd and not just because they simply wanted to.
[QUOTE=TheRealRudy;49597515][I]"the apocalypse? well hell, sign me up!"[/I]
the entire dialog wheel is just a joke, and it's not just "download full dialog mod and the problem is fixed", but the dialog that's offered to the player is pretty much a joke too, there's just a core problem in the entire mechanic. you have either question, sarcasm/neutral, no/negative, and yes/positive, every fucking time. And spice things up, you sometimes get the color blindness test speech check percentage based chance thingy that's exploitable as fuck. why did they honestly move away from the dialog box, i thought the previous system worked pretty perfectly on with controllers on consoles?
[t]http://i806.photobucket.com/albums/yy341/Elzair/NewVegas/NewVegas0126.png[/t] [t]http://igrashka.org/uploads/posts/2015-11/igrashka.org_novyy-mod-dlya-fallout-4-otkroet-vse-varianty-dialoga_2.jpeg[/t][/QUOTE]
One thing I didn't like about New Vegas' version was that there's no point to clicking on the option if you didn't meet the requirement for it, so a lot of dialogue writing is wasted because no one ever decides "I'm going to choose this dialogue option that's guaranteed to only result in something bad/nothing"
[QUOTE=Yogkog;49598135]One thing I didn't like about New Vegas' version was that there's no point to clicking on the option if you didn't meet the requirement for it, so a lot of dialogue writing is wasted because no one ever decides "I'm going to choose this dialogue option that's guaranteed to only result in something bad/nothing"[/QUOTE]
There was a lot of humor for the ones you didn't meet the requirements for. Sometimes I just want to see what they will say in response.
So off topic on Fallout 4 being a shitty ass shitty game nobody should ever play, I'm trying to figure out how to get Fallout 3 working, another shitty ass shitty game nobody should ever play because Games for Windows Live is some horseshit.
The easiest solution is to download gfwl, right? Tried a few other solutions involving removing gfwl and other things but nothing seems to be sticking enough for me to play the damn game.
[QUOTE=ElusiveBadger;49598161]So off topic on Fallout 4 being a shitty ass shitty game nobody should ever play, I'm trying to figure out how to get Fallout 3 working, another shitty ass shitty game nobody should ever play because Games for Windows Live is some horseshit.
The easiest solution is to download gfwl, right? Tried a few other solutions involving removing gfwl and other things but nothing seems to be sticking enough for me to play the damn game.[/QUOTE]
Use FOSE, it disables GFWL by default.
[QUOTE=Ganerumo;49598091]No you're making up pointless conjecture and openly despising anyone who disagrees with you.
Big developers don't go out of their way to pander to a group of players just on a whim. That kind of decision usually comes from publishers, and Bethesda'as a publisher doesn't need to do that because they're riding a multi million dollar boat.
They're a publisher that have avoided stuff like preorder bonuses and release day DLC for the longest time. They published games like Dishonored that are not exactly the kind of game you can present to "the console crowd" and expect them to eat it up. Why the fuck would they tell their most prominent group of developers to suddenly start casualizing shit ? Do you honest think they even need to do that to sell their games ?[/QUOTE]
Bethesda Softworks doesn't need to pander to the mainstream crowd because they have a ton of money. Activision also doesn't need to pander to the mainstream crowd because they too have a ton of money. And yet both of them do, because even though you think they make decisions in terms of scruples vs needs, they're making their decisions in terms of money vs more money. And guess which option they pick.
I have no idea how you interpreted the fact that they published Dishonored and came to the conclusion that they don't care about appealing to the mainstream audience.
[QUOTE=TheRealRudy;49598177]if you have new vegas you could also try tale of two wastelands. it's the best way to play fallout 3 nowadays really.[/QUOTE]
TTW is a pain in the ass to install and takes forever to set up, at least last time I tried it that's what happened.
The thing I don't like about TTW is the excess of perks, if it was NV perks only it'd play a lot more seamlessly, as it stands though you become savagely overpowered because you get the most OP perks from both F3 and NV
[QUOTE=hypno-toad;49598210]The thing I don't like about TTW is the excess of perks, if it was NV perks only it'd play a lot more seamlessly, as it stands though you become savagely overpowered because you get the most OP perks from both F3 and NV[/QUOTE]
More Perks
More fun
Fallout: Tale of Two Wastelands
[QUOTE=hypno-toad;49598210]The thing I don't like about TTW is the excess of perks, if it was NV perks only it'd play a lot more seamlessly, as it stands though you become savagely overpowered because you get the most OP perks from both F3 and NV[/QUOTE]
Eh, you become OP in either game either way eventually, I prefer the larger selection of choice really.
[QUOTE=Hamaflavian;49598187]Bethesda Softworks doesn't need to pander to the mainstream crowd because they have a ton of money. Activision also doesn't need to pander to the mainstream crowd because they too have a ton of money. And yet both of them do, because even though you think they make decisions in terms of scruples vs needs, they're making their decisions in terms of money vs more money. And guess which option they pick.
I have no idea how you interpreted the fact that they published Dishonored and came to the conclusion that they don't care about appealing to the mainstream audience.[/QUOTE]
Activision does the day one DLC, preorder bonuses, Day One Purchase Editions, onslaught of shitty DLC and such things all the time. That's what their business model is based on, and their primary consumer base [I]is[/I] the console market.
Bethesda does none of that. The most they do with DLC is season passes, which are large expansions released over a large period of time and not shitty cashgrabs most of the time.
As for Dishonored, the game differs drastically from all the conventions that publishers like Activision or EA or Ubisoft try to shove in games because it statistically increases the profit on those games. It's a title made by a small dev team that's been allowed to do pretty much anything they want (a dev team that activision would have disbanded a long time ago, if they were the publisher), released as such, with clearly no intention to make it a best seller.
[QUOTE=hypno-toad;49598210]The thing I don't like about TTW is the excess of perks, if it was NV perks only it'd play a lot more seamlessly, as it stands though you become savagely overpowered because you get the most OP perks from both F3 and NV[/QUOTE]
You could just not pick the OP perks then? You don't have to get them.
[QUOTE=Lomme;49598153][video=youtube;hiFlgMZlvig]https://www.youtube.com/watch?v=hiFlgMZlvig[/video]
Help.[/QUOTE]
welcome to fabulous Old World Blues, where bullshit spawns everywhere
[QUOTE=Ctrl;49596670]Oh hey, I made a similar pic too[/QUOTE]
I think most of us did at some point.
[t]http://i.imgur.com/bmPlmpg.jpg[/t]
Im not too far into fallout 4 but this is a question about dogmeat
So I just tracked this place with him
[sp] I went to detective valentine and got in that guys house in diamond city and then started tracking this guy. When I got to the final place I have to find away inside. But my question is, it said dogmeat can now be a companion. Well I want to keep him. I don't want to lose him..os there anything I can do so he's still me companion?[/sp]
[QUOTE=Maddog's Here;49598454]Im not too far into fallout 4 but this is a question about dogmeat
So I just tracked this place with him
[sp] I went to detective valentine and got in that guys house in diamond city and then started tracking this guy. When I got to the final place I have to find away inside. But my question is, it said dogmeat can now be a companion. Well I want to keep him. I don't want to lose him..os there anything I can do so he's still me companion?[/sp][/QUOTE]
[sp]You can never lose dogmeat as a companion.[/sp]
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