• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
Would have been fun if you had a speech check to "convince" Kellogg to not fight you, but as soon as you try to leave he shuts the place down and shoots you in the back anyway, because Kellogg's a piece of shit.
[QUOTE=Ganerumo;49598189]TTW is a pain in the ass to install and takes forever to set up, at least last time I tried it that's what happened.[/QUOTE] really? like sure it took awhile for me last time i did it but that last time was also literally clicking a button and waiting it's probably the easiest mod to install for what it does
[QUOTE=fear me;49599643]It's a shame that we as the players can mod the game to our liking to the point where we actually enjoy it, but for the most part we can't do the same for Bethesda's shitty kindergarten-level writing.[/QUOTE] There are mods for Skyrim that adds new paths to certain quests (paarthurnax, for instance) so given all the voice samples we have it's not out of the question some chunks of the story could be fixed by adding new paths or changing some of the lines.
[QUOTE=Ganerumo;49599669]There are mods for Skyrim that adds new paths to certain quests (paarthurnax, for instance) so given all the voice samples we have it's not out of the question some chunks of the story could be fixed by adding new paths or changing some of the lines.[/QUOTE] we're gonna need a [I]lot[/I] more than a couple of new quest paths to fix what's broken here
[QUOTE=WillerinV1.02;49599689]we're gonna need a [I]lot[/I] more than a couple of new quest paths to fix what's broken here[/QUOTE] The endings, kellogg, some of the interactions with the institute and such could be easily altered, and these seem to be the primary issues with the main quest.
"Yeah? Like what?" :speechless: I think presto gravy has earned a free knuckle sandwich, redeemable next time I launch FO4
What the fuck is with all the cut texture content. I just extracted the synth armors, and there's like.. four color/material varieties. Default, White, Metallic and Black, + the old/dirty variants of each, and there's only a single variety in the final game :why: They need to patch some of this crap back in
[QUOTE=hypno-toad;49599763]What the fuck is with all the cut texture content. I just extracted the synth armors, and there's like.. four color/material varieties. Default, White, Metallic and Black, + the old/dirty variants of each, and there's only a single variety in the final game :why: They need to patch some of this crap back in[/QUOTE] Or some of it will be in DLC.
"hey buy this stuff that came with the game you bought"
[QUOTE=hypno-toad;49599763]What the fuck is with all the cut texture content. I just extracted the synth armors, and there's like.. four color/material varieties. Default, White, Metallic and Black, + the old/dirty variants of each, and there's only a single variety in the final game :why: They need to patch some of this crap back in[/QUOTE] The institute is cut central. For the "big bad" of the game. They had a lot of shit cut.
i doubt the institute is going to play any major part in any DLC, though considering you have the option to nuke them and all
[QUOTE=Ganerumo;49599709]The endings, kellogg, some of the interactions with the institute and such could be easily altered, and these seem to be the primary issues with the main quest.[/QUOTE] Another thing I'd hope to see repaired/re-added is [sp] Killing Elder Maxson and taking over the Brotherhood [/sp]
[QUOTE=27X;49599772]Or some of it will be in DLC.[/QUOTE] It's in the game files already though, and you do *see* the black carbon fiber armor (but it's un-lootable) All the files are complete and ready to go and there's already four material types for the synth armor, a modder could just assign the textures accordingly so you actually see a change of material. Just looking a the textures, the metallic one looks cool as shit. Black silicon carbide plates with red kevlar straps.
[QUOTE=elowin;49599785]i doubt the institute is going to play any major part in any DLC, though considering you have the option to nuke them and all[/QUOTE] I'm hoping there's just a DLC that, rather than focusing on adding more content for players to explore with existing characters, they flesh out each of the four main faction routes a little more for subsequent playthroughs. Add some of the cut content back in and differentiate them more so three of them aren't the Institute quests recycled. But Bethesda doesn't do those types of DLCs so oh well.
[QUOTE=WillerinV1.02;49599820]I'm hoping there's just a DLC that, rather than focusing on adding more content for players to explore with existing characters, they flesh out each of the four main faction routes a little more for subsequent playthroughs. Add some of the cut content back in and differentiate them more so three of them aren't the Institute quests recycled. But Bethesda doesn't do those types of DLCs so oh well.[/QUOTE] So a Broken Steel type DLC?
remember when people were defending the four audio options by saying there would be a mass effect style "investigate" option?
[QUOTE=hypno-toad;49599763]What the fuck is with all the cut texture content. I just extracted the synth armors, and there's like.. four color/material varieties. Default, White, Metallic and Black, + the old/dirty variants of each, and there's only a single variety in the final game :why: They need to patch some of this crap back in[/QUOTE] Yeah, there seems to be a lot of cut content left in the archives. I recently found out that there's a cut crosshair light for the headlamps. At some point it would probably be worth someone creating a mod that adds in the cut content related to armour.
[QUOTE=MissingGlitch;49599830]So a Broken Steel type DLC?[/QUOTE] No, not an ending fix and post-content quest. I mean a DLC that will add/restore quest lines to the factions, beef up the interactions and events with characters, add more appropriate dialogue, etc. Just a general fixer-upper of the main quest, rather than adding any more content, either side or post-game.
[QUOTE=Mining Bill;49599844]remember when people were defending the four audio options by saying there would be a mass effect style "investigate" option?[/QUOTE] "You never had more than 4 dialogue options in the older games anyway."
Genuinely surprised that every armour doesn't have coloured variants, considering that they easily could have
[QUOTE=Omolong;49599848]Yeah, there seems to be a lot of cut content left in the archives. I recently found out that there's a cut crosshair light for the headlamps. At some point it would probably be worth someone creating a mod that adds in the cut content related to armour.[/QUOTE] Maybe that's why Bethesda left a surprising amount of cut content in, so at least the modders can take advantage of it.
[QUOTE=Mining Bill;49599844]remember when people were defending the four audio options by saying there would be a mass effect style "investigate" option?[/QUOTE] To be fair, the amount of options isn't the problem. The problem is that the choices that they give are super simplistic, sometimes confusing and usually don't lead to anything. The main problem isn't how many choices you have or even what choices they are, the problem is that the conversations themselves are way more simplistic than before.
[QUOTE=MissingGlitch;49599778]The institute is cut central. For the "big bad" of the game. They had a lot of shit cut.[/QUOTE] i wouldn't be suprised if they didn't find some sort of institute plasma rifle either, you litterally get to tell them either to develope weapons or armor and then both options don't seem to do anything
[QUOTE=WillerinV1.02;49599804]Another thing I'd hope to see repaired/re-added is [sp] Killing Elder Maxson and taking over the Brotherhood [/sp][/QUOTE] It would have been cool if after [sp]you convince Maxson to spare Danse[/sp] you can start conspiring against Maxson by finding allies like Scribe Haylen and start a civil war between Maxson and your more Pro-Synth Brotherhood. One thing that bothered me about the faction wars is that there's no compromises between them. The Institute/Railroad don't form an alliance of some sort to fight the Brotherhood or the scenario above could be a compromise between the Brotherhood and the Railroad or the Institute. It was ridiculous that [sp]Father orders you to eliminate the Railroad despite you being in charge now and both factions' goals can be compromised.[/sp] That, and the fact that siding with any faction has little effect on the ending.
[QUOTE=simkas;49599879]To be fair, the amount of options isn't the problem. The problem is that the choices that they give are super simplistic, sometimes confusing and usually don't lead to anything. The main problem isn't how many choices you have or even what choices they are, the problem is that the conversations themselves are way more simplistic than before.[/QUOTE] The amount of options is definitely an issue, though. While the big stinker here is that they're super simple and sometimes dumb, both being limited to and forced to have 4 dialogue choices isn't ideal, especially for fallout. You can't have any more than four options, and having any less leads to those hilariously silly moments where you have a dialogue wheel with four choices all being essentially the same. this of course would have been alleviated if they [I]did[/I] have mass effect style "investigate" options.
Anyone have a save file for right before you leave the vault and have the option to change your character? I really can't wait a 'skip prologue' mod.
To be honest the one thing I was disappointed in not seeing was more of the Prewar stuff. It would have been fun to actually have gone to the veterans hall and see all of the area before the bombs fell. Unless that's a DLC content (which would take place in 2075 like Todd originally said the game started in) I'd say I'm more bummed out that wasn't the case.
[QUOTE=-Ben_Wolfe-;49599914] One thing that bothered me about the faction wars is that there's no compromises between them. The Institute/Railroad don't form an alliance of some sort to fight the Brotherhood or the scenario above could be a compromise between the Brotherhood and the Railroad or the Institute. It was ridiculous that [sp]Father orders you to eliminate the Railroad despite you being in charge now and both factions' goals can be compromised.[/sp] That, and the fact that siding with any faction has little effect on the ending.[/QUOTE] Yeah, there certainly didn't need to be a path to ally [I]everyone[/I], but being able to play the factions off each other would have been really neat. The storyline seems to be based more around the Institute vs Brotherhood conflict as I understand, as these two quest lines are the most different and fleshed out, making the minutemen/railroad likely side factions implemented as main factions later on. If this isn't the case they definitely have less focus either way. You should've been able to manipulate the minutemen and railroad more. Having both of them being able to ally or compromise with the Brotherhood or Institute at great personal costs to their core beliefs, as well as being able to strike it out on their own.
[QUOTE=-Ben_Wolfe-;49599914]It would have been cool if after [sp]you convince Maxson to spare Danse[/sp] you can start conspiring against Maxson by finding allies like Scribe Haylen and start a civil war between Maxson and your more Pro-Synth Brotherhood. One thing that bothered me about the faction wars is that there's no compromises between them. The Institute/Railroad don't form an alliance of some sort to fight the Brotherhood or the scenario above could be a compromise between the Brotherhood and the Railroad or the Institute. It was ridiculous that [sp]Father orders you to eliminate the Railroad despite you being in charge now and both factions' goals can be compromised.[/sp] That, and the fact that siding with any faction has little effect on the ending.[/QUOTE] I have said it in the past. The cut quest where you take control of the BOS could bring peace between all the factions. Blind Betrayal takes place before you destroy the railroad. And Danse sounded like he was going to give you the quest after Blind Betrayal. So taking control of the BOS will mean the Railroad wouldn't have to die. [sp]Since you become the leader of the institute. You are now in control of 3 major factions.[/sp]
[QUOTE=Itauske Roken;49599964]To be honest the one thing I was disappointed in not seeing was more of the Prewar stuff. It would have been fun to actually have gone to the veterans hall and see all of the area before the bombs fell. Unless that's a DLC content (which would take place in 2075 like Todd originally said the game started in) I'd say I'm more bummed out that wasn't the case.[/QUOTE] I was definitely surprised to see the pre-war segment was as short as it was. I know we saw it in it's entirety at the E3 reveal, but Todd was speaking in that very same reveal about how they wanted to build an attachment between the player and the pre-war world, so seeing the world in ruins would actually mean something to them. So it was really odd to me that your slice of pre-war life was that short house segment, followed by a jog down the street and into the vault. They really should've had a Fallout 3 esque beginning, where you flash through a few days of tutorial stuff building your character, before waking up on that fateful day. This also would have helped players build an attachment to Shaun and their spouse some more. As I wrote that I came to realize that I missed Vault 101 in Fallout 3 more than I did pre-war living in Fallout 4. [editline]25th January 2016[/editline] [QUOTE=MissingGlitch;49599999]I have said it in the past. The cut quest where you take control of the BOS could bring peace between all the factions. Blind Betrayal takes place before you destroy the railroad. And Danse sounded like he was going to give you the quest after Blind Betrayal. So taking control of the BOS will mean the Railroad wouldn't have to die. [sp]Since you become the leader of the institute. You are now in control of 3 major factions.[/sp][/QUOTE] It actually wouldn't surprise me if this is exactly why they cut it. [sp] Elder Maxson's almost arrogant nature and full fledged belief in what he's doing is a pretty pivotal plot point to drive the core conflict, and with that undermined by the player the plot would either cease to move, or would move along anyway, providing another jarring lack of choice. In an ideal world this would give way to an equally climatic ending where you much broker peace between all three major factions, ending in an extensive dialogue segment, but this aint obsidian. [/sp]
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