[QUOTE=autodesknoob;49606732]is nexus down for anyone else?[/QUOTE]
Not for me.
When in doubt, [url=http://www.downforeveryoneorjustme.com/]use this website[/url]
If war can't end. What are peace treaties?
[QUOTE=MissingGlitch;49606776]If war can't end. What are peace treaties?[/QUOTE]
shit that doesn't work in the fallout universe
[QUOTE=Ganerumo;49606731][I]But the point of fallout is that you can't stop war.[/I][/QUOTE]
it's honestly more like human nature doesn't change
the problem people are having isn't that there's not a peaceful option, its that the conflict doesn't need to exist in the first place
[QUOTE=Mining Bill;49606828]it's honestly more like human nature doesn't change
the problem people are having isn't that there's not a peaceful option, its that the conflict doesn't need to exist in the first place[/QUOTE]
We can blame the bad writing for that.
I would say that the conflict between the Institute and Brotherhood makes sense, especially with Maxson as Elder. And I would say that the way these two factions resolve this conflict, also makes sense.
I feel like the factions would have been much improved if they had combined the Minutemen and Railroad in some way... as a sort of mediator between these two huge, opposing factions.
I gotta disagree that the theme of Fallout is that war is inevitable. I think the whole point of Fallout 1 and 2 is that the hero arises to head off the wars the Master and the Enclave are planning. It's like a moment of hope, that man can stand up to the tyrants who push along the ever unchanging war machine. You don't even really have to fight anyone in Fallout 1.
Also a point toward the CHA ending being something of a puzzle: the much loved Fallout conversation options to talk the Master out of his plan aren't just picking the right choices, it's having done legwork and backing up your claims with real evidence. Instead of saying, "No, you're stupid. Kill yourself," with a high Speech check to President Eden.
In the context of Fallout 4, we have at least two Master/Enclave-scale warmongers in the Intitute and the Brotherhood. If the theme is sometimes you have to fight to stop the tyrant, that's fine, but I think the real lesson to take away is: this is the kind of story you get when the story is filler designed around set pieces.
I'm getting lost with these arguments I'm trying to read.
Also I joined the Minutemen, doesn't really seem to be interesting though, I liberated the Castle, now I get to work to rebuild it and every other settlement.
Maybe I'll just stick with the Brotherhood or try out the Railroad instead, this settlement crap is fine when I'm working on my house and making a Sanctuary in...well...Sanctuary, but having to manage every other settlement just feels like a chore.
[QUOTE=Vodkavia;49606922]One thing they could have done that would have added more choice but made sense was brokering an uneasy peace between the RR and the BoS.
Maybe Hayden could walk up to you and ask about the RR thing and suggest not killing them and tells you to get other BoS members onboard by talking to x and y
Ask Ingram and Li about shit involving RR
Tell Kells about strategic value of RR
Talk to Deacon about alliance [B][CHR CHECK][/B]
Talk to des about a alliance
Talk to Maxon about terms [B][CHR CHECK] [/B]
>partial brainwipe to remove institute software
>aid in hunting down infiltrating synths
>destroy Gen 1-2 synths (sans valentine)
>provide aide in assaulting institute
Talk to Des about terms
>Spare brain wiped synths
>maintain secrecy of the RR
>spare gen 3 synths in the institute if possible
>help kill coursors.
>Meet with Maxson and Des
>make them agree [B][CHR 2x][/B]
>Kill or [B][CHR CHECK][/B] Glory because she disagrees with the terms.
end result you sometimes see a RR agent on the prydwen and they join the BoS in nuking the instapoop and no one has to die yay.
hiremebeth[/QUOTE]
The problem is that Maxson sees the synths as an existential threat. Their very existence is a danger to mankind. You can't even get him to shake that thought an inch for[sp]Paladin Danse.[/sp] If you could somehow convince him they're only a threat in numbers, then maybe, maaaybbee, you could do peace between BOS and RR, but I doubt it. Maxson has a very fundamentalist religious-type view of this, all doctrine over logic.
If you could somehow swing this, you could fix the Railraod wanting to blow up the Institute, though. As part of the deal maybe, the BOS would let existent synths exist, as long as no more were made and their method of manufacture were destroyed. But again, Maxson. I just did the Blind Betrayal last night, and damn, that young man was practically frothing at the mouth against synths.
[QUOTE=Pax;49607001]The problem is that Maxson sees the synths as an existential threat. Their very existence is a danger to mankind. You can't even get him to shake that thought an inch for[sp]Paladin Danse.[/sp] If you could somehow convince him they're only a threat in numbers, then maybe, maaaybbee, you could do peace between BOS and RR, but I doubt it. Maxson has a very fundamentalist religious-type view of this, all doctrine over logic.
If you could somehow swing this, you could fix the Railraod wanting to blow up the Institute, though. As part of the deal maybe, the BOS would let existent synths exist, as long as no more were made and their method of manufacture were destroyed. But again, Maxson. I just did the Blind Betrayal last night, and damn, that young man was practically frothing at the mouth against synths.[/QUOTE]
There would have been a way to get this working [sp]with the cut ending where you challenge Maxson as Elder[/sp]
[QUOTE=Ganerumo;49606470]But it still would break the point of the story. You can try hard, and you can keep trying, but war comes. It always comes and it never changes.[/QUOTE]
I don't understand why wanting a good ending for the game when the rest of the game's canon endings have always been the (relatively) good endings.
The endings we got from Fallout 4 were nothing by Mass Effect 3 tier shenanigans.
[QUOTE=Pax;49607001]But again, Maxson. I just did the Blind Betrayal last night, and damn, that young man was practically frothing at the mouth against synths.[/QUOTE]
[sp]I thought that scene was really well done. i really like how Bethesda added custom animations for Danse's speech and Maxson's tirade. Even just the gesturing they do with their arms and hands adds so much to the conversation, and both actors' deliveries were good enough such that in the moment, Maxson felt like as much of a realized character as Valentine.[/sp]
[QUOTE=purvisdavid1;49607279]I don't understand why wanting a good ending for the game when the rest of the game's canon endings have always been the (relatively) good endings.
The endings we got from Fallout 4 were nothing by Mass Effect 3 tier shenanigans.[/QUOTE]
Well, the only real "canon" endings that we know of is that Shady Sands develops into the NCR and that survives the Enclave's return and war, The Followers don't get wiped out by raiders in the Boneyard, and the BoS continues into at least New Vegas's time. The exact goings on in the Hub, New Reno, Vault City, Gekko, Necropolis, New Vegas/the Mojave, or it's DLC locations. We only know on the east coast that the Enclave were defeated and the Captial Wasteland wasn't poisoned (and two unkillable NPCs). I know Fallout 3 had only one broad ending slideshow but there's still many area of ambiguity about Rivet City, Oasis, Megaton (if that guide is non-canon), Tenpenny Tower, or Canterbury Commons.
[QUOTE=Ganerumo;49606657]
An ending that's literally [I]nothing[/I] would be worse.[/QUOTE]
Peace isn't ~literally nothing~, there are plenty of ways they could do attempts at peace without it just being "hey erryone lets be friends!", "no!", "please?", "okay!" *credits roll* "war changed this time who'da funk it?".
Perhaps you kick down the door of the instipoop but instead of [sp] slaughtering everyone inside, children and civilians included, then nuking their corpses [/sp] you simply fight through their defences and force them to submit to your factions agenda, with the RR you work out terms of surrender and begin releasing synths into the local populace, the brotherhood could demand all synths be destroyed or handed over to the BOS, and then keep a force to supervise the scientists while they worked only on projects dictated by the elder.
you could have multiple factions compromise and team up against another faction.
Or maybe you could have a peace talk on a neutral ground that breaks down, with the most extreme elements of the various factions inciting violence, you could have to run around the area foiling various assassination attempts, defusing or destroying the opposition until in the bloody aftermath everyone decides to agree to a shaky truce, or, based on how well you did it all goes completely wrong and you get the kind of ending we got anyway.
[QUOTE=DiscoInferno;49607352]Well, the only real "canon" endings that we know of is that Shady Sands develops into the NCR and that survives the Enclave's return and war, The Followers don't get wiped out by raiders in the Boneyard, and the BoS continues into at least New Vegas's time. The exact goings on in the Hub, New Reno, Vault City, Gekko, Necropolis, New Vegas/the Mojave, or it's DLC locations. We only know on the east coast that the Enclave were defeated and the Captial Wasteland wasn't poisoned (and two unkillable NPCs). I know Fallout 3 had only one broad ending slideshow but there's still many area of ambiguity about Rivet City, Oasis, Megaton (if that guide is non-canon), Tenpenny Tower, or Canterbury Commons.[/QUOTE]
That ambiguity should have been explained a bit more than the faint reference to "a derelict aircraft carrier" and references to the Citadel. Then MacCready is the only other Capital Wastelander I can recall who is in the game minus the BoS soldiers.
[QUOTE=purvisdavid1;49607379]That ambiguity should have been explained a bit more than the faint reference to "a derelict aircraft carrier" and references to the Citadel. Then MacCready is the only other Capital Wastelander I can recall who is in the game minus the BoS soldiers.[/QUOTE]
Maxson was in Fallout 3.
[QUOTE=Ganerumo;49607471]Maxson was in Fallout 3.[/QUOTE]
I know this.
Like, wow. I know I didn't say Maxson, but he's part of the Brotherhood Soldiers and it's implied.
[QUOTE=purvisdavid1;49607474]I know this.
Like, wow. I know I didn't say Maxson, but he's part of the Brotherhood Soldiers and it's implied.[/QUOTE]
by soldiers I thought you meant adult and capable fighters, not a ten year old
[QUOTE=Ganerumo;49607547]by soldiers I thought you meant adult and capable fighters, not a ten year old[/QUOTE]
We're talking about Fallout 4 where he's 20.
Oh, right, yeah Maxon. 3 NPCs.
[QUOTE=Ganerumo;49606731][I]But the point of fallout is that you can't stop war.[/I][/QUOTE]
The point of Fallout is the human condition endures, both the positive and negative. They didn't choose the name on a whim.
The point of Fallout 4 is this,
this painting right here,
[t]http://vignette3.wikia.nocookie.net/fallout/images/0/00/Fo4-napoleon-todd.jpg/revision/latest?cb=20151218035836[/t]
[QUOTE=RenegadeCop;49607920]The point of fallout is to blow shit up
Animals, humans, society, everything[/QUOTE]
Then where is my Liberty Prime sized mininuke launcher.
[QUOTE=MissingGlitch;49607994]Then where is my Liberty Prime sized mininuke launcher.[/QUOTE]
i believe you mean "Where is my player-sized liberty prime follower that throws mini-nukes?"
Either way.
I guess one good thing about my chronic restart-itis is that it gives me plenty of opportunity to play around with the character creation.
[t]http://images.akamai.steamusercontent.com/ugc/608351653792316784/EF239E3500EFC9147DE3A53360A9F268FC2BD233/[/t]
I want three mods
One that completely removes those settlement needs your help missions from appearing
One that lets you place walls and other building parts wherever you want, even if they're clipping
and one that lets you toggle the snapping feature that building parts have
[QUOTE=Jetpack Bear;49608752]I want three mods
One that completely removes those settlement needs your help missions from appearing
One that lets you place walls and other building parts wherever you want, even if they're clipping
and one that lets you toggle the snapping feature that building parts have[/QUOTE]
1) [url]http://www.nexusmods.com/fallout4/mods/3456/?[/url]
2) [url]http://www.nexusmods.com/fallout4/mods/1267/?[/url] or [url]http://www.nexusmods.com/fallout4/mods/2683/?[/url]
3) [url]http://www.nexusmods.com/fallout4/mods/4693/?[/url]
Got this sweet screenie
[img]http://images.akamai.steamusercontent.com/ugc/366283600535104605/1E2C8EAA3AFEB71424AAD02DAE592D1FC42A9C4C/[/img]
I've also decided to fuck around since I've already finished the main quest and made a explosive bullets minigun
Most fun I had with a legendary yet
Sorry, you need to Log In to post a reply to this thread.