• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
So is there a reason why we need cheat engine for the place in red? How is that not just some code changing? I only ask because Simple Intersection doesn't need cheat engine and it changes where you can slightly place things.
[QUOTE=LiberNull;49606579]Much much better than X-01 APA > X-01 all the way[/QUOTE] What's the differences exactly?
waiting for PC upgrades before playing is like playing for the first time all over again even though I have 200+ hours already
fallout 4 has mgsv syndrome where it's by far the most inconsequential part of the series
[QUOTE=MissingGlitch;49608869]So is there a reason why we need cheat engine for the place in red? How is that not just some code changing? I only ask because Simple Intersection doesn't need cheat engine and it changes where you can slightly place things.[/QUOTE] I think simple intersection involves edits to the models to adjust their clipping bounds while place in red just shoves a wedge into some memory value to block the collision detection entirely there will probably be a way to do it without cheat engine once GECK is released
[QUOTE=Ganerumo;49606657]An ending that's literally [I]nothing[/I] would be worse.[/QUOTE] idk man Remember how you could literally talk your way out of the final boss of New Vegas? Granted you still had to go through all the mooks on the way there, but it was pretty cool nonetheless.
[QUOTE=General J;49609227]waiting for PC upgrades before playing is like playing for the first time all over again even though I have 200+ hours already[/QUOTE] my GTX 980Ti is arriving today, I've been playing on medium/low at 2.5k all this time and I cannot fucking wait to crank everything up to ultra
[QUOTE=elowin;49609477]idk man Remember how you could literally talk your way out of the final boss of New Vegas? Granted you still had to go through all the mooks on the way there, but it was pretty cool nonetheless.[/QUOTE] Telling the final boss to fuck off was a nice thing but it didn't change the fact that until this point, you had to actually wage some heavy war with the enemy, and not just at the dam itself. You sacrificed hundreds of lives to get there, inevitably, with a lot more weighing in depending on who you helped out. You can't escape it. Even if you manage to personally gain some diplomatic victories, in the great picture your hands are still soaked in blood and you still precipitated an inevitable war because you had a job and you were committed to either finish it, or finish the man who fucked you over. New Vegas does not let you magically create peace between these three factions, which all have a part to play in the battle for hoover dam, and all have their interest in seeing at least one of the other factions get the fuck out of the Mojave. If diplomacy is your game, the only winning move is not to play. [editline]a[/editline] Same deal with Fallout 3. You can convince Autumn to give up because he's lost his little war at this point, but that does not erase all the blood and guts right outside, nor does it remove the fact your dad died in a room literally ten meters from where you have that final confrontation.
[QUOTE=kibbleknight;49608062]i believe you mean "Where is my player-sized liberty prime follower that throws mini-nukes?"[/QUOTE] He means prime suit that splodes everything with Nuke punches.
[QUOTE=sj72004;49609063]What's the differences exactly?[/QUOTE] APA is on FO2 case/cover and NV. X-01 it's proto-APA or MKII retcon, helmet simillar but you can easily notice differences.
So you spend page after page talking about how Fallout 4 shouldn't have stepped away from the core aspects of the franchise And then you blame the game for not stepping away from a core aspect of the franchise [editline]26th January 2016[/editline] Also the quality of the writing is irrelevant.
[QUOTE=TheRealRudy;49609978]it stepped away from the core aspects of the franchise it shouldn't have stepped away from, especially if it's a game in the main series (if it was a side game i wouldn't have really complained as much) and it didn't improve/innovate much other than just changing a whole lot to step even futher away from the core aspects of the franchise.[/QUOTE] Doesn't change the fact you blamed the game so going in a different direction, but then turned heels and decided to blame it for sticking to the franchise's themes. Innovation is nice when it happens and is done right. Lack of innovation is not inherently bad by default.
[QUOTE=Ganerumo;49609721]Telling the final boss to fuck off was a nice thing but it didn't change the fact that until this point, you had to actually wage some heavy war with the enemy, and not just at the dam itself. You sacrificed hundreds of lives to get there, inevitably, with a lot more weighing in depending on who you helped out. You can't escape it. Even if you manage to personally gain some diplomatic victories, in the great picture your hands are still soaked in blood and you still precipitated an inevitable war because you had a job and you were committed to either finish it, or finish the man who fucked you over. New Vegas does not let you magically create peace between these three factions, which all have a part to play in the battle for hoover dam, and all have their interest in seeing at least one of the other factions get the fuck out of the Mojave. If diplomacy is your game, the only winning move is not to play. [editline]a[/editline] Same deal with Fallout 3. You can convince Autumn to give up because he's lost his little war at this point, but that does not erase all the blood and guts right outside, nor does it remove the fact your dad died in a room literally ten meters from where you have that final confrontation.[/QUOTE] literally this entire post is irrelevant lmao i wasn't talking about [i]any[/i] of this, i was literally just saying that not having a big final battle =/= boring
You really even can't compare Hoover Dam to Institute. They and the reason of the battles they stirred up are not at all alike.
[QUOTE=elowin;49609996]literally this entire post is irrelevant lmao i wasn't talking about [i]any[/i] of this, i was literally just saying that not having a big final battle =/= boring[/QUOTE] But the original point from people was not about avoiding a final battle, it was about avoiding [I]any conflict at all[/I] by resolving the entire institute/bos/railroad/minutemen conflict with peaceful discussion. [editline]26th January 2016[/editline] [QUOTE=Dom Pyroshark;49610003]You really even can't compare Hoover Dam to Institute. They and the reason of the battles they stirred up are not at all alike.[/QUOTE] It doesn't matter to be honest. What matters is that you can't stop it, nor could you stop any of the previous conflicts in the fallout world regardless of motivation from any parties involved.
[QUOTE=Ganerumo;49610006]But the original point from people was not about avoiding a final battle, it was about avoiding [I]any conflict at all[/I] by resolving the entire institute/bos/railroad/minutemen conflict with peaceful discussion.[/QUOTE] yeah tbh with how weak their reasons for hating each other are that sounds pretty reasonable
Also listening to the original intro monologue for fallout 1 makes it clear that "war never changes" is about the fact that war will never stop happening. The first thing the monologue does is explain that war always catches up. Doesn't matter who wages war, or why, or when, or how good the reasons are, or what the tools are used. Doesn't matter if human nature defines war or if war defines human nature. It always happens. It's just that the last time war caught up with humanity, it ended up in total nuclear annihilation. Whenever a game starts, it's about how war catches up with people again, in typically unexpected places and at unexpected times. The series has managed to keep this theme up and running and consistent for pretty much the entirety of its course, even if the writing had its ups and downs.
But it's the literal motto behind all of the series. Again, the quality of the writing is irrelevant. What's relevant is that the game would be far more dissonant with the rest of the franchise if they decided to forego this one notion in favor of suddenly having peace work when it never has before. It's the point that humanity is capable of picking itself back together all the time but also sends itself to its own grave on a regular basis. Life goes on regardless of how harsh the conflicts may be, but the conflicts go on regardless how much life persists.
[QUOTE=Ganerumo;49610063]But it's the literal motto behind all of the series. Again, the quality of the writing is irrelevant. What's relevant is that the game would be far more dissonant with the rest of the franchise if they decided to forego this one notion in favor of suddenly having peace work when it never has before.[/QUOTE] Peace has worked plenty of times before, just not in the main conflict. Usually because there was a really good reason for that conflict to be taking place, which couldn't just be resolved.
There was no reason for Hoover Dam to happen outside of sheer hubris. Both the NCR and the Legion wanted to extend far past their own boundaries and were willing to sacrifice hundreds of lives in the process. House is the only one with any resemblance of a plan to stop it and it [I]still involves waging war.[/I] Hell, House despite his ideals and his will to better mankind still understands that at its core, he can't stop humanity from waging war against itself. If you help him out he doesn't win by talking his way around the battle for hoover dam, he wins by going in and winning with firepower. [editline]26th January 2016[/editline] War happens in Fallout 4 because Maxson is blinded by his ideals and decided to spread them to another region. His reasoning is flawed by default but he doesn't see it because he's blind and overconfident, and the concept of waging war over a region to "liberate it" of some perceived threat is not out of place considering that's the nature of a lot of conflicts that happened both in Fallout and IRL.
[QUOTE=Ganerumo;49610100]There was no reason for Hoover Dam to happen outside of sheer hubris. Both the NCR and the Legion wanted to extend far past their own boundaries and were willing to sacrifice hundreds of lives in the process. House is the only one with any resemblance of a plan to stop it and it [I]still involves waging war.[/I] Hell, House despite his ideals and his will to better mankind still understands that at its core, he can't stop humanity from waging war against itself. If you help him out he doesn't win by talking his way around the battle for hoover dam, he wins by going in and winning with firepower.[/QUOTE] The NCR absolutely need the power from the dam to keep itself stable. Caesars Legion needs to expand to survive, their society is built upon expansion, and the NCR is the biggest obstacle on the way: taking over the dam will destabilize the NCR due to their power shortage, making them easier to truly conquer later on. House needs the power from the dam to make Vegas truly independant.
But the dam would have went to House by default if people like Benny didn't see an opportunity to betray him, and if the NCR or the Legion weren't so hellbent on expansion. It's a war that happened because human nature being what it is, people craved more power and resources and conflicts erupted from this.
it's worth noting that while new vegas didn't have a way to "magically create peace", it did have a way via the independent ending to more-or-less not engage in the conflict. playing the yesman ending right, you dont bring an army into the conflict until the end of it, and you operate more as an independent strike force, minimizing the amount of casualties dealt by you directly. you can then choose to render the dam useless, basically ending the conflict with no winners or losers. [editline]26th January 2016[/editline] [QUOTE=Ganerumo;49610100] War happens in Fallout 4 because Maxson is blinded by his ideals and decided to spread them to another region. His reasoning is flawed by default but he doesn't see it because he's blind and overconfident, and the concept of waging war over a region to "liberate it" of some perceived threat is not out of place considering that's the nature of a lot of conflicts that happened both in Fallout and IRL.[/QUOTE] This is spot on. Although, this should have only locked the Institute and the Brotherhood out of a peaceful resolution. I fully believe the other two factions should have been open to peace, or peaceful methods. [editline]26th January 2016[/editline] [img_thumb]http://i.imgur.com/1MHH4gy.jpg[/img_thumb] fuck [I]yes[/I]
The railroad's hostility towards the Institute is obvious enough, and it's justified against the BOS because the brotherhood wants to kill all the synths. If I recall correctly, Desdemona isn't even aware that Maxson wants to specifically blow up the institute when she first learns of their presence, she just knows the BOS shoots synths on sight and that's enough for her. Sure, she's tunnel-visioned, but her decision makes sense - it's a golden opportunity to shut down one of the most oppressive groups in the East Coast and in the process ensure the safety of synths far outside the commonwealth. As for the minutemen, they're sworn to protect the commonwealth, and the institute's an obvious threat. Whether or not the minutemen engage the BOS or the Railroad is up to the player, but if they are to succeed in their task the institute [I]has[/I] to go. And if the player thinks the minutemen and the institute are the two best solutions for the future of the commonwealth, they can join the institute and wipe out the BOS and Railroad since that secures coexistence between the minutemen and the institute. Practically speaking it's a big conflict between BOS and Institute and the minutemen/railroad are seeing it as an opportunity to swoop in and forward their own agenda.
[QUOTE=Ganerumo;49610222]The railroad's engaged in the conflict because they have the interests of the synths at heart, so they need to both secure the existing ones and remove the institute so they don't create more slaves. Since the BOS is trying to destroy the institute [I]and[/I] kill all the synths, they're de facto enemies. As for the minutemen, they're sworn to protect the commonwealth, and the institute's an obvious threat. Whether or not the minutemen engage the BOS or the Railroad is up to the player. Practically speaking it's a big conflict between BOS and Institute and the minutemen/railroad are seeing it as an opportunity to swoop in and forward their own agenda.[/QUOTE] I'm aware of the explanations for why they're fighting the institute. All I'm saying is they're not as rigid as the Brotherhood. With the Railroad, it's as simple as implementing a character contending for leadership that doesn't want to see the synths' all destroyed. You literally control the minutemen so you shouldn't even need a reason for them. [editline]26th January 2016[/editline] [QUOTE=TheRealRudy;49610230]i imagine this is from the same guy who also did the normal ncr elite ranger armor, as well as the x-02 and hellfire power armors. this guy is only pumping out gold shit, it's absolutely stunning. can't wait to see what he will do with the GECK once it's out.[/QUOTE] it's already physics enabled, too. i kinda squealed like a school girl inside when i saw it.
[QUOTE=WillerinV1.02;49610231]I'm aware of the explanations for why they're fighting the institute. All I'm saying is they're not as rigid as the Brotherhood. With the Railroad, it's as simple as implementing a character contending for leadership that doesn't want to see the synths' all destroyed. You literally control the minutemen so you shouldn't even need a reason for them.[/QUOTE] I edited my post to clarify. Judging by the size of the railroad, nobody who contests Desdemona would be kept around. Moreover, the Railroad doesn't have the capacity to run the institute to any extent, and their goal has always been to save all existing synths, not to safeguard their means of birth.
[QUOTE=Ganerumo;49610063]Again, the quality of the writing is irrelevant.[/QUOTE] No, it isn't. How is the quality of the writing "irrelevant" when people are complaining about how stupid and unfulfilling the ending for Fallout 4 felt? The quality of writing (being shitty) is [I]directly relevant[/I] to this feeling You said it yourself that the endings don't differ that much and you can't avoid the big conflict and yadda yadda (strongly disagree, but let's follow your train of thought for now) but none of the previous games felt so empty and unrewarding in their endings before, even with the same "theme" behind them. This is something exclusive to Fallout 4, and the weak factions/the weak motivations and relationships between them/the stupid idea of reusing Liberty Prime and bombing the Institute regardless for a *8*cool setpiece*8* are part of it and all of them are pretty much related to the weak writing the game had overall, specially regarding anything on the main quest. If quality of writing is irrelevant and the endings are basically the same thing with different actors, how could New Vegas, 1, 2 and to an extent even 3 (it's a stupid ending, but it's a proper closure to the stupid and convoluted story that was presented) pull it off and why people are only complaining about Fallout 4? If you want to call something irrelevant, call how fun and nice to play the game is "irrelevant" instead and judge it for it's own plot and specially, the way the story ends and tell me it's a proper, good and satisfying closure that made justice to the Fallout name. I dare you.
so when is the creation kit out? anyone know?
[QUOTE=WillerinV1.02;49610170]it's worth noting that while new vegas didn't have a way to "magically create peace", it did have a way via the independent ending to more-or-less not engage in the conflict. playing the yesman ending right, you dont bring an army into the conflict until the end of it, and you operate more as an independent strike force, minimizing the amount of casualties dealt by you directly. you can then choose to render the dam useless, basically ending the conflict with no winners or losers. [editline]26th January 2016[/editline] This is spot on. Although, this should have only locked the Institute and the Brotherhood out of a peaceful resolution. I fully believe the other two factions should have been open to peace, or peaceful methods. [editline]26th January 2016[/editline] [img_thumb]http://i.imgur.com/1MHH4gy.jpg[/img_thumb] fuck [I]yes[/I][/QUOTE] Is it out yet, or just a preview image?
[QUOTE=_Maverick_;49610537]so when is the creation kit out? anyone know?[/QUOTE] no news :(
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