• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
So I just visited Vault 81 [sp]I got the cure without getting bit. But that's because I quicksave/load spammed when I got hit[/sp]
[QUOTE=Itauske Roken;49630145]So I just visited Vault 81 [sp]I got the cure without getting bit. But that's because I quicksave/load spammed when I got hit[/sp][/QUOTE] [sp]you and me both, plus I used vats and a shotgun like crazy too[/sp]
[QUOTE=Itauske Roken;49630145]So I just visited Vault 81 [sp]I got the cure without getting bit. But that's because I quicksave/load spammed when I got hit[/sp][/QUOTE] If you bring a companion along, or hack the protectron literally in the same area, they will also [sp]infect you[/sp] which was total bullshit
[QUOTE=LolzMan1325;49630164][sp]you and me both, plus I used vats and a shotgun like crazy too[/sp][/QUOTE] [sp]Silenced 10mm Pistol here and used up several stealth boys in the process as well.[/sp] [editline]29th January 2016[/editline] [QUOTE=rilez;49630249]If you bring a companion along, or hack the protectron literally in the same area, they will also [sp]infect you[/sp] which was total bullshit[/QUOTE] [sp]Good thing I had Dogmeat wait outside then[/sp]
Unsurprisingly, Maxson's coat works wonderful with the ranger helmet. [t]http://i.imgur.com/pTLgcOY.jpg[/t] Now if you excuse me, I'm gonna download that ranger sequoia mod you guys posted above.
Can anyone upload footage of the anti-materiel rifle that comes with the NCR ranger mod ?
[QUOTE=RenegadeCop;49628106]I have an odd obsession with setting up a "crime scene" after I murder a bunch of people in NV. Strategically placing limbs and bodies to make the coolest looking post-action scene. That alley was always my favorite to do that in. A close second to Caesar's Legion camp.[/QUOTE] I like using the Intimidation perk to pacify enemies, have them give me all the their stuff, force them to wear a prewar dress and nothing else and then order them to sit at any nearby cooking station while I loot the place.
[QUOTE=_Maverick_;49624675][media]https://www.youtube.com/watch?v=QIAy5WwCZ-U[/media] pretty neat, I like the snow, ion and acid effects, firestorm is ...ok, time rift looks naf.[/QUOTE] I actually like the snow, acid rain and nuclear firestorm, I think they look very visually interesting The rest though are just too bizarre or out of place
boy loverslab are going to have some fun with Intimidation
[QUOTE=Mellowbloom;49631544]boy loverslab are going to have some fun with Intimidation[/QUOTE] Especially since you can't holster your gun while doing it Always use protection
I'd be interested to see someone do some Book of Eli type mod where you need to wear eye protection when outside or you can't see shit.
[QUOTE=Ganerumo;49631590]I'd be interested to see someone do some Book of Eli type mod where you need to wear eye protection when outside or you can't see shit.[/QUOTE] Cue Riddick playthrough.
A Fallout game in which oudoors in general is extremely hazardous to one's health would be interesting. I mean like, glowing sea levels of radiation everywhere. Maybe the whole area is being blanketed by a perpetual rad-rain or rad-snow. Most buildings and underground areas are safe, but out in the open you'd be facing a constant 8+ rads (going as high as 40-50 rads during frequent storms). As a result, it'd have to be set somewhere with a highly extensive underground and dense construction above. London maybe?
[QUOTE=Everything;49632325]A Fallout game in which oudoors in general is extremely hazardous to one's health would be interesting. I mean like, glowing sea levels of radiation everywhere. Maybe the whole area is being blanketed by a perpetual rad-rain or rad-snow. Most buildings and underground areas are safe, but out in the open you'd be facing a constant 8+ rads. As a result, it'd have to be set somewhere with a highly extensive underground and dense construction above. London maybe?[/QUOTE] It'd be cool as a DLC, but a whole game like that would probably turn into Fallout 3 Metros: The Game.
Like, you'd have to keep an eye on the weather if you need to go anywhere above ground, because getting caught in the middle of a nuclear blizzard with no protection or resistance is almost guaranteed to be a quick death. The idea of a Fallout game where you're made to actually fear radiation is appealing to me.
There is a mod for fallout 3 that at least makes the wateland LOOK hazardous as fuck, it works really well with mods adding mask overlays and whatnot since it gives it a really oppressive and brutal feel. Since it has no balance changes of its own it can be combined with mods changing that. [url]http://www.nexusmods.com/fallout3/mods/11459/?[/url] I also used to run Desert Theme (no longer on the nexus sadly) with Fellout and a mod that would make sunglasses visibly tint the world down when worn. In the middle of the day, the bloom effect on the sand was so strong you'd nee to wear sunglasses to dim it down and actually see what's going on. Dunno how it'd function with TTW, but on fallout 3 alone it works well. Getting stormed by enemies who kill you really quickly while your character is heavily breathing in a dirty gas mask can make for some pretty intense situations. [editline]29th January 2016[/editline] Also one of my favorite simple mods for fallout 3 is [url=http://www.nexusmods.com/fallout3/mods/7916/]Rooved Megaton[/url].
I really liked the base look of fallout 3 but after playing like six hundred hours of the game you get bored of it. The sand texture looks pretty bad but you can just use the esp file for the weather changes or swap the texture for any other mod.
Honestly I like to play Fallout 3 and New Vegas separately, I feel like a lot of the intertwined features break the balance of the game and don't function all that well.
One thing I personally cannot wait for is for is to be able to place mannequins that can hold armor/clothing pieces.
[QUOTE=Ganerumo;49632697]Honestly I like to play Fallout 3 and New Vegas separately, I feel like a lot of the intertwined features break the balance of the game and don't function all that well.[/QUOTE] NV mechanics over the F3 game really makes it way more enjoyable You don't even need to travel the wastelands if you don't want to And who are you trying to kid Fallout 3 never had any balance to begin with. You could murder super mutants right after leaving the vault with your 10mm pistol. If anything just the harder supermutants and survival mechanics alone applied in the CW (where it's way harder to get ammo and food/clean water) bring some needed challenge to it. Many of the NV mods focused on survival can make the game a great survival and scavenging experience, making loot really scarce and valuable and pushing you around the CW to scrounge for any kind of crap you can find to sell so you can buy food from Jenny Stahl and avoid dying of hunger, which makes the good points of F3 (exploration and atmosphere) look even better while distracting you from the bad ones (writing, characters, quests). There's nothing wrong with disliking TTW additions personally but saying it breaks the game is just silly. [QUOTE=TheRealRudy;49632719]i personally never travel to the mojave either, so i can confirm it works like this, because i don't like some of the lore changes it makes when you travel over to the mojave, and i just like the lone wanderer and courier to be two seperate experiences.[/QUOTE] They tried to make some sort of story explaining that the lone wanderer and the courier are the same person and it's really silly. The railroad place where you travel between wastelands is awful too. They should just have left it as a magic hatch you clicked and you suddenly teleported to the other wasteland as it was in the old days. That being said i still like playing a character with xp reducing mods and taking him all the way to max level after beating both games. You develop some sort of emotional connection with the character you played in a single game for more than 100hours without needing to repeat content. TTW is magical like that, working as a single entity it's the biggest game i can possibly imagine out there, so much content from both games avaliable to you anytime.
Would the GECK be necessary to make a mod that doubles radiation values from all sources excluding weapons? Maybe also add ~1rad of background radiation while it's foggy or while it rains, and while in a map cell near water? [editline]t[/editline] Basically what I'm asking for is for radiation to be a legitimate concern. There are far too many ways to get rid of it compared to how seldom you actually need to use them. As of right now, ghouls, children of atom, swimming, and occasionally tripping over a drum of nuclear waste are the only reasons why you'd ever bother decontaminating yourself.
[QUOTE=Everything;49633377]Would the GECK be necessary to make a mod that doubles radiation values from all sources excluding weapons? Maybe also add ~1rad of background radiation while it's foggy or while it rains, and while in a map cell near water?[/QUOTE] I imagine you could do the first with FO4edit, but the second one would probably need CK
[QUOTE=Vodkavia;49633358]I want to see a fallout game without scaling. IE a game in which a .50 cal the the face always kills someone wearing a baseball cap. Raiders don't get fucking fatmans and full combat armor because I do. Becoming a generalist should punish me by keeping me out things that require specialists touch and being a specialist should present challenges when facing weakness because of [B]finite skill points and a level cap that add consequences to your choices other than having to grind more. [/B][/QUOTE] Having no level cap felt like a good step forward to me. You'd typically run out of things to do [I]way[/I] before getting all the perks, so realistically you still have to specialize to some extent because you just can't get everything in one go. Definitely agree about level scaling though. Fallout 3 did a thing where past a point in the Main Quest the average raiders would phase out some of their shitty weapons in favor of assault rifles and whatnot, I felt like it was a good way to make enemies a bit stronger without necessarily scaling them up like how super mutants behaved. At least bethesda's improving with how they handle level scaling. Would still much rather see them drop the system entirely and extend their "handcrafted world" policy to all loot and enemies.
On the note of mods, you know what would be a neat, subtle mod? One that applies the power armor helmet voice filter to all other sound effects, while you're wearing a power armor helmet in first person. Sounds from outside your armor would be muffled by how thick it is, so just like many new EoD and heavy riot suits have in real life, power armor would have a microphone/speaker passthrough. You'd be hearing the world around you through stereo speakers next to each ear connected to stereo microphones on the outside, one on each side of the head. You get what I mean I hope, right?
[QUOTE=Vodkavia;49633358]I want to see a fallout game without scaling. IE a game in which a .50 cal the the face always kills someone wearing a baseball cap. Raiders don't get fucking fatmans and full combat armor because I do. Becoming a generalist should punish me by keeping me out things that require specialists touch and being a specialist should present challenges when facing weakness because of [B]finite skill points and a level cap that add consequences to your choices other than having to grind more. [/B][/QUOTE] Everyone says this, and then everyone whom actually plays mods that do this never finish. Damage sink and DPS check enemies have nothing to do with scaling, and ME3MP and Dark Souls pretty much proved this in spades.
[QUOTE=Ganerumo;49633521]Having no level cap felt like a good step forward to me. You'd typically run out of things to do [I]way[/I] before getting all the perks, so realistically you still have to specialize to some extent because you just can't get everything in one go.[/QUOTE] You only run out of things because there are too few sidequests. I still had plenty of places to explore just because and leveled up way more than i had anything to do with which made it feel even worse. I'd rather have a cap on my strength and still have places to go and things to do than be a god without challenges Also, i still leveled up a lot and it's only the base game. There are still DLCs coming around (maybe four or five? And Bethesda's DLCs are usually huge) and they're not going to feel like a challenge at all with my character as he is right now and only getting stronger. When you turn the perk selection into a "when am i going to pick this" instead of a "am i going to pick this for this build" you kill the whole purpose of the perk system anyway
I'm conflicted on what to call this mod [t]http://staticdelivery.nexusmods.com/mods/1151/images/9203-7-1454104270.jpg[/t][t]http://staticdelivery.nexusmods.com/mods/1151/images/9203-8-1454104270.jpg[/t] Right now I'm going with "Vivid Gas Mask - Tattered Outfit and Hood", but I'm worried that might be too confusing for the nexus. [sp]Classic Immersive Vivid Cut Raider Outfit?[/sp]
In TES where there are no level caps and Fallout 4 I still don't try or bother getting everything. I get what I want, put points into SPECIAL stats when I can't get them right away, and avoid perks that wouldn't fit my run because as far as I'm aware I feel the need to specialize even if the game is technically built around doing anything. [editline]29th January 2016[/editline] [QUOTE=BusinessRed;49633612]I'm conflicted on what to call this mod [t]http://staticdelivery.nexusmods.com/mods/1151/images/9203-7-1454104270.jpg[/t][t]http://staticdelivery.nexusmods.com/mods/1151/images/9203-8-1454104270.jpg[/t] Right now I'm going with "Vivid Gas Mask - Tattered Outfit and Hood", but I'm worried that might be too confusing for the nexus. [sp]Classic Immersive Vivid Cut Raider Outfit?[/sp][/QUOTE] Call it two-tone gas mask retexture, it's more straight forward and clear than vivid.
[QUOTE=Vodkavia;49633358]I want to see a fallout game without scaling. IE a game in which a .50 cal the the face always kills someone wearing a baseball cap. Raiders don't get fucking fatmans and full combat armor because I do. Becoming a generalist should punish me by keeping me out things that require specialists touch and being a specialist should present challenges when facing weakness because of [B]finite skill points and a level cap that add consequences to your choices other than having to grind more. [/B][/QUOTE] TBH this is an issue with pretty much every RPG out there Everyone makes fun of the fact that the next elder scrolls game at the rate they are simplifying things will only have "strength, magic, agility" skills and nothing more. But if you think about it that really isn't far from where things could easily be and where things might honestly make the most sense Shadow of Mordor is easily one of the best open world games released in years, has a great progression to it, and really engages the player from the early game to the end game. It is essentially an open world RPG without the stats. Would the game honestly suffer if the next Fallout/Elder Scrolls got rid of stats entirely, and just stuck with a progression that followed in the footsteps of Mordor? It does such an excellent job of making the player feel like they are getting stronger/better/more interesting without relying on levels or scaling. It's a perfect example of how to do character progression in a game. Sooner or later most mainstream RPG's in the next decade or so are going to get rid of the concept of stats entirely. As long as they actually pull it off well and make it well designed (doubtful if Bethesda can do this), then the genre will be better for it. The problem is there lies literally decades of RPG design tropes that rely on levels and level scaling that most designers simply don't know how to deviate from.
[QUOTE=27X;49633582]Everyone says this, and then everyone whom actually plays mods that do this never finish. Damage sink and DPS check enemies have nothing to do with scaling, and ME3MP and Dark Souls pretty much proved this in spades.[/QUOTE] It has a lot to do with it. While a game without level scaling can [i]fucking obviously[/i] still have damage sponge enemies, a game which has level scaling, and where levels affect your hit points while not directly affecting your damage, is almost guaranteed to have it in spades.
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