• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
[QUOTE=elowin;49633724]It has a lot to do with it. While a game without level scaling can [I]fucking obviously[/I] still have damage sponge enemies, a game which has level scaling, and where levels affect your hit points while not directly affecting your damage, is almost guaranteed to have it in spades.[/QUOTE] Only applies if your designer is lazy as hell. As stated they are actually separate paradigms, provided you put in the work and forethought.
Even dark souls which has levels/stats doesn't really use them in a way other than a difficulty slider. You can beat the entire game as level 1. It'll just be really hard and require you to have intimate knowledge of the game, but you can do it. Leveling up and as such also increasing your ability to wield better equipment makes it easier to handle increasingly more difficult challenges. It's a way to make the game organically easier or more manageable.
[QUOTE=KorJax;49633715]TBH this is an issue with pretty much every RPG out there Everyone makes fun of the fact that the next elder scrolls game at the rate they are simplifying things will only have "strength, magic, agility" skills and nothing more. But if you think about it that really isn't far from where things could easily be and where things might honestly make the most sense Shadow of Mordor is easily one of the best open world games released in years, has a great progression to it, and really engages the player from the early game to the end game. It is essentially an open world RPG without the stats. Would the game honestly suffer if the next Fallout/Elder Scrolls got rid of stats entirely, and just stuck with a progression that followed in the footsteps of Mordor? It does such an excellent job of making the player feel like they are getting stronger/better/more interesting without relying on levels or scaling. It's a perfect example of how to do character progression in a game. Sooner or later most mainstream RPG's in the next decade or so are going to get rid of the concept of stats entirely. As long as they actually pull it off well and make it well designed (doubtful if Bethesda can do this), then the genre will be better for it. The problem is there lies literally decades of RPG design tropes that rely on levels and level scaling that most designers simply don't know how to deviate from.[/QUOTE] SoM is repetitive as fuck and relies on obtaining powers the AI has literally no defense against for "difficulty" progression. There's enough of that in Beth games already, thanks.
[QUOTE=Ganerumo;49633620]In TES where there are no level caps and Fallout 4 I still don't try or bother getting everything. I get what I want, put points into SPECIAL stats when I can't get them right away, and avoid perks that wouldn't fit my run because as far as I'm aware I feel the need to specialize even if the game is technically built around doing anything. [editline]29th January 2016[/editline] Call it two-tone gas mask retexture, it's more straight forward and clear than vivid.[/QUOTE] That's perfect, thanks.
[QUOTE=KorJax;49633715]Shadow of Mordor is easily one of the best open world games released in years, has a great progression to it, and really engages the player from the early game to the end game. It is essentially an open world RPG without the stats.[/QUOTE] i'd be laughing if it wasn't so depressing someone actually thinks this
Shadow of Mordor does have really good progression, you start out a useless punk who takes forever to kill anything and you end up a one man army.
[QUOTE=27X;49633740]Only applies if your designer is lazy as hell. As stated they are actually separate paradigms, provided you put in the work and forethought.[/QUOTE] No. I know absolutely fuckall about ME3, but Dark Souls is basically incomparable in how the game is set up from the bottom up to a Bethsoft RPG. Besides that, enemies are also arguably quite damage spongy in it, the combat is just set up in a way where it's still enjoyable despite it. And while the early game is very well balanced, as you get closer to the endgame, that balance slowly erodes as you likely get either more or less strong than the game anticipates you being.
[QUOTE=Ganerumo;49633767]Shadow of Mordor does have really good progression, you start out a useless punk who takes forever to kill anything and you end up a one man army.[/QUOTE] Under your exegesis of "rpg = fancy dress up + find win button", under any other nominal definition of skill/[b]character[/b] progression, it does not even necessarily apply, much less apply well.
I was disappointed when I found out the Atom Cats paint job is T-60 exclusive wanted to rock it on my X-01 :(
[QUOTE=27X;49633840]Under your exegesis of "rpg = fancy dress up + find win button", under any other nominal definition of skill/[b]character[/b] progression, it does not even necessarily apply, much less apply well.[/QUOTE] Shadow of Mordor isn't a RPG.
[QUOTE=Jetpack Bear;49633942]I was disappointed when I found out the Atom Cats paint job is T-60 exclusive wanted to rock it on my X-01 :([/QUOTE] I'm mad that the Atom Cats jacket and jeans can't get the ballistic weave
Is there a way to save a character's face as a preset for character creation? I've downloaded a bunch of mods that require a fresh save, but I've gotten my current character's face perfectly kawaii and I couldn't bear to lose it.
-nevermind-
[QUOTE=Atlascore;49634272]I don't think there's any preset mods yet, but there is this [URL="http://www.nexusmods.com/fallout4/mods/3878/?"]3rd-party program (Nexus)[/URL] that lets you export faces from one save and then import them into another.[/QUOTE] Thank you, this does just what I need.
Someone should make an actual spacesuit mod, not like the fallout NV one but based off of the hazmat suit
[QUOTE=Sableye;49634877]Someone should make an actual spacesuit mod, not like the fallout NV one but based off of the hazmat suit[/QUOTE] If I knew how to get models out of FO4 I could give it a shot. (I'm only kind of a novice modeler though) ...Unless you mean like a retexture?
[QUOTE=Sableye;49634877]Someone should make an actual spacesuit mod, not like the fallout NV one but based off of the hazmat suit[/QUOTE] I was disappointed when I couldn't take the alien's suit.
[video=youtube;JW2hdJLGS18]https://www.youtube.com/watch?v=JW2hdJLGS18[/video] Looking at this video. It just screams "If only they had more time" and "Cut Content" Y'ah know? Look at all of the land outside of the boarders!
[QUOTE=Gabriel_Gore;49635238][video=youtube;JW2hdJLGS18]https://www.youtube.com/watch?v=JW2hdJLGS18[/video] Looking at this video. It just screams "If only they had more time" and "Cut Content" Y'ah know? Look at all of the land outside of the boarders![/QUOTE] oblivion, fallout 3, and skyrim had land extend from the borders of the map. it's there so it doesn't look like you're on an island/realism and detail
[QUOTE=Gabriel_Gore;49635238] Looking at this video. It just screams "If only they had more time" and "Cut Content" Y'ah know? Look at all of the land outside of the boarders![/QUOTE] every time people say this there always needs to be this stated afterwards. That rough area that people say "think of what could be out there" is normal for open world games to have(a big budget game, GTAV is an interesting exception). It's just terrain generated and from my knowledge it doesn't really take much to generate it. Sure it could have stuff in it, but that doesn't mean that it was designed to have stuff in it in the first place. It just might be the terrain outside of the map for the game to not look like it just cuts off into an infinite plane of sea. [editline]29th January 2016[/editline] btw the way you can do that is to go into your user/documents/my games/fallout4 folder, edit the fallout4.ini to include this "bBorderRegionsEnabled=0" without quotes.
[url]http://www.nexusmods.com/fallout4/mods/9048/?[/url] This mod is amazing.
[QUOTE=Gabriel_Gore;49635761][url]http://www.nexusmods.com/fallout4/mods/9048/?[/url] This mod is amazing.[/QUOTE] tbh all radio mods are too quiet and this one is no different like yeah ok it's got all the content but Fallout 4 is already one of those games where I need to turn the volume up 200% louder than normal to hear things clearly
Fallout 4 is one of those games that causes me a daily heart-attack because once Im done playing it I will try listening to music or switch to a game that doesn't need my speakers dialled up to their max, the resulting explosion causing my ear-drums to explode.
[QUOTE=Mellowbloom;49631544]boy loverslab are going to have some fun [del]with Intimidation[/del][/QUOTE] fixed, personally, i can't wait for LL to go insane with the geck i'm sickened but curious by everything they do
Im surprised there aren't any gunner blood type tattoo mods yet, i always thought they were super cool.
[QUOTE=Gabriel_Gore;49635238][video=youtube;JW2hdJLGS18]https://www.youtube.com/watch?v=JW2hdJLGS18[/video] Looking at this video. It just screams "If only they had more time" and "Cut Content" Y'ah know? Look at all of the land outside of the boarders![/QUOTE] I'm surprised how few mods have made use of this extra area in the previous games. New Vegas had a huge area to the north of Nellis that would've fit a city the size of Vegas itself
[QUOTE=Kenneth;49637038]I'm surprised how few mods have made use of this extra area in the previous games. New Vegas had a huge area to the north of Nellis that would've fit a city the size of Vegas itself[/QUOTE] Well i had a lot of fun in NV just riding about in my Humvee in the "outside" map area. set up some targets and just mucked about firing off nukes I think the reason why there is nothing in them is because you'd have to make it possible for the player to get there, so you are just making it again part of the playable area
[QUOTE=_Maverick_;49637060]Well i had a lot of fun in NV just riding about in my Humvee in the "outside" map area. set up some targets and just mucked about firing off nukes I think the reason why there is nothing in them is because you'd have to make it possible for the player to get there, so you are just making it again part of the playable area[/QUOTE] Humvee...? [editline]30th January 2016[/editline] [QUOTE=myng;49635257]oblivion, fallout 3, and skyrim had land extend from the borders of the map. it's there so it doesn't look like you're on an island/realism and detail[/QUOTE] In the case of Skyrim and Oblivion, you could see parts of Tamrial and they kind of in the shape of what they were suppose to be. Heck in Skyrim you can see part of the White-Gold tower in Cyrodill if you're high enough.
[QUOTE] [IMG]http://i.imgur.com/qtrurMl.jpg[/IMG] [/QUOTE] dogmeat dugup a fatman i thought he only dug up mediocre things
[QUOTE=Gabriel_Gore;49635238] Looking at this video. It just screams "If only they had more time" and "Cut Content" Y'ah know? Look at all of the land outside of the boarders![/QUOTE] Pretty sure all of Bethesda's open world games have done this. If the world just 'ended' it would look weird.
Sorry, you need to Log In to post a reply to this thread.