[QUOTE=Pastaspace;49641933][img]http://i.imgur.com/IA35gnTh.png[/img][/QUOTE]
Cryogenic freezing has some unintended side effect.
[QUOTE=Pastaspace;49641933]
[url=http://imgur.com/IA35gnT.png][img]http://i.imgur.com/IA35gnTh.png[/img][/url][/QUOTE]
[I]"I'm going to battle and I need your strongest potions.[/I]
[QUOTE=Pastaspace;49641933]See, I keep trying to make bigger heads, just like, a normal big head and other stuff, for Maxwell's World.
And it never works right. There's something weird going on with Fallout 4's skeleton and it's a serious asshole to get anything working. At most I can get creepy warped stuff, which I guess might work for some situations, but not the ones I want.
I mean just look at this.
[url=http://imgur.com/IA35gnT.png][img]http://i.imgur.com/IA35gnTh.png[/img][/url][/QUOTE]
[media]https://www.youtube.com/watch?v=9VEmeXbF6Rk[/media]
[QUOTE=Pastaspace;49641933]
I mean just look at this.
[url=http://imgur.com/50XL3zd.png][img]http://i.imgur.com/50XL3zdh.png[/img][/url][/QUOTE]
looks very Dali-esque :v:
[img]http://i.imgur.com/Ti2rhnb.png[/img]
[QUOTE=Minelayer;49642240][I]"I'm going to battle and I need your strongest potions.[/I][/QUOTE]
You called?
[QUOTE=ashxu;49641989]pretty much none of this made it into the official game and a lot of it seems like it would make skyrim a lot more interesting[/QUOTE]
Magic & ranged kill cams, mounted combat and some of the graphical tweaks (I think) made it into a free update.
Adoption, better dungeons, build your own home (no skelly butler tho), goblins (as rieklings), waygate travel (limited to one area, but still), epic new mounts, dragon mounts, werebear (only as an enemy, but very easy to fix with mods), lycantrhopy perk tree, vampire feeding, vampire lord made it to the game in DLCs.
[QUOTE=-Iker-;49642398]Magic & ranged kill cams, mounted combat and some of the graphical tweaks (I think) made it into a free update.
Adoption, better dungeons, build your own home (no skelly butler tho), goblins (as rieklings), waygate travel (limited to one area, but still), epic new mounts, dragon mounts, werebear (only as an enemy, but very easy to fix with mods), lycantrhopy perk tree, vampire feeding, vampire lord made it to the game in DLCs.[/QUOTE]
by better dungeons do you mean platforms, no lighting and stuff? I'll admit I didn't play any of the DLCs, I got bored of the base game long before any of them were out.
I don't recall there being dark dungeons, but there were some with water streams and some of the main DLC history dungeons were much better than the generic copypasted vanilla ones. I think there were no moving platforms or elevators too, but it's been a while since I last played.
[QUOTE=ashxu;49641989]pretty much none of this made it into the official game and a lot of it seems like it would make skyrim a lot more interesting[/QUOTE]
The majority of them made it onto DLC, actually.
- Magic Kill Cams (free patch)
- Bow Kill Cams (free patch)
- Parlysis runes (dragonborn)
- Hanging structures / moving platforms (dragonborn)
- Water Currents (if I recall correctly in dragonborn)
- Adoption (hearthfire)
- Building your own house (hearthfire)
- Goblins (dragonborn)
- High level draugr (dragonborn)
- Mounted Combat (free patch)
- Dragon Mounts (sort of in dragon born)
- Werebears (dragonborn)
- Lycanthropy Perk Trees (dawnguard)
- Vampire lord and vampire feeding (dawnguard)
Also as part of post-release content we got additional unarmed killcams (such as supplexes and other wrestling moves) and shadows cast on grass. Probably a few other things I'm forgetting.
[t]http://i.imgur.com/HK1FqxI.jpg[/t]
[t]http://i.imgur.com/HeiRUj8.jpg[/t]
[sp]You see, Ivan...[/sp]
[QUOTE=TheRealRudy;49642658]speaking about the game jam, i was looking a while back trough the gamefiles of fallout 4 and stumbled upon a folder called "gamejam", which makes me guess fallout 4 already had an internal gamejam, unless they're planning another one ofcourse.
folders within the gamejam folder are PAjetpack, drinkbuddy, glowingcreep, instituteweapons, and many more. kinda makes sense the jetpack for the PA was something created with the gamejam considering while it's a neat thing for your PA, i always found it feeling a bit out of place, like it was made and added in the last minute of development, and something a mod would add to your game or something.[/QUOTE]
It's possible they integrated the game jam as part of their development process, since it was kind of a success last time.
[QUOTE=ashxu;49641989]pretty much none of this made it into the official game and a lot of it seems like it would make skyrim a lot more interesting[/QUOTE]
Some of it showed up in FO4 though. So it was used eventually
[QUOTE=TheRealRudy;49642658]speaking about the game jam, i was looking a while back trough the gamefiles of fallout 4 and stumbled upon a folder called "gamejam", which makes me guess fallout 4 already had an internal gamejam, unless they're planning another one ofcourse.
folders within the gamejam folder are PAjetpack, drinkbuddy, glowingcreep, [B]instituteweapons[/B], and many more. kinda makes sense the jetpack for the PA was something created with the gamejam considering while it's a neat thing for your PA, i always found it feeling a bit out of place, like it was made and added in the last minute of development, and something a mod would add to your game or something.[/QUOTE]
Is that why the view models are utter shit?
There are only 4 things in that trailer that aren't in the game. The animation of Dogmeat looking into the crib and hitting the little rocket, the lamp post in Goodneighbour outside the Memory Den, the shot of the interior of a vertibird (which you don't see because you always get on the gun), and the final scene which was made completely for the trailer.
It's just another case of you having inflated expectations that I'll never understand.
[QUOTE=Pastaspace;49641933]See, I keep trying to make bigger heads, just like, a normal big head and other stuff, for Maxwell's World.
And it never works right. There's something weird going on with Fallout 4's skeleton and it's a serious asshole to get anything working. At most I can get creepy warped stuff, which I guess might work for some situations, but not the ones I want.
I mean just look at this.
[URL="http://i.imgur.com/8KZE7roh.png"][IMG]http://i.imgur.com/8KZE7roh.png[/IMG][/URL][/QUOTE]
this is some siren 2 shit
[thumb]http://i289.photobucket.com/albums/ll229/jsl990/SIREN%202/Kou%20Yamibito%20Takeaki%20Misawa/TakeakiMisawaKou26.jpg[/thumb]
just gotta shift the face downwards a little
[QUOTE=TheRealRudy;49643038]
you know, looking back now at the first announcement trailer for fallout 4, it did a hell of an incredible job making the game look really alien and "next gen" while still feeling familiar to the series, especially fallout 3 vibes. i dunno how to explain it, but (obviously intended because it's a trailer) the game looks so much more dynamic, depthy and massive step up from the previous games. obviously it's all pre-animated shit within the game engine, with the dog walking into the house, looking at the baby crib, suddenly rushing out, etc. then later a shot of him sniffing on vault 111's door, but i would have loved to see that kind of stuff being actually in the game. the view of the BoS in the vertibird while it decents from the ground into the air, all that kind of stuff, none of it is in the game.
like the point is, the trailer does an incredible job at making the game look like so much more of an evolution of the previous games in the series, or bethesda games for that matter, while it's really not apart from some graphical improvements. i did an incredible job making me hyped as fuck though, so i guess it served it's purpose, i can remember the night i came back home and this trailer suddenly being online. i can't remember the last time i've jump that high for a trailer for a videogame lol :v: (i think last time was for portal 2 announcement trailer)
comparing it to the trailer of fallout 3, the stuff you see in that trailer, how do i say this without pissing certain people off, looks more like the final product, and less "alien" and shit for that matter when watching it back after having played the game, compared to having played fallout 4 and rewatching back that first announcement trailer.[/QUOTE]
I think it's pretty obvious that the trailers have a totally different tone to them and are showing off drastically different things. The Fallout 4 trailer focuses a lot more on imagery, showing off the drastically improved graphics and environments, while the Fallout 3 trailer has a lot more motion and slices of gameplay in it.
That's probably why the Fallout 4 trailer felt 'alien' to you. You were expecting it to be a reflection of the gameplay in some way when it wasn't.
Not to mention that the Fallout 3 trailer, no matter how hard they tried, still turned out janky as hell due to gamebyro. Fallout 4 looks like an actual advertisement with effort put into it showcasing a game.
[editline]31st January 2016[/editline]
[QUOTE=TheRealRudy;49643070]
perhaps it's just the thought of the endless possibilities of a fallout game on next-gen that made it feel so rich back when i just came out. i feel like the end product is only graphically next-gen, the rest of the game feels like it could have easily fitted in the last gen. [/QUOTE]
I mostly agree with you there. Fallout 4 definitely takes advantage of it's new hardware in ways other than graphics - the actual city of Boston, for example, is wonderful to see open with no loading screens for the most part. But other than a more open and pretty game, I feel most of Fallout 4 could have been replicated on the previous generation.
What I would really like to see now that we're on a new generation, is a return to radiant AI as it was meant to be implemented in Oblivion. It kinda feels like Bethesda got sick of trying to make this thing work and just gave up, and I was pretty disappointed to see there wasn't any major efforts to improve AI in Fallout 4, considering how keen Bethesda once were on experimental, advanced AI systems.
If not radiant AI, I want to see Bethesda improve some mechanic of their open world games considerably aside from graphics and control. They used to be so ambitious.
[QUOTE=WillerinV1.02;49643087]What I would really like to see now that we're on a new generation, is a return to radiant AI as it was meant to be implemented in Oblivion. It kinda feels like Bethesda got sick of trying to make this thing work and just gave up, and I was pretty disappointed to see there wasn't any major efforts to improve AI in Fallout 4, considering how keen Bethesda once were on experimental, advanced AI systems.
If not radiant AI, I want to see Bethesda improve some mechanic of their open world games considerably aside from graphics and control. They used to be so ambitious.[/QUOTE]
They have been massively improving on the AI, though, just not the radiant AI.
The combat AI is a huge step up in general, even though there are a few certain areas where it's somehow actually a downgrade.
[QUOTE=TheRealRudy;49643209]well they certainly have been improving things like AI, but it's certainly not groundbreaking "next-gen" stuff as they were trying back when they did oblivion.[/QUOTE]
I never said it was. Just said that they had been working on improving the combat AI.
Groundbreaking "next-gen" is a little ambiguous.
Well having the city of Boston be completely open to explore is pretty innovative for the series, and the 7th gen consoles sure as shit couldn't do that. The settlement building, limited as it is, is also something the consoles would have had a very hard time with. Try making custom settlements with 256MB worth of RAM, the PS3 would freeze and the 360 would run like a slideshow.
[QUOTE=TheRealRudy;49643847]i already said the game is graphically next-gen, boston is pretty spectaculair to explore.
also how is settlement building something innovative to the series as a whole, especially since it's a side thingy?[/QUOTE]
It's never really been in a Bethesda game before, and for something that looked kind of tacked on it's rather impressive, imo. I never expected to do that much with the settlement building when I first saw it but after I played around with it for a while I was rather invested.
The settlement system still seems weak without a bunch of settlement mods.
Plus, it fits the theme of rebuilding the world after its destruction. Instead of just wandering around and seeing how other people scratched out a place to call home, you can now do it yourself.
[editline]31st January 2016[/editline]
my merge
Shoddycast is doing a clean water charity livestream: [url]https://youtu.be/QtiBTX5dg9w[/url]
With special guests: PC Voice Actors :O
Settlement building, I feel, makes perfect sense in a Fallout game. The way it was implemented was a little shoddy, but, it was fun. I feel like it should've been a bit more than a tacked-on mini-game.
[QUOTE=TheRealRudy;49643903]it might be impressive for a bethesda game, but it's not for a fallout game because the series was never an open world building sandbox to begin with. sure it's something cool to have on the side, and i don't mind it being there (although i don't find myself really enjoying it), but the series has always been a open world role playing series, so people saying before it's "innovate" for the fallout series is wrong. it would have been innovate if they expanded upon the areas the series is widely known for, like the role playing, character creation, quests, etc. and things like character AI (less artificial characters and shit) and such to improve the overall experience
[editline]31st January 2016[/editline]
gave the op a quick look, i believe that's supposed to be october 23, and the time 9:40 AM :wink:[/QUOTE]
So it isn't an innovation because you say so? You can call it shit if you want dude but it's objectively an innovation for the Fallout series, it's never had an official settlement building feature in it before
[QUOTE=TheRealRudy;49644220]like todd howard himself said, "it's an optional part of the game" (which is kinda untrue because you're required to make a teleport to the institute later in the main quest) and it should stay that way. the worst thing you could do to fallout is to incorporate an settelement creator thingy into actual quests or the main quests for that matter.[/QUOTE]
So you want an innovation but when the game introduces one, you don't want to even hear about it because it's not up to [B]YOURS[/B] innovation standarts? Flawless critique, man.
[QUOTE=TheRealRudy;49644266]like i said before, the settlement creator isn't innovation to a fallout game, because again, fallout has never been about building stuff, it has been about roleplaying and character creation.
it's like taking some kind of racing game or something, and adding a home creator to store your cars (which isn't bad, nor does it add really to the game, it's about racing after all, and the house creator thing would be a neat side thingy), and then make that part overshadow the actual racing part of the game, it would make no sense. if future fallout games are going to focus even more heavily on building stuff and exploration based gameplay instead of actual roleplaying and shit then rip fallout[/QUOTE]
What? Excuse me but isn't Fallout primarily an RPG where you explore apocalyptic USA as its inhabitants tries to rebuild the world after a fatal mistake to their own image of how things should be because, you know, not many people enjoy sitting in the same pile of nuclear ash until the end of their days? Like, Fallout kinda has the whole 'rebuilding the society and everything else because we done fucked up' in the name so settlement building literally is one of the most logical additions to the game one could ask for. It's not perfect but it fits right in.
[QUOTE=RenegadeCop;49644260]I think he's wants a fallout innovation, much like we got with power armor.
Improving what we already have instead of adding more. When it comes to games, it is best to specialize than it is to be so broad everything is shallow.
But I can't speak for other people, just really saying what I want.[/QUOTE]
Okay, I see and I fully support this. If mechanics that already exists in the game can be remade to a better image, go for it. But he can't expect the game to advertise itself on "JUST LIKE THE OLD ONE, BUT SLIGHTLY BETTER". At that point you might as well rename it to Call of Fallout: Same shit with some spit shine to it.
[QUOTE=TheRealRudy;49644364]the whole "apocalyptic USA as its inhabitants tries to rebuild the world" is part of the story, and a running theme throughout many post apocalyptic fiction, and such is also a part of fallout fiction. what fallout's fiction makes itself stand apart from other fiction is the whole "future of tommorow" 50s future that got nuked because of an extended cold resource war. there are many post apocalyptic games that let you build/rebuild stuff, of which a popular online game has a whole subforum devoted to on this very forum. what fallout made itself stand apart, much like wasteland and other similar post apocalyptic roleplaying games, are the heavy roleplaying elements and depthy character creation, and such has been the focus of the series since the first game.
adding a settlement creator as a side thingy is okay, and i can see people enjoying themselves with it, but it should stay a side thing and nothing more than that. it doesn't innovate the series, and it's especially frustrating there's more depth in this settlement creation system than the actual roleplaying part and character creation parts of the game, what the series originally was about.[/QUOTE]
You can have both, however both are done pretty badly in Fallout 4 as we've already discussed, the settlement system is poorly implimented and it's as if it was added on as an afterthought in some respects and the roleplaying aspect of Fallout is nonexistent in Fallout 4, I do believe that the settlement system could add to the roleplaying if it actually existed though.
It's just done poorly here, as well as the roleplaying system, or should I say lack there of.
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