[QUOTE=TheRealRudy;49663689]has anyone found an explanation for the super mutants in the commonwealth yet? they're certainly not from the master's breed nor from the vault 87 breed, yet they exist in large enough numbers so there must be some kind of explanation right (apart from that whole bullshit "it was the institute")?[/QUOTE]
"IT WAS THE INSTITUTE" is the official explanation
[QUOTE=villa;49663615]Isn't that kind of the point of super mutants though? That they were all just regular humans at one point. The Master's initial tests all produced super mutants with very low iq and a brute manner (kind of like Strong) so he branched out so he could create super mutants who were smarter. His whole plan was to create a new breed of humanity, and he certainly would not have done it with a bunch of big dumb brutes. The super mutants who ended up like Strong were ultimately seen as a failed attempt.[/QUOTE]
your confusing mariposa mutants of the west with east coast mutants, which are significantly dumb and aggressive from the FEV there. they aren't vault 87 mutants but they might as well be, with how dangerous they are. but they're definitely not mariposa mutants, that's for sure.
the commonwealth super mutants also have a tendency to constantly remind their enemies how they're "more superior" and that they "cannot die" and how being a human in general just sucks in every way possible. i'm sure strong's comments about everything you do/say reveal that anyways.
sure they were regular humans at that point, but at this point they've been so fucked up by the FEV or their lifestyle, that they don't care that they were humans at one point, nor do they want to return to being that way.
its likely that they've been around for so long that they've developed their own sadistic barbaric culture, which is depicted at their camps as being far more brutal than what we saw in FO3. strong is a textbook example of a standard super mutant, there's nothing "unique" about him other than the fact that hes allied to you and potentially to other people.
[QUOTE=TheRealRudy;49657495]people who are claiming they have no framedrops and constant 60 fps whatsoever on high to maxed out settings are a bunch of liars anyway.[/QUOTE]
I have yet to lag at all in this game on ultra.
But I do have a 980 Ti so that's probably why.
[QUOTE=elowin;49663781]"IT WAS THE INSTITUTE" is the official explanation[/QUOTE]
The Institute found a truckload of FEV bound for Bethesda, Maryland, and used it to make more faces of Fallout.
It was fine to do the magical FEV in a cave shit with Fallout 3 because you were re-introducing a franchise to audiences that might have never heard of it before, same shit with the Enclave on the East, brand-recognition is important.
Here it's stupid because it's just a repeat, only minus a vault full of Super Mutants.
you know, i've realized with how much time my companions spend in settlements, it would be really cool if they had more interactions with settlers/other companions currently in settlements. seeing strong prove difficult to live with, or seeing Deacon causing trouble for X6-88 would have been a really neat touch.
i only think this because seeing strong walk around my super populated settlement, constantly complaining about how unsafe it is to be outside and wanting to kill something soon, is a little odd.
[QUOTE=SonicHitman;49663864]your confusing mariposa mutants of the west with east coast mutants, which are significantly dumb and aggressive from the FEV there. they aren't vault 87 mutants but they might as well be, with how dangerous they are. but they're definitely not mariposa mutants, that's for sure.
the commonwealth super mutants also have a tendency to constantly remind their enemies how they're "more superior" and that they "cannot die" and how being a human in general just sucks in every way possible. i'm sure strong's comments about everything you do/say reveal that anyways.
sure they were regular humans at that point, but at this point they've been so fucked up by the FEV or their lifestyle, that they don't care that they were humans at one point, nor do they want to return to being that way.
its likely that they've been around for so long that they've developed their own sadistic barbaric culture, which is depicted at their camps as being far more brutal than what we saw in FO3. strong is a textbook example of a standard super mutant, there's nothing "unique" about him other than the fact that hes allied to you and potentially to other people.[/QUOTE]
Honestly Strong would be more awesome if he were less "ME HIT WITH STICK HARD, ME KILL IT. ALSO ME MAKE POOPIE." and instead more like a Viking or Khan-like personality, a brutish Warrior that loves nothing more than plunder and rape. A brooding green giant that sits in his tent, tending to his mighty hammer, while awaiting the war horn and war drums to beat, signaling battle.
Holy fuck I caught myself thinking this is how it should have been done to have Super Mutants and keep it fresh both lore-wise and companion wise.
[QUOTE=Pvt. Martin;49664128]The Institute found a truckload of FEV bound for Bethesda, Maryland, and used it to make more faces of Fallout.
It was fine to do the magical FEV in a cave shit with Fallout 3 because you were re-introducing a franchise to audiences that might have never heard of it before, same shit with the Enclave on the East, brand-recognition is important.
Here it's stupid because it's just a repeat, only minus a vault full of Super Mutants.[/QUOTE]
it sucks because it didn't [I]need[/I] to be a stupid repeat. bethesda could have really crafted a cool new unique lore for their breed of super mutants. i wouldn't have minded if there was some sort of great migration of the vault 87 super mutants if that meant their existence had a little more substance.
[QUOTE=WillerinV1.02;49664155]it sucks because it didn't [I]need[/I] to be a stupid repeat. bethesda could have really crafted a cool new unique lore for their breed of super mutants. i wouldn't have minded if there was some sort of great migration of the vault 87 super mutants if that meant their existence had a little more substance.[/QUOTE]
But that would mean traditional lore meets new lore, and Beth knows that only equals the super hardcore fans getting into a hissy fit about it.
Beth plays it safe like that too much, I mean I know it's risky to tamper with established West Coast Lore, but you might have to, to keep it fresh.
Or just make some other kind of hostile mutants that love being brutish mutants.
Maybe have mutated Mole People, not Mole Rats, their different.
[QUOTE=Pvt. Martin;49664148]Honestly Strong would be more awesome if he were less "ME HIT WITH STICK HARD, ME KILL IT. ALSO ME MAKE POOPIE." and instead more like a Viking or Khan-like personality, a brutish Warrior that loves nothing more than plunder and rape. A brooding green giant that sits in his tent, tending to his mighty hammer, while awaiting the war horn and war drums to beat, signaling battle.
Holy fuck I caught myself thinking this is how it should have been done to have Super Mutants and keep it fresh both lore-wise and companion wise.[/QUOTE]
tbh people joke about bethesda turning super mutants into orcs but i totally wouldn't hate if they took this turn in the future
having the super mutants grow into their own culture would be a [I]really[/I] neat angle for the series to take
[QUOTE=WillerinV1.02;49664172]tbh people joke about bethesda turning super mutants into orcs but i totally wouldn't hate if they took this turn in the future
having the super mutants grow into their own culture would be a [I]really[/I] neat angle for the series to take[/QUOTE]
At that point it's only a question of how long until Beth copies Thrall?
I know fev was being studied at mariposa, but did they ever say where it was actually first created? They might try to handwave it by saying the institute had a hand in its creation or something.
Spoilers: It's actually Hermaus Mora's snot.
[QUOTE=Ardosos;49664364]I know fev was being studied at mariposa, but did they ever say where it was actually first created? They might try to handwave it by saying the institute had a hand in its creation or something.[/QUOTE]
Yes, there is already an explanation for where it came from.
It was originally developed by West Tek, who were basically trying to make a virus that makes you immune to other viruses, due to a fear that the Chinese would use biological weapons. At some point during development, they were testing the virus on some unknown animal species, but instead of the expected results, the test animals started rapidly mutating. At this point the US government seized the virus, and brought it to the secret testing facility at Mariposa, experimenting with the possibility of using it to create genetically enhanced super soldiers.
and at mariposa it should have stayed
[I]bethesda[/I]
[QUOTE=elowin;49664486]Yes, there is already an explanation for where it came from.
It was originally developed by West Tek, who were basically trying to make a virus that makes you immune to other viruses, due to a fear that the Chinese would use biological weapons. At some point during development, they were testing the virus on some unknown animal species, but instead of the expected results, the test animals started rapidly mutating. At this point the US government seized the virus, and brought it to the secret testing facility at Mariposa, experimenting with the possibility of using it to create genetically enhanced super soldiers.[/QUOTE]
Small correction - wasn't just out of fear that the Chinese would use biological weapons. The Americans were already going to use one, but then Chinese spies accidentally released it in Hoover Dam, and it spread across America as the New Plague; FEV was initially intended as a cure for it and other potential bio-weapons, as the Pan-Immunity Virion Project.
New Plague was supposed to be in Van Buren originally, but Beth's Fallout 3 had some shout-outs to it, and the Chinese stealth suit in Hoover Dam in New Vegas implies that what was intended to be mentioned in Van Buren is still canon.
I don't really mind the FEV cropping up elsewhere, mostly because it's not all one strain. Mariposa made the most progress, as the ones ordered by the gov't to do something actually useful with it, so we got the strain that can reliably produce intelligent Super Mutants and even induce psychic powers. Vault-Tec with their weird experiments were naturally all over that stuff, so, presumably through their connection to the Enclave's pre-war founders, they managed to get some of the stuff and see what it could do - and we ended up with a mutant strain that produces totally insane mutants. And then Zimmer saw how powerful Mutants could be firsthand in the Capital Wasteland, so he came back and told the Institute to get on that, presumably hoping to manufacture their own super soldier army. It's possible CIT had a sample of the stuff pre-war considering they're a renowned scientific institute, or they had someone (Corn Flakes, maybe) loot it from elsewhere - I could see Kellogg raiding Vault 87; if the Enclave was able to get in, surely a semi-immortal badass and an army of expendable superhuman robots could. End result was a strain of mutants somewhere inbetween Vault 87 Mutants and Mariposa Mutants.
[QUOTE=TheRealRudy;49664528]tbh i really like having multiple breeds of super mutants in the fallout fiction. the ones from the california wastes and areas around it are pretty different to the ones from the capital wasteland, yet they still share similarities, and i love lore stuff like that.
sure, vault 87 may be a pretty far fetched explanation to get a new kind of super mutants in the capital wasteland, but it's still somewhat grounded nonetheless, and makes so much more sense than fallout 4's "*poof* they came from the air, ERM, institute".[/QUOTE]
Honestly Vault 87 didn't really make any sense, either.
Like, the premise of Vault 87 is, they took this top secret military tech, which they were currently already researching themselves with good results, and then they decided to take the still unfinished product, give it out to a civilian corporation, who then sticks it into one of their vaults whose security measures consisted of the standard Overseer+security guards package, no high security military base or anything.
And then they instructed the security guards to shove random occupants of the vault into the vats full of stuff the security officers most likely didn't even know what was, with no special security measures beyond the small arms the security officers were armed with.
And I guess nobody really thought of the possibility that maybe, just maybe, the super strong mutants might try to break out and murderfuck everyone. And then they broke out and murderfucked everyone.
New Vegas did super mutants without fev just fine
[QUOTE=Qbe-tex;49664595]Fallout 4's super mutants come from the institute? Shouldn't they come from the capital wasteland? They look alike, and how did the mutants even come out of the underground base (unless they had other outposts?). I thought they just all came from the capital wasteland, which is still kinda silly, but seems more reasonable than from the institute.[/QUOTE]
One day the Institute decided they wanted to be huge dicks, so they magically pulled FEV out of their asses and decided to start abducting random wastelanders and shove them in vats full of the stuff.
Then they dumped the resulting mutants back into the wasteland for shits and giggles.
They spent about a hundred years doing this.
[QUOTE=elowin;49664611]Honestly Vault 87 didn't really make any sense, either.
Like, the premise of Vault 87 is, they took this top secret military tech, which they were currently already researching themselves with good results, and then they decided to take the still unfinished product, give it out to a civilian corporation, who then sticks it into one of their vaults whose security measures consisted of the standard Overseer+security guards package, no high security military base or anything.
And then they instructed the security guards to shove random occupants of the vault into the vats full of stuff the security officers most likely didn't even know what was, with no special security measures beyond the small arms the security officers were armed with.
And I guess nobody really thought of the possibility that maybe, just maybe, the super strong mutants might try to break out and murderfuck everyone. And then they broke out and murderfucked everyone.[/QUOTE]
Vault-tec wasn't just any civilian corporation, it was run by members of the Enclave (the post war version) who had a lot of influence and members in the US government. They had a shitload of government support other companies didn't get. Vault-tec is the only company that reasonably could have had access to the FEV.
[QUOTE=Janus Vesta;49664665]Vault-tec wasn't just any civilian corporation, it was run by members of the Enclave (the post war version) who had a lot of influence and members in the US government. They had a shitload of government support other companies didn't get. Vault-tec is the only company that reasonably could have had access to the FEV.[/QUOTE]
Yeah no shit.
That changes roughly nothing in relation to my point in that post, though.
[QUOTE=TheRealRudy;49664662]except those were from the mariposa's super mutant breed who spread all over the wastes after the events of fallout 1 and fallout 2???[/QUOTE]
yes...? and?
I'm saying nv had super mutants in it just fine without making up somewhere new to pull them out of
[QUOTE=Qbe-tex;49664595]Fallout 4's super mutants come from the institute? Shouldn't they come from the capital wasteland? They look alike, and how did the mutants even come out of the underground base (unless they had other outposts?). I thought they just all came from the capital wasteland, which is still kinda silly, but seems more reasonable than from the institute.[/QUOTE]
Might be retcons, but they look significantly different - Vault 87 mutants were a sickly yellow with really mottled skin, but Institute mutants have that smooth green look. Also, Vault 87 mutants were absolutely insane and barely organized, while Institute mutants are more fanatical than completely crazy, and capable of working effectively as a group.
[QUOTE=TheRealRudy;49664849]you meant it as comparison to fallout 4's super mutants, so where did those come from in that case "without making up somewhere new to pull them out of"?[/QUOTE]
I didn't mention 4 once? I haven't even finished it?
what the fuck are you talking about
[QUOTE=TheRealRudy;49664849]you meant it as comparison to fallout 4's super mutants, so where did those come from in that case "without making up somewhere new to pull them out of"?[/QUOTE]
His point is that the Mariposa super mutants could simply have immigrated to wherever to a game takes place at, like they did in New Vegas.
Although then they wouldn't all be retarded, murderous manbabies like Beth wants them to be. And they also wouldn't be so ridiculously common.
[QUOTE=elowin;49664891]His point is that the Mariposa super mutants could simply have immigrated to wherever to wherever a game takes place at, like they did in New Vegas.
Although then they wouldn't all be retarded, murderous manbabies like Beth wants them to be. And they also wouldn't be so ridiculously common.[/QUOTE]
exactly
beth create problems for themselves with setting and timeline and then just deus ex machina their way into still having recognisable elements
The excuse for the super mutants in 3 was fine. Vault 87's problem was with how it looked more than with its function.
I don't see how it's a far gone idea that the US Government and then the Enclave saw fit to study something as odd and complex as the FEV in several places at once. Assuming they knew about the threat of impending doom (and they did), it seems like a fair idea to split the chain of command and supplies across several areas of the US, in case one place gets hit harder than the other.
The Enclave was already established to have more than just the one outpost in California. New Vegas rolled with that and made it clear that Enclave outposts were everywhere. Having the FEV be stored and studied at several places at once, by several companies (ie capable of yielding different results with different methods and test subjects) isn't out of the question.
As for the G.E.C.K, well, since you find it in a FEV research lab and it seems considerably more potent than other versions I always assumed it was somehow loaded with FEV and used that as its basis. Not that this aspect really matters too much, in my opinion.
I have a much bigger problem with Fallout 4's reasoning with super mutants since they don't have an easy access to FEV like in 3 and they still manage to proliferate (albeit in smaller numbers than in 3, from what I've experienced).
[QUOTE=Ardosos;49664364]I know fev was being studied at mariposa, but did they ever say where it was actually first created? They might try to handwave it by saying the institute had a hand in its creation or something.[/QUOTE]
It was a pre-war program to create a retrovirus that created immunity to all diseases the pan-spectra immunity project I think, so it was being worked on at a lot of places which is why they can handwavey explain why its different every time we see it as its usually another strain
[url]http://www.nexusmods.com/fallout4/mods/9417/?[/url]
I like this mod. It removes the recoil from Laser Guns.
Does anyone have a link for Hitman Animations for FNV? The one on the nexus doesn't work for me.
[QUOTE=goldenbuttocks;49665403]Does anyone have a link for Hitman Animations for FNV? The one on the nexus doesn't work for me.[/QUOTE]
Shit, i think i have a older version deep in my external hard drive. Lemme look about.
No promises though.
That reminds me, i think i might have Tailor Maid for FO3 and NV in the same HDD too.
**Edit**
Rifles Reanimation
[url]http://puu.sh/mUw5p/ee6e2875bc.rar[/url]
Pistol Animation.
[url]http://puu.sh/mUw5L/03022b0823.rar[/url]
There are... God knows what version. But they used to work for me. And i don't know if there are the EXACT mod you're looking for.
I saw reanimation and i knew i had some old ones.
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