[QUOTE=Gabriel_Gore;49665423]Shit, i think i have a older version deep in my external hard drive. Lemme look about.
No promises though.
That reminds me, i think i might have Tailor Maid for FO3 and NV in the same HDD too.
[/QUOTE]
If that wasn't the one you were looking for, Hitman posts all of his stuff here ([url]http://www.gunetwork.org/[/url]) these days.
You'll have to make an account but it's free so, eh.
[QUOTE=Ruby_Axe;49665563]If that wasn't the one you were looking for, Hitman posts all of his stuff here ([url]http://www.gunetwork.org/[/url]) these days.
You'll have to make an account but it's free so, eh.[/QUOTE]
Yeah I know its on Gunnetwork, but I'd rather not suck the mods dick for weeks just to get animations.
Vault 87 made no sense, but i prefer it to the institute took fev out of their ass and made the supermutant. In 10 year, you just can't make that many supermutants and why would they just release it and not kill it ?
Vault 87 made no sense because ;
- It was way too small
- How could supermutant leave with little lamplight next to it and not just eat the children?
- How did they get their weapons in the first place?
- What the point to have a fev vault? There is no unlimited chinese to test on, we're talking about maybe a hundred citizen to test on, no more.
- Fucking centaurs, man. How the fuck? Where is those VATS of fev? They had to bring dog and cat with them to become a Centaurs?
- Why . the . fuck are they addicted to FEV? How is that possible?
- And finally, how can one become a dumb supermutant when he hasn't been exposed to the exterior ? it's a vault, in fallout 1 if you joined the masters because you were pure you were keeping your intelligence!
I know the Master's Army is always off screen, but is it ever mentioned exactly how large it is? An army doesn't have to be that big when the population is so, so declined. Remember, especially in Fallout 1 times, there aren't that many people still around. And I don't mean in the typical "This is an RPG, so numbers and size are scaled down" kind of way. I'm pretty sure Fallout 1's intention was that everyone who managed to survive came from a Vault.
Related, I'm pretty sure Fallout 1 suggests that all ghouls come from the vault beneath Bakersfield (8, is it? I can't remember), specifically caused by the incorrectly sealed door and the cloud of FEV that spewed from the relatively nearby West-Tek facility.
Argh, I think what I'm trying to say is, I wish Bethesda had some up with some of their own stuff. Or that they'd stick to it and develop it, at least.
Even in Fallout 1, there were no-Vault survivors - the Brotherhood of Steel is an entire organization of them. Can't think of any other good examples off the top of my head, but they were there.
Also in Fallout 1 I'm pretty sure nearly all ghouls were the ghouls from the faulty Vault, as it was suspected that not only did Vault-Tec intentionally sabotage the Vault door, but specifically choose people with the trait for ghoulification, depending on whether or not the alternate theory that ghouls are the result of background FEV in the atmosphere is true (I don't think that's canon at all now though). I think they were also intended to be the only generation of ghouls, just like Mariposa Mutants were supposed to be the last of their kind, due to being sterile and the mutation not occurring after the bombs fell, but I don't mind the retcon to allow post-war ghouls.
The Master's Army's size isn't specified, but it's large enough that a small population is still around after a century of persecution, and small enough that it went unnoticed for a long time. ~300 at its peak seems reasonable.
[i]what if supermutants came from the ocean[/i]
[QUOTE=Fire Kracker;49665987][i]what if supermutants came from the ocean[/i][/QUOTE]
for some reason made me think of this
[t]http://vignette4.wikia.nocookie.net/villains/images/9/9d/Captain_Gantu.png/revision/latest?cb=20140728151004[/t]
[sp]captain gantu was a giant whale man[/sp]
[QUOTE=_charon;49665969]Even in Fallout 1, there were no-Vault survivors - the Brotherhood of Steel is an entire organization of them. Can't think of any other good examples off the top of my head, but they were there.
Also in Fallout 1 I'm pretty sure nearly all ghouls were the ghouls from the faulty Vault, as it was suspected that not only did Vault-Tec intentionally sabotage the Vault door, but specifically choose people with the trait for ghoulification, depending on whether or not the alternate theory that ghouls are the result of background FEV in the atmosphere is true (I don't think that's canon at all now though). I think they were also intended to be the only generation of ghouls, just like Mariposa Mutants were supposed to be the last of their kind, due to being sterile and the mutation not occurring after the bombs fell, but I don't mind the retcon to allow post-war ghouls.
The Master's Army's size isn't specified, but it's large enough that a small population is still around after a century of persecution, and small enough that it went unnoticed for a long time. ~300 at its peak seems reasonable.[/QUOTE]
Whoop, you got me on the Brotherhood. I guess I should say no one who didn't have a damn good reason to survive. Fallout 1 posited the world as a sterilized globe, nearly cleansed of life. 4 has recordings and ghoul memories that talk about the riots and chaos after the bombs fell.
I also miss the pervasive background FEV causing all of the mutants and freaks. Oh, on the surface you had "50's sci-fi radiation idunno lol!" while this secret FEV exposure was the actual reason. Elevates things above 50s pulp to actual science fiction, in my opinion.
Oh geez, if I love Fallout 1 so much, why don't I just marry it, geez.
Oh yea, just updated Nexus mod manager and fucked up my 20+ fallout 4 saves
oh yea
Re: super mutants in the Commonwealth and the Institute's involvement: a long rant about how the Institute feels lacking
[sp]The Institute feels majorly unfinished, and it's not just the tiny FEV lab. we can explore all of the rooms in the facility, but there's no manufacturing wing (where do all these sharply cut pieces of furniture, tools, dinnerware, clothes, lab coats, etc. come from? Not to even mention the thousands of mass-produced plastic weapons, synth armor and uniforms, courser gear, and Stealth Boys), nor a water recycling wing (they just mention in a terminal that the water recyclers exist, somewhere i guess).
There is a reactor, but nobody's touched it in ages and i don't know how it hasn't gone critical. the hydroponics facility has a bunch of leafy plants but no crops (but why bother if you've got a food synthesizer in your tiny cafeteria that could sit maybe two dozen people?)
there's also ~<15 bedrooms in the whole place, 3-4 in each of the three large 'pillars' that hold up the ceiling of the concourse, and some scattered around the other wings, but there are at least several dozen personnel. the doctor's 'office' is an open area with hardly any supplies. if this were a settlement all the scientists would be complaining that they have to sleep in shifts, they're sick to their stomachs with rad poisoning, and don't forget, they're just so hungry all the time.
the only real explanation is "time constraints," leading to a hugely scaled-down scope of the Institute. In contrast, the other faction areas and settlements seem to make sense--in settlements, you need enough beds for people, you need a fair amount of crops and/or supply lines to feed everyone, and you need to have access to water. All the materials are scavenged from the wasteland. the Prydwen is a mobile base, built from the remains of the Enclave crawler, that outsources its food production to contracting farms, willing or not. their armor and weaponry seems to come from a supply they brought with them from the Capital Wasteland and secured Commonwealth caches of tech, like army outposts, national guard checkpoints, and factories. the Railroad, well, they make do with old tech and tools spread between a bunch of safehouses (correct me if I'm wrong, but do we ever get to see any of those except Mercer?). and the Minutemen have Fort Independence, and like all other settlements, they use scavenged/home-made gear and live off of farmed crops and water purifiers.[/sp]
We also see safehouse Ticonderoga. I wish they were all on the map somewhere, though, even if you were never explicitly pointed toward them. Based on how many times I had to clear out enemies "next door" to Randolph Safehouse and how scattered all those locations were, all of the Commonwealth must be Randolph.
Or the location changes but the name remains consistent.
This happens in highly sensitive refugee situations in reality, where the camp will frequently relocate when opposing forces get too close. The nomenclature only has to change if radio code is broken.
[QUOTE=Ganerumo;49647963]Gameplay-related randomized loot. Containers have random loot lists and not predefined items for the most part.[/QUOTE]
Maybe they should've put more detail into it then.
Make it where the shit that's obviously been left unopened since pre-war is rare and definitely has shit that was pre-war in there. For example: pre-war money, a 10mm pistol or sawed off or something, maybe some ammo, maybe some jewelry, maybe some other sort of obviously sentimental it-makes-sense-for-it-to-be-here shit.
Though I guess that's too much to ask in this age of ANOTHER SETTLEMENT THAT NEEDS YOUR HELP
[QUOTE=fear me;49660366]"this actor played a character I dislike, I'm glad he could die"[/QUOTE]
yo I was just saying I didn't like the character of course i'm not happy the actor has cancer
how do you even jump to that conclusion??
[QUOTE=Qbe-tex;49664595]Fallout 4's super mutants come from the institute? [B]Shouldn't they come from the capital wasteland? They look alike[/B], and how did the mutants even come out of the underground base (unless they had other outposts?). I thought they just all came from the capital wasteland, which is still kinda silly, but seems more reasonable than from the institute.[/QUOTE]
I don't see the resemblance.
[t]http://vignette2.wikia.nocookie.net/fallout/images/1/18/FO3_super_mutant.png/revision/latest?cb=20120404003223[/t][t]http://vignette1.wikia.nocookie.net/fallout/images/8/8f/Super_mutant3.png[/t]
[QUOTE=TheRealRudy;49667966]i'm guessing you're talking about their color because their body and such is highly likely just artstyle revision.[/QUOTE]
The colour difference is pretty significant, though. Maybe it's just a retcon, but it would fit if the Vault 87 mutants had screwed up skin due to their FEV strain being a mess.
edit: also that new look really is great
finally they look like horrifically mutated and twisted humans rather than big green/rotten banana dudes
if anything the commonwealth's supermutants look like mariposa super mutants without the weird face things
[QUOTE=TheRealRudy;49667985]yeah i pretty much meant you should probably only look at the colours differences and not their bodies, because f3's and nv's super mutants looked despite different colors pretty similair too.
mariposa super mutants are more brown/dark-green -ish kind of color, and these are clearly more a different kind of green.[/QUOTE]
I'm more referring to the art direction than just color. color isn't a good way to differentiate super mutants because mariposa mutants have been about a trillion different colors. think of the dirty yellow color of harry or the puke color of frank horrigan
[QUOTE=butre;49667978]if anything the commonwealth's supermutants look like mariposa super mutants without the weird face things[/QUOTE]
They're closer in color, but they lack the proportions of the and posture of classic Fallout super mutants, which I don't think can be attributed to the new art style or direction. Meanwhile the fallout 3 super mutant model has the larger upperbody and hunch, in comparison to Fallout 4's more realistic proportions and slouch.
I don't get what you guys are arguing about, they're all the Hulk anyways.:vs:
How do I spawn the NCR ranger armour from that mod?
[QUOTE=Zethiwag;49668173]How do I spawn the NCR ranger armour from that mod?[/QUOTE]
Well there's a set in Kellog's house located in a locker
Alternatively type in Help NCR 0 in the console to find the ID and use player.additem
[QUOTE=Minelayer;49668121]I don't get what you guys are arguing about, they're all the Hulk anyways.:vs:[/QUOTE]
No argument, just discussing the nuances between the iterations of super mutant.
[QUOTE=Mining Bill;49667821]yo I was just saying I didn't like the character of course i'm not happy the actor has cancer
how do you even jump to that conclusion??[/QUOTE]
I completely misunderstood your post and I thought you posted "good" in response to the actor's tweet that he has a brain tumor
Sorry. I'm gonna go sit in a corner and be embarrassed.
i also got a pie recently!
[img]http://images.akamai.steamusercontent.com/ugc/548680138766232684/D11DBC0858E0B7268C2EDAAC88C8A6548BEB4298/[/img]
and since i can't seem to finish a project in the settlement builder, i took a break from the promotional materials Red Rocket to settle a minor peeve of mine: building the Brotherhood of Steel a proper Power Armor yard
[img]http://images.akamai.steamusercontent.com/ugc/548680138770204331/087D6D6B2B91CBC59D2E8F800C2D87E1AE3141F7/[/img]
[img]http://images.akamai.steamusercontent.com/ugc/548680138770204439/218D739B72C6CBB6D8951B5036D5E5F1C45BE1BF/[/img]
You'll have to see the Proctor (or subbing Scribe) on duty to check out armor pieces and request repairs
[img]http://images.akamai.steamusercontent.com/ugc/548680138770204557/2BBA5CDD18626FA2B47137E618D1EA8DB827522C/[/img]
[url]http://www.nexusmods.com/fallout4/mods/9420/?[/url]
because this meme hasn't been run into the ground yet
[QUOTE=BusinessRed;49667956]I don't see the resemblance.
[t]http://vignette2.wikia.nocookie.net/fallout/images/1/18/FO3_super_mutant.png/revision/latest?cb=20120404003223[/t][t]http://vignette1.wikia.nocookie.net/fallout/images/8/8f/Super_mutant3.png[/t][/QUOTE]
I see Wes Johnson on the left, on the right I see grumpy green old guy.
[video=youtube;ankU8OwNT40]https://www.youtube.com/watch?v=ankU8OwNT40[/video]
a journey
I was going to say "Oh boy, another compilation of [I]QUIRKY AND WACKY SHENANIGANS[/I] of a chaotic evil character" until like a minute in
Then it got legitimately weird for once
[t]http://images.akamai.steamusercontent.com/ugc/548680138771954567/6EA24C48FEB3DED25BEBEB63296689A129666F78/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/548680138771954260/B41F87C2B03E59B68675AE4275772EB197F2A663/[/t]
I don't think that's the Libertalia......
[t]http://images.akamai.steamusercontent.com/ugc/548680138771934085/8B2F8463FE7D8A153F071B0A6939259F521EEF66/[/t]
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