I'm starting to really get bored with Fallout 4.
I'm gonna try my best to power to the end of the BOS questline then just get ready to spend February playing XCOM 2.
uhh
I really don't get all this praise for Fallout 4 super mutants.
They barely look mutated at all, they're pretty much just big green dudes. Way too clean.
Mariposa super mutants usually looked pretty fucked up in some way or another, like the oversized lips or Marcus' huge disgusting wart things
Same problem with ghouls in Fallout 4, they're basically just really old people without noses. Hell, many old people look more disgusting than they do.
[QUOTE=elowin;49670968]uhh
I really don't get all this praise for Fallout 4 super mutants.
They barely look mutated at all, they're pretty much just big green dudes. Way too clean.
Mariposa super mutants usually looked pretty fucked up in some way or another, like the oversized lips or Marcus' huge disgusting wart things
Same problem with ghouls in Fallout 4, they're basically just really old people without noses. Hell, many old people look more disgusting than they do.[/QUOTE]
I like the art direction for F4 but i don't get those praises for the new mutants/ghouls either
Mutants for instance, they're literally orcs
[t]http://vignette1.wikia.nocookie.net/fallout/images/8/8f/Super_mutant3.png[/t]
Looking this image alone if someone asked me if this were from a new TES game or fallout i would easily say TES
It's a goddamn orc straight from Lord of the Rings. Make it gray and give him some facepaint and it's an urukhai. Anything but a mutant.
Mutants are orcs and ghouls are aliens. Nothing revolutionary. Sure, they weren't perfect in the older games, but at least they were original. Mutants had to strap their hideous faces to avoid it [I]falling down[/I]. Ghouls had all sorts of weird and unique mutations (like Harold and Set) instead of looking like Mothership Zeta rejects.
[QUOTE=elowin;49670968]uhh
I really don't get all this praise for Fallout 4 super mutants.
They barely look mutated at all, they're pretty much just big green dudes. Way too clean.
Mariposa super mutants usually looked pretty fucked up in some way or another, like the oversized lips or Marcus' huge disgusting wart things
Same problem with ghouls in Fallout 4, they're basically just really old people without noses. Hell, many old people look more disgusting than they do.[/QUOTE]
i think it partly has something to do with how well they work within the new artstyle. super mutants, i would think, are pretty hard to transfer to proper 3D without looking weird. the new super mutants, with their cleaner presentation and more slouched over composure, work really well with the new aesthetics.
i agree with you on the ghouls, though. especially the feral ghouls. i have to be the only person who [I]doesn't[/I] like the new feral ghouls.
[QUOTE=WillerinV1.02;49671132]i think it partly has something to do with how well they work within the new artstyle. super mutants, i would think, are pretty hard to transfer to proper 3D without looking weird. the new super mutants, with their cleaner presentation and more slouched over composure, work really well with the new aesthetics.
i agree with you on the ghouls, though. especially the feral ghouls. i have to be the only person who [I]doesn't[/I] like the new feral ghouls.[/QUOTE]
The animations are way better, they act and feel like gigantic weird mutated pieces of meat instead of just bigger character models now, so they look nicer for sure. That has little to do with their design though
New ghouls aren't perfect; they could look a little less mummified and a little more charred and rotten, in my opinion, and their skin is a little too desaturated and monotone, especially the ferals. Wouldn't mind having more variation in the way they look too, at least in terms of colour. Also the amount of ghouls with full heads of hair irritates me.
But I like it better than the FO3 glitchy-potato-faced ghouls that didn't really fit human anatomy, and the ferals which looked almost cartoonish and barely resembled the sane ghouls.
Also the bloated ferals in FO4 are awesome looking.
edit: also it just occurred to me, even if I don't think the new mutants are similar to orcs beyond being big dumb green monsters which they already were, considering the fantasy themes that were in Fallout 1 that might not be such a bad thing
[QUOTE=_charon;49671156]New ghouls aren't perfect; they could look a little less mummified and a little more charred and rotten, in my opinion, and their skin is a little too desaturated and monotone, especially the ferals. Wouldn't mind having more variation in the way they look too, at least in terms of colour. Also the amount of ghouls with full heads of hair irritates me.
But I like it better than the FO3 glitchy-potato-faced ghouls that didn't really fit human anatomy, and the ferals which looked almost cartoonish and barely resembled the sane ghouls.
Also the bloated ferals in FO4 are awesome looking.[/QUOTE]
I don't think anyone is defending the end result from F3 and FNV. They looked bad, like most of the other character models to be honest. But the direction they went in F4 (when the engine could finally handle making things not look like potatoes) doesn't deserve that much praise, at least in my opinion. They finally had the tools to make something look unique and remarkable (and they did it with so much elsewhere in the game) but took the generic route instead.
[QUOTE=WillerinV1.02;49671170]tbh the reason i think the super mutants are represented so differently in this game is because bethesda seems to have toned down mutations in general[/QUOTE]
which is weird because bethesda goes out of their way to show how IRRADIATED and HOPELESS their settings are
both the CW and the commonwealth got hit pretty hard, toning down the mutations go completely against this notion
specially in places like the glowing sea, it had so much potential to be an almost alien-like landscape in the game with all kinds of different and horribly mutated critters
but nope remember the children of the atom, those guys no one liked in F3? say hi!
tbh the reason i think the super mutants are represented so differently in this game is because bethesda seems to have toned down mutations in general
ghouls are just dudes without skin now instead of the weird colour palette they were in 3 and new vegas
super mutants are hunched over green dudes instead of overly mutated yellow monstrosities
and instead of super mutants roaming around with mangled piles of fleshes with legs they chill with slightly bigger dogs
some of the new mutated creatures include a flat out two-headed deer and a giant mosquito
i dunno if this theme is really consistent enough through all the design to mean anything, but overall i kinda like the change. it gives the aesthetics a more cohesive feel.
[QUOTE=Ruh-roh;49671123]I like the art direction for F4 but i don't get those praises for the new mutants/ghouls either
Mutants for instance, they're literally orcs
[t]http://vignette1.wikia.nocookie.net/fallout/images/8/8f/Super_mutant3.png[/t]
Looking this image alone if someone asked me if this were from a new TES game or fallout i would easily say TES
It's a goddamn orc straight from Lord of the Rings. Make it gray and give him some facepaint and it's an urukhai. Anything but a mutant.
Mutants are orcs and ghouls are aliens. Nothing revolutionary. Sure, they weren't perfect in the older games, but at least they were original. Mutants had to strap their hideous faces to avoid it [I]falling down[/I]. Ghouls had all sorts of weird and unique mutations (like Harold and Set) instead of looking like Mothership Zeta rejects.[/QUOTE]
While I really like the new non-feral ghouls, and I think the general shape of the super mutants is pretty good, I agree that mutants look too uniform and well formed- they don't look like the result of random experimentation, none of them have any deformities- no vestigial limbs, no missing or extra facial features etc, they look like they were born as big dumb green people.
When I saw the variety of feral ghoul models I was kinda hoping they would do something similar with the mutants at higher levels but nope, they all look the same only some take hundreds of bullets to kill.
I really really dislike the new feral ghoul models, I love the way they run at you tripping over eachother in desperation, but they just look like clay animation characters that got left in the sun. I loved the fallout 3/NV ghoul design so much and im pretty sorry to see it go.
I think the worst thing about the mutants in 4 is they really are wasteland orcs, they have no depth beyond big dumb green men that like to smash hoomies.
In fallout 1 they had the master and it's deranged agenda driving them.
In 3 the mutants are driven by the vault 87 FEV strain causing it's victims to feel a built in compulsion to make more mutants, and it put them in crippling agony if they tried to think of who they once were.
In new vegas we see the remains of the masters army trying to make a life for themselves in the wasteland, some of the later generation mutants are unable to function without a warlord to guide them and end up becoming war-bands and raider groups, the various groups of nightkin try to find ways of dealing with the mental illness inherent to stealthboy overuse, and the generation 1 mutants try to settle down wherever they can peacefully, defending human towns or forming their own sanctuaries.
In 4 the institute made them in 3 green lava lamps in a tiny room for some reason and now they just kind of exist in their thousands for no reason other than to wander around killing everything in the CW.
The super mutants in 4, instead of a pointless ongoing FEV Experiment, should have been actual synthetic mutants with a built in off switch. Like the Institute pumps them out to cleanse the wasteland, and then plans to just broadcast their recall code to cut them back off.
Yeah, and there could be some smarter than average warlord that's realized this, and is working to sabotage whatever broadcast station the Institute plans on using. Might be a fun mod idea down the road.
[QUOTE=Pax;49671439]The super mutants in 4, instead of a pointless ongoing FEV Experiment, should have been actual synthetic mutants with a built in off switch. Like the Institute pumps them out to cleanse the wasteland, and then plans to just broadcast their recall code to cut them back off.
Yeah, and there could be some smarter than average warlord that's realized this, and is working to sabotage whatever broadcast station the Institute plans on using. Might be a fun mod idea down the road.[/QUOTE]
That would actually be pretty cool. Even if it was just a few warlords who were synths, being used to control the real mutants, that would've been pretty neat and made the mutants more relevant. The gorillas could've been more important, foreshadowing that not all synths are based on humans, and it would fit even more if Zimmer, after seeing Super Mutants running wild firsthand back in DC, suggested they create something based on them, rather than making even more mutants.
Is there an official release date for the GECK?
It could happen, Ive had synth brahmin show up at my settlements.
[QUOTE=fulgrim;49671508]It could happen, Ive had synth brahmin show up at my settlements.[/QUOTE]
What really? I had no idea that was a thing. Institute, what the hell are you doing with your lives?
Also, I thought the radstags were a neat idea, I just wish they didn't have two heads. Turns a good idea into something derivative. More non-hostile mutant animals, please.
I know birds didn't go extinct.
I want to see a Rad-Eagle god dammit.
[QUOTE=Pax;49671538]What really? I had no idea that was a thing. Institute, what the hell are you doing with your lives?
Also, I thought the radstags were a neat idea, I just wish they didn't have two heads. Turns a good idea into something derivative. More non-hostile mutant animals, please.[/QUOTE]
Haven't seen it myself, but there's a lot of screenshots of Brahmin with synth parts. Presumably they're considered settlers for the purposes of that script.
Also imo the two-headed radstags work well, in real life two heads is a relatively common mutation in mammals, and seemingly hoofed mammals in particular. Two headed cows and deer have been found a few times, though they tend to die pretty soon after birth.
Also I want a giant mutant snapping turtle. Make it non-hostile unless you get too close to the jaws, and just have them sitting around in lakes pretending to be islands until you wake them up.
[QUOTE=Pax;49671538]What really? I had no idea that was a thing. Institute, what the hell are you doing with your lives?
Also, I thought the radstags were a neat idea, I just wish they didn't have two heads. Turns a good idea into something derivative. More non-hostile mutant animals, please.[/QUOTE]
I'm pretty sure Bethesda just had the script that makes new settlers randomly synths set to affect every creature created for a settlement, thus accidentally also making synth brahmin be a thing.
V for Victoriam
[t]http://images.akamai.steamusercontent.com/ugc/496888743058003181/63E3F1DFFB4C30BF552B9D847662E8EA9CCA0FA4/[/t]
i'd love to see a mod which adds more variations to enemys and of course new enemys! I'd love to see Rad rabbit, (I know i know) RadHorses (So i can be the wasteland cowboy), RadShark, Piranhas and many many little thing like birds to add some life to the commonwealth :)
That's irritating too, there's skinned rabbits on the pack brahmins, where's rad-rabbit chunks or some shit.
We even have carrots ffs. :v:
[QUOTE=ApertureXS200;49671923]i'd love to see a mod which adds more variations to enemys and of course new enemys! I'd love to see Rad rabbit, (I know i know) RadHorses (So i can be the wasteland cowboy), RadShark, Piranhas and many many little thing like birds to add some life to the commonwealth :)[/QUOTE]
[t]https://i.ytimg.com/vi/kcCROYk-ZnQ/maxresdefault.jpg[/t]
no thank you
[QUOTE=ApertureXS200;49671923]i'd love to see a mod which adds more variations to enemys and of course new enemys! I'd love to see Rad rabbit, (I know i know) RadHorses (So i can be the wasteland cowboy), RadShark, Piranhas and many many little thing like birds to add some life to the commonwealth :)[/QUOTE]
You do realize like three quarters of the USA's fauna just keeled over and died after the war, right
[QUOTE=Sableye;49671996][t]https://i.ytimg.com/vi/kcCROYk-ZnQ/maxresdefault.jpg[/t]
no thank you[/QUOTE]
Bit off topic but do you ever get to meet alive versions of those? If not it might be related to the inferred cut underwater stuff
[QUOTE=Ruby_Axe;49672068]Bit off topic but do you ever get to meet alive versions of those? If not it might be related to the inferred cut underwater stuff[/QUOTE]
You never find one, and I'm not going to complain about that because I refuse to play any more games with living underwater enemies in them.
Fuck I just remembered New Vegas had fish in the water.
[url]http://fallout.wikia.com/wiki/Fish_%28Fallout:_New_Vegas%29[/url]
And that's something that would have been nice to have thrown in if Bethesda remembered. All we got is dead fish washed up on the shore in Fallout 4 :\
[QUOTE=Ganerumo;49672078]You never find one, and I'm not going to complain about that because I refuse to play any more games with living underwater enemies in them.[/QUOTE]
Why?
[QUOTE=purvisdavid1;49672079]Fuck I just remembered New Vegas had fish in the water.
[url]http://fallout.wikia.com/wiki/Fish_%28Fallout:_New_Vegas%29[/url]
And that's something that would have been nice to have thrown in if Bethesda remembered. All we got is dead fish washed up on the shore in Fallout 4 :\[/QUOTE]
Well it is kind of the point that the Mojave isn't nearly as fucked as anything in the east coast so I don't see that being an issue. The fact you find dead fish on the shore shows that they considered the detail already.
[QUOTE=SFC003;49672184]Why?[/QUOTE]
Because they're scary as fuck that's why
[QUOTE=Ganerumo;49672212]Because they're scary as fuck that's why[/QUOTE]
I can't handle sharks in my games. I still remember shitting my pants in Banjo-Kazooie when I was a kid.
[QUOTE=Chilean_Wolf;49672269]I can't handle sharks in my games. I still remember shitting my pants in Banjo-Kazooie when I was a kid.[/QUOTE]
Man this half life game is good
[media]https://www.youtube.com/watch?v=bUphpZ5kpHA[/media]
[B]I don't want to play this game anymore[/B]
[QUOTE=elowin;49670968]uhh
I really don't get all this praise for Fallout 4 super mutants.
They barely look mutated at all, they're pretty much just big green dudes. Way too clean.
Mariposa super mutants usually looked pretty fucked up in some way or another, like the oversized lips or Marcus' huge disgusting wart things
Same problem with ghouls in Fallout 4, they're basically just really old people without noses. Hell, many old people look more disgusting than they do.[/QUOTE]
always that guy who's never satisfied with anything that the game brought with it, even if it's being agreed on which is a rare sight in the thread
where do you get that fo4 mutants don't look mutated? they do have warts all over their skin if you look closer, their faces have different shapes and have particular deformations, they're wrinkled as fuck, and have extremely rough skin. from how they dress and act you don't need a reason why they're dirty as hell either.
if anything, fo3's mutants were just mustard green juicers with a particularly ugly face. you also say that the mariposa mutants look fucked up but in new vegas the only huge mutation other than their physical appearance is their mouth:
[t]http://vignette1.wikia.nocookie.net/fallout/images/8/85/FNVSuper_mutant.png/revision/latest?cb=20101102162338[/t]
looking at fo4 and back at their fo3/NV counterparts they did a really good job, especially with the more realistic approach of how the behemoth looks and functions as a boss enemy.
ghouls are a whole different story, and that i can somewhat agree with you people on.
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