• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
The way power armor is handled shits on the lore pretty badly. Not including the obvious issue of the BOS using recycled T-45 from the Pentagon's armory in Fo3 and suddenly there's T-60 out of fucking nowhere and every power armored BOS soldier has it. There's also the issue of the fusion cores, in the lore of the first games and Fo3/NV, the suits were originally powered by energy cells that burned up quite quickly, then were upgraded to fusion packs that had enough fuel for a hundred years of use or more. The X-01 doesn't make much sense either, as there's no other sign of the Enclave having existed in the Commonwealth aside from X-01 suits that can be found and one mention from Kells. Why would it be locked away in bunkers and bombed out skyscrapers? Why isn't there a single suit of APA MkII(III) from Fo3?
The fusion cores are obviously just there as a gameplay mechanic so you can't just use power armor constantly, but honestly i don't see why they bothered. It's a single player game, if someone wants to wear power armor constantly, let them do it. you already have to stop and repair power armor if it gets too dinged up- why bother putting a timer on it? balance? one look at the perk chart and i can see how much Bethesda cared about balance, the final rank of almost every perk is "You are now completely immune to X". By the end game chems last hours, you can't become addicted to anything, radiation heals you, and all your guns have four figure damage ratings- but god forbid you wear power armor at all times because that might make the game too easy.
The only thing wrong with fusion cores (IMO) is that they're so common that their purpose loses its meaning very quickly.
Even one rank of the perk that lets you find more ammo near doubles the number of cores you find. I've found eight in one ammo crate before. [I]Eight. [/I] I have over 150 total and I haven't even been farming them. They've long since lost all meaning to me, I might as well just start using the gatling laser for everything.
Has it ever struck anyone else as odd that Protectrons (or other robots) don't actually enforce pre-war law? I mean, an average wastelander like the player, ostensibly a civilian, toting around a gun and breaking into cash registers and shit should be considered illegal, right?
[QUOTE=fear me;49565357]Has it ever struck anyone else as odd that Protectrons (or other robots) don't actually enforce pre-war law? I mean, an average wastelander like the player, ostensibly a civilian, toting around a gun and breaking into cash registers and shit should be considered illegal, right?[/QUOTE] You occasionally run into mister gutsy robots that attempt to interrogate you, still trying to enforce anti-communist infiltration measures from before the war- security bots tend to still guard the ruins you find them in and some subway robots attack people who don't have tickets. Police protectrons also sometimes attack the player on sight, maybe they are just malfunctioning but they could be trying to bust you for the 4 fat-man launchers you have strapped to your back i suppose.
All in all, fusion cores are a good idea, they just need to be much rarer. The only place you should be able to get 100% charged cores is from generators. All others should either be very, very rare loot from crates strictly limited to 1 generated per container, or found on slain power armor enemies, and in both cases they should be anywhere between 80% charged to almost empty from use.
[QUOTE=Everything;49565340]Even one rank of the perk that lets you find more ammo near doubles the number of cores you find. I've found eight in one ammo crate before. [I]Eight. [/I] I have over 150 total and I haven't even been farming them. They've long since lost all meaning to me, I might as well just start using the gatling laser for everything.[/QUOTE] Plus the nuclear physicist perk near completely negates the need to actively look for cores anymore. I wish they kept it where power armor didn't use cores at all, as the idea is completely pointless midgame as you're either swimming in cores or they last for hours. I also wish they kept power armor away from the player until at least you get to the glowing sea. When I got that quest, I kind of expected to be given a side mission of going to a faction to figure out a way to get through the sea without dying (which is underwhelmingly easy). Head to the Railroad and gear up with a high-end experimental DIA radsuit? Or join the Brotherhood to get a suit of power armor? Have Sturges rig up a PA frame with some lead plates and duct tape? I think it would've made the whole thing a little less underwhelming. You just get power armor shoved up your ass in the first hour and it makes no sense considering in nearly every game before this one, you had to get to mid-late game before you even began to see it at all. It's very obvious that the first hour of the game is E3 hype bait. It's sad, honestly.
So now that I've finally finished the main quest, I'd like to start a new playthrough with a couple of big changes, so I'm looking for mods that do the following: 1: Much more difficult survival - way less loot around, less ammunition/chems/etc etc. I want to make settlements worthwhile so that I need to grow crops to feed myself and create chems, send scavengers out to find loot, etc. 2: Weapon overhaul - weapons do way more damage to both NPCs and myself, getting rid of the 'shoot a guy 50 times before he dies' vibe I often get. Anyone got some recommendations for this?
I find it funny that power armor feels and functions like actual -armor- for the first time ever in the series, and yet you obtain it faster than ever too.
[QUOTE=zombini;49565073]The way power armor is handled shits on the lore pretty badly. Not including the obvious issue of the BOS using recycled T-45 from the Pentagon's armory in Fo3 and suddenly there's T-60 out of fucking nowhere and every power armored BOS soldier has it. There's also the issue of the fusion cores, in the lore of the first games and Fo3/NV, the suits were originally powered by energy cells that burned up quite quickly, then were upgraded to fusion packs that had enough fuel for a hundred years of use or more. The X-01 doesn't make much sense either, as there's no other sign of the Enclave having existed in the Commonwealth aside from X-01 suits that can be found and one mention from Kells. Why would it be locked away in bunkers and bombed out skyscrapers? Why isn't there a single suit of APA MkII(III) from Fo3?[/QUOTE] I think the best part was when I found a set of X-01 underground in some random, walled off cave during during Bobbi No-Nose's quest.
[QUOTE=Beacon;49565545]So now that I've finally finished the main quest, I'd like to start a new playthrough with a couple of big changes, so I'm looking for mods that do the following: 1: Much more difficult survival - way less loot around, less ammunition/chems/etc etc. I want to make settlements worthwhile so that I need to grow crops to feed myself and create chems, send scavengers out to find loot, etc. 2: Weapon overhaul - weapons do way more damage to both NPCs and myself, getting rid of the 'shoot a guy 50 times before he dies' vibe I often get. Anyone got some recommendations for this?[/QUOTE]1: [url]http://www.nexusmods.com/fallout4/mods/1486/?[/url] (nerfs loot in general, and settlement resource production) 2: [url]http://www.nexusmods.com/fallout4/mods/333/?[/url] (changes 0.5x PC dmg/2x NPC dmg to 2x/2x) [url]http://www.nexusmods.com/fallout4/mods/2463/?[/url] (rebalances weapons so e.g. .50 is more than a light tickle)
[QUOTE=elowin;49565576]I think the best part was when I found a set of X-01 underground in some random, walled off cave during during Bobbi No-Nose's quest.[/QUOTE] Oh shit I never saw it.
[QUOTE=elowin;49565576]I think the best part was when I found a set of X-01 underground in some random, walled off cave during during Bobbi No-Nose's quest.[/QUOTE] It's levelled though, i found a half complete set of T-51 there instead and that made a little more sense. This is why hand placed loot will always be better than random loot.
[QUOTE=Sgt Doom;49565584]1: [url]http://www.nexusmods.com/fallout4/mods/1486/?[/url] (nerfs loot in general, and settlement resource production) 2: [url]http://www.nexusmods.com/fallout4/mods/333/?[/url] (changes 0.5x PC dmg/2x NPC dmg to 2x/2x) [url]http://www.nexusmods.com/fallout4/mods/2463/?[/url] (rebalances weapons so e.g. .50 is more than a light tickle)[/QUOTE] thanks doomy, I'll take a look!
[QUOTE=Reagy;49564444]-snip- I get flak and oic mixed up BECAUSE SIMILAR FUCKING AVATARS. 8k USD holy fuck how? I'd understand Oic's situation but in the US what.[/QUOTE] They're matching - not similar. But how I've spend $8,000 in 8 years? Hard drives. Lots and lots of hard drives. Also another monitor, peripherals, a new GPU every three years, dust filters, etc. Next up for upgrade is my motherboard, CPU, and PSU. Currently very outdated on those - Sandy Bridge i5 and the motherboard isn't for LGA 1150 type CPUs. [URL="http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=36394068"] If anyone's curious for whatever reason - this is what I'm going to do for my upgrade probably.[/URL] Also my PC started out as a budget build with super low end hardware - $800.
I found a double barreled shotgun that did 50% more damage to ghouls. It's now my Boomstick.
[QUOTE=Everything;49565460]All in all, fusion cores are a good idea, they just need to be much rarer. The only place you should be able to get 100% charged cores is from generators. All others should either be very, very rare loot from crates strictly limited to 1 generated per container, or found on slain power armor enemies, and in both cases they should be anywhere between 80% charged to almost empty from use.[/QUOTE] Don't much care for the introduction of plasma cartridges though, seems to me that one of the canon advantages of energy weapons is the complete standardization of all energy sources (MF cells, energy cells, etc) so it's lame as all getout that plasma is suddenly using some seperate cartridge. I sort of get that they did it for balance reasons, but IMO they could have just made the plasma weapons themselves more rare and expensive, or just do NV style where plasma rifles use 2x ammo (the plasma guns in F4 are powerful enough to justify it)
Beta Update 1.3.47 (Jan. 19) Fixed texture threading issue causing unusually long load times
[QUOTE=ClarkWasHere;49565865]Beta Update 1.3.47 (Jan. 19) Fixed texture threading issue causing unusually long load times[/QUOTE] "We broke like 5 other things though :v:" is what I'm expecting. Edit: Please tell me they didn't break anything.
[QUOTE=hypno-toad;49565830]Don't much care for the introduction of plasma cartridges though, seems to me that one of the canon advantages of energy weapons is the complete standardization of all energy sources (MF cells, energy cells, etc) so it's lame as all getout that plasma is suddenly using some seperate cartridge. I sort of get that they did it for balance reasons, but IMO they could have just made the plasma weapons themselves more rare and expensive, or just do NV style where plasma rifles use 2x ammo (the plasma guns in F4 are powerful enough to justify it)[/QUOTE] I wanted to disagree, but then I remembered my thousands of fusion cells I'll never end up using. Using cells at an increased rate would've worked well. Either way, don't really mind the cartridges though, lore or gameplay-wise. I do wish laser weapons were able to compete with plasma weapons though, I liked in the previous games how laser weapons were a cheap, reliable, and slightly less damaging energy weapon, while plasma was expensive to use and maintain and difficult to aim in return for much more punch. Now plasma weapons invalidate lasers once you have a good supply of cartridges.
Laser is alright so long as you use the sniper barrel (or automatic if you choose to live your life that way). Basically the short/long barrel ceases to be useful at like level 20+
[QUOTE=zombini;49565073]The way power armor is handled shits on the lore pretty badly. Not including the obvious issue of the BOS using recycled T-45 from the Pentagon's armory in Fo3 and suddenly there's T-60 out of fucking nowhere and every power armored BOS soldier has it. There's also the issue of the fusion cores, in the lore of the first games and Fo3/NV, the suits were originally powered by energy cells that burned up quite quickly, then were upgraded to fusion packs that had enough fuel for a hundred years of use or more. The X-01 doesn't make much sense either, as there's no other sign of the Enclave having existed in the Commonwealth aside from X-01 suits that can be found and one mention from Kells. Why would it be locked away in bunkers and bombed out skyscrapers? Why isn't there a single suit of APA MkII(III) from Fo3?[/QUOTE] I suspect the APA mk II design from FO3 is missing because Bethesda is trying to retcon it the same way they retconned decisions they regretted later in TES like Reymon Ebonarm; ignore it until everyone forgets about it. I'm pretty sure I remember someone from Bethesda saying they weren't happy with that design, and imo it is the ugliest power armor in the series (with the exception of the Tesla variant which was pretty cool, and the new model of it Dogtooth made for Fallout 4 which actually makes it look really cool, except for its sucky little pauldrons). also tbh I don't really mind the T-60 that much, though they could've expanded on its lore some more so it wasn't as obvious that its existence is pure Rule of Cool, and the fusion cores are an acceptable bit of gameplay and lore segregation. [editline]19th January 2016[/editline] [QUOTE=hypno-toad;49565894]Laser is alright so long as you use the sniper barrel (or automatic if you choose to live your life that way). Basically the short/long barrel ceases to be useful at like level 20+[/QUOTE] Which sucks since the short and long barrels are the snazziest barrels.
[QUOTE=Everything;49561399]Large bear, from the looks of it. There are two sizes of bear in AC, he's the large one and Preston is the small one.[/QUOTE] The small bears are actually hamsters.
[QUOTE=Lord of Boxes;49565960]The small bears are actually hamsters.[/QUOTE] No, there were small bears in past games. Hamsters were a very recent addition.
Wait so did the patch actually come out now? The game updated yesterday for me but I didn't notice anything different, not in the options menu or in-game.
[QUOTE=LolzMan1325;49566098]Wait so did the patch actually come out now? The game updated yesterday for me but I didn't notice anything different, not in the options menu or in-game.[/QUOTE] The beta got updated. Fixes texture load issues.
[QUOTE=Everything;49566133]The beta got updated. Fixes texture load issues.[/QUOTE] Oh ok, no wonder it didn't even show up in the downloads section. [editline]January 19th 2016[/editline] [IMG_thumb]https://41.media.tumblr.com/83c9e23a877ca7c8a63e095785517de7/tumblr_o17yawivfy1raj203o1_1280.jpg[/IMG_thumb] [IMG_thumb]https://40.media.tumblr.com/ecbac271c89dea27cc50ffe3b70b3ec1/tumblr_o17yawivfy1raj203o3_1280.jpg[/IMG_thumb] [IMG_thumb]https://40.media.tumblr.com/fa69caafc44d5c5d2a175e6ca04cb93c/tumblr_o17yawivfy1raj203o4_1280.jpg[/IMG_thumb] [IMG_thumb]https://36.media.tumblr.com/e80915a98d0b10d8f7ff9e41836560a4/tumblr_o17yawivfy1raj203o5_1280.jpg[/IMG_thumb] [IMG_thumb]https://40.media.tumblr.com/16e0a4c01bd6440549b817d4521f8068/tumblr_o17yawivfy1raj203o2_1280.jpg[/IMG_thumb] a thrilling saga
On a completely different technical criticism note, bethesda made an egregious error when they decided to use environment maps on a per-material basis. Anybody notice that you see the same reflection on your gun regardless of where you are in the game world? Even indoors! Every object has a pre-defined reflection environment that it uses in all settings and scenarios regardless of surroundings. That's like, burning-at-the-stake-grade heresy for a PBR implementation and is going to cause [I]a lot[/I] of visual continuity problems for DLC content and mods. Basically if they decide to do some exotic "The Pitt" type of location with burning skies and such, you're going to see that same, stupid little commonwealth town reflection environment in all of your guns and armor even of you're standing in the middle of some burning alien hellscape. They're going to need to hot-fix the material system or something to use a unified, definable environment map on a world-cell basis if they want anything in their DLCs to look good. If they don't fix it, all the default art assets are going to look very strange in any non-commonwealth DLCs. Imagine standing in an unusual environment like Anchorage or The Pitt, and looking at the reflection in your rifle scope only to see the same "commonwealth town" looking back at you despite your completely new surroundings. That's going to drive me nuts, I don't know about anybody else. It'd be fantastic if they released an update that added an "environment map override" parameter to every world space, that just assigns a new environment map texture to every object in the world space. It'd competitively rectify the problem.
I turned that off because holy fuck, WHY. No seriously, WHY.
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