• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
[IMG]http://i.imgur.com/ZOzLpWh.jpg[/IMG] I wanted to see how reflections looks on the visor, like in the art I also made some textures based on the desert ranger armor [IMG]http://i.imgur.com/gIP6ktl.jpg[/IMG] The coat color is light lime-ish, i thought it was more light yellow-ish or close Whatever, it looks okay Ill try delete all those signs and letters from the chest Kinda offtopic: how many T45 could you made with those power armor pieces from scattered frames? i could only do 1 (without counting the full t45 frame if you went to concord early in the game). That shit is way to rare to find
[QUOTE=AdrianTheShep;49731095]I dont think its the fact its NSFW (actually it isnt really nsfw, i mean its not naked or anything, compared to OTHERS buried in the deep of Nexus) but the fact its based on Vault Meat and all those rule 34 from deviant, that really make people cringe[/QUOTE] So that's what Vault Meat is...
[QUOTE=BusinessRed;49731510]So that's what Vault Meat is...[/QUOTE] Vault Meat is a character by Shadbase that's popular around porn circles.
To be fair they probably do the nearest equivalent of that in Skype :v:
[t]http://images.akamai.steamusercontent.com/ugc/308864099129256254/4C2E29DB44FA8E174D1649B38F3C354884F28B53/[/t] true american hero
well at least he got some pussy before he died
Okay what the hell, while i was going around cambridge some guy calling himself "manta-man" came out of nowhere along with explosive molerats! One of them exploded and stuck in nose-dive fashion in the ground. The guy just limped on with his broken leg.
[QUOTE=AdrianTheShep;49731497][IMG]http://i.imgur.com/ZOzLpWh.jpg[/IMG] I wanted to see how reflections looks on the visor, like in the art I also made some textures based on the desert ranger armor [IMG]http://i.imgur.com/gIP6ktl.jpg[/IMG] The coat color is light lime-ish, i thought it was more light yellow-ish or close Whatever, it looks okay Ill try delete all those signs and letters from the chest Kinda offtopic: how many T45 could you made with those power armor pieces from scattered frames? i could only do 1 (without counting the full t45 frame if you went to concord early in the game). That shit is way to rare to find[/QUOTE] Are you ever going to make the glowing red eyes texture into a public release?
[QUOTE=ripsipiirakk;49732480]Okay what the hell, while i was going around cambridge some guy calling himself "manta-man" came out of nowhere along with explosive molerats! One of them exploded and stuck in nose-dive fashion in the ground. The guy just limped on with his broken leg.[/QUOTE] The mole rats aren't apart of the encounter, and talking to him wearing silver shroud attire should generate a response if you talk to him with it
I wonder how the DLC will handle levelling. I've levelled myself into a walking powerhouse and don't want to restart the game, so chances are it'll be too easy.
while 4 was a great step forward compared to 3 style wise, I think it came at the price of some of the cooler stuff disappearing I mean power fists being a weird industrial thing now, for example
[QUOTE=Mellowbloom;49733245]while 4 was a great step forward compared to 3 style wise, I think it came at the price of some of the cooler stuff disappearing I mean power fists being a weird industrial thing now, for example[/QUOTE] Unfortunately, unarmed is more of an afterthought in Fallout 4 compared to melee. Melee is pretty much superior to unarmed in lots of ways, especially since you can't even use unarmed weapons with power armor. It's a shame, because I really loved unarmed in all the games I've played to date. Nevertheless, unarmed can still be really fun if you have the right gear for it. A furious deathclaw gauntlet can really make you unstoppable. And countering enemy attacks with third person power attacks is very satisfying.
Yeah it's absolutely hilarious to me that the Power Fist and Super Sledge are pre-war tools imagine a demolition worker absentmindedly giving props to his buddy with a fist tap on the arm and dislocating his shoulder
Huh, I didn't realize that picking up the [URL="http://fallout.wikia.com/wiki/Wicked_Shipping_Fleet_Lockup"]Wicked Shipping[/URL] trailer key means you can unlock ALL of the company's trucks you might find around the wasteland. That's [DEL]actually really[/DEL] [I]wicked[/I] cool.
Didn't enjoy much using the Power Fist, ended up sticking with Kremv Tooth and damn it helps me not being stressed on using slow weapons like the Super Sledge. I was going to say something bad about Cait but everytime i swap out her, she'll come with some hilarious and nice dialogue with other companions, that's a tease.
Weapon speed doesn't actually matter. It's entirely possible to reach near-switchblade speed with even slow weapons like a super sledge. The trick is animation cancelling, and you can pretty much stunlock a deathclaw just using a stun baton or stun sledge. It can be a bit involved though getting the right rhythm.
All the companions have a bunch of dialogue for several missions, which is great [editline]13th February 2016[/editline] I want this as a mod for the Thompson [t]http://cdn1.ima-usa.com/media/catalog/product/cache/1/image/88decfed4fba5801a7dc8e03047eb978/a/m/amu1650w__1.jpg[/t] [editline]13th February 2016[/editline] [T]https://i.imgur.com/nELnbcv.png[/T]
[QUOTE=Zethiwag;49732581]Are you ever going to make the glowing red eyes texture into a public release?[/QUOTE] Yes, i will, at least here in facepunch. I don't think the author its gonna make a version without the grim Once im done with it ill release it. Ill try talk with the author.
I really do feel like they didn't want to include a bunch of unique weapons purely because they'd have to make mods for them. I'd love to make unique versions of them, especially on the funky energy weapons
Kellogg Mission [sp]He says his synths are standing down, but as soon as I walk through the door him and his synths are instantly hostile. So now I still have an objective to talk to him, but hes dead.[/sp]
[QUOTE=Notanything;49733332] It's a shame, because I really loved unarmed in all the games I've played to date. Nevertheless, unarmed can still be really fun if you have the right gear for it. A furious deathclaw gauntlet can really make you unstoppable. And countering enemy attacks with third person power attacks is very satisfying.[/QUOTE] Melee with a gun without bayonet is amazing, since then your character will start countering melee attacks by throwing them to the ground. And i have to say i haven't seen action like that in any game i have played before. It makes cqc so much more realistic feeling to a lot of other games. Just add grab and you get a cheap metal gear knockoff cqc.
[QUOTE=ripsipiirakk;49733903]Melee with a gun without bayonet is amazing, since then your character will start countering melee attacks by throwing them to the ground. And i have to say i haven't seen action like that in any game i have played before. It makes cqc so much more realistic feeling to a lot of other games. Just add grab and you get a cheap metal gear knockoff cqc.[/QUOTE] is that where it does the animation for smashing them twice in the face? man I never realised that was a counter, I thought it just activated randomly
[QUOTE=Tuskin;49733494][T]https://i.imgur.com/nELnbcv.png[/T][/QUOTE] That reminds me, I think my game's becoming self aware [t]http://images.akamai.steamusercontent.com/ugc/499140542886841044/F70ADEED3C554DB69082D0FAA573EA9D563AB98C/[/t] [editline]13th February 2016[/editline] my HUD is like that because I have to have a 4:3 fix mod installed it's not a very good fix mod
[QUOTE=TheRealRudy;49734107]i wonder if they updated the geck's interface and related stuff this time around, similar to hammer's update with dota 2, or that they're still going to rock the same interface since morrowind that got slighty updated per game over the years but still looks roughly the exact same. (and is starting to feel pretty dated compared to today's tools) [/QUOTE] judging by the leaked pictures that came out before Fallout 4 came out(if they're real), it'll look like the Skyrim CK.
[t]http://images.akamai.steamusercontent.com/ugc/548680779285819036/16B77B2CCF7ED83370CEA88C8298CA399E46B8B3/[/t] [editline]13th February 2016[/editline] teal hud master race
[QUOTE=coyote93;49734076][vid]https://my.mixtape.moe/rxokud.mp4[/vid] How can a power armor duel be this anticlimactic and dull? Fighting against a raider in PA is just like fighting any other bandit..[/QUOTE] It's a lot more fun when they have actual guns and their buddies are backing them. Gunners in power armor are a lot more fun.
Do the gunners ever get anything better than T-45? That's all I've ever seen them in, and I'm over level 50 now. Not even T-45 B or C, T-45 A. Which gets blown clean off with one shot from my explosive shotgun.
Does anyone know exactly how the charisma checks work? I still go for reds but I mean if there's like a 10% chance I'll get it I think I'm just going to start skipping them
Charisma checks are a percent chance based on your CHR and the difficulty of the check. IIRC, even with 10+ CHR, red checks aren't guaranteed to pass. There are mods you can get that will turn it into a linear stat-based pass/fail though, which I'd recommend if you want to play with a high CHR build.
Dandelion Panse's AI gets stuck on some debris if you turn off the hostile turrets in ArcJet using the terminal. I'm pretty sure Bethesda literally doesn't have playtesters.
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