• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
I feel like the ability to quicksave while in conversation right before any speech checks makes them kind of trivial
[QUOTE=Zethiwag;49734702]I feel like the ability to quicksave while in conversation right before any speech checks makes them kind of trivial[/QUOTE] Also I want to punch whoever made speech checks a random chance [URL="http://www.nexusmods.com/fallout4/mods/2100"]thankfully mods [/URL] [sp]maybe bethesda should MAKE A GOOD GAME[/sp]
[QUOTE=Zethiwag;49734702]I feel like the ability to quicksave while in conversation right before any speech checks makes them kind of trivial[/QUOTE] Not when the game crashes on quickload around the seventh load during a conversation Like I just want to see what happens, but I guess Bethesda doesn't want me to
[QUOTE=gk99;49734754]Not when the game crashes on quickload around the seventh load during a conversation Like I just want to see what happens, but I guess Bethesda doesn't want me to[/QUOTE] See, it's not a bug it's an anti-cheat feature!
[QUOTE=ElectricSquid;49730636]Wall of text inbound: People brought up Cthulhu, but honestly that's just the "public face" of his works, and I think maybe (pardon me if I come off as a hipster here) a lot of people have just heard of Cthulhu as this "blargh gonna suck out your sanity" tentacle-faced guy and just assume tentacles and creepy things are what makes something Lovecraftian. H.P. Lovecraft was a horror writer (and author of pulp fiction) in the 20s and 30s who became known for his particular brand of horror (I think it was more psychological horror?) that emphasized the smallness of humanity compared to a much greater, impersonal cosmos filled with beings that existed on such a scale of time/dimensionality that they were barely comprehensible to humans and gave absolutely zero shits about human life. One of Lovecraft's famous quotes is [url=http://www.quotationspage.com/quote/22978.html]"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents"[/url] to give you sort of an idea of the attitude he had. His writing was important in part because it diverged greatly from the sort of commonly-accepted notion that the universe existed in the hands of a caring and powerful god with a vested personal interest in humanity. Much of his mythos (he wrote a lot) revolved around humans having small, brief interactions with the world beyond the normal and coming away from such encounters thoroughly shaken and changed. People driven mad by experiencing things they can't entirely comprehend is a common theme in his work, along with things like cults and ancient artifacts that exert or embody dark influences. There was some Lovecraftian stuff in the Point Lookout DLC as well as the Dunwich Building in FO3 (Dunwich being the name of a town in one of his stories) and Massachusetts was where he lived and set many of his stories, hence people thinking DLC with those kind of creepy elements/themes would fit well in the game. They [I]could[/I] probably fit well if properly executed, but relying on Bethesda for proper execution of something nuanced is literally a joke at this point.[/QUOTE] To add onto this, if you want to see Lovecraft done right, play Bloodborne.
[QUOTE=gbtygfvyg;49734864]To add onto this, if you want to see Lovecraft done right, play Bloodborne.[/QUOTE] also that game that's literally a lovecraft game also also eternal darkness probably
[QUOTE=fear me;49734985]also that game that's literally a lovecraft game also also eternal darkness probably[/QUOTE] this might be controversial but neither of those games are really all that great in my opinion. they don't integrate the themes very well and to me always seemed heavily reliant on the generally meagre selection of lovecraftian games to remain popular. they both really drop off later on and don't really know what to do when the premise starts to wear thin. really makes you appreciate how bloodborne can keep a cool head and a firm, pulsating boner for weird gross tentacle monsters the whole game
[QUOTE=Everything;49734567]Do the gunners ever get anything better than T-45? That's all I've ever seen them in, and I'm over level 50 now. Not even T-45 B or C, T-45 A. Which gets blown clean off with one shot from my explosive shotgun.[/QUOTE] not that i know of, the only gunner with something better was Clint, and he had a set of T-51 armor.
guys I think I just heard Paladin Danse in a car commercial
[IMG]http://i.imgur.com/ePD2HGq.jpg[/IMG] When he said he just built Reba II, I atleast thought he'd make progress
[QUOTE=fear me;49734985]also that game that's literally a lovecraft game also also eternal darkness probably[/QUOTE] You mean Call of Cthulu? That game was rather shit at portraying lovecraftian themes, suddenly the game went all scifi-aliens near the end and it killed the vibe completely.
[QUOTE=coyote93;49734076][vid]https://my.mixtape.moe/rxokud.mp4[/vid] How can a power armor duel be this anticlimactic and dull? Fighting against a raider in PA is just like fighting any other bandit..[/QUOTE] Well, I mean, to be fair, he already wasted his party trick. He was using a Fatman before and wasted all his shots and just resorted to unarmed, which is pretty damned weak even if you've got tesla upgrades and stuff. Maybe if he had something like a sledgehammer or bat, it would have been more interesting. I've actually had the misfortune of being hit by a raider in power armor using an actual melee weapon and that hurt almost as much as a super mutant bashing you over the head with a sledgehammer.
[QUOTE=Notanything;49735445]Well, I mean, to be fair, he already wasted his party trick. He was using a Fatman before and wasted all his shots and just resorted to unarmed, which is pretty damned weak even if you've got tesla upgrades and stuff. Maybe if he had something like a sledgehammer or bat, it would have been more interesting.[/QUOTE] I very rarely see an NPC with more than one weapon, ever, even if their one weapon is a missile launcher. Chalk this up to Bethesda's crap leveled lists, I guess
[QUOTE=gbtygfvyg;49735361]You mean Call of Cthulu? That game was rather shit at portraying lovecraftian themes, suddenly the game went all scifi-aliens near the end and it killed the vibe completely.[/QUOTE] I'm not sure how you can really make a good Lovecraft game when games are like the apex of agency and stuff like that and Lovecraft is all wussy shit.
[QUOTE=lavacano;49735456]I very rarely see an NPC with more than one weapon, ever, even if their one weapon is a missile launcher. Chalk this up to Bethesda's crap leveled lists, I guess[/QUOTE] It does seem strange for NPCs using a Fatman or missile launcher don't usually carry some sort of backup when their ammunition for them expires, but on one hand, I can kind of appreciate that they're not smart enough to do that. Makes it a relief that they can't just continue riddling me immediately after spamming all their rockets.
[t]http://staticdelivery.nexusmods.com/mods/1151/images/9579-0-1454803206.jpg[/t] [url="http://www.nexusmods.com/fallout4/mods/9579/?"]Christ on a cross[/url] Edit: Page King conversation, I've been thinking about this since I finished the main quest, what are the differences in philosophies and morally in choosing the institute ending of FO4 versus choosing the House ending in NV? [sp]They both seem to be authoritarian with a focus on allowing science to further mankind at the sacrifice of freedom, but Mr. House's ending seemed like more of a good ending than the institute ending. Maybe House's charisma versus the institute's lack there of was the pushing point, but House seemed to actually have a plan, whilst the institute seems not be concerned with the actual commonwealth, just the brotherhood and the railroad, though I haven't finished the institute plot line so I can't say.[/sp] Thoughts?
[QUOTE=BusinessRed;49735536][t]http://staticdelivery.nexusmods.com/mods/1151/images/9579-0-1454803206.jpg[/t] [url="http://www.nexusmods.com/fallout4/mods/9579/?"]Christ on a cross[/url] Edit: Page King conversation, I've been thinking about this since I finished the main quest, what are the differences in philosophies and morally in choosing the institute ending of FO4 versus choosing the House ending in NV? [sp]They both seem to be authoritarian with a focus on allowing science to further mankind at the sacrifice of freedom, but Mr. House's ending seemed like more of a good ending than the institute ending. Maybe House's charisma versus the institute's lack there of was the pushing point, but House seemed to actually have a plan, whilst the institute seems not be concerned with the actual commonwealth, just the brotherhood and the railroad, though I haven't finished the institute plot line so I can't say.[/sp] Thoughts?[/QUOTE] House doesn't [sp]replace NCR or Legion citizens with robots. Unless there was a Victor in Goodsprings before the one that saves you, and the people there all have terrible eyesight[/sp].
[QUOTE=BusinessRed;49735536][t]http://staticdelivery.nexusmods.com/mods/1151/images/9579-0-1454803206.jpg[/t] [URL="http://www.nexusmods.com/fallout4/mods/9579/?"]Christ on a cross[/URL] Edit: Page King conversation, I've been thinking about this since I finished the main quest, what are the differences in philosophies and morally in choosing the institute ending of FO4 versus choosing the House ending in NV? [sp]They both seem to be authoritarian with a focus on allowing science to further mankind at the sacrifice of freedom, but Mr. House's ending seemed like more of a good ending than the institute ending. Maybe House's charisma versus the institute's lack there of was the pushing point, but House seemed to actually have a plan, whilst the institute seems not be concerned with the actual commonwealth, just the brotherhood and the railroad, though I haven't finished the institute plot line so I can't say.[/sp] Thoughts?[/QUOTE] Hmm, let's see if I can remember right. [sp]A little less egomania, because House's whole plan was more or less centered around him and only him, but still the overall mindset that they're (The Institute) the ones who are the obligated future of humanity. The biggest difference I see between the two plans is that House seemed to want to a form of the pre-war world to return with his dominance in the region, while the Institute thinks more of a unique future they can create once the surface world's inhabitants have all but expired. House, was however, more willing to share his vision with current inhabitants of the wasteland than the Institute, which is only willing to open itself up to those who can prove their worth either in the scientific fields, or just the type of person who can get things done.[/sp]
I just reached through an evidence window, picked a safe, and looted it, then had Cait pick an Advanced lock through a wall, allowing me to loot that from the window, as well. I have no words
[QUOTE=DiscoInferno;49735507]I'm not sure how you can really make a good Lovecraft game when games are like the apex of agency and stuff like that and Lovecraft is all wussy shit.[/QUOTE] That has been my issue with him. Wonderous build up, weak payoff.
[QUOTE=lavacano;49735456]I very rarely see an NPC with more than one weapon, ever, even if their one weapon is a missile launcher. Chalk this up to Bethesda's crap leveled lists, I guess[/QUOTE] Only times I've personally seen an Human/Raider NPC with no backup to a heavy weapon are fixed low level encounters(like the power armor raider with a fatman en route to the Corevega plant). At higher levels, again for me personally, heavy weapon Human/Raider NPCs seem to have either some kind of a pipe weapon, a 10MM pistol and/or something like a tire iron or knife for backup. Super Mutants on the other hand, seem to be one trick Centuars.
i hope at some point someone recreates this power armor: [t]http://images.akamai.steamusercontent.com/ugc/316745398478880914/07C2ACA4FC8BC915BC932B8825DF1C8C7034F821/[/t] its like the plasma counterpart of tesla coil power armor
[QUOTE=SonicHitman;49736031]i hope at some point someone recreates this power armor: [t]http://images.akamai.steamusercontent.com/ugc/316745398478880914/07C2ACA4FC8BC915BC932B8825DF1C8C7034F821/[/t] its like the plasma counterpart of tesla coil power armor[/QUOTE] Of course the guy with the unobtainable weapons and power armor gets dual wielding.
[QUOTE=SonicHitman;49736031]i hope at some point someone recreates this power armor: [t]http://images.akamai.steamusercontent.com/ugc/316745398478880914/07C2ACA4FC8BC915BC932B8825DF1C8C7034F821/[/t] its like the plasma counterpart of tesla coil power armor[/QUOTE] Speaking of plasma, the only one weapon I wish existed was a plasma counterpart to what the laser musket is. I love 'charge' weapons, and I love the idea of a plasma charged weapon even more.
[QUOTE=LolzMan1325;49735301]guys I think I just heard Paladin Danse in a car commercial[/QUOTE] [B][I]confirmed[/I][/B] [video=youtube;TY9MC4xpCFQ]https://www.youtube.com/watch?v=TY9MC4xpCFQ[/video] this wasn't he exact commercial but it's the only one i can find on youtube
[QUOTE=LolzMan1325;49736193][B][I]confirmed[/I][/B] [video=youtube;TY9MC4xpCFQ]https://www.youtube.com/watch?v=TY9MC4xpCFQ[/video] this wasn't he exact commercial but it's the only one i can find on youtube[/QUOTE] I can't wait for someone to make a mod that makes him speak this advert when you talk to him. But it will never happen :dead:
[QUOTE=CryoDragon;49736227]I can't wait for someone to make a mod that makes him speak this advert when you talk to him. But it will never happen :dead:[/QUOTE] It can be idle chitchat. Just replace new 2014 jeep grand cherokee with The Prydwen. "You know who doesn't buy a New 2014 Jeep Grand Cherokee? A Synth!"
[QUOTE=BusinessRed;49735536] [url="http://www.nexusmods.com/fallout4/mods/9579/?"]Christ on a cross[/url] Edit: Page King conversation, I've been thinking about this since I finished the main quest, what are the differences in philosophies and morally in choosing the institute ending of FO4 versus choosing the House ending in NV? [sp]They both seem to be authoritarian with a focus on allowing science to further mankind at the sacrifice of freedom, but Mr. House's ending seemed like more of a good ending than the institute ending. Maybe House's charisma versus the institute's lack there of was the pushing point, but House seemed to actually have a plan, whilst the institute seems not be concerned with the actual commonwealth, just the brotherhood and the railroad, though I haven't finished the institute plot line so I can't say.[/sp] Thoughts?[/QUOTE] theres no "good" ending in NV, if you side with the NCR you're basically putting the whole area under a military rule or at least under the whim of an oligarchy a few hundred miles away, while House's ending puts you under a dictatorship, even if he's benevolent, the legion ending is sort of obvious, lots of people die and rape and pillaging, while the independent ending is sort of just replacing house with another single ruler, you, but depending on how it plays out, you are either a toady to the NCR/legion or you're using house's technology to enforce your rule bringing it forward to fallout 4, there isn't much of a society in the commonwealth, unlike NV, so outside of diamond city, there are just rag tag groups that are basically subsistence farmers. the brotherhood ending in this regard is the purest ending since they're the only group actively cleaning up the wasteland and they really don't give 2 shits about lording over the people as long as their troops get fed and people stay out of their way, now regardless of what tegan's quests mean, they don't seem to be taking food from everybody, they do buy it and when they're done in the commonwealth they will move on. the institute is evil because they want the surface to be their giant petri dish, and they actively destroy any attempts at collective government up there, as well as basically assassinate any leaders that they don't care for, and ruining lives by replacing people with short lived synths because someone downstairs wanted to see the effects of adding purple food dye to the farm's water supply and thought they needed to have a synth present to document the changes. bringing it back to the point, house wants to build a self sufficient society, rebuild old technologies, and push mankind to space. while i don't exactly know how he would achieve such tasks, his proximity to civilizations such as the NCR allows him to rebuild an economy of somekind, and he probably does have some sort of highly detailed plan to rebuild everything hidden in his tower, while the institute just wants to keep fucking around with the commonwealth, being basically a lovechild of vault-tec and the enclave, paranoid about the people they abuse rising up, and overconfident in their own strength while conducting sadistic experiments that even the big MT would find questionable also by virtue of house being locked in a bed, and having to scrounge together everything, he does have to share his toys with everybody around, while the institute is more than self sufficient enough to just lock themselves underground
Cant decide between playing fallout new vegas with the tale of two wastelands mod, or fallout 4. I'm sure that fallout 4 has been beaten to death with the flaws it has in this thread, so I won't complain about that. Just a hard decision between the games. Fallout 4 gunplay feels way better, but the previous fallout games feel so much more immersive.
[QUOTE=.Vel;49736457]Cant decide between playing fallout new vegas with the tale of two wastelands mod, or fallout 4. I'm sure that fallout 4 has been beaten to death with the flaws it has in this thread, so I won't complain about that. Just a hard decision between the games. Fallout 4 gunplay feels way better, but the previous fallout games feel so much more immersive.[/QUOTE] Play both. But play Fallout 4 first. It will make you appreciate New Vegas more. :v:
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