• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
Hey, am I late to this? I figured out if you pick up an object by pressing and holding the activate button, you can use left and right click/triggers to rotate that object, and if you press the sprint button, it changes the direction that it rotates in? It makes placing items in houses a hell of a lot easier.
[QUOTE=purvisdavid1;49740254]So I was stumbling through my screenshots when I found this gem. [t]http://images.akamai.steamusercontent.com/ugc/353898185985460791/84EA5F7FE77A2A3714BA87B0EDE574A4502D01B5/[/t] Please tell me other people do this at Egret Tours Marina :v:[/QUOTE] [media]https://www.youtube.com/watch?v=6Wfi4jKyaUw[/media]
[QUOTE=ClarkWasHere;49740553]Hey, am I late to this? I figured out if you pick up an object by pressing and holding the activate button, you can use left and right click/triggers to rotate that object, and if you press the sprint button, it changes the direction that it rotates in? It makes placing items in houses a hell of a lot easier.[/QUOTE] it was in the change log
ok but like why is your character able to pick the lock on safes, which visibly only have combination locks on them and yet they can't pick actual locks that "require" a key to open
[QUOTE=LolzMan1325;49740673]ok but like why is your character able to pick the lock on safes, which visibly only have combination locks on them and yet they can't pick actual locks that "require" a key to open[/QUOTE] it's all Maryland's fault
[QUOTE=LolzMan1325;49740673]ok but like why is your character able to pick the lock on safes, which visibly only have combination locks on them and yet they can't pick actual locks that "require" a key to open[/QUOTE] Tell that to the Institute doors. No visible locking mechanism. Yet when you try to lock pick it its a rusty looking keyhole. Or how Nick is able to lock pick an electric door that only has an on/off switch.
[QUOTE=Synavix;49739282][URL="http://www.nexusmods.com/fallout4/mods/9780/?"]Milk armor[/URL] for Strong. :pudge: [IMG]http://staticdelivery.nexusmods.com/mods/1151/images/9780-4-1455172650.png[/IMG][/QUOTE] yes strong has found milk of hu-man kindness, strong now better than hu-man! strong has milk! [editline]14th February 2016[/editline] oh in other news... [t]http://staticdelivery.nexusmods.com/mods/1151/images/660-0-1451533258.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/660/?[/url] it begins... [editline]14th February 2016[/editline] [QUOTE=MissingGlitch;49740708]Tell that to the Institute doors. No visible locking mechanism. Yet when you try to lock pick it its a rusty looking keyhole. Or how Nick is able to lock pick an electric door that only has an on/off switch.[/QUOTE] well to be fair, the vault doors all have hydraulic overrides clearly marked in case of power failure
I have to ask... Why do those machines exist anyway? Nuka machines frequently have full bottles in them, but the milk machines are empty 90% of the time, and only have glass in them the other 10.
[QUOTE=Everything;49740919]I have to ask... Why do those machines exist anyway? Nuka machines frequently have full bottles in them, but the milk machines are empty 90% of the time, and only have glass in them the other 10.[/QUOTE] Maybe milk tends to not last as long as nuka cola :v:
I always assume milk bottles are always empty because the milk decomposed away 150 years ago :v:
[t]http://i.imgur.com/RZB6xpD.jpg[/t] [t]http://i.imgur.com/whydFJA.jpg[/t] [URL="http://www.nexusmods.com/fallout4/mods/9667/?"]Finally a weapon that doesn't have a shitty viewmodel and doesn't sound horrible.[/URL]
I'm asking from a gameplay perspective :unimpressed: They're a container that is worthless 100% of the time. Even mailboxes and trash cans sometimes have ammo.
why do we even drink cow milk, that's gross
[QUOTE=fear me;49741028]why do we even drink cow milk, that's gross[/QUOTE] Yeah, we should only drink like water, and blood. [editline]14th February 2016[/editline] and alcohol
Also how do the Nuka Cola machines work? They used to be vending machines which made sense, but now they're like fridges. You just open them up and it looks like they'd be restocked every so often, but what's stopping you from just grabbing all the bottles?
[QUOTE=Bat-shit;49741054]and blood.[/QUOTE] yeah wait what
[QUOTE=LolzMan1325;49741061]Also how do the Nuka Cola machines work? They used to be vending machines which made sense, but now they're like fridges. You just open them up and it looks like they'd be restocked every so often, but what's stopping you from just grabbing all the bottles?[/QUOTE] Back in pre-war times, theft was likely deterred by robots and automatic turrets. Seems like it was the sort of thing where you insert money, open it, take one, and close it again. And if you didn't, you'd get a nasty bruise from a patrolling protectron, or worse. [editline]t[/editline] They're able to be freely opened now because the magnetic locking mechanism used to hold the door shut deactivated when power was lost.
Hey, I have a weird bug that only happens at night where the textures seem to mess up the characters. [IMG]http://i.imgur.com/AwKV398.png[/IMG] (It's the yellow/green stuff).
lemme just reiterate that I majorly approve of any mods that increase the number and/or variety of cats in the game cats make everything happier
[QUOTE=LolzMan1325;49741061]Also how do the Nuka Cola machines work? They used to be vending machines which made sense, but now they're like fridges. You just open them up and it looks like they'd be restocked every so often, but what's stopping you from just grabbing all the bottles?[/QUOTE] The honor system.
today i went to the glowing sea [t]http://i.imgur.com/UflgI4D.jpg[/t] i wonder what's in this church [t]http://i.imgur.com/yYHW8Jr.jpg[/t] oh, just a billion ghouls this more spawns mod is... something
wow man your such a wimp you should go down there and say that to their face
[QUOTE=SonicHitman;49742688]wow man your such a wimp you should go down there and say that to their face[/QUOTE] good thing i've found this on a dead radscorpion [t]http://i.imgur.com/rLTgmrQ.jpg[/t] [t]http://i.imgur.com/SZcww9e.jpg[/t] now they don't have any face
[IMG]https://41.media.tumblr.com/bf970dbd9a7034105a9612a832cd8067/tumblr_o2cag3eLZD1ufqmfoo1_540.jpg[/IMG]
[QUOTE=fear me;49742111]lemme just reiterate that I majorly approve of any mods that increase the number and/or variety of cats in the game cats make everything happier[/QUOTE] [t]http://orig08.deviantart.net/0b3f/f/2012/185/5/2/lenore_concept_art_by_kazfoxsen-d5606gw.jpg[/t] this recreated with the cat animations as a companion [I]please[/I] [sp]I wouldn't mind a recreation of Deadpan from Boulder Dome to go with it either, he was a pretty cool follower[/sp]
[QUOTE=CompanionMube;49742753]good thing i've found this on a dead radscorpion [t]http://i.imgur.com/rLTgmrQ.jpg[/t] [t]http://i.imgur.com/SZcww9e.jpg[/t] now they don't have any face[/QUOTE] I'm super sad there's no Unique Bat to be a reference to the TF2 Scout.
I'm glad they haven't made a reference to that fucking game.
[QUOTE=Pvt. Martin;49743305]I'm super sad there's no Unique Bat to be a reference to the TF2 Scout.[/QUOTE] why? that seems like crappy fanservice.
Kinda surprised that at the very least the Scout's VA isn't in the game but shrug
[QUOTE=fear me;49743367]Kinda surprised that at the very least the Scout's VA isn't in the game but shrug[/QUOTE]I don't know about anything else he's done but he has a Brooklyn accent in TF2 and that'd be a little unfitting for the Commonwealth.
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