[sp] If kellogg can survive 60 years past his sell by date with a handful of cybernetic implants, [/sp] wouldn't that make the post big MT Courier Immortal?
[QUOTE=fulgrim;49747834][sp] If kellogg can survive 60 years past his sell by date with a handful of cybernetic implants, [/sp] wouldn't that make the post big MT Courier Immortal?[/QUOTE]
Probably not, but maybe.
[QUOTE=fulgrim;49747834][sp] If kellogg can survive 60 years past his sell by date with a handful of cybernetic implants, [/sp] wouldn't that make the post big MT Courier Immortal?[/QUOTE]
That's the sort of thing that's up to headcanon. Even if Bethesda sticks to having canon versions of past player characters like Fallout 2 did, the only way we'd get a confirmation is if we saw him or someone specifically said he was still alive, which doesn't seem likely to happen.
edit: worth noting that [sp]Kellogg's cybernetics[/sp] were specifically intended to do that, while the Courier's were specifically intended to do who the hell knows what besides keeping him in the crater
[QUOTE=gk99;49746909]The only thing I'm ever short on is oil (and that's because I keep building turrets and gun mods on a regular)[/QUOTE]
You can make oil from bones and acid at the drug crafting stations.
[QUOTE=fulgrim;49747834][sp] If kellogg can survive 60 years past his sell by date with a handful of cybernetic implants, [/sp] wouldn't that make the post big MT Courier Immortal?[/QUOTE]
Provided the Courier doesn't get killed by something they would probably live quite a long life. Especially if the vanilla cybernetics are installed too.
[QUOTE=fulgrim;49747834][sp] If kellogg can survive 60 years past his sell by date with a handful of cybernetic implants, [/sp] wouldn't that make the post big MT Courier Immortal?[/QUOTE]
different tech from different places
In other news: i recently bought a Mayflash USB adapter so i could use a Wii U Pro controller for my PC, and Fallout 4.
holy god, i can finally be free of carpal tunnel syndrome. a recent Homemaker update added [literally] dozens of nearly identical plywood planks in the Wooden > Misc category, which meant that, if i wanted to get to the wooden railings, i could either hold down right arrow and wait 45 seconds until it scrolled all the way over, or hold Shift and mash D and right arrow repeatedly to get there faster, which was absolutely wrecking my finger muscles. now i can delegate that to my much sturdier thumbs using the Wii U Pro joysticks. totally worthwhile purchase just for that.
So if people eventually start making a two-player co-op mod like the ones in progress for Skyrim and FNV, it'd be pretty easy to figure out who the second player would be.
Would probably require some pretty big changes to the intro, though.
[QUOTE=Janus Vesta;49747988]Provided the Courier doesn't get killed by something they would probably live quite a long life. Especially if the vanilla cybernetics are installed too.[/QUOTE]
Yeah they could still get killed by external forces, I was thinking more of the nature of his cyber-ware and how it would counteract ageing. An entirely artificial Heart that filters toxins from the blood, An artificial Spine, cybernetics enhanced skull [sp] even if you do manage to convince your brain to re-join you [/sp]. I get the impression that the Courier is more machine than human by the end of that DLC, The game even tells you that "advanced tech remains" if you try to put all of your original organs back.
Obviously this would just be up to the player tho, Out of all of the past protagonists, the courier is the one id least like to see show up in the canon.
[QUOTE=fulgrim;49748494]Yeah they could still get killed by external forces, I was thinking more of the nature of his cyber-ware and how it would counteract ageing. An entirely artificial Heart that filters toxins from the blood, An artificial Spine, cybernetics enhanced skull [sp] even if you do manage to convince your brain to re-join you [/sp]. I get the impression that the Courier is more machine than human by the end of that DLC, The game even tells you that "advanced tech remains" if you try to put all of your original organs back.
Obviously this would just be up to the player tho, Out of all of the past protagonists, the courier is the one id least like to see show up in the canon.[/QUOTE]
The Vault Dweller is likely long dead, the Chosen One is at least 70 by Fallout 4 and thus isn't really in any condition to adventure if they're still alive, the protagonist of Tactics is probably also dead if canon, and the Courier has so many different potential endings that making just one version canon would be as bad as the Dragon Break of TES, writing wise.
The Lone Wanderer is probably the only protagonist that could logically show up again around Fallout 4's time, and s/he just straight-up disappeared from the Capital Wasteland according to [URL="http://fallout.wikia.com/wiki/Afterward"]Moira's journal entry[/URL] after the events of FO3.
I really wish Bethesda would start doing what Bioware does to some extent and allow us to properly configure our character and story choices for sequels.
Bioware didn't get it perfect tho- It was pretty funny when my militant atheist Blood Mage from dragon age 2 showed up in Inquisition saying shit like "By the holy maker's love!, look at all of this evil blood magic, Blood magic is never worth the price!!!!!"
[QUOTE=fulgrim;49748634]Bioware didn't get it perfect tho- It was pretty funny when my militant atheist Blood Mage from dragon age 2 showed up in Inquisition saying shit like "By the holy maker's love!, look at all of this evil blood magic, Blood magic is never worth the price!!!!!"[/QUOTE]
For every thing Bioware does right, they do another horribly wrong :v:
They did a pretty good job with everything else, It was just hawkes lines they screwed up imo
[QUOTE=fulgrim;49748702]They did a pretty good job with everything else, It was just hawkes lines they screwed up imo[/QUOTE]
Clearly they intentionally focused most of their horrible into ME3 so they could screw up less parts of Inquisition.
[QUOTE=fear me;49748544]The Vault Dweller is likely long dead, the Chosen One is at least 70 by Fallout 4 and thus isn't really in any condition to adventure if they're still alive, the protagonist of Tactics is probably also dead if canon, and the Courier has so many different potential endings that making just one version canon would be as bad as the Dragon Break of TES, writing wise.
The Lone Wanderer is probably the only protagonist that could logically show up again around Fallout 4's time, and s/he just straight-up disappeared from the Capital Wasteland according to [URL="http://fallout.wikia.com/wiki/Afterward"]Moira's journal entry[/URL] after the events of FO3.
I really wish Bethesda would start doing what Bioware does to some extent and allow us to properly configure our character and story choices for sequels.[/QUOTE]
the courier is doing pretty good though, this is only like 6 years after NV, and we all know just how lucky the courier is (he/she can probably survive being nuked at this point through plot-onium) so getting from the west coast to the east coast isn't impossible for them
no really the courier is the most lucky unlucky person out there, they survived being nuked, kidnapped by a madman with bomb collars (twice i guess), had their brain actually removed (then implanted again), survived being shot in the head, was the sole survivor of being ambushed in mt zion, and after all this, managed to survive all that pretty much OK
Not related to any of the conversation happening here but I want to collect some thoughts from the community. As some of you may know I was (and still am) working on a Fallout NV modification that added a lot of guns + mods to the game.
I am almost ready to show some new content for that project but this isn't what this post is about.
Simply put, I want to know from you guys, what kind of guns and gun modifications do you want to see in Fallout 4? I cannot promise I'll be able to make everything or anything suggested, but I'd love to know what kind of things people want to see.
bows and arrows lets turn this game back into skyrim
[QUOTE=doommarine23;49748969]Not related to any of the conversation happening here but I want to collect some thoughts from the community. As some of you may know I was (and still am) working on a Fallout NV modification that added a lot of guns + mods to the game.
I am almost ready to show some new content for that project but this isn't what this post is about.
Simply put, I want to know from you guys, what kind of guns and gun modifications do you want to see in Fallout 4? I cannot promise I'll be able to make everything or anything suggested, but I'd love to know what kind of things people want to see.[/QUOTE]
Rudy who's banned right now said he would enjoy seeing some of the classic weapons redone, like the Plasma caster if possible, I agree, would be enjoyable to see some old weapons.
I mean you already have the basis for a 3D plasma caster from New Vegas, it's just basing it on that and then updating the model to fit the atheistic of Fallout 4.
[QUOTE=fear me;49748544]The Vault Dweller is likely long dead, the Chosen One is at least 70 by Fallout 4 and thus isn't really in any condition to adventure if they're still alive, the protagonist of Tactics is probably also dead if canon, and the Courier has so many different potential endings that making just one version canon would be as bad as the Dragon Break of TES, writing wise.
The Lone Wanderer is probably the only protagonist that could logically show up again around Fallout 4's time, and s/he just straight-up disappeared from the Capital Wasteland according to [URL="http://fallout.wikia.com/wiki/Afterward"]Moira's journal entry[/URL] after the events of FO3.
I really wish Bethesda would start doing what Bioware does to some extent and allow us to properly configure our character and story choices for sequels.[/QUOTE]
One version of the Courier has to be canon, the ending of New Vegas will be pretty significant for any future West Coast games, and they can't pull any of the tricks they do in TES due to the lack of magic and smaller time frames.
Fallout 2 canonized the Vault Dweller, I expect that Obsidian would do that again when they have to.
edit: also importing characters like in Mass Effect would be cool in theory, but wouldn't work well for Beth RPGs in practice
Some of the changes would be too big to be practical (without removing even more player choice, anyways), and it already takes them a long time to develop games with only one set of quests, storylines, and NPCs
[editline]15th February 2016[/editline]
[QUOTE=jonu67;49749101]Rudy who's banned right now said he would enjoy seeing some of the classic weapons redone, like the Plasma caster if possible, I agree, would be enjoyable to see some old weapons.
I mean you already have the basis for a 3D plasma caster from New Vegas, it's just basing it on that and then updating the model to fit the atheistic of Fallout 4.[/QUOTE]
It seems weird that they tried to recreate the old CGI look, but we didn't get a plasma caster.
Also I think it's a bit of a missed opportunity to not have a second, late-game minigun that looks closer to the old one (but maybe without the backpack).
[QUOTE=BLOODGA$M;49749079]bows and arrows lets turn this game back into skyrim[/QUOTE]
I know that you're joking, but that's not actually a bad idea. Make it ignore armor, too.
[QUOTE=BLOODGA$M;49749079]bows and arrows lets turn this game back into skyrim[/QUOTE]
[url=http://www.nexusmods.com/fallout4/mods/8990/?]Have I got the mod for you.[/url]
[QUOTE=Janus Vesta;49749161][url=http://www.nexusmods.com/fallout4/mods/8990/?]Have I got the mod for you.[/url][/QUOTE]
The bow uses rifle animations which looks ridiculous, and the crossbow looks like garbage.
If custom animations become possible it might be good later, but I kinda doubt we'll see anything like that from that mod author.
[QUOTE=_charon;49749165]The bow uses rifle animations which looks ridiculous, and the crossbow looks like garbage.
If custom animations become possible it might be good later, but I kinda doubt we'll see anything like that from that mod author.[/QUOTE]
I know that. He wasn't serious about adding bows to the game.
[QUOTE=doommarine23;49748969]Not related to any of the conversation happening here but I want to collect some thoughts from the community. As some of you may know I was (and still am) working on a Fallout NV modification that added a lot of guns + mods to the game.
I am almost ready to show some new content for that project but this isn't what this post is about.
Simply put, I want to know from you guys, what kind of guns and gun modifications do you want to see in Fallout 4? I cannot promise I'll be able to make everything or anything suggested, but I'd love to know what kind of things people want to see.[/QUOTE]
Unique variants of vanilla weapons scattered around the commonwealth
Suggestions:
.50cal sniper rifle with an exploded barrel, +Damage -accuracy (possibly a note nearby written by some drunk marines about the perfect prank to play on their commander involving a firecracker and his sniper rifle)
Fancy gold inlaid shotgun (Family heirloom located in a manor somewhere, possibly above a fireplace)
A gun with the shishkebab flamer super heating the barrel +Fire damage (possibly the work of a tinker, possibly in a burnt out/exploded shack, definitely called The Barn Burner)
Might be a bitch to work, but Combat knife with some HDT'd dog-tags attached
You know what would have been cool, a "relic" style weapons system, like New Vegas unique weapons.
Like as an example, you could find the space laser pistol from the mural in the museum of history, like you would have found Lincolns repeater in Fallout 3 or any other sort of unique weapon in New Vegas, but expand on that, add unique one time weapons for you to find, with unique mods that you can mix and match with other weapons.
I'd be totally up for adding a bow to the game just so I can do a Green Arrow run.
Oliver Queen is a voiced name after all.
[QUOTE=jonu67;49749177]You know what would have been cool, a "relic" style weapons system, like New Vegas unique weapons.
Like as an example, you could find the space laser pistol from the mural in the museum of history, like you would have found Lincolns repeater in Fallout 3 or any other sort of unique weapon in New Vegas, but expand on that, add unique one time weapons for you to find, with unique mods that you can mix and match with other weapons.[/QUOTE]
Unique mods are very much possible I think in theory. Like perhaps instead of requiring base materials (adhesive, glass, metal, etc) it would require a "blueprint" and thus you'd use that to build it.
This has been some interesting ideas you and a few others have shared and I appreciate it, a lot to think about. I really hope unique animations are possible because I'd love to add back the unfinished Chinese AK as well.
[QUOTE=doommarine23;49749212]Unique mods are very much possible I think in theory. Like perhaps instead of requiring base materials (adhesive, glass, metal, etc) it would require a "blueprint" and thus you'd use that to build it.[/QUOTE]
There's absolutely nothing to stop unique weapon/armor mods. Kremvh's Tooth and the two unique Gamma Guns use unique mods, and they can be added to other versions of the weapons. I'm pretty sure you could easily extend that to armour too, though it'll be a lot easier in the official modding tools, if only for the easy access to scripts and what records/cells reference other records.
That blueprint idea could be possible too, but the execution could be done in a few different ways. You could associate it with some quest, so that when you reach a stage in the quest you can craft the mod from then on, which is how the mods that add craftable versions of the unique Gamma Guns mostly work, and how Bethesda sets up the workshop items you gain from magazines and quests. Or, if you wanted to make the blueprint an item, you could either make it part of the crafting recipe, or just make it so that you can only craft the mod when the blueprint is in your inventory (either as a misc you can put in containers or as a quest item so you don't lose it). I feel like the second way would be better, as blueprints shouldn't really be destroyed when you make something from them.
[QUOTE=Omolong;49749326]There's absolutely nothing to stop unique weapon mods. Kremvh's Tooth and the two unique Gamma Guns use unique mods, and they can be added to other versions of the weapons.
That blueprint idea could be possible too, but the execution could be done in a few different ways. You could associate it with some quest, so that when you reach a stage in the quest you can craft the mod from then on, which is how the mods that add craftable versions of the unique Gamma Guns mostly work, and how Bethesda sets up the workshop items you gain from magazines and quests. Or, if you wanted to make the blueprint an item, you could either make it part of the crafting recipe, or just make it so that you can only craft the mod when the blueprint is in your inventory (either as a misc you can put in containers or as a quest item so you don't lose it). I feel like the second way would be better, as blueprints shouldn't really be destroyed when you make something from them.[/QUOTE]
Those are good considerations, thank you. I have not played F4 very much and in my limited time have not explored extensively so many of these things are either new to me or I've honestly kind of forgotten about. So I appreciate the additional information, thank you.
We all know this is the one weapon Fallout 4 really deserves:
[t]http://thingiverse-production-new.s3.amazonaws.com/renders/d1/6c/62/7e/b3/Nuka_Cola_Pistol_Render_preview_featured.JPG[/t]
Or you could just make the mod uncraftable and place the completed mod somewhere in the world
:v:
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