• Fallout 4 V25: Le Sujet Terribles
    5,002 replies, posted
I sure as hell have heard more people talk positively about the .45 Auto Pistol and SMG than about the shitty looking canyon you have to go through to get them and the related perks. The Divide looked good but it's a linear mess with some boring fuckhead talking nonsense and some of the worst lore the game has to offer shoehorned right in the player's face (tunnelers are fucking stupid and they'll always be). People loved the Elite Riot Gear more than the rest of the DLC, for good reason.
Funny, because you are literally the first one i'm seeing with this opinion. Regular praises for HH usually included the Survivalist, Graham or the Zion valley itself. Regular critiques usually said something about the quests being boring, no way to resolve the white legs situation for Legion inclined characters and Daniel being a whiny asshole. [QUOTE=Ganerumo;49758659] The Divide looked good but it's a linear mess with some boring fuckhead talking nonsense and some of the worst lore the game has to offer shoehorned right in the player's face (tunnelers are fucking stupid and they'll always be)[/QUOTE] You are complaining about totally unrelated things now You said no one cared about the areas added by the DLC and that's wrong Ulysses and tunnelers being shit are a different matter
[QUOTE=yellowoboe;49758533]Honestly I only ever got DLC's for Bethesda games because I knew mods would need them down the road.[/QUOTE] The Pitt was a genuine surprise because it had a surprisingly well thought out antagonist and a pretty nice story, although collecting all those steel bars was boring as shit.
[QUOTE=Ganerumo;49758659] The Divide looked good but it's a linear mess with some boring fuckhead talking nonsense and some of the worst lore the game has to offer shoehorned right in the player's face (tunnelers are fucking stupid and they'll always be). People loved the Elite Riot Gear more than the rest of the DLC, for good reason.[/QUOTE] well if we are going down that route i must admit i only get the DLC for the new weapons and armour (or new gameplay mechanic i.e. dawnguard giving crossbows in skyrim etc) not a single story from the dlcs has interested me. I got HH for that sweet burned man armour I got DM for the BAR Lmg (and gold) I got LR for the riot gear and the surviavlist stuff (MRE, Bedmat etc)
Exactly my point. Considering story is much more appreciated than locations in DLC (especially when it comes to Bethesda whose strong suit has never been writing) it's a good thing they're focusing on bringing more content first and more story later.
I've been meaning to ask, how useful are radiation damage weapons in the game? Recently I got a legendary irradiated plasma gun (dealing 50 points additional radiation damage) and I was wondering which would be better, the irradiated weapon or the sentinel's plasmacaster (dealing double damage at full health)
I take it that Gun Runner's Arsenal is the best DLC ever released for you then
So we have a customization robot coming and an arena DLC? [MEDIA]https://www.youtube.com/watch?v=pM75MpeWmq8[/MEDIA]
[QUOTE=Ruh-roh;49758729]I take it that Gun Runner's Arsenal is the best DLC ever released for you then[/QUOTE] it was useful. actually, i think the best DLC for me was [B]The Pitt[/B] i loved everything about that DLC the armour was sick, the weapons where brutal, and after it's all done you got access to near infinite ammo
[QUOTE=Ruh-roh;49758729]I take it that Gun Runner's Arsenal is the best DLC ever released for you then[/QUOTE] If GRA added any meaningful weapons and not just generic versions of unique guns then it'd be a better DLC. It's serviceable as it is now. The weapons and armor added by the other DLCs are far better than what you get in GRA in every way.
[QUOTE=mastermaul;49758274] Guess it's pointless to hope for something as good as what NV delivered.[/QUOTE] I was actually kinda hoping for exactly that. I thought Beth might find a fine line between the storytelling of the NV DLCs and what are essentially the content packs of FO3 DLC. It's a little disappointing (maybe not the right word. jarring?) to see the DLC released in this way, but as long as there's another significant DLC after Far Harbor I'll be sated. It's a real shame we're not going to get 4-5 nice, chunky story-driven DLCs though.
[QUOTE=Ganerumo;49758796]If GRA added any meaningful weapons and not just generic versions of unique guns then it'd be a better DLC. It's serviceable as it is now. The weapons and armor added by the other DLCs are far better than what you get in GRA in every way.[/QUOTE] The special ammo added by GRA is way more useful than most of the weapons added by DLC. And specially more useful with them. I'm not bothered with small content DLCs like the workshop one, they were obviously happening and NV had them too. I just don't want them getting in the way of major story driven ones like Far Harbor is going to be, this is what i'm looking for when i pay 50 bucks for a DLC or 100 bucks for a season pass, not a loot crate and infinite ammo.
[QUOTE=Ruh-roh;49758816]The special ammo added by GRA is way more useful than most of the weapons added by DLC[/QUOTE] ERM [t]http://vignette3.wikia.nocookie.net/fallout/images/6/6c/Automatic_rifle.png/revision/latest/scale-to-width-down/242?cb=20110223001520[/t] [t]http://vignette3.wikia.nocookie.net/fallout/images/3/30/Bowie_knife.png/revision/latest/scale-to-width-down/242?cb=20110921025749[/t] [t]http://vignette2.wikia.nocookie.net/fallout/images/c/c4/RedGlare.png/revision/latest/scale-to-width-down/242?cb=20110921023742[/t] [t]http://vignette1.wikia.nocookie.net/fallout/images/1/15/Shoulder_mounted_machine_gun.png/revision/latest/scale-to-width-down/242?cb=20110921022901[/t] [t]http://vignette2.wikia.nocookie.net/fallout/images/1/14/FIDO.png/revision/latest/scale-to-width-down/242?cb=20110802214703[/t] [t]http://vignette1.wikia.nocookie.net/fallout/images/b/bf/ProtonicInversalAxe.png/revision/latest/scale-to-width-down/242?cb=20130419022805[/t] sorry you are wrong
[QUOTE=_Maverick_;49758839]ERM sorry you are wrong[/QUOTE] The shoulder mounted minigun and that flare gun are still my top favorite weapons in new vegas.
[QUOTE=_Maverick_;49758839]ERM [t]http://vignette3.wikia.nocookie.net/fallout/images/6/6c/Automatic_rifle.png/revision/latest/scale-to-width-down/242?cb=20110223001520[/t] [t]http://vignette3.wikia.nocookie.net/fallout/images/3/30/Bowie_knife.png/revision/latest/scale-to-width-down/242?cb=20110921025749[/t] [t]http://vignette2.wikia.nocookie.net/fallout/images/c/c4/RedGlare.png/revision/latest/scale-to-width-down/242?cb=20110921023742[/t] [t]http://vignette1.wikia.nocookie.net/fallout/images/1/15/Shoulder_mounted_machine_gun.png/revision/latest/scale-to-width-down/242?cb=20110921022901[/t] [t]http://vignette2.wikia.nocookie.net/fallout/images/1/14/FIDO.png/revision/latest/scale-to-width-down/242?cb=20110802214703[/t] [t]http://vignette1.wikia.nocookie.net/fallout/images/b/bf/ProtonicInversalAxe.png/revision/latest/scale-to-width-down/242?cb=20130419022805[/t] sorry you are wrong[/QUOTE] Most of the weapons you posted can still use the special ammo to be even better (or in other cases, effective at all - looking at you K9 gun) you know
I feel so boring when I see images of all the unique weapons in New Vegas. My playstyle usually has me using the hunting rifle until I can get the anti-materiel rifle or the brush gun. Other people run around with shoulder mounted miniguns and plasma axes, there I sit, on a hill, killing everything from a distance. Of course I'm also the kind of person who played Far Cry 3 with the music off, and when I got to the weed burning mission I just sat on a hill and burned the fields with fire arrows, completely neutering the impact of the mission.
Once you go melee/unarmed in NV you never turn back Sniping becomes so boring when you run around paladin toaster'ing everyone
[QUOTE=Ruh-roh;49758816]The special ammo added by GRA is way more useful than most of the weapons added by DLC. And specially more useful with them. I'm not bothered with small content DLCs like the workshop one, they were obviously happening and NV had them too. I just don't want them getting in the way of major story driven ones like Far Harbor is going to be, this is what i'm looking for when i pay 50 bucks for a DLC or 100 bucks for a season pass, not a loot crate and infinite ammo.[/QUOTE] I meant from a design standpoint, not just from a usefulness standpoint.
[QUOTE=Janus Vesta;49758877]I feel so boring when I see images of all the unique weapons in New Vegas. My playstyle usually has me using the hunting rifle until I can get the anti-materiel rifle or the brush gun. Other people run around with shoulder mounted miniguns and plasma axes, there I sit, on a hill, killing everything from a distance. [/QUOTE] I can understand that, The playstyle i often fall back into is often the "basic grunt" just military style clothing/armour no fancy stuff assault rifle, pistol and dynamite sticks, pretty much all you need.
[QUOTE=Thechuz1337;49758744]So we have a customization robot coming and an arena DLC? [MEDIA]https://www.youtube.com/watch?v=pM75MpeWmq8[/MEDIA][/QUOTE] Ah, nothing brings back the early 00's nostalgia like bad CGI and worse techno
[QUOTE=Janus Vesta;49758877]I feel so boring when I see images of all the unique weapons in New Vegas. My playstyle usually has me using the hunting rifle until I can get the anti-materiel rifle or the brush gun. Other people run around with shoulder mounted miniguns and plasma axes, there I sit, on a hill, killing everything from a distance. Of course I'm also the kind of person who played Far Cry 3 with the music off, and when I got to the weed burning mission I just sat on a hill and burned the fields with fire arrows, completely neutering the impact of the mission.[/QUOTE] Did you ever get the Gobi Campaign Sniper? Even though it's still classed as unique, it basically just a retextured AMR with better stats.
[QUOTE=Synavix;49759088]Did you ever get the Gobi Campaign Sniper? Even though it's still classed as unique, it basically just a retextured AMR with better stats.[/QUOTE] By the time I get my lockpicking skill high enough to unlock the case I usually have the money for an anti-materiel rifle. I have used it for a while, but I never considered it a unique weapon.
[QUOTE=Ganerumo;49758796]If GRA added any meaningful weapons and not just generic versions of unique guns then it'd be a better DLC. It's serviceable as it is now. The weapons and armor added by the other DLCs are far better than what you get in GRA in every way.[/QUOTE] Idk, the unique models and special effects added by GRA are exactly what I miss when I find legendary weapons in fallout 4. Saving up and buying a special power fist that punches twice as fast with a unique model and paint job, or a battered old hunting rifle with a flag wrapped stock that seems relatively mundane until you realise it zooms in further than any other rifle in the game without a scope, vs killing a legendary ghoul nose-picker and getting your fourth variant of a shotgun identical to the one you are holding, but now it freezes people sometimes. The elements of discovery and character just aren't there any more, you know exactly how good or bad a weapon is going to be from the moment you pick it up, and you can't even check out it's model for quirky modifications or clues to it's past. The cultist knife and the shem sword are the only examples of weapons like this that ive found in fallout 4, so I hope the dlcs might have a few weapons like this laying around because going around collecting them is a big part of playing bethesda games for me.
Considering how dissapointed I was with Fallout 4's suite of weapons, I'd love for a GRA styled DLC. Or just more good weapons from the DLC in general. A lever action rifle, a pump action shotgun, 14/12.7mm pistol and SMG, 10 mm smg, an actual LMG, an actual sniper rifle, an anti material rifle, the plasma defender, laser RCW, plasma caster, classic fallout-styled super sledge and pneumatic power fist, the chainsaw, ballistic fist... I could go on and on. Although limited, the weapon designs in F4 are pretty stellar, plus they have like 6 games to pull from. Even if we don't get anything from my personal wishlist, I have faith that Bethsesda can design a cool and fun selection of weapons for the post-release content.
I think what doesn't help is that the "legendaries" aren't really made to be legendary. They're just a regular gun with a prefix added. I mean the abeline BB gun is one of it's kind. it felt like it was placed in the world with the intention of being a strong BB gun. In FO4 it would of been called "lucky BB gun" or something and the lucky wouldnt be exclusive to the BB gun. A prefix is slapped on to nearly every weapon practically any weapon that [I]doesn't [/I] have one would be unique to find, and even that is redundant since you can craft them. Not only that, (at least ) most unique weapon in NV looked unique. For the 9mm you have Maria, or the. 45 light in shining darkness. the only one I can think of in 4 is Kremvhs tooth and the Silver Shrouds gun The guns don't feel unique in 4 because there's more legendaries than you can do with and the supposed uniqueness is just a random chance stat changer and nothing unique in terms of gameplay.
The Legendary system would be better if some legionaries weren't flat-out useless. You kinda already are looking for that "perfect" version of the gun for optimal min-max unfun-ness
-snip- wrong game 10/10
[QUOTE=General J;49759385]The Legendary system would be better if some legionaries weren't flat-out useless. You kinda already are looking for that "perfect" version of the gun for optimal min-max unfun-ness[/QUOTE] Would be a hell of a lot better if they weren't so common, too. Other than the couple of really good ones like explosive shotguns which are ridiculously overpowered, none of them feel special.
[QUOTE=Captain Charles;49758140]Well I changed Crossfire Mode to Optimize 1x1 [/QUOTE] probably what caused it. iirc, not all engines support that. but its probably not a good idea to force driver tessellation either.
I am also somewhat disappointed by the DLC that has been announced. Like mastermaul, I was hoping for a Fallout 3/NV DLC situation with 4-5 standalone areas/storylines. Stuff that adds more to do in the Commonwealth is not as interesting. I've spend hundreds of hours in the Commonwealth. I pretty much got that shit on lock down. I don't need a plot to come along and add in random content in random locations I've already visited. I want to get a few glimpses of the larger Fallout world beyond the borders of Boston.
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